CS:GO - Skadoodle 1v5 vs Immortals


Skadoodle 1v5 vs Immortals

Posted: 10 Jun 2017 05:15 PM PDT

Update: ESEA (ESL/Turtle Entertainment) Referral Program

Posted: 10 Jun 2017 02:02 PM PDT

Previous post

Hey, I would like to clear some things up regarding the first post.

For each referral, you are compensated $6.95. There is a clear difference between an affiliate and a reseller which ESEA clearly seems to misunderstand. Example: Kinguin is an authorized ESEA reseller as they sell ESEA codes.

Meanwhile, an affiliate pushes end-users to buy directly from the vendor. What I did is referred to as affiliate marketing. More information here.

What I feel some people missed is that my ad directed to https://ESEA.net/subscribe. A general Google search of ESEA links to https://ESEA.net thus requiring multiple additional clicks in order to navigate to the subscribe page. There is a huge difference between the two pages. One is ESEA's main page, the other displays ESEA products. In addition, ESEA claims my ad was "identical" to the first result that shows up when searching for "ESEA" on Google. Out of the twenty words in my ad, five of them were in the result. The five words being "CSGO Where the Pros Play".

My use of the ESEA trademark (which is not registered in the first place) would have to "Cause confusion" in order to be infringing. i.e. using the word ESEA to promote a different service.

I would also like to point out that the terms of use ESEA is referring to had been active since 2009 (Under 5.C and 10).

The referral program was introduced in 2012.

I'm not too sure why Brett Sheffield opted to make false accusations without providing any proof.

Accusation1 Accusation2

In the interest of full transparency as Brett "Few" Sheffield would say, I have decided to release the phone conversation with ESL/ESEA VP Craig Levine. I will let the conversation speak for itself.

Conversation with Craig Levine (23:33) February 17th, 2017

New York Recording Law

With that being said, my only option would be to pursue legal action against ESEA. However, being a full-time student, I am unable to finance myself into a lawsuit (which ESEA knows).

Thank you for reading.

submitted by /u/marioocsgo
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Skadoodle match ending wallbang

Posted: 10 Jun 2017 12:00 PM PDT

Cloud9 vs Immortals / PGL Major Kraków 2017 Americas Minor - Winners Final / Post-Match Discussion

Posted: 10 Jun 2017 05:30 PM PDT

Cloud9 0-2 Immortals

Train: 8-16
Cache: 9-16
Cobblestone:

 

Congratulations to Immortals on qualifying for the PGL Major Kraków 2017 Main Qualifier!
Cloud9 have been moved to the lower bracket (consolidation finals).

 


Cloud9 | Liquipedia | Official Site | Twitter | Facebook | Youtube
Immortals | Liquipedia | Official Site | Twitter | Facebook | Youtube


PGL Major Kraków 2017 Americas Minor - Information, Schedule & Discussion
For VoDs of this game check out /r/CSeventVODs
Subreddit Discord for /r/globaloffensive
Who was the MVP for this series? (POLL)


 

MAP
X
X
X
X

 


 

MAP 1/3: Train

 

Team T CT Total
C9 4 4 8
CT T
IMT 11 5 16

 

C9 K A D
Skadoodle 21 0 17
n0thing 18 0 17
shroud 12 3 19
Stewie2k 9 2 19
autimatic 9 2 21
IMT
LUCAS1 25 6 17
steel 21 1 14
kNg 18 3 12
HEN1 16 7 13
boltz 13 4 13

Map 1 Detailed Stats

 


 

MAP 2/3: Cache

 

Team CT T Total
C9 8 1 9
T CT
IMT 7 9 16

 

C9 K A D
Stewie2k 18 3 22
autimatic 16 6 22
shroud 14 4 22
n0thing 13 2 22
Skadoodle 13 1 21
IMT
boltz 25 5 16
LUCAS1 22 5 15
steel 22 4 16
kNg 20 6 16
HEN1 20 2 11

Map 2 Detailed Stats

 


This thread was created using lightbinding

submitted by /u/Chuckys2
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Found out the primary source behind GOTV lags w/ solution

Posted: 10 Jun 2017 02:48 AM PDT

Hello Reddit,

After months of spent investigating issues related to GOTV/networking protocols etc, I've found out primary reasons as to why GOTV demo view is full of falsehood. I decided to share this to the community as I felt an obligation to commit some form of "contribution" with the hope that others will keep following the lead!

