Elder Scrolls Online - Guild Fair Friday - Advertise your guild, Find a guild! |
- Guild Fair Friday - Advertise your guild, Find a guild!
- Weekend PTS Looking For Group Thread
- [Media] I love the style of the new class
- Stamina Nightblade PvE in PTS v3.0.1
- Why bother with motifs if dropped gear is endgame meta? Crafting needs a buff!
- [Announcement] Golden Vendor / Luxury Furniture Items 2017-04-28
- Weird people in group dungeons normal Imperial prison
- Please show pet's names.
- PC/NA - @LZH - WR1 Magicka Nightblade vMA 601,479 Score - All 9 Boss Burns!
- [Xbox]Interrupt/Break free only works maybe 10% of the time
- Styled up me some Fashionable Robes :)
- The One Who Predicts Your Death and Then Stabs You In the Face
- [Discussion] Dungeons with low level players......
- Uncle Sweetshare's StamBlade (Hybrid) Tanking Guide
- Blurry textures on characters
- Tune into ESOLive - April 28th, 3PM ZeniTime (EDT) - Expect Rich and Wrobel to address some of the outrage concerning combat changes
- How to counter petsorcs in PvP?
- places to buy
- Shared questing
- Thoughts about a Bow Stamina Warden
- Housing questions
- [PS4] I just bought the game and I have no idea what to do.
- Ps4 PvP too laggy
- Finally did it!
- Leveling in ESO on consoles
Guild Fair Friday - Advertise your guild, Find a guild! Posted: 28 Apr 2017 04:02 AM PDT Hey folks, Welcome to our new recurring post to help you find a guild on the subreddit! If you have a guild, you're allowed to post ONCE. If you're looking for a guild, you can also post. Your post should have - 1) Server (NA or EU), Faction (if applicable), and Type of Guild (Social, PvE, PvP, Hardcore Endgame, Trade, Mixed) For recruiters, also include 2) Current member numbers 3) Guild recruiting message 4) How to apply As always, be polite and respectful, and good luck finding a guild! [link] [comments] | ||
Weekend PTS Looking For Group Thread Posted: 28 Apr 2017 02:19 PM PDT In order to promote PTS testing this weekend, here's a thread to help you coordinate with other players. [link] [comments] | ||
[Media] I love the style of the new class Posted: 28 Apr 2017 01:21 PM PDT
| ||
Stamina Nightblade PvE in PTS v3.0.1 Posted: 28 Apr 2017 02:32 PM PDT Stamina Nightblade PvE in PTS v3.0.1What's the point of this post?I hope that by walking through the unique talents that Stamina Nightblades bring to the table, and then demonstrating the strengths/weaknesses of this spec via parses, I can demonstrate that there really is a problem with the design of this class and how that pertains to PvE content. And, hopefully again, that can help us figure out what kind of tweaks might help make Stamina Nightblades viable in end-game group PvE again. The scope of this post is purely end-game PvE, focusing on Trials and (to a lesser extent) Maelstrom Arena. I love my Stamina Nightblade. It's my original XB1 toon, my Master Crafter, my achievement hunter, my Flawless Conqueror. I don't want to be forced onto a different character in order to not hold back my raid team. What do Stamina Nightblades do well?I think it's important, in any discussion about a particular class, to start with a solid understanding of the class strengths.
In a group PvE environment (specifically in raids), the only active abilities of interest in the Stamina Nightblade's toolkit are: Relentless Focus, Leeching Strikes, and Killer's Blade. That's it. Three abilities. Sometimes Veil of Blades is used for mitigation. Most Stamina Nightblades won't run Incap/Soul Harvest in group PvE as Rend, Flawless Dawnbreaker, and even Ballista have more DPS potential. In Maelstrom Arena, Stamina Nightblades have very high scoring potential. It may not be the easiest build to take into the arena, but given the strengths listed above (burst, sustain, execute, ultimate uptime), it's obvious that this build will excel there. Ironically, the change to Siphoning Attacks and its morphs actually does exactly the opposite of what the developers intended. A minor HoT is useless and counter to the Stamina Nightblade way: we kill stuff quickly and avoid damage. Death comes when we run out of stamina. Exchanging a solid stamina return for a small HoT is counter to the design of the class and IMO feels like a reactionary change that was only made to somewhat offset the increased cost of Vigor. It is, perhaps, also useful for newer players as it can be tough to stay alive on a low-level Stamina Nightblade ... but I'd prefer an active heal with a stamina morph in the class skill tree like Funnel Health/Swallow Soul. A 1k health return from Leeching Strikes isn't going to save me when I'm in the shit and low on resources and what I really need is to dodge, Vigor, and dodge some more. There are many other useful skills in the Nightblade skill lines, but they are not relevant to end-game PvE. What do Stamina Nightblades not do well?
