Destiny - Daily Questions [2017-11-27] |
- Daily Questions [2017-11-27]
- Anyone else worried XP issues will overshadow actual reasons we stopped playing?
- I Miss Sniping
- Back in my day, leveling up from XP gave us a single mote of light... and we liked it
- Despite popular belief, Bungie is in fact capable of rather quick in game fixes. Remember how fast they removed those super offensive gauntlets?
- D1's Iron Banner rewards system is far superior to D2's.
- In Season 2, Trials should have Power Advantages Disabled and Iron Banner should have Power Advantages Enabled
- Destiny 2, A 60 dollar on release title has not released a single QoL patch besides bug-fixes throughout its entire vanilla lifespan.
- [Iron Banner] With Destiny 2's current loot system, this is what 800 IB tokens will earn you:
- Towerthought: Kinda interesting how Bungie's progression as a company seems to be mirroring the story of Dredgen Yor...
- Destiny veterans shouldn't be at all surprised by this point whenever Bungie deliberately lies or moves the goal posts on us.
- Luke Smith Questions Thread / What do you Guardians want to ask Luke Smith?
- you should NOT be able to shoulder charge your team mates off of power ammo.
- Destiny 2 – Free Trial Trailer
- Fist of...wait for it...HAVOC!
- A Raid Leader's Notes on Raid Leading Leviathan
- Okay I admit I was wrong, Iron Banner IS soul crushing!
- Just got my first We Ran Out Of Medals medal ever in Destiny!
- Had a blast playing Destiny yesterday ...
- Bungie: Please have a loot pool dedicated to specific side activities. It’s an incentive to complete. Adventures. Cayde’s Stash. Public Events.
- Destiny 2 API does not yet reflect XP change
- Are we still going to ignore Feedback Fence...
- There should be a publicly viewable collection of Crucible medals
- It almost feels like Bungie made the game worse on purpose just to "fix" it over time and pretend they are the good guys
- Why is power level even a thing if it doesn't matter in the slightest in end game PvP and is consistently scaled up in PvE?
- Crucible Radio 2 Episode 127 - A Very Bungie Thanksgiving Episode Discussion
Posted: 27 Nov 2017 05:00 AM PST Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the New Players Guide, the Destiny FAQ, or use the search in the top right before submitting a question, as it could have already been answered. Also be sure to check the thread itself. Be sure to sort by new to see the latest questions! Rules
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Anyone else worried XP issues will overshadow actual reasons we stopped playing? Posted: 27 Nov 2017 06:03 AM PST I have no faith in Bungie's ability to walk and chew bubble gum at the same time. I didn't leave Destiny because of XP slowness, I left because: -Iron Banner was frustrating -tokens were disappointing and just slow enough not to be fun farming -I kept running out of glimmer and my shader and mods inventory kept filling up -whats the point of collecting when the vault cannot sort -there was no goal to keep playing towards other then full armor sets that you don't have room for -and probably some other reasons I don't understand/appreciate since I don't design video games [link] [comments] |
Posted: 27 Nov 2017 12:52 AM PST In D1, my 1000-yard stare was a vital part of my PVP experience and now this heavy ammo situation with 4 people waiting around one ammo dispenser makes me think I'll never get to snipe in D2 crucible again. Edit: Whoa! This post blew up. Hi Mom! [link] [comments] |
Back in my day, leveling up from XP gave us a single mote of light... and we liked it Posted: 27 Nov 2017 06:08 AM PST /s Imo if bright engrams were solely purchased through silver for the cosmetic stuff, we'd have less of an issue with it. It's the backwards, misguiding, nonsensical design of earning XP in a shell of a former game that is driving us mad. Sure miss those motes though. Like universal tokens, they were accepted by everyone... including your gear. Edit: i was half joking. But there's good comments on improving eververse/xp design, not having vendor loot be only random dropped, and appropriately incentivizing playing. gg [link] [comments] |
Posted: 27 Nov 2017 11:58 AM PST Shame they can't apply that kind of haste and man power to meaningful fixes for the player base. EDIT: "Meaningful fixes" doesn't have to mean completely reconstructing the loot table and fixing endgame progression. There's a middle ground on the difficulty scale somewhere between gauntlets and retooling the entire game. I am aware of that. [link] [comments] |
D1's Iron Banner rewards system is far superior to D2's. Posted: 27 Nov 2017 06:43 AM PST There were 2 fixed weapons and 2 fixed armor pieces that could be purchased each Iron Banner. They rotated from event to event. In addition to the fixed purchasable rewards, the Iron Banner gear (armor and weapons) could be obtained randomly via drops at the end of each match. It made every match feel worth it (even if you lost) because you had the potential to get a reward. And if you didn't get what you wanted, you could purchase the fixed rewards before the end of the week.
