Destiny - Destiny 2 PC Hotfix - 11/16/2017 |
- Destiny 2 PC Hotfix - 11/16/2017
- Destiny 2 Hotfix - 11/16/2017
- The Leviathan should become a 6-man Patrol Zone
- Bungie, please PLEASE do not add a timer to heroic strikes
- Bungie, could we ditch the token system; at least on the raid?
- Bungie, by the end of D1 we had learned to fear balance patches rather than look forward to them, please don't make this the case with your season 2 update
- Set your expectations correctly
- Small complaint - Why do we still see the number 20 next to everyone's name?
- D2's core design philosophy is to never risk anyone feeling bad. The result is a game without incentive to keep playing.
- Bungie, in view of your deaf / mute players, please bring in emotes simply saying "left", "right", "up", "down", "top", "middle" and "bottom"
- So, I got to thinking about the Pikes on Nessus, and made a thing...
- Slayerage Curse of Osiris Campaign Preview Video
- The #1 thing yesterday's stream made me realize..
- [Bungie Suggestion] Having Clan Banners and not displaying them before a Crucible Match seems like a missed opportunity.
- Ever wonder what it's like playing Destiny 2 without a graphic card? Here's my experience so far
- [Spoiler] After seeing the new cinematic, I'm even more pissed off our Guardians don't speak.
- Can we get a 'No Anecdotal Evidence' filter in the Exclusion Zone of this sub?
- Thank you for the Ultrawide support, Bungie. IT's amazing.
- We need another new Type of PVE Activity
- Catering to the 1% makes everyone happy
- Books of Sorrow printed as a book
- 23 Questions I wish I could ask Destiny 2's Devs
- Nessus as a Trojan Horse
- Destiny Server Maintenance - Downtime starting from 8am Pacific / 11am Eastern / 4pm UK [2017-11-16]
- Destiny Legal News 5.5
- Bungie's self-aware Destiny lore (x-post from r/DestinyLore)
| Destiny 2 PC Hotfix - 11/16/2017 Posted: 16 Nov 2017 09:50 AM PST Source: https://www.bungie.net/en/News/Article/46474 **The one about Buffalo General**
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| Posted: 16 Nov 2017 09:50 AM PST Source: https://www.bungie.net/en/News/Article/46472 The one before Curse of Osiris. General
****Companion
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| The Leviathan should become a 6-man Patrol Zone Posted: 16 Nov 2017 03:52 AM PST Bungie said it themselves, "The Leviathan eats planets, it's massive". Even with Raid and two Raid Lairs, that still won't show it's true size. Opening up the city atop the ship, or an expansive labyrinth of the underbelly as an EDZ or Nessus sized patrol zone made for 6 people, would not only add another sense scale to the Leviathan but it would also give it a unique feeling as the zone could have more intense raid-like public events, lost sectors and such It could give the game another 6-player activity outside of just raids. It would also be great for Raid Lair vendors, if we are getting different tokens for their respective Lairs we'll need separate vendors and I don't know about having an army of hacked sweeperbots living in the tower. [link] [comments] | ||||||||||||
| Bungie, please PLEASE do not add a timer to heroic strikes Posted: 16 Nov 2017 10:33 AM PST Title. If that's what makes strikes "harder," I for one will be very sad. [link] [comments] | ||||||||||||