Parse comparison: live versus PTSRace: KhajiitAttributes: 64 StaminaThe slight difference in gear (VO vs. War Machine) is due to the lack of VO or Alkosh on the PTS templates.Gear (live):5 x Twice-Fanged Serpent, 3 x Roar of Alkosh, 2 x Kra'gh, Sharpened Maelstrom weapons (5/1/1, all Divines, all Weapon Damage and Max Stam enchants) Gear (PTS):5 x Twice-Fanged Serpent, 3 x War Machine, 2 x Kra'gh, Sharpened Maelstrom weapons (5/1/1, all Divines, all Weapon Damage and Max Stam enchants) Ability Bars (live):
Ability Bars (PTS):
Champion Points (live):
Champion Points (PTS):
Character Sheet Stats (live):
Character Sheet Stats (PTS) with Superstar sheet unbuffed and buffed:
Rotation (live):
Rotation (PTS):
Keep in mind that for all listed rotations, the in-game version is probably a bit different. I put together the rotations in a spreadsheet to come up with something repeatable with limited overlap/downtime, but optimization wasn't my goal here. A big part of that is that I don't know anyone on PC who can stand there with a tank to give me Major Fracture on PTS, so I whipped up a Reaper's Mark (Piercing Mark on PTS) rotation so that I could get a semi-realistic parse. Throwing in that debuff complicates things, especially on live, since the duration doesn't sync up with everything else. Also, human error, and I'm just not that good. My old brain gets confused and my old fingers get tired. Nonetheless, these should be fairly representative parses for my play-style. The Live parse could probably get up around 40k with a tank throwing fracture, and in the 41-42k range with optimization. There's Trap overlap because I was trying to build a rotation that would be exactly the same every time for testing (and I think I missed a Poison Injection as well). The videos/logs of the parses tell a more accurate tale than the textual descriptions, obviously. The PTS rotation I could see getting up to 35k or so with a tank and with optimization, but it's less viable in real PvE content because I'm scraping the bottom of my stamina pool constantly. Also, if I try to run the rotation from Live on PTS, I can get the 3mil skeleton to 50-60% before my stam pool is drained. Target Skeleton (3 mil) ParsesLive: 38.2k DPS with videoPTS: 31.5k DPS with Combat MetricsI'll try to get a video of the PTS parse. Was having some trouble with tearing/choppiness. AnalysisClearly we've taken a DPS hit. It's no surprise that Nightblades can't run a Heavy Attack focused rotation as effectively as DKs (with the huge Heavy Attack buff from Molten Armaments) or Sorcerers (with the smaller Heavy Attack buff from Bound Armaments). It seems that Templars have better sustain now, and better group utility, along with a cheap ultimate and fast ultimate generation. So, why bring a Stamina Nightblade to a raid? We have one of the lowest, if not the lowest, single-target DPS potential. No unique AoE. No unique DoTs. Limited group utility in Minor Savagery and Veil of Blades. So why do Stamina Nightblades suck?It's the content, dummy. Many of the skills and strengths of the Nightblade class just don't have any benefit in the PvE content ZOS has designed. We can't go stealth or invisible in a boss fight. We can't stun bosses. We can't CC bosses. Burst is mostly useless, except in Maelstrom, as you can't burst down a boss with 50 mil health. It's the class, dummy. The majority of Nightblade skills do not have stamina morphs (Strife, Agony, Cripple, Path of Darkness, and Summon Shades and all of their morphs are Magicka abilities that do magic damage). Minor Savagery is useless in group PvE right now because no one runs stamina characters, but it might be a little more useful next patch if we see more balanced groups. Shadow Barrier is a really great buff to mitigation but since there are very few Nightblade class skills that are useful for Stamina Nightblades in end-game PvE, we can't proc it. How to fix itI'm no Nightblade superstar like @Jeckll or @Gilliamtherogue. I don't have expertise in every stamina class in a top raid group like @Asmael. Nonetheless, I've got a lot of experience running a Stamina Nightblade in Trials and in Maelstrom. What I'd like to do is focus on tweaks that would help Stamina Nightblades in PvE without (hopefully) breaking PvP, with an eye towards aligning the changes with the theme of the class. Some of these ideas are stolen or modified from suggestions I've heard/read from @Jeckll and @Gilliamtherogue. I'm a thief, sorry not sorry. That's why I play a Nightblade! I am particularly drawn to the idea of buffing execute damage. I think this has the potential to really up the utility of both Stamblades and Magblades in group PvE without messing too much with any other content. I also think that there needs to be a way for Stamina Nightblades to use Shadow abilities in a PvE rotation to keep Shadow Barrier up. The (IMO) poorly conceived Leeching Strikes change doesn't help in that regard. We need increased mitigation to compete with Magicka DPS who can stand 50 feet away behind their invincibility shields waving their fairy wands.
