Civilization - Freeciv WebGL 3D updated with new roads and railroads graphics |
- Freeciv WebGL 3D updated with new roads and railroads graphics
- City-state tierlist by victory type (draft)
- TIL forts in Civ IV could be used as canals and missile silos
- Apprantly even heavy metal fans like Civ
- Dear Firaxis, can we please get more tags for mods on the workshop?
- An inside look at playing Civ V on Settler.
- Sea of Grain
- The Ideologies set up for Earth 1939.
- [V] Patronage UU hoarding with modded civs
- [Civ V] Must-have mods?
- Does anyone else want a new CivCity game but having cross multiple eras and allowing you to play as any civ?
- What are some good mods that change the gameplay mechanics? [Civ VI]
- Desert > Grassland
- [Civ VI] Does Stephanie Kwolek and Wernher Von Braun effects stack?
- New Idea to improve Coastal Cities! CIV 6
- Rudeism plays Civ VI with 6 sieves.
- Restore City State after it's been captured? (Civ6)
- Civ 6 Crashing on same turn
- First time finding Fountain of Youth. FOY + Camel Archers = OP
- So... how is tourism really working in Civilization 6?
- Civ v keeps crashing
- AmsterBear
| Freeciv WebGL 3D updated with new roads and railroads graphics Posted: 14 May 2017 05:55 AM PDT
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| City-state tierlist by victory type (draft) Posted: 14 May 2017 06:50 AM PDT
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| TIL forts in Civ IV could be used as canals and missile silos Posted: 14 May 2017 02:13 PM PDT
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| Apprantly even heavy metal fans like Civ Posted: 14 May 2017 08:51 AM PDT
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| Dear Firaxis, can we please get more tags for mods on the workshop? Posted: 14 May 2017 08:36 AM PDT Currently the only tags are:
I think it'd be much better if it was something like this:
[link] [comments] | ||
| An inside look at playing Civ V on Settler. Posted: 14 May 2017 03:30 PM PDT
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| Posted: 14 May 2017 08:28 AM PDT
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| The Ideologies set up for Earth 1939. Posted: 13 May 2017 10:31 PM PDT
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| [V] Patronage UU hoarding with modded civs Posted: 14 May 2017 12:30 PM PDT
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| Posted: 14 May 2017 03:25 PM PDT I was interested in modding Civ V (since I'm too poor for Civ VI) and wanted to ask, what are your must-have mods for Civ V? They can be very small changes up to a total conversion. So, comment on your favorite mods and/or some sites where I can find more! Thanks [link] [comments] | ||
| Posted: 14 May 2017 08:48 AM PDT | ||
| What are some good mods that change the gameplay mechanics? [Civ VI] Posted: 14 May 2017 04:13 PM PDT The Mods that I currently have installed that change mechanics (that work) are:
I originally had the NQ Balance Mod installed but it basically ruined resources for me, and my favorite game type is domination, so resource wars are half the fun and that mod eliminated it. My big wonder is, are there any other good mods that would change the gameplay and make it better that one could recommend? The reason I ask is because the workshop isn't as old as Civ V's and most mods are new or patched recently and might not have many reviews or downloads. NOTE: While it can be fun, I am not looking for civs, maps, or units (unless the units are a pack rather than a specific one). I'm looking for better UI, enhanced or changed research trees, building packs, etc. [link] [comments] | ||
| Posted: 14 May 2017 07:19 PM PDT
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| [Civ VI] Does Stephanie Kwolek and Wernher Von Braun effects stack? Posted: 14 May 2017 05:21 PM PDT Both have the same effect (100% production towards space race projects). If I get both, dos it mean I get 200% production or I get the 100% only once, turning the other great people useless? [link] [comments] | ||
| New Idea to improve Coastal Cities! CIV 6 Posted: 14 May 2017 01:42 AM PDT As we all know coastal cities lack in comparison to their inland counterparts. The biggest problem seems to be the lack of land to use. This is especially true on Islands Maps. So what did coastal civs do to "expand" their territory? They moved to the water.. Venice style! The idea is, that certain districts will be buildable on the coast, if adjacent to the city center or another disctrict. These disctricts, of course, should be a little less desireable then inland ones.
These coastal disctricts could have policies influencing them to become, for example, late game culture power houses( coastal theater square), or you could even create a civ (guess which) around them! Industrial zones should probably be excluded. Whatever it is, this would be another step in helping our coast! [link] [comments] | ||
| Rudeism plays Civ VI with 6 sieves. Posted: 14 May 2017 11:18 AM PDT
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| Restore City State after it's been captured? (Civ6) Posted: 14 May 2017 06:32 PM PDT So I was the suzerain of Toronto. Toronto was Captured by Saladin. I started a war with Saladin to liberate Toronto - Saladin gave in and agreed to give up Toronto in exchange for peace. Now - I figured that - the same was as it was in Civ5 - I would get the option to liberate the City State. But instead, the city automatically became mine and now i'm stuck with Toronto which is on the other side of the world from me. Eh??? Is it not possible to liberate a city state in civ6 anymore?? Stupid... [link] [comments] | ||
| Posted: 14 May 2017 09:32 AM PDT I've played Civ religiously since 2. Had this issue with V and after the first expansion, things were smooth sailing. Got Civ 6 at launch, hated it, picked it up again just now and was really into it. Now I get a crash at turn 238 and it's 2010 all over again. Is this common? I tried several variables to try and get past this turn, autosave off, at 10, graphics settings. I'm now re-installing. This is the same old situation and quite honestly fuck Firaxis for this. [link] [comments] | ||
| First time finding Fountain of Youth. FOY + Camel Archers = OP Posted: 13 May 2017 08:17 PM PDT
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| So... how is tourism really working in Civilization 6? Posted: 14 May 2017 10:42 AM PDT It is hard to understand that it is so difficult to find detailed information on this subject. So, domestic tourism is one percent of your culture - or is it? Wonders generate tourism, but how much? Please, where are all the details available? [link] [comments] | ||
| Posted: 14 May 2017 06:55 AM PDT I can play for 2 turns but when i end the 2nd turn the game crashes, any help would be appreciated [link] [comments] | ||
| Posted: 14 May 2017 01:30 PM PDT
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