Elder Scrolls Online - Mages Guild Monday - Share Your ESO Knowledge, Ask Questions, Get Info If You're New!


Mages Guild Monday - Share Your ESO Knowledge, Ask Questions, Get Info If You're New!

Posted: 24 Apr 2017 04:02 AM PDT

Hey folks,

Welcome to Mages Guild Monday, a community-building, regularly occurring thread on the subreddit!

Mages Guild Monday is a thread aimed at sharing tips, tricks, knowledge and information about the game.

Know of a place that yields a particularly good reward? Got a tip about how to most efficiently accomplish quests? Have some good intel on good ways to serve your alliance in PvP? Let the community know!

In addition, if you're new to following the game, this thread is your chance to ask questions and get help from veteran players.

Please keep in mind the "no personal attacks" rule in our sidebar, disagree respectfully with others, and know that a repeated or seemingly obvious bit of knowledge may not be obvious to everyone.

We look forward to your contributions!

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An awesome photo of The Shivering Isles. Want a reason to play ESO? For amazing shots like this.

Posted: 24 Apr 2017 04:37 PM PDT

vMOL is unplayable on Xbox and its time for zenimax to give a shit

Posted: 24 Apr 2017 08:26 PM PDT

Just tried to do some vMOL and there were endless crashes with some people only managing to damage the first boss for about 15 seconds before crashing. Then we had people crashing when trying to get up the ladder to the section after the first boss. Twins was a crashfest also. I question if zenimax even gives a shit about console players at this point. We have an end game activity, which is part of paid DLC, unplayable due to constant crashes. Surely fixing this should be at the top of their list?

submitted by /u/Nadir786
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Master Crafters will understand

Posted: 24 Apr 2017 10:20 PM PDT

[Discussion]Hope the game continues with this Single Player focus.

Posted: 24 Apr 2017 06:46 PM PDT

I'm a long time Elder Scrolls fan and I bought ESO day one (PS4)

The thing I immediately liked about ESO was the questing I love the stories and exploration.

The second thing I really liked was the combat and how you can play PVE any way you want. (if you ignore dungeons/raiding more on that later.) The combat feels fun and looting feels rewarding the way an MMO should be.

As I began to hit endgame levels I was super exited for dungeons and raiding as I have done in so many MMO's in the past.

The Veteran Rank grind was awful I never reached max level with it because I learned a few things. First of all while dungeons were designed great the community seemed to only care about completing the dungeon and as a person who wanted to experience the story I was forced to speed through rather than enjoy myself. Raiding however didn't even really exist and first and honestly I lost interest considering the mixed bag community and lack of content to actually run. I quit during the VR rank grind.

I wouldn't return till just a short while ago. Why because Morrowind is my favorite game ever and I felt it almost a duty to experience Vvardenfell and all it's questing again. Really looking forward to seeing the greatest faction ever House Telvanni again.

So upon my return I learn about this champion system. I Instantly love it and the idea of it. The original game screwed anyone who wanted to play other classes. It would take an insane amount of leveling VR ranks to get them end game ready but now you only have to do base leveling which is not only fun but pretty quick.

The best update is essentially what I'll call "The single player end game" By adding Player Housing we finally have reason to try to become rich it also creates a feeling like we're becoming invested in not just our character but the world around us.

I've been questing/exploring almost nonstop since rejoining and actually feel invested for once. I really hope the single player focus continues in the future with more detailed quests, enviorments, and gameplay features.

I'd really like to see more optional factions to exist to modify homes and create unique home styles. Perhaps something like a more detailed Warcraft Garrison would be amazing.

Anyone else enjoying this PVE singleplayer shift?

submitted by /u/lumpy999
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I've heard the rumours before...

Posted: 24 Apr 2017 05:27 PM PDT

[PTS] New In-Game Event Coming: Midyear Mayhem - a Cyrodiil Event!

Posted: 24 Apr 2017 04:32 PM PDT

Please note that the discussion of this topic is in the PTS Forum section and as such isn't bound by the NDA.

 

Source

 

This week on the PTS, we'll be enabling the Midyear Mayhem event in Cyrodiil on the Vivec campaign for testing! This event is celebrated by Imperial priests of St. Alessia every summer in commemoration of the Whitestrake's slaughter of Elves at the Bridge of Heldon.

 

To begin the event, simply visit your alliance's main gate and talk to the NPC there to acquire the quest "Midyear Mayhem". Once you complete the quest, you'll receive a Scroll of Pelinal's Ferocity that will grant you double AP for two hours! You'll also receive Pelinal's Midyear Boon Box through the regular Rewards for the Worthy mails and after completing standard quests from Alliance base camps that contain:

  • 20-80 Tel Var Stones

  • Either a Soul Gem or a Siege Repair Kit

  • One of the following rare items:

    • Alchemy materials
    • Style Items for Alliance motifs
    • Raw Akaviri Style Item
    • A Daedric Siege Weapon
    • One of the Pelinal housing books
    • A Forward Camp
    • An Alliance Motif chapter or book
    • A Prismatic Runestone
    • An Akaviri Motif chapter or book

 

For the duration of the event, Adhazabi Aba-daro the Golden will also offer gold-quality jewelry in each of the Rewards for the Worthy item sets, in exchange for AP only (not sold for gold.)

 

Once you've had a chance to participate in the event, please give us your feedback:

  • What did you think of the rewards you received?

  • Were you able to find the quest easily?

  • Did you visit the Adhazabi Aba-daro the Golden? If so, what did you think of the items listed?

  • Do you have any additional feedback?

 

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[Media] Well... That escalated quickly.

Posted: 24 Apr 2017 06:46 PM PDT

Good complete guide for a Newbie?