| Bungie, could we ditch the token system; at least on the raid? Posted: 16 Nov 2017 05:21 AM PST The The whole reason I did raids was to group up with friends and see who could get what and when we saw a Fatebringer, Black Bungie plz. I want that little bit of MMO feel back. I want to see that huge list of loot drop for my fireteam. ------------------------------------------- We could actually keep the tokens but have them SUPPLEMENT regular drops. Complement the D1 Iron Banner system: Earn rewards in activity and tokens can be used to buy pieces (on a rotation) that you are missing for a set amount of tokens and glimmer. Better yet, have something like in enxhange 50 tokens you can get an exotic engram from the vendor. Examples. I beat Calus and get a scout rifle, armor bit and say 5 tokens. Let's say I've got 20 tokens from the raid. I go to the vendor and see what he's got. I can use the tokens to buy a weapon or armor that didn't drop for me or I could save the tokens for guaranteed exotic. ----------------------------------------------- Change the stupid glimmer gear buys into token buys on a rotation!! From u/small_law "....And don't get me started on the f_cking token system. Chances at rewards are not rewards, they are chances. We need to start understanding that collectively. You should be able to pay for the stuff you want with tokens. That gives them actual value." . EDITS: Notable comments and corrections [link] [comments] | ||||||||||||
| Posted: 16 Nov 2017 06:13 AM PST Title says most of it really. For every one positive weapon balance change, two things were broken (typically in PvE..) and if something was considered overpowered it was typically driven into the ground. By the end of the 3 year lifespan we were left with an extremely messy sandbox that didn't make a huge amount of sense. With all the negatives people have with destiny 2, balance is in a pretty good place with the exception of MIDA (and maybe slightly Uriel, although I think thats more 'user friendly' than actually OP) so let's not overdo anything please (Crotas end auto rifle changes, amirite?) [link] [comments] | ||||||||||||
| Set your expectations correctly Posted: 16 Nov 2017 05:39 AM PST It has been three months since D2 launched. Osiris was surely being worked on long before then. And while the Live Team will probably implement some of their laundry list of fixes, they cannot do all them. So please, as we prepare for the launch of CoO, don't expect this to save your D2 experience. It's not going to fix the end game, it won't fix TTK, it won't change the token system, and you can bet money Prestige Mode won't increase your Light Level. Fundamental systems that are fundamental flaws don't get fixed in three months. So be patient, enjoy the content, give FAIR criticisms, and hope for some more fixes in Season 3 and beyond. [link] [comments] | ||||||||||||
| Small complaint - Why do we still see the number 20 next to everyone's name? Posted: 15 Nov 2017 11:24 PM PST Look, it's minor. I get it. There's bigger fish to fry, but we've been asking for this since 2014. Can we PLEASE have the light level displayed next to peoples names once they hit level cap, instead of the level they are. The number 20 (or whatever the max level is at the time) means literally nothing unless they are UNDER 20. Come on Bungie. This is Destiny 2 and we still see that completely useless giant blue box with the number 20 next to everyone's names. Change the colour to indicate it's showing Power level instead, or don't, I really don't care. Just show the power level... PLEASE. [link] [comments] | ||||||||||||
| Posted: 16 Nov 2017 11:36 AM PST It seems the core philosophy of Destiny 2 is to avoid risking anyone's feelings being upset. Chat For nearly every multiplayer game, the community is what keeps people coming back for more months (and years) later. Instead, Destiny 2 is a shared single player game.
Itemization Since loot is so homogenous, there is no reason to strive for a new piece of gear. Once you have a basic Restoration set, you are done with searching for different gear aside from infusions.
Crucible There isn't an incentive to keep playing in Crucible. Nothing to strive for, and you aren't even rewarded when you do well.