The primary reason as to why GOTV demos are full of falsehood is because the snapshots ("view") being broadcasted by the GOTV client is a mixture of full broadcast snapshots and delta package snapshots. With other non-technical words, compressed and non-compressed view of the game.

When these so-called "delta package snapshots" become corrupted due to any form of bandwidth-related issues (i.e. packet loss) the view becomes jittery and full of falsified details as they were not compressed accurately.

So to prevent that the GOTV client sends delta snapshots to broadcast, I've found out that there are two primary issues. One being that delta package is essentially compressed ticks to lower the bandwidth/CPU-usage.

So, to take it to "less technical" terms, it comes down to the fact that GOTV Client compresses ticks/view in its broadcasting to minimize impact on the CPU usage and bandwidth usage.

It is best explained in its technical form under the "Source Multiplayer Networking" link seen here. Source multiplayer networking

So, how do we force the game to always broadcast full game ticks?

It's done through the disabling of "tv_deltacache" by setting it to 0. By default, this command is set to two, tv_deltacache "2". Once tv_deltacache is set to zero, the GOTV client will no longer broadcast any delta snapshots but full game snapshots.

So technically, what we want to achieve by setting this to zero, is that we want zero lag-view and acccurate game view. The trade-off is bandwidth and CPU-usage once initializing and finishing the GOTV broadcast.

So exactly what am I trying to say here?

Long story short, the combination of low snapshottickrate on the GOTV client and deltacache distorts the view. So instead of compressing information, tournament holders hosting TV demos should host their private GOTV without deltacache/low snapshottickrate as a way to record demos. A full-match demo becomes a bit larger in file-size as well (~up against 250MB for a recorded BO1 match) but this surely isn't the issue these days as we're up on TB's in file-storage.

In that way, we obtain full game snapshots that are accurate with the server view. Hence, no delta compression in ticks.

As the client is having lag compensation, while spectators/dead have no lag compensation, the GOTV demo will become accurate with the real-time events of the match. Essentially, we're saying that the GOTV demo becomes as accurate if not 1:1 ratio as an ineye POV recorded demo.

Here's my improved version of GOTV.cfg to help tournament holders hosting TV demos, have precise game-view with the 128 snapshot tickrate to let GOTV demos become real-time view of the game. Essentially, this will broadcast the game in its most accurate form once being recorded, it'll show 1:1 with the server view. This configuration is only for a private GOTV client that is not meant to have any people/spectator in them, for privately recording the GOTV demo without these GOTV lag issues.


// GOTV Config // 2017-06-10 tv_allow_camera_man 0 //Auto director allows spectators to become camera man tv_allow_static_shots 1 //Auto director uses fixed level cameras for shots tv_autorecord 1 //Automatically records all games as GOTV demos. tv_chatgroupsize 0 //Set the default chat group size tv_chattimelimit 8 //Limits spectators to chat only every n seconds tv_debug 0 //GOTV debug info. tv_delay 0 //GOTV broadcast delay in seconds tv_delaymapchange 0 //Delays map change until broadcast is complete tv_deltacache 0 //Enable delta entity bit stream cache tv_dispatchmode 1 //Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always tv_enable 1 //Activates GOTV on server. tv_maxclients 1 //Maximum client number on GOTV server. tv_maxrate 0 //Max GOTV spectator bandwidth rate allowed, 0 == unlimited tv_name "GOTV" //GOTV host name tv_nochat 1 //Don't receive chat messages from other GOTV spectators tv_overridemaster 0 //Overrides the GOTV master root address. tv_port 27020 //Host SourceTV port tv_relaypassword "any" //GOTV password for relay proxies tv_relayvoice 0 //Relay voice data: 0=off, 1=on tv_snapshotrate 128 //Snapshots broadcasted per second tv_timeout 15 //GOTV connection timeout in seconds. tv_title "GOTV" //Set title for GOTV spectator UI tv_transmitall 1 //Transmit all entities (not only director view) sv_hibernate_postgame_delay 180 say "> GOTV Config loaded <" 

