Smite - [GUARDIANS] God Class Discussion Megathread - Week of June 26, 2017 |
- [GUARDIANS] God Class Discussion Megathread - Week of June 26, 2017
- He's Back! | Eclair (YMIR)
- I really dislike these early game metas.
- TIL I am actually garbage at this game. You can place two Sentries wards at a time.
- 3 enemies, 1 tyr
- Cu Chulainn + Aphrodite trick
- MOTD Idea - Smite: Battleground of the Dogs
- Ex Professional Player/Free Agent Incon/Riley Unzelman just got Married. Send him your best wishes! :D
- The smite gods are school teachers now! What subject do they teach?
- 4.11 coming to consoles tomorrow!
- decided to give vulcan and thoth a breather and give sol a shot in ranked.. kinda happy i did
- Guardian fight club mid arena match
- Since 4.11 nerfed aura items, what is the new go-to support build?
- Tyr - A Comprehensive Guide
- Anyone ever thought about the Neith in the corner of the Chests tab?
- What happened to Adjust?
- 9 circles of hell compared to the various hells of smite
- Breaking out of CC early since the 4.11 patch?
- Anyone else running into Nox Support in their games?
- Does 4.11 take away trials of Hercules?
- Is gladiators shield good on Osiris
- Smite S4 Highlights #11 | F L O W
- Ability-based assassin build guide
- Why do I see so many Ymir's building Rod of Asclepius??
- Nut Goddess of the sky
- A suggested buff for Izanami
| [GUARDIANS] God Class Discussion Megathread - Week of June 26, 2017 Posted: 26 Jun 2017 04:50 AM PDT Welcome to /r/Smite's weekly God Class Discussion Megathread. This is a place for the community to get together and discuss, theorycraft, and ask for help on playing each class. This week we are focusing on GUARDIANS.Some ideas to get you started might include:
And anything else you can think of! Please stick to gods that are GUARDIANS. This includes:
See here for an archive of all the previous Class Discussion Megathreads! [link] [comments] |
| Posted: 26 Jun 2017 07:18 PM PDT |
| I really dislike these early game metas. Posted: 26 Jun 2017 07:57 AM PDT Many people are ok with it. They like short matches. Alright that's fine too, but I know there are people like me who enjoy longer matches. I like playing hour long matches. I love building up the whole match to the last few epic and explosive battles. With early game metas however, by the time team fights start happening, things are usually very one sided because one team won the early game. I really think that is an issue, where the first few moments decide the flow of the whole game. Here's to hoping for the return of a late game meta. [link] [comments] |
| TIL I am actually garbage at this game. You can place two Sentries wards at a time. Posted: 26 Jun 2017 04:24 PM PDT Somehow I thought that you can only place one Sentry at a time. I have only been placing one Sentry at a time for two years. There is suddenly no wonder why I lose most my games. Anyone else have a revelation like this? [link] [comments] |
| Posted: 26 Jun 2017 02:41 PM PDT |
| Posted: 26 Jun 2017 04:52 PM PDT Just realised, since Cu Chulainn's passive transform mp5 into hp5, if you kiss him with Aphrodite, he gets the buffs from healing items like Lotus Crown, Celestial Legion Helm, etc. 24/7. This makes the duo pretty strong! [link] [comments] |
| MOTD Idea - Smite: Battleground of the Dogs Posted: 26 Jun 2017 11:10 AM PDT 5v5 Conquest with only good boys available. Gods: Anubis, Erlang Shen, Skadi, Scylla, Fenrir Everything else normal. Either that, or just replace every God in the game with a dog version I think that would be really nice :) [link] [comments] |
| Posted: 26 Jun 2017 09:55 PM PDT |
| The smite gods are school teachers now! What subject do they teach? Posted: 26 Jun 2017 03:57 AM PDT Thoth would probably teach philosophy or some math course Edit: wow how is this on the front page xD [link] [comments] |
| 4.11 coming to consoles tomorrow! Posted: 26 Jun 2017 09:49 AM PDT |
| decided to give vulcan and thoth a breather and give sol a shot in ranked.. kinda happy i did Posted: 26 Jun 2017 09:05 PM PDT |
| Guardian fight club mid arena match Posted: 26 Jun 2017 12:33 PM PDT |
| Since 4.11 nerfed aura items, what is the new go-to support build? Posted: 26 Jun 2017 08:06 AM PDT |
| Posted: 26 Jun 2017 06:06 AM PDT Let's start with what to build if you are playing Tyr in solo lane:
From here on it gets situational. If you are laning against a guardian or mage, it is better to pick up a Magical defence item before Breastplate. Some further options are:
Relics - Always Teleport and Blink For a jungle build, you will probably want:
Abilities Passive - Unyielding Stuns, Taunts, Fears, Intoxicate, and Mesmerize cannot affect Tyr for more than 1s. Notes: Crowd control reduction stacks with this passive Ability type: Buff 1st Ability - Fearless Tyr charges forward, immune to knockup, damaging enemies. Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air. Guard Stance: Tyr hits each enemy only once, passing through them. Damage: 40/90/140/190/240(+50% of your physical power) Ability type: Dash Radius: 12 Cooldown 15 seconds Cost: 60/65/70/75/80 mana 2nd Ability - Power Cleave Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone. Assault Stance: Enemies that are knocked up in the air are knocked away. Guard Stance: Tyr heals himself for each enemy hit (max 3). Notes: Casting this will immediately interrupt Fearless. Damage: 80/115/150/185/220 (+65% of your physical power) Healing: 25/45/65/85/105 Ability Type: Cone Cone: 180 Cooldown: 12/11/10/9/8 seconds Cost: 50/55/60/65/70 mana 3rd Ability - Change Stance Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Assault Stance: Gain Physical Power. Guard Stance: Gain Protections. Assault Stance: 10/20/30/40/50 Physical Power Defense Stance: 10/20/30/40/50 Protections Ability Type: Stance Change Cooldown: 14/13/12/11/10 seconds Ultimate - Lawbringer Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and slowing them. Notes: Tyr is immune to crowd control while leaping. Damage: 150/225/300/375/450 (+120% of your physical power) Slow: 25% Slow Duration: 3s Ability Type: Leap Radius: 30 Cooldown: 90/85/80/75/70 seconds Cost: 80/90/100/110/120 mana Abilities - Levelling Your levelling order should be something like this:
You basically want to max your Power Cleave first for sustain, then max Fearless for the extra damage. Save your ult for either initiating or escaping. Prioritise the extra power and protections from stance switch before you level your ult further. If you are playing Tyr in the jungle, i'd suggest maxing your fearless first for the extra damage. Abilities - Combos
Laning Phase
Pros
Cons
If anyone has any more tips or advice then let me know and I'll add it in. [link] [comments] |
| Anyone ever thought about the Neith in the corner of the Chests tab? Posted: 26 Jun 2017 11:42 AM PDT You can see the Neith with a bubble next to her with some text, did it ever occur to anyone if we could spice it up or put a different artwork ? Like putting a chibi Neith with possibly custom designs for every chest that matchest the text in the bubble they put in? Just an idea but it would probably just waste time for the artists xD. [link] [comments] |
| Posted: 26 Jun 2017 04:55 PM PDT Jungler on old-Enemy. Did he retire, change his name, or what? [link] [comments] |
| 9 circles of hell compared to the various hells of smite Posted: 26 Jun 2017 04:59 AM PDT 1st circle (Limbo): These are the unfortunate players that are stuck in the infinite limbo that is called "Matchmaking" 2nd circle (Lust): This is for the players who sadistically laugh spams after every kill, this also includes players that hit so hard that it could be considered r--- 3rd circle (Gluttony): This is for the players that get fed early game and snowball till late game wherein you can't even do anything because of their sheer power. These are the types to say "I carried" and doesn't thank their team for helping them get fed. Are also excessive kill stealers and don't thank their team for the kill 4th circle (Greed): This is for the players that go dive in 1v5 trying to get a person who is super low expecting you to back him up, but just dies and blames you 5th circle (Anger): This is for the players that rage for the few minutes because your' team gave up first blood even though you guys caught up on gold 6th circle (Heresy): This is for the players that build whatever they want and expect to do good with the build 7th circle (Violence): This is for the people that go dive in 1v5 (similar to greed) but with no motives and wins the fight and makes the enemy team drop their jaws and surrender 8th circle (Fraud): This is for the people that spam VEG VEG VEG at the start of the match just because they have X on a god and utterly feed and make an excuse "I was lagging" because they're ashamed of their loss 9th circle (Treachery): This is for the people who say VAA VAA but is no where to be found on the actual team fight There yah go folks Edit: /u/TheRobidog thanks for the idea ahahha [link] [comments] |
| Breaking out of CC early since the 4.11 patch? Posted: 26 Jun 2017 08:44 PM PDT Hi guys over the past week or so I have been playing smite as normal but noticed some issues regarding CC. The problem is some gods are breaking out of cc without the use of beads or any other cc immunity? At first I thought it was just me but my mate started noticing the same thing like an Athena walking out of a level 20 Anubis wrap without any sort of cc reduction in her build, a few other examples I have seen is today while playing a game as Nike I walked flat out of a Ymir freeze all game for free with no escape or reduction, everyone else on the team was getting frozen for the normal time but I just walked away. Strange I know. Also seen people walking out of Daji chains without cc immunity? I'm not sure if I am just seeing things! My ping is a steady 30-40 as I thought that could have been the problem but no spikes. Anyone else seen anything similar of late? [link] [comments] |
| Anyone else running into Nox Support in their games? Posted: 26 Jun 2017 07:10 AM PDT I've been running into it a few times in my games since it was played in the SPL.. [link] [comments] |
| Does 4.11 take away trials of Hercules? Posted: 26 Jun 2017 09:37 PM PDT |
| Is gladiators shield good on Osiris Posted: 26 Jun 2017 04:58 PM PDT |
| Smite S4 Highlights #11 | F L O W Posted: 26 Jun 2017 02:52 PM PDT |
| Ability-based assassin build guide Posted: 26 Jun 2017 06:52 PM PDT |
| Why do I see so many Ymir's building Rod of Asclepius?? Posted: 26 Jun 2017 06:40 PM PDT I've had 5 games with different Ymir's and they all built RoA? [link] [comments] |
| Posted: 26 Jun 2017 10:24 AM PDT |
| Posted: 26 Jun 2017 03:32 AM PDT I think Izanami has the potential to be a great god in both duo and mid if played right, but she has a pretty big weakness. Her leap. The delay on it is so bad and so easy to punish it just makes it unfun to play her sometimes. I understand that it gives her a stealth afterwards but I rather want my ESCAPE ability to be fast and reliable, especially on a god that has no real self peel. So this is what I suggest: Make the delay on her leap faster but remove a few seconds of stealth. You can get out of a sticky situation faster but you have very little time to make a decision on where to go if you're getting chased down. I bet you this will put her in a WAY better spot. This is just my opinion on Izanami, she's my favorite hunter and I feel like she is struggling to keep her own against gods like Cernunnos who pretty much has the same kit as Izanami just better. It makes me sad [link] [comments] |
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