I am not saying this is a casual vs hardcore issue. I am not arguing for more hardcore content to be added, nor am I arguing for raid gear to be objectively better than other gear, just for gear to be unique. For example, I play Overwatch for a few hours a week, but even in a casual game like that there are incentives to win and to play competitive mode. I'm not even hardcore in this game, I play a few hours a week. I know the argument will be that Destiny 2 is a shooter, not an RPG, and that's fine too - but every shooter out there has basic ranking systems. I really love the overall design and gunplay in Destiny 2, but I just want incentives to keep playing. [link] [comments] | ||||||||||||
| Posted: 16 Nov 2017 06:43 AM PST When paired with the upcoming (hopefully) emote wheel, this would go such a long way with these players. Also, they (the emotes) would be easy to adapt to pretty much any situation. Also applicable to situations when players can't talk or don't have mics! [link] [comments] | ||||||||||||
| So, I got to thinking about the Pikes on Nessus, and made a thing... Posted: 16 Nov 2017 08:33 AM PST I think it came out pretty damn good - https://imgur.com/JsNsVa4 Is it possible to get Bungie to make shirts? [link] [comments] | ||||||||||||
| Slayerage Curse of Osiris Campaign Preview Video Posted: 16 Nov 2017 08:28 AM PST https://www.youtube.com/watch?v=6y3YqIFE26Y I noticed this hadnt been posted yet and felt it worth sharing. The landscape and detail alone of the new Mercury has me pretty excited for the expansion. Congrats to /u/sc_Slayerage for earning a trip to the studio, thank you for sharing the video with us. [link] [comments] | ||||||||||||
| The #1 thing yesterday's stream made me realize.. Posted: 16 Nov 2017 10:57 AM PST The amount of people who can't differentiate layer and lair is TOO DAMN HIGH [link] [comments] | ||||||||||||
| Posted: 16 Nov 2017 10:43 AM PST I remember in D1 before a PvP match, one guardian triumphantly slamming a banner into the ground. Even though the banner was mostly the same every time, I still liked the idea that the team of randoms and/or friends was united behind something. Now, in D2, we actually have clan banners as an item slot with banners that we can design to some extent and they are totally missing from the game. Seeing as the primary weapon we are using and the armor and sharers all show up on the pre-match screen, it seems like having a clan banner appear to slam into the ground and represent our clan would be a reasonable thing to get. If there are multiple clans, maybe have everyone hoist and slam their own banner. Or maybe just have your banner appear on your screen. Either way, I want to see my flag waiving triumphantly in the wind before falling to my death and missing my super again. [link] [comments] | ||||||||||||
| Ever wonder what it's like playing Destiny 2 without a graphic card? Here's my experience so far Posted: 16 Nov 2017 06:38 AM PST Here's a little short story for you guys. Links to Gyfy are below if you want to skip the reading. On Destiny 2 launch day, my ASUS GTX 1080 died about 4 hours into the game. So that's about the last time I experience any pretty looking graphics, in any game really. It's been 3 weeks since and ASUS still have return my RMA card even though they promised it'd get it back a week ago when I first contacted them. Anyway, I soldier on because I don't want to lag behind on progress with my friends and everyone else in the game. I decide to play the game with on-board Intel graphic. I had to get all the setting to the lowest possible, drop resolution to 720p and render scale to 45% to get it running smoothly at 20-30ish fps in heavy fire fight /w multiple players. It still stutters and lags, a lot. I finally got all 3 of my characters up to 300 light and have done everything except Trials, since I don't want to be a liability for the team. To get the full effect, you are gonna want to fullscreen the gyfys. This is what the tower looks like for me. It can be oddly beautiful, like pixel art sometimes. Tower And here's my ship/loading screen. Ship Some sparrow footage. 90s racing arcade games? Sparrow One of my bigger problems, very hard to distinguish hostile sometimes. Turning the corner, seems clear, ADS-- NOPE NOT CLEAR! This gets worse in dark places, especially in pvp. Targets Here's some combat. Combat A bit more combat. Combat 2 I do hold my own in most content tho, even. pvp But if it gets to close quarters I will lose most of time time. Because with this graphic, tracking targets is very, very hard up close. Hopefully ASUS will send the card to me soon so I can stop digitally torture myself with this graphic. Thanks for reading. [link] [comments] | ||||||||||||
