Diablo - Go Blizzard you still have time to remove the new cathedral from GR map pool before season begins. |
- Go Blizzard you still have time to remove the new cathedral from GR map pool before season begins.
- [BUG] Skeleton King is certainly enjoying the new Necro
- [BUG] Necromancer Skeletal Mages/Minions + Command Skeleton bug
- What Makes a Good Rift: A Beginners Guide to Fishing
- Share your Necromancer transmog!
- Speed GR70 Competition - Show off your fastest Necro builds
- Diablo 3 Necromancer Solo GR 80 - NO Para, NO Ancients - Rathma Set
- What's a good alternative to Mirinae's for the Necro?
- Recruiting for Season 11 (PC)
- Army of the Dead suggestions
- are there more expansions coming? i really want the Amazon.
- Question about Frailty - Scent of Blood
- Why does DH not have a Van Helsing outfit yet?
- Why can't I run t13? [necromancer]
- Inarius Blood/Nova Lancer
- Duriel Better Give Me My Money
- New four man meta for season 11? + 2.6 Build list for Necro.
- Thorns Crusader looking for help on where to take my character next
- Searching for a group of 3 people to start putting in 8+ hours a day when Season 11 begins in a meta composition
- One Shot Spear Pestilence TXIII Build
- Worldstone Diablo lore question
- Necro Mage problems
- Just got this on my LoN SB WD, any way I can use it in a legit way (solo/groups) for pushing GRs?
| Go Blizzard you still have time to remove the new cathedral from GR map pool before season begins. Posted: 13 Jul 2017 12:39 PM PDT Nobody enjoys playing in a map where every (narrow) room leads to 4 dead ends. [link] [comments] | ||
| [BUG] Skeleton King is certainly enjoying the new Necro Posted: 13 Jul 2017 06:22 PM PDT The Necro leech passive is working a bit too well... SK and likely other mobs that are capable of friendly fire now have a healing affix! This actually makes SK quite difficult to kill when pushing [link] [comments] | ||
| [BUG] Necromancer Skeletal Mages/Minions + Command Skeleton bug Posted: 13 Jul 2017 01:29 PM PDT So, the more and more I run speed Mage builds, the more I notice my mages aren't actually attacking targets. At first, I thought this was a bug that has to do with Crowd Control spell so I removed all my CC abilities from me and my follower and nothing really changed. So I thought I was crazy and just kept on going. Then i started to realize your Skeletal Mages actively dodge targets you cast command skeleton at. I thought I was crazy and I didn't believe that blizzard would overlook something that ridiculous So I tested it out and recorded some footage. Click here for the footage I used Skeletal Archers to make it more visible to everyone, but even with other runes its incredibly visible. Your skeletal Mages will actively switch targets whenever you cast command skeleton. Watch as I mouse over the target and cast command, my skeletal mages go "nope" and switches targets IMMEDIATELY. Skeletal Mages are probably the largest chunk of damage for Rathma Mancers (or hell, any set pet build) and this is such a huge oversight and ridiculous bug that happens wayyy too often. What kind of skill prevents a pet from attacking the target? edit I had to unequip the Jesseth set because I was killing things wayy too quick even at torment 1 with full strength gear. But the bug persists even with the Jesseth gear [link] [comments] | ||
| What Makes a Good Rift: A Beginners Guide to Fishing Posted: 13 Jul 2017 05:43 PM PDT If you have been around this sub for awhile you will have read people talking about how important 'fishing' is to clear higher rifts, so this is a small attempt to explain a few parts to fishing (fishing is trying to find a good rift, skipping bad rifts till you find a playable one). The Overview:
RIPing Bad Rifts If a rift is bad you will lose time and energy trying to fight it, time better spent elsewhere. So when you go to push have a lot of GR keys saved up, then use them to find a good rift. If you are a casual player who wants to push as high as they reasonably can expect to spend 20-40 keys to find a good rift. NB. those who push for the highest ranks will spend hundreds of keys, sometimes over 1000, to find the perfect rift. Skip Bad Levels If the first level is a bad map and poor mobs rip right away. If it is one of good map or mobs you can fight it, depending on how hard you are fishing. The higher you go compared to your gear the better the combo you need, to the point where only a gg map and gg mob is