Dota 2 - Hero Discussion of the Day: Mireska Sunbreeze, the Dark Willow (November 4th, 2017) |
- Hero Discussion of the Day: Mireska Sunbreeze, the Dark Willow (November 4th, 2017)
- AMD Sapphire Dota PIT League Season 6 - Grand Finals
- Ogre's UNREFINED FIREBLAST is still bugged. Only first cast deals damage then Multicasts just stun the target without any damage. Earlier Valve fixed FireBlast but forgot about Unrefined Fireblast.
- Sand King's Epicenter channel bar is not accurate
- List of Pangolier bugs
- +350 Spark Wraith Damage :)
- I think I know an aghs upgrade which could make Tiny a lot better than he is right now
- As a newcomer in Dota, Turbo has been a complete gamechanger
- Ok gang, let's see who's behind the Turbo Mode mask!
- My profile makes me remember a beautiful story...
- Dota 2 input lag since 7.07
- You can still get 775 gold by randoming
- Thanks for the early patch release
- Congratulations to the Winners of Captains Draft 4.0 SEA Qualifier
- Friendly reminder that Turbo Mode is a real game mode, and abandons and reports still apply.
- "Can someone start inviting mineski to lans. Thanks." - Theeban "1437" Silva
- If Rubick steal Toss, he cannot use Spell Steal again as long as he has that spell
- Is Status Resistance supposed to have % to proc?
- Dota 2 Update - MAIN CLIENT - November 5, 2017
- It seems really wierd that Meteor Hammer don't do dmg on impact.
- Broodmother in 7.07
- Okay, im posting this again. Dota 2 for me is becoming unplayable because of this, giving me huge fps drops.
- When you know a game has gone bad
- Antimage's uncontrollable illusion is still selectable and very annoying when used with "Select All Other Units" & Manta
- Tiny is absolutely garbage after his rework, please give him back his Aghs
Hero Discussion of the Day: Mireska Sunbreeze, the Dark Willow (November 4th, 2017) Posted: 04 Nov 2017 02:57 PM PDT Mireska Sunbreeze, the Dark WillowMireska Sunbreeze, the Dark Willow is a ranged intelligence hero with a powerful array of disables and nukes. She can summon a brush of bramble thorns to root enemies with her Bramble Maze, slip into the shadows and charge up a powerful attack with Shadow Realm, curse an enemy to suffer a powerful stun after a four second delay with her Cursed Crown, and finally call upon her wisp pet, Jex, to either destroy enemies with a flurry of attacks with Bedlam, or send enemies fleeing in fear with Terrorize. This wide arsenal of disables and nukes allows her to play several positions effectively - she can stand her ground in the middle lane, provide high-damage lane support or even roam around for kills. Lore Children love telling stories about the whimsical adventures of fairies... That's because children don't know that most fairies are spiteful jerks. And in the world of spiteful fairies there are few names spoken of with more contempt than Mireska Sunbreeze. Born to a fae merchant king, Mireska grew up in Revtel; a cutthroat nation where manipulation and murder were the norm. But while she was quite adept at navigating the etiquette, unspoken laws, and social rituals that permeated every element of her life, she found the whole thing rather boring. So, Mireska did what most rebellious children do: burn down her family estate and set off with her pet wisp Jex to live the life of a wandering grifter. Roles: Support, Nuker, Disabler, EscapeStrength: 18 + 1.8 Agility: 18 + 1.6 Intelligence: 20 + 3
Damage: 45-53 Armor: 2 Movement Speed: 295 Attack Range: 475 Missile Speed: 1200 Base Attack Time: 1.3 Sight Range: 1800 (Day) / 800 (Night) Turn Rate: 0.7 SpellsBramble Maze Dark Willow creates a maze of brambles in the target area. Enemies that walk into a bramble take damage and are rooted.
The fae realm exists all around you, merely waiting to draw you in...
Shadow Realm Dark Willow recedes into the shadows. Her next attack has increased attack range and deals bonus magic damage, and will end Shadow Realm. Damage scales based on how long she remains under the effects of Shadow Realm, the maximum being reached after 3 seconds.
What you can't see will most definitely hurt you.
Cursed Crown Dark Willow casts an ancient fae curse on the target. After a delay, the target and nearby enemies are stunned.
Didn't anyone ever tell you? Never strike a deal with a fairy...
Terrorize Ultimate Dark Willow releases her pet wisp to terrorize her enemies. After a short delay, all enemies in the target area become fearful and run toward their home fountain. Terrorize cannot be used while Bedlam is active.
You think you know the first thing about fear? Jex'll show you what that word truly means....
Bedlam Unlocks with Terrorize Dark Willow's pet wisp roams around her for the duration, rapidly attacking nearby enemies. Bedlam cannot be used while Terrorize is active.