Posted: 25 Apr 2017 02:14 AM PDT

Hello there, I just bought the game for PC and I just created my first character. An altmer (high elf) templar, I think I am going to make a magplar.

I made the tutorial quest and i started out the first quest I found there.

I put all the points I had into magicka and I unlocked the class skills into the skillbar.

Now what I should do? Complete all the quests one followed by another?

All the youtube videos I found talk too specific and already for people who knows well the game.

I know nothing at all... I don't know what stuffs I have to steal what weapons to use... what skills to take. I only know to drop all my points into magicka because I wanna make a magplar.

Is there any good guide that says: now do first quest, now go here, now go in a guild, now craft. Remember I don't know anything about the game and I don't wanna mess up my character randomly.

Then I heard to put 5 lights armors 1 medium 1 heavy... but yeah... it is so cloudy as for now...

If you have a complete guide or tips what to do I appreciate it.

I am sorry for my english and thanks all of you.

submitted by /u/grx1993
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[News] ESO PTS 3.0.1 Patch Notes Readable

Posted: 24 Apr 2017 10:48 AM PDT

Source

 

The Elder Scrolls Online v3.0.1 is the first incremental patch on the PTS. In this patch, we've enabled the remaining two game types in Battlegrounds: Capture the Flag and Team Deathmatch. In addition, we've also activated some Medals that you can receive by participating in Battlegrounds. This is a work in progress, and not all Medals have been added yet.

 

We've made several fixes to content found in the Morrowind Chapter, including things surrounding Vvardenfell quests, Battlegrounds, new furnishings, and Halls of Fabrication. We've also made several fixes and tweaks to the Warden class.

 

In the base game, you'll find that we've focused mainly on bug fixes for this patch, though there are a few tweaks to class abilities. We do have some further tweaks and adjustments planned for future PTS patches, and we'll also continue to monitor all your feedback.

 

The size of this incremental patch is approximately 430MB.

 

Battlegrounds Updates

  • Capture the Flag and Team Deathmatch game modes are now active in Battlegrounds!

    • Capture the Flag mode is a more structured attack-and-defend styled game type that will be most enjoyed by those who thrive as part of a team. Capture your enemies' flags and return them to your base while carefully defending your own.
    • Team Deathmatch is perfect for those who don't want to worry too much about mundane things like "objectives" or "teamwork." Find and destroy enemy player characters with each kill granting your team points.
  • Medals are now active in all Battlegrounds.

    • The goal of Medals is to reinforce the activity of the game mode you're currently playing. In a Domination match, you'll get Medals that encourage capturing and holding the flags on the map along with standing your ground, whereas in Deathmatch games you'll earn Medals purely on your combat prowess.
    • Medals are awarded on a per-action basis per Battleground type, and are currently exclusive to those game types. This means you can earn Double Kill Medals in Deathmatch games, but not Capture the Flag games.
    • These Medals contribute to your Leaderboard score on Flag Games, Deathmatch or Land Grab Leaderboards.
    • Currently, all players on the Leaderboards will be rewarded at the end of the week for testing purposes. This will be changed to be a percentage of the top 100 players in future PTS cycles.
    • The number of Medals you earn affect whether you earn a green, blue or purple reward at the end of matches.

      • Currently, these thresholds are 5 Medals for a blue upgrade and 15 Medals for a purple upgrade.
    • Medals also contribute to the amount of Gold, AP and XP you earn per Battleground.

    • Important note: Not all Medals are complete and there is currently some disparity between the amounts of Medals you can earn in Deathmatch vs. Capture the Flag vs. Domination matches at the moment. This will be addressed in a future PTS patch.

 

New Item Sets

Below is a full list of the new item sets coming with the Morrowind chapter. Note that values are for a full set of CP160 Gold-quality pieces.

 

Overland Sets

  • War Maiden (Light)

    • (2) Max Health
    • (3) Max Magicka
    • (4) Spell Damage
    • (5) Adds 400 Spell Damage to your Magic Damage abilities.
  • Defiler (Medium)

    • (2) Weapon Damage
    • (3) Weapon Critical(4) Weapon Critical
    • (5) When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 9999 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds.
  • Warrior-Poet (Heavy)

    • (2) Max Health
    • (3) Spell Resist
    • (4) Physical Resist
    • (5) Gain Minor Toughness at all times, increasing your Max Health by 10%.

 

Crafted Sets

  • Assassin's Guile

    • (2) Spell Critical
    • (3) Weapon Critical
    • (4) Spell Damage
    • (4) Weapon Damage
    • (5) Increases the duration of your alchemical poisons by 4 seconds.
  • Daedric Trickery

    • (2) Max Health
    • (3) Max Stamina
    • (4) Max Magicka
    • (5) While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
  • Shacklebreaker

    • (2) Weapon Damage
    • (3) Spell Damage
    • (4) Stamina Recovery
    • (4) Magicka Recovery
    • (5) Adds 2000 Max Stamina
    • (5) Adds 2000 Max Magicka

 

Battleground Sets

  • Wizard's Riposte (Light)

    • (2) Max Health
    • (3) Spell Damage
    • (4) Magicka Recovery
    • (5) When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
  • Knight Slayer (Light)

    • (2) Max Magicka
    • (3) Spell Damage
    • (4) Max Health
    • (5) Your fully-charged Heavy Attacks against Players deal an additional 10% of their Max Health as Oblivion Damage.
  • Coward's Gear (Medium)

    • (2) Max Health
    • (3) Stamina Recovery
    • (4) Stamina Recovery
    • (5) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed and reducing your damage taken by 30%.
  • Vanguard's Challenge (Heavy)

    • (2) Max Health
    • (3) Max Health
    • (4) Healing Taken
    • (5) When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
  • Impregnable Armor (All)

    • (2) Max Health(3) Max Stamina
    • (4) Max Magicka
    • (5) Adds 2500 Critical Resistance

 

Trial Sets

  • Inventor's Guard (Light)

    • (2) Magicka Recovery
    • (3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
    • (4) Healing Done
    • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.
  • Master Architect (Light)

    • (2) Max Magicka
    • (3) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
    • (4) Spell Damage
    • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.
  • War Machine (Medium)

    • (2) Max Stamina
    • (3) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
    • (4) Weapon Damage
    • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.
  • Automated Defense (Heavy)

    • (2) Max Health
    • (3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
    • (4) Healing Taken
    • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.