For reference, read "Basic networking": Source multiplayer networking


CLARIFICATION FOR THOSE WHO ASKS ABOUT PUTTING IT IN YOUR AUTOEXEC:

Clarification, you do not add abovementioned commands to your autoexec or local game.

These are strictly intended for your TV client that is connected to a Game-server.

Use these preferably if you host your own game-server and have both storage/bandwidth to utilize 128 snapshotrate and zero delay/deltacache enabled.

submitted by /u/yogottifannr1
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Someone f***** up at PGL

Posted: 10 Jun 2017 12:23 PM PDT

kng sick 4k

Posted: 10 Jun 2017 04:08 PM PDT

Cloud9 is 8-2 online (all bo1's) and 0-6 offline (4 bo3's, 2 bo1's) vs Immortals since June 2016

Posted: 10 Jun 2017 05:55 PM PDT

After kicking Shazam with Sean Gares already absent, Peacemaker has single handedly ruined any chances Misfits had to qualify for the next Major. Does Peacemaker have any future in the pro scene with his train wreck management?

Posted: 10 Jun 2017 02:20 PM PDT

As the title says. Peacekeeper has shown time and time again that he must have a near totalitarian control on his team to satisfy his vision, even if it entails ruining the orgs chance to progress professionslly.

One of his last tweets mentions that Misfits were having an "off day as a team" when they were 2-0'd by Pain, perhaps the weakest team in the minor, and being eliminated.

Sean built the team from the ground up, and I'm wondering if there are already problems within the org because of the decision. Will Peacemaker be kicked and Shazam added back on? Will Peacemaker have a future with an NA team?

submitted by /u/forrman17
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C9 swag is doing an AMA over at /r/Cloud9 right now!

Posted: 10 Jun 2017 10:38 AM PDT

PGL UI: feedback on the defuse timer and bomb timer

Posted: 10 Jun 2017 11:31 AM PDT

The defuse timer is very often just plain bugged, resetting back to 5 seconds when the defuse is being held and then being insta defused.

I also would prefer if instead of the bomb timer decreasing and then increasing again (if you know what I mean), it just keeps decreasing linearly.

submitted by /u/mve_
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Luminosity Gaming vs Cloud9 / PGL Major Kraków 2017 Americas Minor - Semi-Final / Post-Match Discussion

Posted: 10 Jun 2017 12:00 PM PDT

Luminosity Gaming 0-2 Cloud9

Mirage: 9-16
Cache: 17-19
Nuke: Not Played

 

Cloud9 have advanced to the Winner's Final

 


LG | Liquipedia | Official Site | Twitter | Facebook | Youtube
C9 | Liquipedia | Official site | Twitter | Facebook | Youtube | Subreddit


Americas Minor Championship 2017 - Kraków / Schedule & Discussion
For VoDs of this game check out /r/CSeventVODs
Subreddit Discord for /r/globaloffensive
Who was the MVP for this series? (POLL)


 

MAP
X
X
x
x

 


 

MAP 1: Mirage

 

Team CT T Total
LG 7 2 9
T CT
C9 8 8 16

 

LG K A D
destiny 15 3 19
PKL 14 4 22
SHOOWTiME 21 1 22
shz 12 0 20
yeL 11 3 18
C9
autimatic 21 3 12
n0thing 26 2 13
shroud 15 2 14
Skadoodle 21 3 16
Stewie2K 18 1 18

Map 1 Detailed Stats

 


 

MAP 2: Cache

 