This new system just feels lazy and unrewarding. 4 wins or 10 losses for one package which is completely random. Yay.
Edit: Fixed text regarding end of match rewards, as I was corrected in the comments. I think a nice compromise would be to keep the token system for engrams, but allow you to buy two armor pieces and two weapons per event. And/or add a chance for a drop after each match. [link] [comments] |
Posted: 27 Nov 2017 05:51 AM PST I have held this belief since Trials was announced back in House of Wolves. Making this change would help differentiate the two PvP events/rituals more efficiently:
In Destiny 2, fans are talking about how Power is insignificant in the endgame. Returning power advantages to one of our two PvP rituals would be an effective way of making Power feel valuable. After all, Iron Banner's most unique trait was always the ability to receive a boost for bringing in your best gear. Differentiate the two PvP events, maintain the skill-based nature of Trials, and improve the value of Iron Banner and Power levels. Enable Power Advantages in Iron Banner [link] [comments] |
Posted: 26 Nov 2017 11:26 PM PST Mind-blowing. I know free to play games that can cater to their community and game better than Bungie and Activision at this point. Its hard to sit-back and watch whats happening to my used to be favorite game title. [link] [comments] |
[Iron Banner] With Destiny 2's current loot system, this is what 800 IB tokens will earn you: Posted: 27 Nov 2017 03:35 AM PST G'day Guardians, Stopping by to share with you my experience with Iron Banner Season One. This week I earned: 800+ Tokens (3 characters, 21 Challenges in 7 days + Game tokens from win/loss) This equated to 40 Iron Banner Packages which unfortunately left me with two incomplete sets across two characters and an absurd amount of duplicate weapons. Additionally, almost insultingly, I also received many armor pieces that can be acquired through regular Legendary Engrams. If these had yielded Iron Banner armor skins I might've finished the set on at least one character. I hope they plan to compensate the player base by perhaps making these items purchasable in Season 2, because I'm left with a feeling of neither pride or accomplishment, only disappointment. How was your experience, Guardians? [link] [comments] |
Posted: 27 Nov 2017 12:43 AM PST From "Ghost Fragment: Thorn 3" Ghost: "You are no longer yourself." Guardian: "I am myself. It's who I was that's gone." Ghost: "Who you were held all the value." Edit: https://www.youtube.com/watch?v=Y8Z9rAvXtk4 (for the new Guardians) [link] [comments] |
Posted: 26 Nov 2017 11:54 PM PST Before I rant, who remembers this famous video? https://www.youtube.com/watch?v=V9YoJjdEBv8 That video, is over three years old now. It should also help drive home the point I wanna make here: Bungie has always deliberately lied or moved the goal posts on us. Nobody should be surprised at the newest revelation concerning XP rates. The biggest reason why it probably stings a little more this time is because it involves your wallet, and publisher/developers fleecing the shit out of all of us and lying about it is suddenly a hot topic. Those of us Destiny veterans shouldn't be surprised though. Remember how shitty that first Queen's event was in year one, how everyone was bored to death of it, but they figured out a snarky exploit? The same goes for the loot cave incident? Both times, Bungo saw what players were doing, and moved the goal-posts on everyone. You probably have another example I've forgotten and that's also a good point I guess. They've B.S.'d us so many times at this point, it's hard to keep track of it all. lol. More lies. This newest XP bullshit is just another lie added to their list. Nobody should be real surprised at this point. In fact, most of us should hopefully be smirking at this point. Bungie and by relation obviously, Destiny have become that toxic person we've all known in life: they hurt you by leading you on with false promises, lies, drama and other bullshit, but they also feed you just enough praise and admiration from time to time to keep you hanging in there. Perhaps you'll start to say "I'm going to keep hanging in there, because I care and maybe they'll change." But eventually, you just start to wonder what's wrong with yourself because you just keep putting up with it. The Offspring wrote a song about this once. You've probably heard it. Anyway, I'm really into this cup and ball thing lately. You can go ahead and play Bonestorm if you want. Or you can downvote me and defend Destiny and Bungie some more, kinda like that Offspring song I just mentioned. /rant. [link] [comments] |