 

Available Templates

  • Battleground item set armor pieces (and shields) on PTS templates will now be awarded in the Impenetrable item trait rather than Divines.

  • Fixed an issue where the new item sets for the Halls of Fabrication and overland Morrowind drops were not included in the PTS templates' loot tables.

    • The War Maiden, Defiler, and Warrior-Poet item sets are now available in the Overland Sets bag.
    • The Automated Defense, War machine, Master Architect, and Inventor's Guard item sets are available in the Trial Sets bag.
  • Characters created with PTS templates will now begin with their Weapon, Armor, Soul, World, and Racial Skill Lines already unlocked.

  • The Consumables box found in character templates will no longer display a Required Level.

  • We've added a new recipe book to the contents of the Ultimate Crafting Crate: Donolon's Holiday Book.

    • This contains the recipes previously made available during the Witches Festival, Jester's Festival, and New Life Festival.
    • We've also made Aetherial Ambrosia and Mythic Aetherial Ambrosia available in Donolon's Rare Recipe Book, alongside the original Psijic Ambrosia.
    • We've also made Aetherial Dust and Diminished Aetherial Dust available in Donolon's Portable Pantry.

 

Known Issues

 

Alliance War

Battlegrounds

  • You may occasionally not receive an item reward at the end of a Battlegrounds.

  • The interact prompt on Relics will currently appear for any team member while in its home location, despite not being able to be picked up by their own team while in its home.

  • When earning some medals that are cumulative (ex: kill streaks in a Deathmatch or multiple CTF Flag captures) you will earn more Medals than designed. This will be resolved in a later PTS patch.

  • When recapturing a capture location in Domination matches, you may earn a capture Medal prior to the 50% capture mark as noted in the UI.

  • Battlegrounds leaderboards are not currently displaying a cumulative score, but instead a most recent score.

 

Housing

Furnishings

  • Achievement Furnishers may fail to display their goods under certain circumstances. This will be fixed in the next PTS patch.

 

Quests & Zones

Vvardenfell

  • You will be unable to enter St. Delyn's Penthouse in Vivec City through the door. Fast traveling to the map icon will still function.

 

Morrowind

 

Fixes and Improvements

 

Alliance War

Battlegrounds

  • A basic amount of Experience, dependent on your level, is now granted when completing a Battleground.

  • Assistants, vanity pets and Mementos can no longer be summoned while in Battlegrounds.

  • Various changes have been made to the queuing process to aid in match-making. This includes a potential fix for the issue where only the group leader would be ported to the map, and the issue with groupmates being split after joining a Battleground.

  • Art & Animation

General

  • Fixed various graphic and animation-related issues.

  • Neria Lerano is now, thankfully, wearing pants.

  • Fixed an issue where collectible emotes would remove you from first person view.

  • Fixed an issue where apples would clip through Taluri Salen's hands. Ouch!

 

Animation

  • The Ashlanders found eating stew will now transition more smoothly into combat.

  • The tail on Verminous Fabricants will no longer clip into the ground when using the Devour ability.

  • Naryu's accessories will now animate properly whenever you speak with her.

  • Fixed some animation issues with Baar Dau.

  • The Cliff Strider's left arm and wing will no longer clip into the ground when idle.

  • Audio

General

  • A number of locations and key moments now contain audio.

  • Added more (but not all) of the VO.

  • Fixed an issue where some of the VO did not have consistent volume levels.

  • Fixed an issue where some VO could be heard too often in Battlegrounds.

  • Combat & Gameplay

Warden

  • Animal Companions

    • Savage Beast: This passive ability now generates Ultimate when you cast an Animal Companion ability, instead of when you deal damage with an Animal Companion ability.

 

Developer Comments:

This change will make generating Ultimate from this passive more reliable for Wardens, as it can now proc off non-damaging Animal Companion abilities such as Betty Netch and Falcon's Swiftness.

 

  • Green Balance

    • Accelerated Growth: This passive ability now grants you Major Mending when you heal an ally who is below 40% Health, reduced from 50%, and the duration of Major Mending has been reduced to 1.5/3 seconds, down from 3/6 seconds.

 

Developer Comments:

With the universal goal of reducing Major Mending uptime for all classes, we've made it slightly more difficult for Wardens to obtain this buff category and also reduced its overall duration.

    • Maturation: Reduced the duration of the Minor Toughness buff applied by this passive ability to 5/10 seconds, down from 10/20 seconds.

 

Developer Comments:

The duration reduction for this passive is meant to be paired in tandem with a change to its functionality, which is coming in the next PTS patch. Maturation will be changed to proc off any healing ability the Warden uses, rather than only Green Balance abilities, due to Wardens lacking a large amount of "global" passives (a passive that doesn't require or modify abilities from its skill tree).

 

  • Winter's Embrace

    • Sleet Storm: Your camera will no longer tilt when casting this Ultimate.

 

Monsters & World Bosses

  • Kimbrudhil the Songbird

    • It is no longer possible to avoid Songbird's Embrace, or break out of it, without using its synergy or allowing it to expire.
    • Songbird's Embrace now immediately lifts affected player characters into the air.
    • Songbirds Embrace now has the proper icon.
  • The enemy Mad Griskild now uses a sword and mace instead of two swords.