Team CT T OT1CT:T Total
LG 5 10 1:1 17
T CT OT1T:CT Total
C9 10 5 2:2 19

 

LG K A D
destiny 14 4 30
PKL 18 4 26
SHOOWTiME 30 1 21
shz 29 3 27
yeL 24 2 24
C9
autimatic 35 3 22
n0thing 24 4 25
shroud 24 6 21
Skadoodle 18 5 20
Stewie2K 26 3 27

Map 2 Detailed Stats

 


 

This thread was created using lightbinding

submitted by /u/Linkux18
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Hen1 pistol clutch

Posted: 10 Jun 2017 05:16 PM PDT

How one smoke changes a match: Inside the mind of NAVI'

Posted: 10 Jun 2017 01:37 AM PDT

boltz ace

Posted: 10 Jun 2017 02:19 PM PDT

Sincere apology

Posted: 10 Jun 2017 10:49 AM PDT

"Did I wallbang you CT?"

Posted: 10 Jun 2017 08:36 AM PDT

2v4 by the Wecksell brothers

Posted: 10 Jun 2017 08:42 AM PDT

Steel is a psychic

Posted: 10 Jun 2017 05:29 PM PDT

How EnVyUs Really Plays CS:GO

Posted: 10 Jun 2017 05:11 AM PDT

Immortals vs Counter Logic Gaming / PGL Major Kraków 2017 Americas Minor - Semi-Final / Post-Match Discussion

Posted: 10 Jun 2017 02:53 PM PDT

Immortals 2-0 Counter Logic Gaming

Overpass: 16-11
Train: 16-12
Cobblestone:

 

Immortals have advanced to the winners' finals.
Counter Logic Gaming have been moved to the lower bracket (finals).

 


Immortals | Liquipedia | Official Site | Twitter | Facebook | Youtube
Counter Logic Gaming | Liquipedia | Official Site | Twitter | Facebook | Youtube


PGL Major Kraków 2017 Americas Minor - Information, Schedule & Discussion
For VoDs of this game check out /r/CSeventVODs
Subreddit Discord for /r/globaloffensive
Who was the MVP for this series? (POLL)


 

MAP
X
X
X
X

 


 

MAP 1/3: Overpass

 

Team T CT Total
IMT 8 8 16
CT T
CLG 7 4 11

 

IMT K A D
boltz 25 6 14
steel 19 1 17
HEN1 18 5 13
LUCAS1 17 4 16
kNg 15 2 19
CLG
reltuC 21 2 18
Rickeh 17 2 16
nahtE 15 5 19
FNS 13 7 20
koosta 13 4 21

Map 1 Detailed Stats

 


 

MAP 2/3: Train

 

Team CT T Total
IMT 5 11 16
T CT
CLG 10 2 12

 

IMT K A D
kNg 31 1 16
boltz 22 6 18
steel 18 5 19
LUCAS1 18 5 19
HEN1 11 0 17
CLG
nahtE 22 3 21
Rickeh 20 4 17
reltuC 17 5 20
koosta 17 2 23
FNS 13 3 19

Map 2 Detailed Stats

 


This thread was created using lightbinding

submitted by /u/Chuckys2
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manly stewie play

Posted: 10 Jun 2017 10:33 AM PDT

BnTeT crazy b hold in Cologne qualifier.

Posted: 10 Jun 2017 01:11 AM PDT

SPUNJ is probably the best analyst right now

Posted: 10 Jun 2017 05:11 PM PDT

Probably best analyst/talent in CS right now. Not only good analysis but also very funny humour. He adapted insanely quick to the Analyst Life after retiring.

submitted by /u/paklap97
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Tengri qualify for major qualifier

Posted: 10 Jun 2017 11:09 AM PDT

Beat vega 2-1 https://www.hltv.org/matches/2311369/tengri-vs-vega-squadron-cis-minor-pgl-major-krakow-2017

very good performance from them all minor especially from the Kyrgyzs

ALGAKZ

submitted by /u/AdreNMostConsistent
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