You'll have to excuse my friend Jex. He's really into murder. Talent Tree
Recent Changelog 7.07
Previous discussion - Donté, the Pangolier No dedicated Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki page | Liquipedia page | Hero discussion archive [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AMD Sapphire Dota PIT League Season 6 - Grand Finals Posted: 05 Nov 2017 07:32 AM PST AMD Sapphire Dota PIT League Season 6Presented by Dota PITNeed info on the event? Check out the Survival Guide.See here for today's schedule and resultsYou can either Sort by new or use the Comment Stream.Coverage: Liquipedia | JoinDota | GosuGamers Grand Finals (Bo5)Team Liquid vs Vici GamingGame 1 - Vici Gaming victory!Game 2 - Vici Gaming victory!Game 3
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Posted: 05 Nov 2017 03:57 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sand King's Epicenter channel bar is not accurate Posted: 05 Nov 2017 08:19 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Nov 2017 05:55 AM PST These are all the bugs I found in the last 2 days on Pangolier. If you know about more, post them here. PangolierSwashbuckle1. De-selecting Swashbuckle also gives Pangolier a move orderNormally, when you deselect a spell with a right-click, it does just that and nothing else. But if you deselect Swashbuckle while the targeting vector is active, the right-click also sends Pangolier a move order on top of deselecting the spell. Repro:
Result: The right-click deselects it as expected. But it also sends Pangolier a move order. Expected: The right-click should only cancel the spell if you do not have the "Move After Ability Target Cancelled" option turned on. (throwing this in here, the Scan ability has the same issue) 2. Swashbuckle's vector targeting doesn't behave like a ground-targeted spell.For this, you need to have Quick Cast and "Quick Cast on Key Down" turned on. With this setting, you have to press two keys to cast Swashbuckle. Press the spell hotkey to target a point, and then press left mouse button to determine the vector direction. However, if you left-click to target the direction of the spell, it behaves as if you have no spell selected. This means if there is a unit under your cursor, you select that unit and deselect your hero. Sounds complicated? Just compare it to e.g. Magnus' Shockwave. Imagine whenever you cast Shockwave onto an enemy, the enemy gets selected because it was under your mouse cursor. Would be annoying, right? This is what currently happens with the vector targeting of Swashbuckle. 3. Swashbuckle's targeting vector indicator doesn't disappear when selecting other spell during itWhen you are about to cast Swashbuckle, selected the targeted point, but did not release the mouse button yet, and then select another spell before letting the key go, Swashbuckle gets deselected, but the targeting vector stays. It stays until you select the spell again. Even worse, when doing this, the targeted point does not reset either. If you want to cast, he will use the previously selected point as the start location. Even worse, when done with Rubick, the vector can get permanently stuck on the ground. For this to happen, you have to lose the spell after doing the above steps. Repro:
Result: The targeting vector gets stuck. Expected: The vector disappears. And the target point variable resets (so that the next attempted cast doesn't go to the previously canceled location) 4. Swashbuckle works with Splash Damage (Rubick Swashbuckle + Elder Dragon Form)Swashbuckle does not work with Cleave, for the same reason why Boundless Strike doesn't: it would deal tons of damage, due to how cleave works However, Splash fully works with it. When Rubick casts Swashbuckle during Elder Dragon Form, he deals tons of damage if he hits more than one enemy Repro:
Result: EDF's Splash activates on each hit enemy on each hit. Expected: Swashbuckle should not trigger splash. 5. Recasting Swashbuckle before the previous cast finishes messes the previous cast's attack locationYour typical multi-spell instance bug. When you cast Swashbuckle (more like, give cast order) a second time during an ongoing cast, the ongoing cast's damage/attacks are applied where you targeted the new cast. Repro:
Result: After the dash, the old cast releases the attacks where you targeted the new cast. This is global, you can target it anywhere and the attacks will go there. Expected: Obvious, the new cast should not override the target point of the previous cast. 6. Swashbuckle does a 5th attack during the dash, hitting some enemies he dashes overSwashbuckle does 5 attacks, instead of the listed 4. The first attack happens towards the end of the dash, behind the targeted area. The 4 others happen where they are supposed to happen. Repro:
Result: The enemy you dash over gets hit by an attack. This attack is not part of the 4 attacks after the dash. Expected: No attacks happen during the dash. Or if this is intended, add it to the description of the ability. Shield Crash1. Shield Crash completely ignores ethereal unitsThis is one of the weirdest things currently. Shield Crash, a regular magical damage AoE spell with a self-buff, does not affect ethereal enemies. It neither even attempts to damage, nor does it count ethereal units for the self-buff. It should not ignore ethereal units. 2. Shield Crash gets canceled when getting dispelled during the jumpWhen you get dispelled during the jump of Shield Crash, the jump gets completely canceled. This makes no sense. Dispels aren't supposed to cancel spells. The shield_crash_jump modifier should not be dispellable (except by death). Heartpiercer1. Heartpiercer works against armor reductions as wellThis is the most nonsense part about this ability. Heartpiercer sets the target's armor to 0, regardless of anything. This means, if the target has negative armor, Heartpiercer will set it to 0, completely working against stuff like Desolator, Assault Cuirass, SF aura, Solar Crest, etc. Heartpiercer basically grants the enemy armor in this case. I want to throw in here that Elder Titan's Natural Order and the Ancient Prowler Shaman's Desecrate (aoe slam) have this issue as well. 2. Heartpiercer does not change bonus armor value in the HUD (UI bug)Heartpierce completely negates ALL your armor. This includes your base armor, armor gained by agility, and any other green bonus armor you have. But in the HUD, only your main armor (base armor + agi bonus) gets set to 0. The green bonus value is not changed, giving the wrong impression that bonus armor works against Heartpiercer, which it does not. Here you can see a Sven with and without Heartpiercer debuff. With the debuff, his HUD shows 0+10, implying that the 10 armor are still working during it. Here you can see Slardar using a level 1 Slithereen Crush against that same Sven. Once before Heartpiercer and once after. You can see that the second cast did full 75 damage, so the 10 bonus armor are negated by Heartpiercer as well. The HUD should reflect this. The green + armor should not be there during Heartpiercer. 3. Heartpiercer doesn't change the armor value of non-heroes (UI bug)Similar to before, but this time for non-hero units. Heartpiercer does negate their armor as well, but the armor value in the HUD is completely unchanged. Here you can see a Centaur Khan showing 4 armor, despite the Heartpiercer debuff. Rolling Thunder1. Rolling Thunder doesn't end when getting Assimilated/entering a SnowballWhen you get Assimilated by an allied Lifestealer during Rolling Thunder, you still apply the AoE knockback/damage to nearby enemies. Slark can just walk up to people and you perma-stun them with Rolling Thunder from within Lifestealer. Similarly, Snowball doesn't end Rolling Thunder either. When entering Snowball, you still apply the AoE effect on from inside the Snowball on enemies the Snowball rolls over. Repro:
Result: You continue hitting enemeis with Rolling Thunder from within Lifestealer/The snowball Expected: Rolling Thunder should end upon entering Lifestealer/Snowballs 2. Rolling Thunder doesn't dispel Pounce and Deafening Blast's disarmPounce and Deafening Blast's disarm are undispellable, except by spell immunity. BKB, Blade Fury, Rage, Life Break and Repel, all can dispel both of them. But Rolling Thunder, also granting spell immunity and dispelling Pangolier, cannot dispel Pounce and Deafening Blast's disarm. It should be able to dispel both of them as well. 3. Rolling Thunder's animation doesn't end when the spell doesWhen the spell ends, the animation of it continues/restarts. Pangolier curls himself up in a ball and floats in the air until given a new order. 4. Rubick uses Pangolier's voices during Rolling ThunderWhen colliding with a cliff, some voice lines of Pangolier play. This voice lines are currently not coded as responses, but rather as sound effects of the spell. This means when Rubick casts it, he uses Pangolier's voice when bumping into walls. 5. Rubick's Rolling Thunder model is rotated by 90° and is inside the groundRubick's Rolling Thunder model faces the wrong duration and is halfway inside the ground. 6. Rolling Thunder does not get canceled by some spell immunity piercing stunsThe following spells stun their targets even through spell immunity, but yet are unable to stop Rolling Thunder:
All of these should end Rolling Thunder, since it is supposed to stop when stunned during it. 7. Rolling Thunder bounces off of Sprout trees, instead of destroying themRolling Thunder is supposed to plow through trees and destroy them. But yet, Sprout trees are not destroyed when hitting them from inside the tree ring, but are destroyed when hit from outside the ring. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Nov 2017 02:27 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I think I know an aghs upgrade which could make Tiny a lot better than he is right now Posted: 05 Nov 2017 03:02 AM PST When Tiny gets Aghs, give him a permanent tree, so he doesn't have to use Tree grab to get a tree anymore. Maybe this isn't enough, so I think Tree Grab should be replaced with a new ability called 'Craggy Exterior', but it balances out since he can't use tree toss anymore. Craggy Exterior will have a 25% chance of damaging melee attackers and stunning them, and also gives armor considering he has no agility now. On the topic of armor, he should also get some more agility back, maybe about 9+(0.9 per level). I think this would be a good change to make Tiny stronger since he has such a low winrate right now. I don't think it's overpowered since you need to buy a 4200 gold item to get it. Thoughts? [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
As a newcomer in Dota, Turbo has been a complete gamechanger Posted: 04 Nov 2017 07:11 PM PDT