 

Dungeon & Group Content

Halls of Fabrication Trial

  • General

    • Fixed an issue where a UI error could display when gaining an achievement.
    • The Incomprehensible Artifact that's found after resetting the circuit breaker now properly offers the quest when used.
  • Pinnacle Fabricant

    • You can now hear Divayth Fyr's audio more clearly during the encounter with this boss.
    • You will no longer take damage from the Liminal Transformer's Meltdown or Overload while affected by the Slowfall spell from Divayth Fyr.
    • The visual effects for Scalded will now properly display on you while in Veteran Halls of Fabrication.
    • Electric Overflow now correctly displays the caster of the ability as the Liminal Transformer in the Death Recap window.
  • Imperfect Triumvirate

    • Increased the time it takes for Explosive Fabricants to reappear on Normal Difficulty.
  • Assembly General

    • The Enkindling Arm will no longer "fire" during the Assembly General's Quake.
    • The Feedback effect no longer displays as an Active Effect.
    • The Assembly General will no longer get into a state in which he fails to be able to fire his Quake ability.
    • Power Sink is now only active on the ramps behind the Assembly General.
    • Tactical Facsimiles that are created by scanning Templars will now cleanse taunts off the Assembly General and other monsters.
    • Tactical Facsimiles that are created by scanning Templars now use Puncturing Sweeps and Radiant Destruction.
    • The Assembly General now has a suitably grand death animation to accompany his epic stature.
    • The Disassembly Command ability no longer displays at an angle.
    • The Stomp ability is now a radius rather than a cone.
    • Truncation and Enkindling Arm that target enemies in the trench will now do more damage to those targets.
    • The Bleed from the Truncation Arm's attack will now stack while on Veteran Difficulty.
    • Increased the damage of the Enkindling Arm and the Truncation Arm abilities in Veteran difficulty.
    • Reduced the visual effects on the Terminals.
    • Exploartion & Itemization

General

  • Fixed a rare issue where loot could fail to drop from urns in Dunmeri ancestral tombs.

 

Achievements

  • Morrowind Master Angler: Fixed an issue where this achievement was not displaying in the list of Morrowind achievements.

 

Collectibles

  • Fixed an issue where the Replica Tonal Inverter Memento's cooldown was not functioning properly.

  • Fixed an issue where the Dwarven War Dog did not have an Acquire Hint listed. This Collectible is available in the Discovery Pack, and it now says as much on the tooltip when unlocked.

  • Using the Twilight Shard Memento will no longer levitate you into the air.

 

Item Sets

  • Daedric Trickery: Fixed an issue where this Item Set's proc would trigger immediately if you weapon swapped into the set.

  • Infector: Corrected the name of this Item Set to Defiler.

 

Titles

  • Renamed the title "The Tick-Tock Terrorizer" to "Tick-Tock Tormentor".

Housing

General

  • Brelda Ofemalen, a Battlegrounds Furnisher, now sells different items from the other Battlegrounds Furnisher.

  • Added a rare furniture drop to the Forgotten Wastes.

 

Furnishings

  • Fixed missing geometry on several new furnishings.

  • Added proper icons to several furnishings.

  • Fixed an issue where several new furnishings were listed as the wrong size in their descriptions.

  • Fixed an issue where some furnishings were not displaying their names.

  • Made more chairs throughout Morrowind to be sittable. If it fits…

  • Fixed an issue where you could not sit in the Vivec's Grand Throne furnishing.

  • Fixed an issue where the interact prompts for the Vivec's Divination Pool furnishing were backwards.

  • Fixed an issue where the Seal of Vivec furnishing was displaying the wrong model.

  • Fixed an issue with several Daedric bench furnishings so you now sit on them properly.

  • Fixed an issue where several new furnishings purchased for crowns were not prompting confirmation for deletion.

  • Fixed an issue where the Daedric Chandelier, Ritual furnishing was not displaying its effects properly.

  • Fixed the descriptor on the Dres Censer,Chains furnishing to state that the item is animated and not a light.

  • Fixed the collision on the Daedric Chandelier, Ritual furnishing.

  • Updated the categorization of craftable Dwarven bowls in both the Housing Editor and the list of plans at crafting stations. Also updated the sink to be a bowl, because it was not a sink at all, as it turns out.

  • Fixed an issue where two furnishings shared the name of Hlaalu Armchair Polished.

  • Changed the name of the Dres Tapestry, Thorns furnishing to Dres Tapestry, Vines.

  • Swapped the name of the Redoran Incense Holder, Ceramic Pan and the Indoril Incense Cup, Silver

  • Fixed an issue with the Telvanni Armchair, Organic where you would get stuck when attempting to stand from sitting.

  • The Telvanni Streetlight, Organic Amber furnishing now produces light as you'd expect.

  • Fixed an issue where some light furnishings were going translucent when turned on, or were producing light from the wrong location on the model.

  • Added the Animated descriptor to the Indoril Lantern, Hanging furnishing.

  • Swapped the names of the Velothi Panels, Waterfall and Velothi Panels, Geyser.

  • Changed the category of the Dwarven Pot, Sealed furnishing to be Pottery.

  • Fixed an issue that caused Target Skeletons to have fewer hitpoints when placed in Morrowind Homes. Target Skeletons now have the same amount of hitpoints, regardless of which home they are placed in.

  • Fixed an issue where the Amaya Lake Lodge and Ald Velothi Harbor House would not show what achievement was needed in order to unlock the "Buy with Gold" option.

    • The Ald Velothi Harbor House requires the "Champion of Vivec" achievement, while the Amaya Lake Lodge home requires the "Savior of Morrowind" achievement.
  • Added a default nickname to the Ald Velothi Harbor House, the Tel Galen home, and Amaya Lake Lodge.