Luke Smith Questions Thread / What do you Guardians want to ask Luke Smith? Posted: 27 Nov 2017 04:43 AM PST We know the stream is on Wednesday. We also know they will be taking questions so I thought why not make a thread so that when we can ask some serious questions while also giving them some time to be able to come up with proper answers. Any questions you got on your mind that are respectful or hard-hitting should rise to the top and the memey/angry questions should fall to the bottom. The stream will got a lot better if they can actually have some answers to questions asked. I would say try not to repeat what others say to keep it full of different questions. [link] [comments] |
you should NOT be able to shoulder charge your team mates off of power ammo. Posted: 26 Nov 2017 11:57 PM PST i can't tell you how many times this has happened to me today while trying to get this stupid bounty done. either remove the physics or give every class the ability to nudge a team mate off of power ammo. [link] [comments] |
Destiny 2 – Free Trial Trailer Posted: 27 Nov 2017 10:02 AM PST |
Fist of...wait for it...HAVOC! Posted: 27 Nov 2017 06:54 AM PST |
A Raid Leader's Notes on Raid Leading Leviathan Posted: 27 Nov 2017 08:57 AM PST Preface I have been leading raids on PC since the Leviathan came out and I've been having a blast doing it. I love guiding new people through the raid and helping people learn the fights. While I am by no means an authority on raids in Destiny, I figure at least a few people could pull something useful from my notes. That being said, I hope the following helps and feel free to ask if you have any specific questions regarding the raid. General Advice
Castellum
Pleasure Gardens
The Royal Baths
Gauntlet
Calus
Underbelly
Edit: scion -> psion [link] [comments] |
Okay I admit I was wrong, Iron Banner IS soul crushing! Posted: 27 Nov 2017 05:44 AM PST I have been a long defender on the new crucible, even just earlier in the week I was being all smug saying that as solo player its no big deal playing against 4 stacks. At the time I had just had a good first night. I was totally wrong. After the last three nights, I completely retract almost everything I said. This Iron Banner has the first time in years made me feel really terrible about myself as a person in ANY PVP game in years. Games should be about entertainment, even when you are losing. they should make you feel bad as a player, not as a person. I am one of those people I really couldnt care if I win or lose as long as I am giving as good as I get and as long I feel like I am in a fair fightand as long as I am playing the objective. IE I dont care if I get out played, I dont care if I lose, hell I dont even particular care if I go even. (I am like a 1.55 player). But these last three nights, 2 wins for 28 games. STUNNED SILENCE. Each game I went like 1.30-2.2 average (occasional 0.9). So its not like I wasnt pulling my weight or trying to, but I keep being put into losing matches, up against clan groups, then all the usual trash... * high calibre weapons * meta only weapons (all you see, and forced to use, though I did try other things) * team shooting * Hunter knifes curve around walls?!!! then the worse part, all I needed was my sleeves, after 24 engrams I still dont have them So for me... * the experience is not enjoyable * doing it for no reward but the worse part, there was no on going reason to put myself through it... in the old Iron Banner we would have sizeable weekly quests, that forced you (and those you were playing against) to mix up their play styles, so there was always variety. then the crucible weeklies on top of it. So many objectives, so even if I was losing I was seeing progress to something. Now the greatest challenge is to get five kills in a life, trying to out run knives that can bend around walls. hehe. So I was wrong, I get where people were coming from now. Shame, because Iron Banner used to mean something. PS Sorry. Not sorry for my rant. (i know its not highly original) [link] [comments] |
Just got my first We Ran Out Of Medals medal ever in Destiny! Posted: 27 Nov 2017 04:09 AM PST Despite the negativity and somewhat boring-ness of this game in the past month, i'm so excited to have finally got this medal! Such a good feeling, even if it did only show for a split second before the game ended.. Thanks Bungie! I finally got my moneys worth Proof if anybody's interested [link] [comments] |
Had a blast playing Destiny yesterday ... Posted: 27 Nov 2017 08:25 AM PST Most fun I'd had on Xbox in weeks, tbh. Picked up some bounties on my Hunter, jumped into the strike playlist, and RIPPED through them. Zhalo, Stellar Vestige, & Hezen Vengeance (Unto Dust for that witch of Cuba, though); Skyburner's Annex and my tether making orbs for days; streaks, sprees, and rampages popping up all the time on screen -- seriously, it just made such a difference. Yeah, every piece of gear I came out with was something I already had, but I didn't care because the actual game play experience was FUN AS HELL. That's what's missing from D2 for me right now -- that sense of joy as I rip through the thralls at the beginning of the Malok strike, or as I rocket the living crap out of the Vex adds in the Nexus Mind one. Oh, no, I just used all my heavy getting that last streak for that rainbow Zavala bounty? No big deal, I'll just pop a heavy synth before we hit the boss. Aw, I used up my super to tether the precursors coming down the hill? That's OK, I can just run over the billion orbs on the ground and get another one. No shortage of resources here; nothing to hold me back; nothing to get in the way of having fun. Does it make logical sense that killing Omnigul for the god only knows how many-th time is more fun than doing the Cabal Extraction public event for the tenth or twentieth or whatever? It may not, but for me at least, it absolutely is -- and going forward, I think I'm going to allocate my Xbox time accordingly. [link] [comments] |