worth fighting. If the level looks like a smaller one (eg. hellrift or spider caverns) then you can run through to check next level, as loosing a minute running is easily made up by a great 2nd level. If you are deep into a rift you can use the same strat to skip bad levels, its better to run through them and have more time on a good level than fight a bad one. If you are too far behind and get a bad level just rip and try again. A Good Map A good map is a tile that is open, allowing for a lot of mobs that can freely move around. It won't have many choke points (spots where mobs get stuck and its hard to move them from), and there will be pylon spawn points pylon spawn mechanics. The gg maps are:
Very Good Maps:
Good Mob Type A good mob type will be one that has a high progression for the amount of time it takes to kill. So it will usually involve melee mobs that will group together, and be worth quite a bit. Some builds will not be able to fight certain mob types due to play-style and vulnerability, some mobs types are more gg for certain builds, so try to learn build specific aspects to what you are running. http://www.warpath.eu/ will tell you what each mob and mob type is worth, below are some of the highlights - some of the gg mob types to get excited about (Hopefully I link to the right ones):
Bosses Sometimes you will clear a good rift, get to the boss with time, and if its the wrong one the run is dead or just got super hard. If it is a bad boss you will need more time, generally fight it out of there is even a small chance. Which boss is good entirely depends on your build or team composition, so I won't address specific bosses. But these are the things to look for:
So that's a start to the fun world of fishing. Let me know if there are any good maps or mobs I missed - or any other introductory concepts. Happy to answer any questions also. TL;DR Open and close rifts quickly till you get a good map with a good mob type, and hope the 2nd level is just as good. [link] [comments] | ||
| Share your Necromancer transmog! Posted: 13 Jul 2017 03:57 PM PDT I need some inspiration :) Here is mine, but I'm not fully satisfied with that shield ¯_(ツ)_/¯ [link] [comments] | ||
| Speed GR70 Competition - Show off your fastest Necro builds Posted: 13 Jul 2017 07:34 AM PDT I see a bazillion speed farming builds posted every day so figured proposing a competition would help settle the issue pre-S11.
With those constraints in mind, would that be a good basis for a friendly competition? [link] [comments] | ||
| Diablo 3 Necromancer Solo GR 80 - NO Para, NO Ancients - Rathma Set Posted: 13 Jul 2017 10:33 AM PDT
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| What's a good alternative to Mirinae's for the Necro? Posted: 13 Jul 2017 05:31 PM PDT I put in a ton of time gearing up the Inarius set, and i'd rather not give up on it yet. My biggest problem with the Mirinae fix is that I take too much damage, and I tend to die faster in higher grifts. I was wondering if theres a good defensive gem I should look into, thanks! [link] [comments] | ||
| Posted: 13 Jul 2017 08:34 PM PDT Beam Central - US We're looking for more active players with at least 1K paragons in non-season (pretty easy to have at this point). We're a mature friendly clan with an active discord. Most of our members play an average of 4-7 hours per day and we plan to run multiple groups next season. Just FYI, we do not accept botters in our clan and anyone botting will be kicked. Feel free to add me for an invite/questions. Sanchingon#1297 [link] [comments] | ||
| Posted: 13 Jul 2017 10:16 AM PDT The Army of the Dead is currently being used in the Rathma's set. But, it isn't being used in many builds because it barely tickles mobs at higher GRs. My simple suggestion is that, make the Army of the Dead a minion spell. Technically, it's the skeletons doing the damage, so it can be counted as a minion spell. Note that this has been done previously, with the Witch Doctor, in the Arychr's set with the creature skills. This gives Army of the Dead a 5x multiplier(provided that most Rathma's builds use the Jerrath's set, (Don't forget Enforcer))which I'm not sure how much it might be, but definitely is a buff. Also, the chest piece with all Skeleton runes, change that to Army of the Dead and add a small duration. Also, remove the Skeletons exploding rune, please. This might include the said chest piece in some variant of the builds. It was a really nice change to get the maximum damage at 4 mages instead of 10. And I think these changes would be good as well. What do you guys think? [link] [comments] | ||