    • The Ald Velothi Harbor House has the default nickname "Redoran Home"
    • The Tel Galen home has the default nickname "Telvanni Home"
    • The Amaya Lake Lodge has the default nickname "Hlaalu Home"
  • Furniture items obtained from the Battleground Furnisher will now stack properly.

  • One of the "Indoril Candelabra, Temple" housing items was renamed to "Indoril Candelabra, Temple Chamber". Additionally, the "Indoril Candelabra, Chamber Shrine" was changed to "Indoril Candelabra, Shrine Chamber" for consistency.

  • A particular purple-quality furniture item found in Vvardenfell tombs was lacking a name. It is now "Velothi Mat, Prayer".

  • Moved the Replica Stone of Ashalmawia furnishing to the Sacred Pieces category and added an Animated tag.

  • Added a new category for Crystals under Conservatory furnishing items.

  • Fixed a few typos in the names of the furnishing items Statue, Cowering Ebony and Statue, Terrified Ebony.

  • The Triptych of the Triune furnishing now costs 20k gold instead of 50k.

  • Fixed an issue with the Kwama Queen Egg furnishing's texture. In addition, the furnishing now requires the "Kwama Miner" achievement to purchase.

  • The following furnishings are now of blue quality:

    • Ashlander Fence, Totems
    • Silt Strider Shell, Hollow
    • Tapestry, St. Veloth
  • The Tribunal Shrine in Fountain furnishing is now animated.

  • The following furnishings now have models:

    • Blessing Stone
    • Blessing Stone Device
    • Statuette of Clavicus Vile, Masked
  • Updated the model and visual effects for the Statue of Vivec the Champion furnishing.

  • Swapped the names for Mushroom, Stinkcap Sprout and Mushroom, Stinkcap Button.

  • The Banner of Mayhem furnishing is now listed in the banners category in the Housing menu.

  • Several new furnishings now stack to 200, as intended.

  • The Vvardenfell Scale Model collectible furnishing now has collision.

  • Adjusted the prices, display names, flavor texts, item tags, animations and visual effects for all of the new Battlegrounds achievement furnishings.

  • The Brazier of the Pit Daemons, Weathervane of the Storm Lords, and Chained skull of the Fire Drake furnishings can now be turned off and on.

  • The Velothi Podium of Illumination furnishing now has a book attached to it: "Relics of Saint Veloth".

  • You can now sit on the Telvanni Throne furnishing item.

  • Since the Sapling, Twisted and Sapling, Young Scrub furnishings were both identical models, the Sapling, Twisted furnishing was removed from the Home Goods vendor and the Sapling, Young Scrub remains on sale.

    • If you own the Sapling, Twisted, you will be able to keep the furnishing and place it as normal.

 

Homes

  • The Saint Delyn Penthouse home (formerly called the Vivec City Inn room in some cases) is now properly named in all game references.

  • Fixed an issue where the Ald Velothi Harbor House had furniture that could not be moved once the house was purchased.

 

Housing Editor

  • Added a new category in the Housing Editor called "Services".

    • This category includes Assistants, Mundus Stones, Target Skeletons, and Crafting Stations.
    • Additionally, instead of having separate sub-categories for Crafting Stations, these items are all combined into one sub-category for all Crafting Stations.
  • You will now be able to use the Housing Editor to target several items in the Amaya Lake Lodge you couldn't previously target.

 

Quests & Zones

General

  • Quests in Tamriel will now direct you to a boat from Vivec City to Mournhold.

  • Fixed various map pin issues with multiple quests.

  • The navigator in Vivec City no longer confuses Mournhold with Wayrest, and will now send you to the correct destination.

  • Added the Buoyant Armiger Face Tattoo to the rewards for completing the quest Divine Blessings.

    • This will now be awarded at the same time as the Buoyant Armiger Body Tattoo, already available as a quest reward for completing the same quest.

 

Public Dungeons

  • Nchuleftingth

    • It is now easier to dodge the Guardian of Bthark's Piston Thrust ability.
    • Nchulaeon the Eternal will now properly move through the space.

 

Quests

  • A Purposeful Writ:

    • You will no longer become trapped in the Councilor's Quarters if you abandon the quest.
    • Naryu now animates properly during certain steps of this quest.
  • A Test of Faith and Family: Ashur will now animate properly when handing you the map.

  • An Armiger's Duty:

    • You will now be able to read the Devotee's Journal from your inventory.
    • Your quest progress will no longer be blocked if another player character is on the quest step "Find the Monster's Hiding Spot".
  • Ancestral Adversity:

    • Fixed an issue where your group mates were unable to free the trapped Narsis Dren, blocking their quest progression.
    • Narsis Dren will no longer vanish when you log back in during this quest.
  • Bound By Love: Fixed an issue where some choices weren't displaying in their intended red text.

  • Divine Delusions: Fixed various clipping issues with NPCs when Seryn enters the tent.

  • Divine Inquiries: You will no longer be required to read the Redoran Proclamation three times to advance this quest.

  • Family Reunion:

    • The garrison maps associated with this quest no long mysteriously swap levels.
    • Fixed an issue where Naryu's feet would appear underground, and a plant would block your view during this quest.
    • Veya is now more visible when she performs a certain action.
    • Veya will now sheathe her weapon when speaking with you.
  • Great Zexxin Hunt: Your quest progress will no longer be blocked on the quest step "Hunt Down Great Zexxin".

  • Hatching a Plan:

    • Revus will now place the egg as he's supposed to do.
    • The Cliff Strider mini-boss will now spawn in properly.
  • Nothing to Sneeze At: You will now be able to interact with Menadlion's advertisement to begin this quest.

  • Objections and Obstacles: Ralasa will now turn around properly during this quest.