Posted: 27 Nov 2017 07:01 AM PST I'd love to see real incentive to keep players pushing to really do everything in the game. As many have already said, there's little incentive to complete many of the possible activities in the game. I'm not even talking about higher power level items. Once you hit the cap, then your incentive is gone. I'd love to see a dedicated loot pool for specific activities. Imagine if Adventures had their own loot pool. Cayde's Treasures? Before faction rallies were here, they would reward faction weapons. People did them to get The Number and other items. But now that we've had faction rallies, the incentive is mostly gone. Maybe for an exotic engram, but by now we have all of the exotics. I'd love to see an unique loot pool for those chests only. The same applies to Public Events. And why not even patrols? In Rise of Iron, Archon's Forge had it's own loot pool. You would get those drops from completing the events. That was really rewarding and worth doing over and over again each week. The Saladin's Fusion? GREAT. The Sniper? Also good. Please take this into consideration. Otherwise, for players to acquire gear the incentive is to grind only public event and then turn in parts at the gunsmith. That's literally the way to get all of the legendary weapons in the general loot pool. Public Events for engrams, then turn in parts from the blues you dismantle. That's it. If each activity had a chances to drop different items, then now players will want to do them all in order to get everything. [link] [comments] |
Destiny 2 API does not yet reflect XP change Posted: 26 Nov 2017 04:49 PM PST According to this tweet from the official Bungie Twitter, the API has not yet been updated to reflect the change to XP that Bungie announced a couple of days ago. This means that XP tracking websites that use the API will not show correct values when compared to in-game numbers/progress. They've also mentioned that the correct in-game amount of XP required to earn a new level/Bright Engram is 160,000. [link] [comments] |
Are we still going to ignore Feedback Fence... Posted: 27 Nov 2017 08:57 AM PST There is no way ACD/0 Feedback Fence is currently "working as intended." I'm glad Bungie has recently addressed some of the bugs in the game, including the Hunter Survivalist Perk, but the fact that they haven't even mentioned this exotic is a little disappointing. It's an exotic that I am sure many people chose at the beginning of Destiny 2 not knowing that it is complete garbage because of a bug. On paper, this could be a really good exotic and one that would be fun for aggressive titans like myself. [link] [comments] |
There should be a publicly viewable collection of Crucible medals Posted: 27 Nov 2017 09:52 AM PST As every PvP player knows, there are a lot of medals you can earn in the crucible - for kill streaks, for killing someone who killed you before, for super kills, for super shutdowns etc.. etc.... But the problem is: They don't mean anything. Only you yourself see them, in the heat of battle you might even miss them somehow, and they aren't tracked anywhere. Also, they are never explained - sure some are obvious, but today I got several medals, such as "Lethal Cadence", that I have no idea what they were for! This is a huuuuge missed opportunity. Making all possible medals viewable, along with the number of completions, would have numerous advantages:
And hell, why stop there? There could be new, cosmetic rewards for certain medals, such as specific shaders for weapon-type-kills that let you show off your preference on your armor, emblems for especially elusive ones and so much more! Hell maybe even special weapons - give an exotic SMG for 1000 SMG kill medals, an exotic sniper for 1000 precision kills etc.... [link] [comments] |
