CS:GO - Skadoodle 1v5 vs Immortals |
- Skadoodle 1v5 vs Immortals
- Update: ESEA (ESL/Turtle Entertainment) Referral Program
- Skadoodle match ending wallbang
- Cloud9 vs Immortals / PGL Major Kraków 2017 Americas Minor - Winners Final / Post-Match Discussion
- Found out the primary source behind GOTV lags w/ solution
- Someone f***** up at PGL
- kng sick 4k
- Cloud9 is 8-2 online (all bo1's) and 0-6 offline (4 bo3's, 2 bo1's) vs Immortals since June 2016
- After kicking Shazam with Sean Gares already absent, Peacemaker has single handedly ruined any chances Misfits had to qualify for the next Major. Does Peacemaker have any future in the pro scene with his train wreck management?
- C9 swag is doing an AMA over at /r/Cloud9 right now!
- PGL UI: feedback on the defuse timer and bomb timer
- Luminosity Gaming vs Cloud9 / PGL Major Kraków 2017 Americas Minor - Semi-Final / Post-Match Discussion
- Hen1 pistol clutch
- How one smoke changes a match: Inside the mind of NAVI'
- boltz ace
- Sincere apology
- "Did I wallbang you CT?"
- 2v4 by the Wecksell brothers
- Steel is a psychic
- How EnVyUs Really Plays CS:GO
- Immortals vs Counter Logic Gaming / PGL Major Kraków 2017 Americas Minor - Semi-Final / Post-Match Discussion
- manly stewie play
- BnTeT crazy b hold in Cologne qualifier.
- SPUNJ is probably the best analyst right now
- Tengri qualify for major qualifier
Posted: 10 Jun 2017 05:15 PM PDT
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Update: ESEA (ESL/Turtle Entertainment) Referral Program Posted: 10 Jun 2017 02:02 PM PDT Hey, I would like to clear some things up regarding the first post. For each referral, you are compensated $6.95. There is a clear difference between an affiliate and a reseller which ESEA clearly seems to misunderstand. Example: Kinguin is an authorized ESEA reseller as they sell ESEA codes. Meanwhile, an affiliate pushes end-users to buy directly from the vendor. What I did is referred to as affiliate marketing. More information here. What I feel some people missed is that my ad directed to https://ESEA.net/subscribe. A general Google search of ESEA links to https://ESEA.net thus requiring multiple additional clicks in order to navigate to the subscribe page. There is a huge difference between the two pages. One is ESEA's main page, the other displays ESEA products. In addition, ESEA claims my ad was "identical" to the first result that shows up when searching for "ESEA" on Google. Out of the twenty words in my ad, five of them were in the result. The five words being "CSGO Where the Pros Play". My use of the ESEA trademark (which is not registered in the first place) would have to "Cause confusion" in order to be infringing. i.e. using the word ESEA to promote a different service. I would also like to point out that the terms of use ESEA is referring to had been active since 2009 (Under 5.C and 10). The referral program was introduced in 2012. I'm not too sure why Brett Sheffield opted to make false accusations without providing any proof. In the interest of full transparency as Brett "Few" Sheffield would say, I have decided to release the phone conversation with ESL/ESEA VP Craig Levine. I will let the conversation speak for itself. Conversation with Craig Levine (23:33) February 17th, 2017 With that being said, my only option would be to pursue legal action against ESEA. However, being a full-time student, I am unable to finance myself into a lawsuit (which ESEA knows). Thank you for reading. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skadoodle match ending wallbang Posted: 10 Jun 2017 12:00 PM PDT
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Cloud9 vs Immortals / PGL Major Kraków 2017 Americas Minor - Winners Final / Post-Match Discussion Posted: 10 Jun 2017 05:30 PM PDT Cloud9 0-2 ImmortalsTrain: 8-16
Congratulations to Immortals on qualifying for the PGL Major Kraków 2017 Main Qualifier!