  • Of Faith and Family: The Wise Woman will now only talk to you when on the appropriate quest step.

  • Rising to Retainer:

    • Seythen will now run to a stop then turn around, rather than turning while running.
    • Fixed an issue where NPC hands could clip into the book during this quest.
    • The skull will no longer disappear early when Master Firuth looks at it.
  • Siren's Song: Killing Kimbrudhil the Songbird will now properly advance the quest.

  • The Clockwork City: Barbas will no longer slide while turning.

  • The False Prophet: Tarvus' animations are now more appropriate during certain steps of this quest.

  • The Heart of a Telvanni: Sun-in-Shadow and Eoki will now animate properly during this quest.

  • The Scarlet Judge: Constable Greta is now more willing to walk and talk with you.

  • UI

 

General

  • The System Mail you receive upon gaining access to Morrowind now features proper text, indicating where you can find Canon Llevule after accepting her letter's quest.

  • Changed the name of the Collectible Category that contains the Slate-Gray Summoned Bear to simply be named "Special".

  • Fixed an issue where the Fire Drakes and Storm Lords were incorrectly called "Firedrakes" and "Stormlords" in some text.

  • Dark Brotherhood

  • Exploration & Itemization

 

General

  • Fixed an issue where Oxblood Fungus Spores, the raw style item for the Minotaur crafting style, were dropping more rarely than intended. Their drop rate will now increase based on the number of Minotaur chapters you know.

  • Harvestable objects in the Jerall Mountains and Blackwood Borderlands now respawn more slowly, given their location.

 

Imperial City

Exploration & Itemization

General

  • Key Fragments, found in Imperial City (and its sewers and dungeons), will now stack to 200.

 

Orsinium

Crafting & Economy

Enchanting

  • Fixed an issue where Enchanting writs from the Orsinium Civic Renewal and Vengeance Committee were showing a different item than the one that needed to be crafted.

 

Thieves Guild

Exploration & Itemization

General

  • Fixed an issue where Rakkhat, the final boss of the Maw of Lorkhaj, would not award a Collectible Trophy when defeated.

Fixes & Improvement

Art & Animation

Animation

  • Mounts with custom spawn-in animations will now animate properly.

  • Polished the animations for kneeling NPCs.

  • Fixed an issue where hands from female NPCs would clip through their arms when their arms were crossed.

  • Combat & Gamplay

General

  • Added a new visual effect to Roll Dodge to communicate the immunity window for immobilizations.

  • Fixed an issue where ranking up a summon ability (Unstable Familiar, Winged Twilight, Feral Guardian, etc.) would unsummon your pet.

 

Nightblade

  • Shadow

    • Shadow Barrier: Increased this passive ability's base duration of Major Ward and Major Resolve to 3/6 seconds from 2/4 seconds.

 

Developer Comments:

Increasing the duration of this passive's bonuses will improve the overall survivability of Nightblades. Heavy Armor, tank-focused Nightblades in particular should have a much smoother time maintaining nearly consistent uptime on these buffs with a combinations of abilities such as Refreshing Path or Summon Shades.

 

  • Siphoning

    • Siphoning Strikes: Fixed an issue where the heal from this ability and its morphs could not critically strike.

 

Templar

  • Aedric Spear

    • Spear Shards: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.

      • Known Issue: Luminous Shard's resource return for the casting Templar is still restoring resources based on the largest missing percent. This will be fixed in future PTS patch.

 

Developer Comments:

Based on initial PTS feedback, we've changed the Magicka or Stamina this synergy gives you (as well as the Necrotic Orb synergy) to always restore the resource you have the highest maximum of so that it's more consistent and reliable for your build type.

 

Weapon

  • Two Handed

    • Critical Rush (Critical Charge morph): Fixed an issue where this morph was not increasing in damage based on distance traveled.
  • One Hand and Shield

    • Invasion (Shield Charge morph): Fixed an issue where this morph was not increasing its stun length based on distance traveled.

 

World

  • Werewolf

    • Pounce: Fixed an issue where this ability and its morphs were not applying the charge snare to the target enemy.

 

Guild

  • Undaunted

    • Energy Orb (Necrotic Orb morph): Fixed an issue where the Healing Combustion synergy from this morph had no cooldown.
    • Necrotic Orb: The synergy from this ability and its morphs now restores Magicka or Stamina based on whichever has the highest maximum, instead of whichever has the largest missing percentage.

 

Champion System

  • The Steed

    • Ironclad: Fixed an issue where this Champion passive was decreasing all damage taken instead of only direct damage taken.
  • The Lover

    • Tenacity: Fixed an issue where this Champion passive's bonus to Heavy Attack restore values was slightly lower than intended.
  • The Atronach

    • Master-at-Arms: Fixed an issue where this Champion passive was increasing all damage done instead of only direct damage done.

 

Monster Abilities

  • Assassin Beetle

    • Shadow Step no longer takes Assassin Beetles through walls.

Crafting & Economy

General

  • Fixed an issue where Crafting Certification quests were not under the Crafting section of the Journal.

  • Fixed an issue where Millenith was referred to as "fffffffMillenith" on certain steps of Crafting Certification. Unrelated, we've also removed the cat from the office.

  • Fixed an issue that was preventing a piece of ore north of No Shira Citadel from being able to be harvested or even seen.

 

Alchemy

  • Fixed an issue in the crafting interface where the tooltip for an unknown Alchemy item would be labeled as "Potion Solvent" or "Poison Solvent" instead of "Potion" or "Poison."

 

Furnishing Crafting

  • Updated the furnishing plan type and tradeskill for Redguard Cupboard, Lattice plan from Alchemy to Woodworking.