| [Spoiler] After seeing the new cinematic, I'm even more pissed off our Guardians don't speak. Posted: 15 Nov 2017 05:02 PM PST Right, gotta vent, get this off my chest as it's been festering since launch. Our Guardians don't speak. Okay, fine, I understand you want us to be our own characters, blah blah immersion whatever. But it is a complete 180 from base Destiny 1. While not with the best writing, Dinklebot and our Guardians had bits of small talk and banter (albeit rarely), and it added to the feeling that they were a team, working together. That feeling is further emphasized with the new cinematic with Osiris and Sagira. (Osiris struggling to use his 3 cube thing and swears) SEE, THAT RIGHT THERE, IS WHAT I WAS HOPING FOR AS I WAS RIDING THE DESTINY 2 HYPE TRAIN. And that's just one example! Banter between Guardian and Ghost; it makes their companionship more genuine and like they're actually connected. Now Nolanbot is a goddamn mouthpiece and our Guardians are fucking mute. Rant over. Gotta clean the salt I spilled. [link] [comments] | ||||||||||||
| Can we get a 'No Anecdotal Evidence' filter in the Exclusion Zone of this sub? Posted: 16 Nov 2017 07:15 AM PST I am being sarcastic, but serious at the same time. Many posts explain that Destiny 2 is horrible, because [subjective untested reason that might only apply to you]. The internet is an easy echo chamber, but some of these 'Bungie Suggestions' and 'Discussions' read like the comments of a fake news article on Facebook. EDIT: Ooooo I got gold! It's my first. Thanks, friend. [link] [comments] | ||||||||||||
| Thank you for the Ultrawide support, Bungie. IT's amazing. Posted: 16 Nov 2017 01:09 AM PST Destiny 2 has damn near flawless Ultrawide Monitor support. Proper Additional HFoV, no menu problems, no issues with rendering scale, no restrictions and ontop of all that, We got a nifty nice little UI placement tool that lets you adjust the UI to you comfort. You can even play on triple screen Eyefinity. It's amazing. After the bullshit that Overwatch pulled by effectively banning 21:9 monitors from the game, Paladins doing the same, and then PUBG restricting 21:9, and now Fortnite removing the fix that made UW work properly... This is so nice to have a developer that actually cares about the advancement of PC hardware and technology. I would have never expected such good PC consumer oriented from Bungie seeing as how their primary market has always been Console users. But they did what other companies would not. They listened where others ignorantly put their foot down despite all the evidence given to them to consider. It's not often you see a company go against the grain in a hot button issue, and especially one so closely related to Blizzard. When D2 was announced to have 21:9 support, I was cautious and expecting yet another game to put out excuse after excuse, but I was happy to be proven wrong. Instead Bungie sided with Dota, LoL, CSGO, Quake, and many other Games on their open support for Ultrawide displays. Instead of worrying about the invisible bogeyman, they did the right thing, and listened to the end user who it would affect the most. I bought Destiny 2 basically on that principle alone. Thank you for your understanding, and support us Bungie. I'm happy to have spent my money on this game. [link] [comments] | ||||||||||||
| We need another new Type of PVE Activity Posted: 16 Nov 2017 03:42 AM PST Speaking from personal experience i'm feeling that the current setup of Strikes/nightfall and raid as the only "replayable" PVE activities is getting a bit stale . while i feel optimistic about raid lairs and not all the streams have happened yet, i think this expansion would of been a great way to add a new PVE activity related to the infinite Forrest that is akin to something like COD Zombies, whereby its got difficulty scaling with each level you achieve and the levels are almost infinite until the AI gets too tough to complete essentially an elaborate Tetris. there is no "completing" it per see but you get rewards for killign enemies, can get powerups (infinite super for 1 minute or infinite power ammo for a round) but like zombies there are puzzles to complete along the way to access more things like a mini boss could spawn, each week could have different enemies etc etc I only bring up the example of COD zombies because its a very repayable activity (cant say how many hours i spent in Kino der toten) and given activision are involved with D2 i don't think this idea is too rediculous in scope. I am not advocating a return of Prison of elders i think we can all agree it was a very sub par "hoard mode" activity. Edit 1 : I forgot to add a scoring element , medals and achievements also to further hook the player in the activity , you get 5 "x medal" you get a scorch cannon or big axe or big massive final fantasy buster sword! [link] [comments] | ||||||||||||