| are there more expansions coming? i really want the Amazon. Posted: 13 Jul 2017 04:33 AM PDT like the title says, since I'm not a Diablo II fan, I'm not so hot about necromancer, but I would really love to play as an Amazon in D3 and I would pay 15$ for an ability to do so [link] [comments] | ||
| Question about Frailty - Scent of Blood Posted: 13 Jul 2017 09:51 PM PDT Does frailty "curse" the enemies standing in it for a small duration, making the rune self sufficient, or do I need a secondary curse at the same time to benefit from the bonus damage from the scent of blood rune? [link] [comments] | ||
| Why does DH not have a Van Helsing outfit yet? Posted: 13 Jul 2017 09:02 PM PDT It seems so obvious...Van Helsing I like the hat in this cosplay a bit better Wider Brim Sadly it would probably look silly in that (dumb) stance they make the DH have when standing. (second only to the WD in need of Sanctuary's best chiropractor) In fact this outfit could replace the rather long in the tooth Conquerors Armor as a season reward. [link] [comments] | ||
| Why can't I run t13? [necromancer] Posted: 13 Jul 2017 07:18 PM PDT https://us.battle.net/d3/en/profile/schnipdip-1411/hero/90380423 I don't understand why my build is failing to run it. I tried 2 different build styles and they are just weak. I die with one hit. [link] [comments] | ||
| Posted: 13 Jul 2017 03:31 PM PDT I might have fixed the inarius push builds :D http://www.diablofans.com/builds/92537-inarius-blood-nova-lancer [link] [comments] | ||
| Duriel Better Give Me My Money Posted: 13 Jul 2017 03:26 PM PDT
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| New four man meta for season 11? + 2.6 Build list for Necro. Posted: 13 Jul 2017 02:42 PM PDT Looking at the leaderboards atm its looking like Necro may slip into the meta kicking out the wizard, how do people feel about this? or is it just because Necro is new? Quick Straw Poll for what people are playing this season. [link] [comments] | ||
| Thorns Crusader looking for help on where to take my character next Posted: 13 Jul 2017 12:22 PM PDT Hey guys, I've beat Greater Rift 70, but only just. Below are images of my current items and skill loadout. I feel like I've hit a plateau in terms of how much more powerful I can make my character. No matter how many rifts I run, it feels like no upgrades drop, and I'm just directionless at the moment. I've been following this guide mainly: http://www.diablofans.com/builds/82244-thorns-of-the-invoker-gr95-in-depth-guide What itemisation goals should I be trying to achieve, and what is the best method to achieve those goals? Is it as simple as just getting Ancient and eventually Primal Ancient versions of everything? Am I not being optimal with certain stats? Thanks! [link] [comments] | ||
| Posted: 13 Jul 2017 06:01 PM PDT I would be down to play the support Monk, we need a support Barbarian and one Necro and a Witchdoc. Add me on bnet if you´re interested: Smash#2191 Playing on EU server [link] [comments] | ||
| One Shot Spear Pestilence TXIII Build Posted: 12 Jul 2017 11:52 PM PDT
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| Worldstone Diablo lore question Posted: 13 Jul 2017 02:08 PM PDT I was a huge fan of Diablo 2 and when Diablo 3 came out i was super excited. But there was always one question i had since the first trailer. How can angels and demons come to Sanctuary without the worldstone? I remember at the end of D2 Turial shattered the Worldstone to prevent anyone from invading Sanctuary. Did i miss something in the lore of D3? I felt like this was glossed over. [link] [comments] | ||
| Posted: 13 Jul 2017 11:51 AM PDT Why do they just stop attacking even if there is still a mob and my skeletons are still attacking? Resummoning them doesn't fix it either. They just ignore the target until I move to the next elite, then they will attack. It happens way more often than my WD gargs going dumb for a moment. It's hurting my Trag clear speed pretty badly. [link] [comments] | ||
| Just got this on my LoN SB WD, any way I can use it in a legit way (solo/groups) for pushing GRs? Posted: 13 Jul 2017 05:09 AM PDT I've seen some people cube that, but I kind of would like to use it just couse its primal... [link] [comments] |
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