 

Master Writs

  • Added Research Scrolls to the Master Writ merchant. These scrolls will reduce each active research time of a given tradeskill by 24 hours and have a 20 hour cooldown.

  • Fixed an issue where in some cases, Master Writ quests would advance even if the crafted item did not match the required Item Set.

Crown Store & Crown Crates

Personalities

  • Drunk Personality

    • Fixed an issue where you would appear to pop up when standing from a crouching position.

Exploration & Itemization

General

  • Fixed an issue where you could add additional items to stacks in an overfull bank.

  • Fixed an issue where several Monster Mask and Shoulder items had default enchantments that did not match their armor weight.

  • Fixed a text error in the name of the Trophy awarded for defeating Sellistrix the Lamia Queen. The updated name is "Trophy: Sellistrix".

  • Fixed an issue where the Monster Trophy collectibles were not dropping from completing Maelstrom and Dragonstar Arena.

 

Item Sets

  • Soulshine: Fixed an issue where this Item Set was not granting its Spell Damage bonus to Drain Essence and its morphs.

  • Tremorscale: Reduced the duration of the snare applied by this Item Set to 4 seconds from 8 seconds.

 

Developer Comments:

Reducing the duration of the snare from this Item Set to match its cooldown means it will be more difficult to maintain 100% uptime on any given target and gives that target more counterplay to avoiding being locked down by it.

 

Housing

General

  • Fixed the placement of several furnishing items in the furnished version of the following homes:

    • Cyrodilic Jungle House
    • Ebonheart Chateau
    • House of the Silent Magnifico
    • Ravenhurst
  • Fixed an issue that lead to some housing merchants to say incorrect dialogue.

 

Furnishings

  • Fixed an issue were some stolen furnishings could not be laundered.

  • Fixed an issue where the Redguard Lamp, Oil furnishing would not display properly on low settings.

  • Starfish & Seashells furnishings are now in the Aquatic category in the Housing Editor.

  • Added a proper icon to the Daedric Coffin Furnishing.

  • Fixed an issue with Mundus Stone furnishings so they can now be interacted with properly.

  • Quests & Zones

General

  • Captain Jenassa, the navigator to Vivec City and Seyda Neen, has had her location added to the maps in cities throughout Tamriel.

 

Coldharbour

  • Soul Shriven in Coldharbour:

    • The hooded figure will now appear when quest is granted.
    • You will now be able to defeat the Dremora during the Heavy Attack tutorial.
    • You can no longer take the tutorial version of this quest if you are already on the Vvardenfell tutorial.
    • You will no longer be permanently locked down by the Coldharbour Sentinel.
    • Molag Bal no longer freezes during this quest.
    • UI

General

  • Adjusted the display for item cooldowns to accommodate items with a long (greater than one minute) cooldown. In addition, items with a longer cooldown will now display how much time is left until they are available for use when they are on cooldown.

  • Fixed an issue where removing furniture items from the bank could cause a UI error.

  • Fixed a rare case where gaining many achievements then looking at the journal could cause UI errors.

  • Updated the messaging when you attempt to buy a quest item from a vendor when you already have a sufficient quantity.

  • Leaderboard entries for your characters are now in white text to differentiate yourself from other characters.

  • The titles dropdown in the character UI now scrolls (if you are thoroughly titled).

  • Fixed an issue with inconsistent capitalization of House names on the French game client.

  • Fixed an issue with loading screen tips where Achievement Furnishers were incorrectly referred to as Accolade Furnishers, and the Luxury Furnisher was incorrectly referred as the Prestige Furnisher.

  • Consumable novelty items associated with various events, such as the Disposable Juggling Knives and Swamp Gas Acorn Pill, now display an error when trying to use them in combat.

  • Updated the descriptions of horses purchased from the Stable Master so they do not imply having a statistical advantage.

 

Battlegrounds

  • Fixed a number of issues with the highlighting in the Battleground scoreboard selection.

  • Fixed issues with Battleground Center Screen Announcements incorrectly identifying your team.

  • Fixed an issue with the Battleground Ready Check where the number of players yet to respond could be incorrect.

  • Fixed an issue where an incomplete warning message was being displayed when rebinding the Battleground Scoreboard keybind.

 

Crown Store

  • You can now preview Mementos in the Crown Store.

  • Items purchased with crowns will now display in the correct quality color in the confirmation window.

 

Gamepad Mode

  • Added an icon for Flag Game Leaderboards.

  • The attachment list in mail will now automatically close when you view the attachments of a mail and take everything.

 

Gameplay

  • Fixed an issue with the Dungeon Finder Ready Check where group roles would not display.

  • Fixed an issue where multiple progress bar increases (ie: skill XP gains) would cause a UI error to display.

submitted by /u/dominoid73
[link] [comments]

Make your own costumes?

Posted: 24 Apr 2017 11:57 PM PDT

Hello everyone! First i wanna say that i love ESO! My only complaign is that i cannot carry the armor look I like to new armor :(

All these great motifs, the different skins depending on level... why i cannot just create my own costume?

For example lets say that i like the level 10 breton robe. Once I am level 20+ its gone... no way to make my character look like this.

What about if there was a "token" thay cost crown points, that when I use it it creates a costume in mu collections from what i am wearing the moment i use the token!

The crown points cost is for the case Zenimax would think that this idea would compete with the costumes on the game store.

So you either spend crowns to buy a zenimax costume or you spend crowns to create your own.

Seriously, so much work have been put to motifs to look different, but we are "locked" in the appearance of the armor with the best stats or an official costume :(

submitted by /u/papajohn4
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"The Elder Scrolls Online nails the magic and weirdness of Morrowind" - PC Gamer

Posted: 25 Apr 2017 01:12 AM PDT

Off-tanks and HM vMOL?