| Catering to the 1% makes everyone happy Posted: 15 Nov 2017 05:44 PM PST Something I observed in CoD WWII, is how well it does RNG and loot. There's always something there for me to chase, there's plenty of loot and a lot of it is out of reach for me as I'm much more of a casual in CoD than in Destiny. I like CoD because I don't care about my K/D because there is no LFG site where people will look up stats before letting me play with them, I can just play and expect to win any game mode eventually with any randoms in the lobby. But it has a lot for the 1%, it caters to them. There are collections and stuff I'll never unlock in that game. And as a casual there, I'm fine with that, I know I'll never put in the time, and therefore won't ever unlock everything... but I'm cool with that. I can still play every game mode and have fun playing the game. That's how Destiny should be. Catering to the 1% makes everyone happy. Catering to the casuals pisses off the 1%, and without the 1% there's no community. The 1% are the only ones who are there non-stop, day after day posting and streaming and playing and doing the sherpaing. Good luck finding a guide on doing something in-game without the 1%, or finding someone to help you beat the prestige raid for the first time, or someone you can watch on twitch playing Trials to improve your gameplay. Bungie often says what they love the most about Destiny is the community, and the only way the community thrives is a happy and healthy 1%. So cater to them, do what they want, give them new raids with bosses and a huge RNG loot table... and the casuals who play a lot less, they'll never get everything, and that's okay. If you want to play three raids a week and break down a character so you can have a 4th chance at RNG that week, then great, that's when the game is at it's best is when some people are willing to go to those lengths. And if instead of that you just want to play maybe one raid a month, then that's fine too, you can do that in the system that caters to the 1%, you just won't get all the loot, and that's fine, you still have access to play all the content, you just won't have a full set of raid gear with special raid-specific perks, but no big deal, you didn't put in the time to get it. When you cater to the 1% everyone wins. But when you cater to the casual the 1% loses, and that hurts the community and the game in a big way. [link] [comments] | ||||||||||||
| Books of Sorrow printed as a book Posted: 16 Nov 2017 12:55 PM PST Hi there, I was always fascinated by the lore bungie created and how good it was. But there was always one that kept me hooked. Books of Sorrow. The story is amazing and everything i so well explained in tiny details. BUT.. yeah there is a but.. You could only read it online in the grimoire. But now i've designed this book filled with every entry of the Books Sorrow. Images below https://imgur.com/gallery/emTrw Let me know what you think! [link] [comments] | ||||||||||||
| 23 Questions I wish I could ask Destiny 2's Devs Posted: 16 Nov 2017 10:01 AM PST I'm not a reporter (not even close) and I'm not a VG expert or anything. Just a guy who plays VGs and has played Destiny a lot in the last 3-something years, both 1 and 2. But, following this barrage of mixed feedback to Destiny 2's release and now to Curse of Osiris' DLC, there are things I wish I could ask Luke Smith (Director of Destiny 2), Gavin Irby, Jacob Benton and Larks Bakken (Designers for the game) and, overall, everyone in the development team with some sort of "decision" power, some questions about Destiny 2. Since the game launched, I haven't seen many real interviews of Devs from Bungie except in promotion news for the original release, the Pc release and now, Curse of Osiris. These have been interviews mainly focused on the release of the new content/platform/original game and not really on the game itself. And there are tons of questions repeated over and over again in the various forums, social media, etc that talk about the game. I know that, they are not supposed to answer questions from fans (though they did so here and there on twitter and other mediums in the past) and that there are PR people to control what is said and how. But I wish I could sit in a bar, with a beer in front of me and simply ask:
And you? If you could, what would you ask the Devs of Destiny 2? EDIT: My intention was not to make aggressive questions. I'm sorry if they sound like that. English is not my native language and portuguese is a bit direct so they might seem like that due to my lack of english skills. Sorry :/ I anyone wants to help me make them less aggressive, please do. [link] [comments] | ||||||||||||
| Posted: 16 Nov 2017 10:20 AM PST With the announcement of the new Raid Lair, I was thinking of a possible Lore Reason to go back to the leviathan with a Vex focused DLC. What if the Vex, with their time travel and predictions, terraformed Nessus as a way to get to gain control of the Leviathan. I'm sure they would find a creature that can eat planets useful, possibly terraform other planets faster. So They created Nessus, terraforming it into something that would be useful for the Leviathan to consume. The Vex that make it inside would be able to take control from inside the Ship rather than a full space assault. So now, Calus is sending us into the belly to deal with this "infection". Thoughts? [link] [comments] | ||||||||||||