The general theme here is that, IMO, any buffs to Nightblade DPS should happen within the narrow scope of what sets Nightblades apart from other classes, such as critical strikes and execute damage. Additionally, of the 3 Nightblade skills that Stamina Nightblades actually use in end-game group PvE, 1 is clunky and in dire need of a usability tweak (Grim Focus) and the other was nerfed into the ground this patch (Siphoning Strikes).An asideI think War Machine could be a really great set on a Stamina Nightblade if Incapacitating Strike had the same Ultimate generation utility of Soul Harvest. As-is, it seems that raid groups will be better off using Magicka Nightblades with Master Architect or Stamina Templars with War Machine. Both have better group utility, AoE, and survivability. And I think that if a Nightblade is required to have a set from the new Trial in order to be end-game viable, well, then the classes are not balanced. Closing thoughts on Stamina NightbladesMy PTS testing so far leads me to see Stamina Nightblades as a poor man's Stamina Sorcerer (which is the same complaint Magicka Nightblades have had for quite some time now). The new Leeching Strikes is like a crappy Crit Surge and none of the unique Nightblade attacks are useful for Stamina Nightblades in group PvE except for the execute. IMO, the raison d'être for Stamina Nightblades is high single-target damage and really effective executes, so I'd like to see some minor tweaks/buffs that push up our single-target DPS and execute efficacy. We have the worst AoE and DoT DPS in the game, so shouldn't we be the best at single target? The trick is doing it in such a way that doesn't adversely affect PvP. Finally, given the expectation that Trials content will take a bit longer now that DPS is reduced due to the across-the-board sustain changes, it would be really useful to have execute specialists in-group to help burn through those Enrage mechanics. Closing thoughts on the PTS changesMeh. Not sure what else to say. Just ... meh. Seems like what ZOS did here was "lower the ceiling" by a significant amount. If they "raised the floor," I'm seeing in my testing that it wasn't by very much. All they've done is make us swap out some spammables for Heavy Attacks and move CP around. I just don't see the point. We've brought the casual player closer to the top-end player (maybe), but primarily just by making the top-end player worse. The Heavy Attack mechanic is easy but it's boring and feels clunky. I don't like it, but I don't hate it either. Thanks for reading! I would really appreciate feedback from the few remaining Stamina Nightblade players in the raid community. ;) [link] [comments] | ||
Why bother with motifs if dropped gear is endgame meta? Crafting needs a buff! Posted: 28 Apr 2017 02:01 PM PDT The inability to wear 2 full sets of crafted gear and the crazy effective dropped sets are making crafting kind of useless outside of tempering. I can't have a min-maxed outift with the same motif unless it's PvP gear. And even then I gotta play the RNG game. Crafting has to be viable for endgame or we're basically farming motifs for vanity items. Any thoughts on this? [link] [comments] | ||
[Announcement] Golden Vendor / Luxury Furniture Items 2017-04-28 Posted: 28 Apr 2017 05:14 PM PDT [PC][Consoles] Iceheart's Shoulders - Infused / Impenetrable (Light, Medium, Heavy) Chokethorn's Shoulders- Infused / Impenetrable (Light, Medium, Heavy) Stygian Ring - Robust Elegant Ring - Arcane History of Vendor Items http://benevolentbowd.ca/esotu/esotu-chronicle-of-alliance-point-vendor-items/ [PC][Consoles] Craglorn Brazier, Ornate 15,000g Craglorn Skull, Carved 35,000g Craglorn Sword Sconce 5,000g Sigil Stand 15,000g Sigil, Kynareth 20,000g Sigil, Mara 20,000g Sigil, Stendarr 20,000g Sigil, Zenithar 20,000g History of Vendor Items http://benevolentbowd.ca/games/esotu/esotu-chronicle-of-luxury-furnisher-vendor-items/ [link] [comments] | ||
Weird people in group dungeons normal Imperial prison Posted: 29 Apr 2017 01:57 AM PDT I encountered a bunch of weirdos in nICP today. I queued as a DPs. Im CP 200. They seemed to know each other, all of them are level 10 to 20-ish. But I believe some of them got CPs. So I trusted them and we started. It was OK at first. Even though the lv 20 didn't tank too much we still managed to do it. Got wiped once at the pool where zombies rushed into. Then at the place there is like an island surrounded by poisonous water. The tanks said kill the adds first, but the boss was coming to me and the tank was not aggro it. And they blamed on me for attracting the boss and not killing the adds. I was polite and explained that I did kill the adds