Posted: 25 Apr 2017 03:06 AM PDT

So i've been trying to get some info about how is supposed the off-tank to handle the HM but i couldn't find anything written and the videos from the off-tank POV are from guild that don't have any problems running it and make it look like a joke , and the one from other ppl are not very helpful.

First gear, i know that you can do it with PA/alkosh/BSpawn (however would it be better to progress it with warden and maybe even ebon letting main tank get something more self-focused?)

Second , what am i doing with assassins ? After hulk is dead i move them away from the group and wait until the Hulk spawns again so they can be cleaved together or where should i keep them so they can be cleaved before next spawn but not be a threat to the group?

Third , i'd assume we will get around 30% before lunar phase (best until now , without too many attempts was 55% on 5th platform and wipe). Once lunar phase is over and archers start spawning how do I manage all the adds without putting the group in harms way? (or is just a basic cleanse bleed until archer is down)

submitted by /u/Balmoon
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[PC] I am 64 hours in...

Posted: 24 Apr 2017 09:56 AM PDT

And I have only completed the 55 quests of Stonefalls.

Game is good game.

submitted by /u/ProNerdPanda
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5 Tips for New Players [Found it really amusing]

Posted: 24 Apr 2017 11:12 AM PDT

BoBo 41K Bow/Bow Stamblade Parse [self-buffed + major fracture]

Posted: 24 Apr 2017 07:58 AM PDT

This game looks beautiful!

Posted: 24 Apr 2017 06:14 PM PDT

I've been playing eso on pc for about a month but my computers specs are nothing go write home about. Settings have been on low/medium. I've enjoyed the combat and the quests are great.

I just build a new computer and now everything runs great on ultra and I gotta say.... This is hands down the most beautiful game I have ever played. I can easily get lost just looking at the scenery and walking around a new city. Very excited for Morrowind.

submitted by /u/Golden-Holden
[link] [comments]

TES Online: Morrowind — 30 Minutes of GAMEPLAY!

Posted: 24 Apr 2017 05:23 PM PDT

[question] I bought a key from Kinguin.. should I expect a ban??

Posted: 25 Apr 2017 12:09 AM PDT

I bought an eso key from Kinguin four days ago and have been playing with the account from the key since then.

Until today I knew nothing about this "gray market" issue.

(I just thought cheap keys sold at sites such as g2a, kinguin were like some kind of price-discrimination marketing – you know, selling much cheaper to customers who aren't willing to buy without googling for less price, maybe keys sold to kinguin vendors at a much less price because of a large purchase at a time, I thought...)

Today reading posts at ESO official forum because of the long maintenance hours, I found out that a lot of keys at Kinguin were not legit and accounts from those keys could be banned.

The question is; am I going to be banned from the game? Were there any recent deactivation cases regarding this gray market issue?

submitted by /u/myrrh90
[link] [comments]

Flying Mounts and Companions

Posted: 25 Apr 2017 03:49 AM PDT

Is there going to be flying mounts and companions in ESO?

submitted by /u/5hawn8
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[News] ESO PC/Mac Patch Notes v2.7.12

Posted: 24 Apr 2017 11:15 AM PDT

The Elder Scrolls Online v2.7.12 is a small incremental patch that fixes an issue with Master Writs, a delve boss found in Craglorn, and also removes some premature text from the Bank Space upgrade item. The size of this patch is approximately 284MB.

 

FIXES & IMPROVEMENTS, BASE GAME PATCH

 

Crafting & Economy

Master Writs

Fixed an issue where, in some cases, Master Writ quests would advance even if the crafted item did not match the required Item Set.

 

Quests & Zones

Craglorn

Fixed an issue that was allowing the delve boss Ilthag Ironblood to instantly respawn.

 

UI

Crown Store

Fixed an issue where the description for the Bank Space upgrade from the Crown Store stated that ESO Plus members would receive double bank space. This is a feature that is being added to our next major update, and is not yet live yet.

submitted by /u/DirectorSCUD
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I love Deltias Gaming build but I don't think he has an updated Magika Sorc build. What does one look like these days?

Posted: 25 Apr 2017 03:43 AM PDT

Easiest class in PvP for a noob?

Posted: 25 Apr 2017 03:41 AM PDT

Hi team, wife looking to jump into her 1st MMO with our clan. She plays mainly shooters and main game has been Smite for years. Any recommendations on easiest class that require the least amount of bar swapping for PvP? She doesn't need or want to be a god or anything, just be decently helpful in killing things and/or not dying. StamDK with tremor/viper spam taunt? mag or stamplar spamming jabs/charge? Thoughts? Much appreciated!

submitted by /u/karuthebear
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Question about pre-ordering Morrowind

Posted: 25 Apr 2017 03:25 AM PDT

Hello! So I'm just getting back into ESO and I'm thinking about preordering the Morrowind expansion. I currently have the standard ESO -without the DLC packs. My question is if I preorder the Morrowind upgrade will I receive the original ESO DLC, essentially giving me the gold edition+Morrowind? And if so, will the DLC packs unlock right away?

Thanks!

submitted by /u/_D00m_
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[PC] vMA - 9 Stage - crystals [EU]

Posted: 25 Apr 2017 03:24 AM PDT

Hello,

So yea, decided other day I should give it a try and clear vMol ( 515 CP Magicka Sorc), and all was good, a bit hard but nothing undoable until stage 9. Managed to clear first 8 stages on my first day in few hours and since then im stuck on stage 9, to be more exact on crystals...

First part has become fairly easy, i drop the boss to 64% - 69% before he teleports, kill the guard, kill the mage and then I port up, but then, I dont know what happens, just never managed to kill all 3 crystals, most I got was 3 and but then I always get stunned and die...

So please share your tactics for this part, what setup, what potions, how you do this part?

submitted by /u/dario8642
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