Edit: This blew up! Add me if you wanna play! https://steamcommunity.com/id/henriksand/ [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ok gang, let's see who's behind the Turbo Mode mask! Posted: 05 Nov 2017 01:44 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My profile makes me remember a beautiful story... Posted: 05 Nov 2017 01:40 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 04 Nov 2017 11:46 PM PDT I have no idea why, but I have noticed a massive increase in my lag when I'm playing (not ping) enough that I have had to adjust my game play. I don't quite understand why and if anybody has had the same issue and found a solution I would be ecstatic. The game feels incredibly clunky right now because of it and I would love to know if anyone has found a fix or something so I can go back to being a 3k scrub. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You can still get 775 gold by randoming Posted: 05 Nov 2017 06:47 AM PST If you purchase magic wand during strategy time (buying stick and a branch) it will combine into a wand in the start of the game and you can sell it for 400, it has rather small time window, but still possible. Not sure if intended. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thanks for the early patch release Posted: 04 Nov 2017 06:55 PM PDT Hey valve, I tried sending you an email, not sure if it went to the right place, so here is a message about your early release of the new patch. To a lot of people, releasing a patch one day or even an hour early is just a nice thing that makes their day slightly better and gets them off the edge of their toilet and back into their gaming computer for a fun night. For me, this patch release was different. My mother suffered an aneurysm into a stage 5 bleed on October 30th. She hung on until about 8AM on October 31st after I spent the whole night with my family literally watching her die. Still in shock, I finally got home and crashed after being the last bastion of wakefulness my family had, keeping things organized and held down so when they woke up, she would be peacefully breathing and they would be somewhat rested. When I finally got to my computer to sit down and chat with my best friend, who refused to play dota til the new patch came out, I said "please play some dota with me. I need to take an emotional and mental break from this. I don't give a shit new patch or not, lets just play." So I opened up my Dota client and, while I was gone, it had downloaded and installed the patch. I was shocked to see two new heroes to play and some neat new items to fiddle with (I had read the patch notes before so I kinda new they were coming just not that day.) It didn't fill the void I now have, it didn't stop the crying but what it did do is give me a very pleasant surprise, one day early and on the day I watched my mother pass away, to distract me for a few hours. I know most people probably won't care and I don't really care if you upvote or don't, I just want someone at valve to know that them releasing the patch one day early made a positive impact in someones life, no matter how small in the grand scheme of that day it was. Thanks. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Congratulations to the Winners of Captains Draft 4.0 SEA Qualifier Posted: 05 Nov 2017 03:10 AM PST The PGL Champ Mineski is back! Mineski 3-1 TNC Mineski will be heading to USA to play the finals along with EG, Secret, Midas Club Elite, and the rest of the qualified teams. PS: Since TI7, this is the 6th rematch between Mineski and TNC, with Mineski winning every series. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Friendly reminder that Turbo Mode is a real game mode, and abandons and reports still apply. Posted: 05 Nov 2017 05:07 AM PST Title. I've seen a lot of people abandon and quit a lot of games, go AFK, or intentionally feed, forgetting that this is an actual game mode, rather than an arcade game. Let's be kind and not toxic for the 20-30 minutes these modes take. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"Can someone start inviting mineski to lans. Thanks." - Theeban "1437" Silva Posted: 05 Nov 2017 03:27 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
If Rubick steal Toss, he cannot use Spell Steal again as long as he has that spell Posted: 05 Nov 2017 01:24 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Is Status Resistance supposed to have % to proc? Posted: 04 Nov 2017 11:03 PM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dota 2 Update - MAIN CLIENT - November 5, 2017 Posted: 04 Nov 2017 11:10 PM PDT A new patch has been dispatched for the main client. More info will be edited in as I analyze the patch. Analysis Status: Done Ability Updates
Patch OverviewPatch Size: 54.9 MB (with Tools) [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It seems really wierd that Meteor Hammer don't do dmg on impact. Posted: 05 Nov 2017 02:28 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 04 Nov 2017 04:45 PM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 05 Nov 2017 04:26 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you know a game has gone bad Posted: 04 Nov 2017 06:01 PM PDT | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 04 Nov 2017 07:32 PM PDT Activating manta after blinking and then hitting "Select All Other Units" will always select the uncontrollable illusion. Since its uncontrollable theres no reason for it to be selectable. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tiny is absolutely garbage after his rework, please give him back his Aghs Posted: 04 Nov 2017 05:34 PM PDT Having his tree break every 5 hits (which takes around 3 seconds when he has Echo Sabre) is a huge nerf and reduces his fighting capabilities during team fights when he can no longer cleave. It was literally the best Aghs upgrade in the game and the most unique in what it gave Tiny. Tree Grab/Tree Toss is so weak. I know craggy was boring but hell, this is not the rework Tiny deserved. It has ruined him. [link] [comments] |
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