Cloud9 | Liquipedia | Official Site | Twitter | Facebook | Youtube PGL Major Kraków 2017 Americas Minor - Information, Schedule & Discussion
MAP 1/3: Train
Map 1 Detailed Stats
MAP 2/3: Cache
Map 2 Detailed Stats
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Found out the primary source behind GOTV lags w/ solution Posted: 10 Jun 2017 02:48 AM PDT Hello Reddit, After months of spent investigating issues related to GOTV/networking protocols etc, I've found out primary reasons as to why GOTV demo view is full of falsehood. I decided to share this to the community as I felt an obligation to commit some form of "contribution" with the hope that others will keep following the lead! The primary reason as to why GOTV demos are full of falsehood is because the snapshots ("view") being broadcasted by the GOTV client is a mixture of full broadcast snapshots and delta package snapshots. With other non-technical words, compressed and non-compressed view of the game. When these so-called "delta package snapshots" become corrupted due to any form of bandwidth-related issues (i.e. packet loss) the view becomes jittery and full of falsified details as they were not compressed accurately. So to prevent that the GOTV client sends delta snapshots to broadcast, I've found out that there are two primary issues. One being that delta package is essentially compressed ticks to lower the bandwidth/CPU-usage. So, to take it to "less technical" terms, it comes down to the fact that GOTV Client compresses ticks/view in its broadcasting to minimize impact on the CPU usage and bandwidth usage. It is best explained in its technical form under the "Source Multiplayer Networking" link seen here. Source multiplayer networking So, how do we force the game to always broadcast full game ticks? It's done through the disabling of "tv_deltacache" by setting it to 0. By default, this command is set to two, tv_deltacache "2". Once tv_deltacache is set to zero, the GOTV client will no longer broadcast any delta snapshots but full game snapshots. So technically, what we want to achieve by setting this to zero, is that we want zero lag-view and acccurate game view. The trade-off is bandwidth and CPU-usage once initializing and finishing the GOTV broadcast. So exactly what am I trying to say here? Long story short, the combination of low snapshottickrate on the GOTV client and deltacache distorts the view. So instead of compressing information, tournament holders hosting TV demos should host their private GOTV without deltacache/low snapshottickrate as a way to record demos. A full-match demo becomes a bit larger in file-size as well (~up against 250MB for a recorded BO1 match) but this surely isn't the issue these days as we're up on TB's in file-storage. In that way, we obtain full game snapshots that are accurate with the server view. Hence, no delta compression in ticks. As the client is having lag compensation, while spectators/dead have no lag compensation, the GOTV demo will become accurate with the real-time events of the match. Essentially, we're saying that the GOTV demo becomes as accurate if not 1:1 ratio as an ineye POV recorded demo. Here's my improved version of GOTV.cfg to help tournament holders hosting TV demos, have precise game-view with the 128 snapshot tickrate to let GOTV demos become real-time view of the game. Essentially, this will broadcast the game in its most accurate form once being recorded, it'll show 1:1 with the server view. This configuration is only for a private GOTV client that is not meant to have any people/spectator in them, for privately recording the GOTV demo without these GOTV lag issues. For reference, read "Basic networking": Source multiplayer networking CLARIFICATION FOR THOSE WHO ASKS ABOUT PUTTING IT IN YOUR AUTOEXEC: Clarification, you do not add abovementioned commands to your autoexec or local game. These are strictly intended for your TV client that is connected to a Game-server. Use these preferably if you host your own game-server and have both storage/bandwidth to utilize 128 snapshotrate and zero delay/deltacache enabled. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Jun 2017 12:23 PM PDT
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Posted: 10 Jun 2017 04:08 PM PDT
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Cloud9 is 8-2 online (all bo1's) and 0-6 offline (4 bo3's, 2 bo1's) vs Immortals since June 2016 Posted: 10 Jun 2017 05:55 PM PDT
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Posted: 10 Jun 2017 02:20 PM PDT As the title says. Peacekeeper has shown time and time again that he must have a near totalitarian control on his team to satisfy his vision, even if it entails ruining the orgs chance to progress professionslly. One of his last tweets mentions that Misfits were having an "off day as a team" when they were 2-0'd by Pain, perhaps the weakest team in the minor, and being eliminated. Sean built the team from the ground up, and I'm wondering if there are already problems within the org because of the decision. Will Peacemaker be kicked and Shazam added back on? Will Peacemaker have a future with an NA team? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C9 swag is doing an AMA over at /r/Cloud9 right now! Posted: 10 Jun 2017 10:38 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
PGL UI: feedback on the defuse timer and bomb timer Posted: 10 Jun 2017 11:31 AM PDT The defuse timer is very often just plain bugged, resetting back to 5 seconds when the defuse is being held and then being insta defused. I also would prefer if instead of the bomb timer decreasing and then increasing again (if you know what I mean), it just keeps decreasing linearly. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Jun 2017 12:00 PM PDT Luminosity Gaming 0-2 Cloud9Mirage: 9-16
Cloud9 have advanced to the Winner's Final
LG | Liquipedia | Official Site | Twitter | Facebook | Youtube Americas Minor Championship 2017 - Kraków / Schedule & Discussion
MAP 1: Mirage
Map 1 Detailed Stats
MAP 2: Cache
Map 2 Detailed Stats
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Posted: 10 Jun 2017 05:16 PM PDT
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How one smoke changes a match: Inside the mind of NAVI' Posted: 10 Jun 2017 01:37 AM PDT
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Posted: 10 Jun 2017 02:19 PM PDT
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Posted: 10 Jun 2017 10:49 AM PDT
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Posted: 10 Jun 2017 08:36 AM PDT
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Posted: 10 Jun 2017 08:42 AM PDT
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Posted: 10 Jun 2017 05:29 PM PDT
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Posted: 10 Jun 2017 05:11 AM PDT
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Posted: 10 Jun 2017 02:53 PM PDT Immortals 2-0 Counter Logic GamingOverpass: 16-11
Immortals have advanced to the winners' finals.
Immortals | Liquipedia | Official Site | Twitter | Facebook | Youtube PGL Major Kraków 2017 Americas Minor - Information, Schedule & Discussion
MAP 1/3: Overpass
Map 1 Detailed Stats
MAP 2/3: Train
Map 2 Detailed Stats
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Posted: 10 Jun 2017 10:33 AM PDT
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BnTeT crazy b hold in Cologne qualifier. Posted: 10 Jun 2017 01:11 AM PDT
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SPUNJ is probably the best analyst right now Posted: 10 Jun 2017 05:11 PM PDT Probably best analyst/talent in CS right now. Not only good analysis but also very funny humour. He adapted insanely quick to the Analyst Life after retiring. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tengri qualify for major qualifier Posted: 10 Jun 2017 11:09 AM PDT Beat vega 2-1 https://www.hltv.org/matches/2311369/tengri-vs-vega-squadron-cis-minor-pgl-major-krakow-2017 very good performance from them all minor especially from the Kyrgyzs ALGAKZ [link] [comments] |
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