| Destiny Server Maintenance - Downtime starting from 8am Pacific / 11am Eastern / 4pm UK [2017-11-16] Posted: 16 Nov 2017 06:36 AM PST Destiny Server Maintenance 16th of November 2017Expected downtime of 4 hours but may be subject to extension. Timezone convertor for Guardians in need
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| Posted: 16 Nov 2017 06:45 AM PST Lawyer guardian here, I'm extremely upset about the new raid lair. This is unacceptable, it's just a re-skin! How dare they introduce content using the same... similar... format... shit... that's what I do. On second thought, disregard the above. I'm very excited about the new raid lair. I'm also very excited to bring you some more legal news so you are on top of the latest developments in the Tower: [link] [comments] | ||||||||||||
| Bungie's self-aware Destiny lore (x-post from r/DestinyLore) Posted: 15 Nov 2017 07:37 PM PST The coolest lore in Destiny is that which is actually pulled from actually player activity. It shows Bungie's aware of the playerbase's behavior. Here are the examples thus far from D1 and D2. If there's any more you know of, please share. Cabal Reports On Mars: In D1 Grimoire, some of the earliest reports of Guardians by the Cabal on Mars back to the Empire (now comfirmed to have been Ghaul) indicated just how little they knew about us in the beginning, referring to our Ghosts as {Dead Person}. But what's the funny part here is that they also documented Guardians looting dead Cabal, dancing randomly and doing tricks on their sparrows off of sand dunes and rocks. Sounds about right. SOURCE: Ghost Fragment: Cabal 4
(Also, take note in this card that it's also referencing how they've learned that the Hive have a way of combating Guardians much more effective than they did. That information directly lead to the Skyburners invading Oryx's Dreadnaught, which in turn ultimately leads to the Red Legion developing the tactics that brought the City to the brink.) Owl Sector Observations: During the ARG that preceded the Rise Of Iron DLC in D1, there was a sight that Bungie put up that included extra lore regarding SIVA, it's origins and the effects it was having on Guardians by a secret research group called Owl Sector. One particular piece of lore actually has someone claiming the Light has affected Guardians behavior, theorizing that as to why we are so...random, in the Tower. SOURCE: Taken from the Owl Sector website
MIDA is OP, but not OP: This lore comes from the tab of the MIDA Multi-Tool, directly referencing how it's effectiveness is a point of contention in the universe of Destiny as much as it is among us actual players. It also references in story context the dominance and subsequent nerfing of the Suros Regime. SOURCE: MIDA Lore Tab
(NOTE: The lore in MIDA is a reference to Marathon, where in some terminals you could read about a group called MIDA that were terrorists(revolutionaries) and the AI its referencing is probably one of the AIs from Marathon. So we have a gun from another universe (Marathon's universe). Thanks /u/bjornstellar D.A.R.C.I. Knows...: This one might have slipped past you as you dismantled your 5th drop of this particular sniper rifle. It's lore practically breaks the 4th wall in how it references the sometimes questionable tactics of Guardians in the field and the Crucible. It also subtly brings about an ideal of certain weapons having their own intelliegence/personality, something that originally had just been known to have existed in the D1 Exotic Machine Gun, Super Good Advice (to which even though it's lore suggested it had an AI that could talk to it's handler, it never actually does so in game). SOURCE: D.A.R.C.I. Lore Tab
The Sleeping Giant: In the final area of the mission Cayde's Stash from The Taken King is a hidden scannable of a stasis pod which apparently has a "Guardian" in it who's already seen his fair share of battles. This is an indirect homage to the hero of Bungie's previous series, Halo's Master Chief. SOURCE: Destiny: The Taken King gameplay (NOTE: This is the second reference Bungie's made to Master Chief in Destiny, the first being an easter egg which was found in the Cerberus Vae III strike of D1, where the back of a specific tower actually resembled his famous Spartan helmet.) Ahamkara & Reality: The new Skull of Dire Ahamkara lore tab approaches the fourth wall by questioning the very reality of your activities in the world. Is it real...or just are we the only thing real? (Thanks /u/silidon) SOURCE: Skull Of Dire Ahamkara lore tab
More Self-Aware tidbits: Not 4th wall breaking, but close. Legion-Bane Titan Helmet
Osiris Grimoire Card
(This specific excerpt seems to me to be alluding to the loot grind, other excerpts mention chasing after VoG, questioning the Speaker/Traveler, discussing lore in general, etc). Thanks /u/adrianmalacoda [link] [comments] |
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