first. I actually streaked around to avoid the boss and chased the adds. Whatever I felt it weird already but I continued. So next the big guy using poison ponds. Got wiped twice. The first time I died first, I have to admit that I made a mistake and rushed in to the aoe. But then no one came to rez me and they all died. And then they start to insult me and said they rez me three times and I refused. I swear they didn't even rez me a single time. When somebody rez you you can not miss that high notice to press e. Then we tried another time, another DPs died and I went to rez him, I died again when rez. Finally they voted to kick me. Well then I requeued and finished the nICP in 20 mins with another normal group. But still I don't understand these people whats wrong with them [link] [comments] | ||
Posted: 28 Apr 2017 09:06 AM PDT Why would I even care what my pet's name is if nobody can see it? [link] [comments] | ||
PC/NA - @LZH - WR1 Magicka Nightblade vMA 601,479 Score - All 9 Boss Burns! Posted: 28 Apr 2017 07:03 AM PDT
| ||
[Xbox]Interrupt/Break free only works maybe 10% of the time Posted: 28 Apr 2017 01:58 PM PDT Is anyone else experiencing this issue? It's only in combat. Breaking free from environmental traps works almost every time. The prompt will come up, I'll mash LT+RT, but it will almost never work. Seems the longer I play this on console the more bugs I encounter. [link] [comments] | ||
Styled up me some Fashionable Robes :) Posted: 29 Apr 2017 01:00 AM PDT
| ||
The One Who Predicts Your Death and Then Stabs You In the Face Posted: 28 Apr 2017 08:10 AM PDT
| ||
[Discussion] Dungeons with low level players...... Posted: 28 Apr 2017 10:59 AM PDT This week I've queued with 2-3 low level tanks and one DPS. The DPS was okay, the dungeon moved a little more slowly, but we were all lower levels once and it's kind to help others complete stuff and I'm not in a rush to grind anyway.. .. But the tanks, my god. I had to leave at least 4 groups this week and suffer that annoying 15m penalty, because this sort of thing happens: Enter White Gold Tower. I'm grouped with a level 10-something tank, level 30/40something DPS and me as the healer (I'm almost 400cp) I ask if they know the mechanics of this dungeon because some people don't, and if they needed to go slower we could... I get no reply. I assume the best and we go to the first boss. (harvester) The tank literally runs around absolutely everywhere, and the health bar is going up and down like a yo-yobecause I'm having to spam breath of life. I'll cast springs and cleansing ritual on the floor to keep the heals up and because I go near the boss, the guy just RUNS OFF and leaves me, the healer in light armour to somehow magically become a tank, healer and DPS, all at once. I say in the group chat "You need to hold aggro on the boss" and get no reply. I mean seriously.......? I can totally understand why people instantly kick lower levels, which must suck if you are genuinely wanting to learn. It's so annoying when this stuff happens. If you don't know something or need help, just ask. Most of the time people would be happy to help you out instead of wiping at the first boss or having to leave the group. [link] [comments] | ||
Uncle Sweetshare's StamBlade (Hybrid) Tanking Guide Posted: 29 Apr 2017 03:29 AM PDT Before we get into the build and gear setup, I'd first like to talk about what this build is, and what it isn't. What it is is a fun way for my fellow StamBlades to go into Normal Dungeons, Veteran Dungeons, and Normal Trials, and clear them with relative ease through beefiness and sustain, without having to make any changes to race, attributes, or skill points (or CP, if you're feeling particularly lazy/ broke). It may or may not be viable for Veteran Trials, I haven't tested it there myself yet. What it isn't is a fully optimized build meant for timed runs or anything of the sort. I'm not saying that it's not possible, just that the build isn't optimized for it because it's under the assumption that you're already playing as a Stamina Nightblade who would like to start tanking without having to invest a ton of time or gold. For the remainder of the guide I'll try to make this as readable as possible, and I'll do my best to explain each choice while keeping it relatively short. I'd like to reiterate that this guide is not about being fully optimized, it's about being able to go from StamBlade to TankBlade at the push of a button (AlphaGear), and clear almost any content in the game as a tank. Race: Doesn't matter; whichever race you're using with your Stamina build is fine. Attribute Points: All 64 into Stamina, or whatever you happen to use for