Posted: 26 Nov 2017 05:14 PM PST I think everyone can accept that the general consensus is Destiny 2 isn't as good a game as it could or should be. And it's so annoyingly close to being amazing. I've been thinking lately that it could be designed that way. Ever since we learned about the seasons and quarterly updates to the quality of life. It feels like the game is designed to be made better and better over time, eventually ending in the real "planned" experience. Why they would do that is beyond me. The only reason I could think of would be to make a huge song and dance about how good they are every few months by "listening to player feedback" and delivering "quality of life improvements". Bungie, if you want to keep your players happy, fix problems when they are raised. Don't make us wait 3 months and then act like it's new content. Let's not pretend like the Warmind DLC isn't already pretty much done and Bungie aren't already working on the next big Taken King level expansion as we speak. Maybe even that's done too. There's no reason why the game shouldn't already have been fixed in plenty of ways. I'm sure I'm not alone when I say I feel like the game could be so much better and there doesn't seem to be any real reasons why it's not that better game from the start. [Mini rant] Also, you bloody idiots, static roll guns don't make them feel "Unique" or special. Half the guns are basically the same and the other half are incredibly overpowered in comparison. They make Exotics feel the same as legendaries for the most part and makes it feel like there are far fewer guns to choose from. There is absolutely no sense in taking away a players ability to grind for the perfect roll for their play style. If you REALLY want to have static roll guns, make a new orange colour Epic rarity, and have those unique guns be powerful versions of guns with random rolls, and have a collection for them in the vault. [link] [comments] |
Posted: 26 Nov 2017 02:59 PM PST In Destiny 1, you were consistently checking to make sure your desired PvP gear was high enough that you would be on a level playing field with everyone else in Iron Banner and Trials. If your raid gear was lower than some new gear you just got, you infused it immediately. I remember when Iron Banner first launched in D1 and people were using the first AR you get and demolishing, and there was massive backlash. But in D2 everything else is so bad already that this is just another problem lumped into everything else. What is the point of "looting and shooting" if all of that loot I get does literally nothing for me outside of allowing me to say I use a legendary over a blue? The first and only time I did the raid I was worried 276 was too low. My raid group, who had done it multiple times before, basically let me know "you can literally be anywhere from 270-305 and your damage is basically the same". For me, there is no grind in this game not only because most of the content is shallow and underwhelming but because I don't get any power from my power level. I don't feel powerful as I get better weapons, there is no change in how my character performs. And when I die to a green 110 weapon in Trials of the Nine, it feels that much worse. EDIT: I will agree that being a 300+ makes the prestige nightfall and raid slightly easier, but as I said in a previous comment I think the raid and the nightfall are things that benefit more from coordination rather than power level. The main point of the post is also geared more towards PvP, since that's why I play Destiny. It seems even more imbalanced to have power level effect gameplay in end game PvE content slightly and to then ignore power level completely in any semblance of PvP. Some have stated that skill is more important than power level in PvP, and that is what makes using a green over a legendary a disadvantage. However I don't think thats the case, as PvP has been changed so that teamshotting is the strongest style of play and solo plays are punished. In other games there are sections where you get a piece of loot and you instantly say "wow, I am so much stronger now. Time to move to the next stage of content." For me there was not one single instance where a gun dropped and I was excited about how much stronger I had become. I watched a number move while doing the same activity over and over and when that number capped out, that was it. EDIT 2: I dont want to spread misinformation, as others have pointed out there is a slight increase in damage and decrease in damage recieved in PvE. But when I made this post I was more concernced with PvP, and the difference in PvE is minimal at best (especially for a space ninja who has killed Gods). I just can't see a reason to have an end game PvP experience where the gear and level you've spent so long refining literally dont matter. [link] [comments] |
Crucible Radio 2 Episode 127 - A Very Bungie Thanksgiving Episode Discussion Posted: 27 Nov 2017 09:19 AM PST So the post on Crucible Playbook has been locked. There are currently no comments on the content of the podcast. I thought maybe here we could have a discussion on the content and what we thought about it.
META - Balance patch has not happened yet, but guns will probably be balanced differently from PC to console. Difference in meta putting pressure on balancing issues.
Edit. For part 2 that aired today. Edit 2. Added summary. A lot of these are summarized quotes, everything in quotations are almost exact words. [link] [comments] |
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