your Stamina build. Champion Points: Whatever you happen to have set up for StamBlade is fine, however I'll point out which ones I believe will be most beneficial to this build (in order of most effective to least effective). Skills: For this build you'll want to run Sword and Shield on both bars. If your Sword and Shield isn't leveled yet, I'd suggest equipping one or hot barring an ability, and going either Skyreach or Dolmen grinding. Hotbar 2: Passives: These aren't necessarily the end-all, be-all passives, just which ones are suggested for use with this build. Gear: 5 piece Plague Doctor (2 Armor (Infused on large pieces, Reinforced or Sturdy on small), 3 Jewelry (Arcane with Reduced Spell Cost Enchantments)), 5 piece Redistributor (3 Armor (Infused on large pieces, Reinforced or Sturdy on small), 1 One Hander (Sharpened or Defending with Weapon Damage Enchant), 1 Shield (Infused)), and 2 piece Engine Guardian (Preferably 1 Light, 1 Medium (for Undaunted Mettle), Infused on Helm, Reinforced or Sturdy on Shoulders). All Armor should be enchanted with Truly Superb Glyphs of Magicka. I chose Plague Doctor for the massive health pool (8k) and increased healing, Redistributor because you're going to have so many self heals/ HoT that you can practically keep a party up by yourself through the 5 piece bonus, and Engine Guardian because it allows you to alter your playstyle on the go (if you get Health regen you can basically heal through anything in the game, if you get Magicka Regen you can spam Sap Essence til your fingers bleed, and if you get Stamina you can spam Heroic Slash/ Pierce Armor to your heart's content). Note: There are many gear setups that are viable, this is just what I've found to work best. With this gear setup, purple tri-stat food, and all 64 Attribute Points into Stamina, you're looking at a total resource pool of approximately 34k Health, 22k Magicka, and 24k Stamina, and a base damage reduction of nearly 30% (through Physical and Spell Resistance). Using this build I've managed to clear all PvE content in game except for Veteran Trials, which I haven't attempted yet. Again, the purpose of this build isn't to be the best at anything, it's to allow my fellow Stamina Nightblades to tank end game PvE content without having to make massive changes to attributes, skill points, or more dramatically, race change. Thank you all for reading, and best of luck out there! If you have any questions or suggestions I'd be glad to hear them! [link] [comments] | ||
Posted: 29 Apr 2017 03:25 AM PDT Ok so I have read a few posts about this and people have given solutions, but I have read that the solution has some negatives so I don't want to do the whole changing the .ini file thing. Will they ever fix this? Or is it just how the game is? Seriously, what's the point of having high textures if it takes 1-2 seconds to load and in busy places like the bank building, it almost never loads on other players unless I directly stand against them. [link] [comments] | ||
Posted: 28 Apr 2017 10:32 AM PDT | ||
How to counter petsorcs in PvP? Posted: 29 Apr 2017 02:59 AM PDT Hi, I go to imperial city a lot, and have noticed a trend of increased petsorcs. Now, I can deal with gankblades, infiniblockers etc, but petsorcs (a GOOD petsorc) seems to usually kill me after a while, and sometimes I accidentally meteor their pets. I am a magsorc myself, how can I counter these tough cookies?? Looking for build suggestions/skill suggestions/general tips. [link] [comments] | ||
Posted: 29 Apr 2017 02:00 AM PDT i have no money and no job as i lost my job and been looking for a new one for a while, i really want to play and i just found 17$ worth of gamestop credit, is there anywhere anyone knows of that i can use this to buy the game? [link] [comments] | ||
Posted: 28 Apr 2017 06:32 AM PDT For the love of God allow quest objectives to be shared! Of the 5 friends I got to purchase the game with me, all of them quit due to the barbaric group questing. Please? [link] [comments] | ||
Thoughts about a Bow Stamina Warden Posted: 28 Apr 2017 11:48 AM PDT At first I was thinking that the new Warden class looked biased towards going magicka, but after delving deeper, it appears to me that a stamina build, especially a bow and bear focused one, could be quite strong with the Warden. As I am still fairly new to the game, some of my understandings regarding the game mechanics work might be wrong. Here are some of my thoughts regarding why I think a Bow focused Warden looks strong. Any suggestions, corrections or input would be welcomed. Also, any responses to the questions would be appreciated. Also, sorry in advance for the strange formatting.
Nature's Gift When healing with a Green Balance ability, gain 250 Magicka or 250 Stamina. Restores your lowest resource pool. (do light and heavy attacks with Green Lotus up activate Nature's Gift?) plus no magicka race can compete with Wood Elfs 21% stamina regen
Shimmering Shield – Spin a shield of ice around you to absorb projectiles. Each absorb restores Magicka. Shield breaks after 3 projectiles. On each successful absorb, you gain Major Heroism, increasing Ultimate gain by 3 every 1.5 seconds for 6 seconds. Savage Beast – Damaging an enemy with an Animal Companions ability grants 4 Ultimate. This effect has a cooldown of 8 seconds. (I think this was changed to activating an Animal Companions ability)
Not sure how well it will stack up in groups, but for soloing and PVP, it looks very nice imo. My current thinking for solo pve is something like this without going into sets and weapons. Wood elf bow for both weapon slots bear ultimate double barred Front bar Cutting Dive - spammable, ranged physical attack One of the morphs of Poison Arrow - single target dot, possibly an interrupt Bombard - spammable damage AOE and AOE CC Arrow Barrage - AOE dot Shimmering Shield - reactive, ranged defense that doesn't use stamina and a huge buff to ultimate gains letting your bear become more of a DPS machine Back bar Soothing Spores - spammable stamina heal for you and your bear, plus minor toughness Green Lotus - Major Savagery, plus a heal based on light and heavy attacks, possible good regeneration of stamina and magicka through Nature's gift Bull Netch - No cost, Major brutality and extra stamina regen Bird of Prey - Major expedition, Major endurance, Minor berserk Subterranean Assault - AOE debuff and damage based on stamina So again, since I'm pretty new, any thoughts, corrections, suggestions, or answers to my questions listed above would be welcome and appreciated. David [link] [comments] | ||
Posted: 29 Apr 2017 01:42 AM PDT What are the benefits of houses and how do I get furniture without crowns? [link] [comments] | ||
[PS4] I just bought the game and I have no idea what to do. Posted: 29 Apr 2017 01:35 AM PDT Hi, So i just bought the game and although I'm a very experienced World of Warcraft player...I'm very confused with how classes work. I can already tell it's nothing like Oblivion and Skyrim. Right now I'm playing as a Dragon Knight Magika Dark elf...but I'm not satisfied. In skyrim I played a Battlemage using 1 had sword and spells. I'm still trying to find a class I want to play. If you could help maybe guide me as to what is viable right now, that would help. Typically in Elder Scroll games I play Assassins/Battlemages. For ESO, i don't want to tank since I don't know the content yet and I'd prefer getting my first end game char as a DPS. For melee, I prefer Dual wield over Two Hand. Is it possible to play as a DK using Dual Wield? And what race? OR would it be good to stick with my DK Magika character with a staff? Right now, i'm justing looking to have fun, learn the game and get to end game. Thank you for helping me out if you can. [link] [comments] | ||
Posted: 29 Apr 2017 01:33 AM PDT I did some PvP for the first time tonight and I had some damn fun! Had 50 or so people on each side pushing back and forth in constant battle for a fort. Man was more fun than I've had in ESO in a while but the only problem was how laggy it was. Has this been an issue for a while? And no it's not my internet it get very good up and down speeds. Average 90 down 10 up. If ther3 is an issue is there a fix in the works etc? [link] [comments] | ||
Posted: 28 Apr 2017 07:21 PM PDT After way to many tries and endless frustration from close calls, I can finally wear the title of flawless conqueror. I got on my magDK and finished with a score of 511k...I grabbed a quite a few sigils on the last 2 rounds so I wouldn't blow it lol [link] [comments] | ||
Posted: 29 Apr 2017 01:16 AM PDT I am new to the game, I bought it at release, wasn't a huge fan but came back with a vengeance! I am an eso plus member and really want to get the eso experience for what it is. So help me out team, I am currently level 23, altmer sorc. I would love to rush to later game stuff pretty quickly (just finished harborave quest lines) so my question for you, firends, what's the best way to grind up a character or two without champion points and really without a group! Help me out! [link] [comments] |
You are subscribed to email updates from Elder Scrolls Online. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google Inc., 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Post a Comment