Destiny - Daily Thread - Lore Thursday [SPOILERS AHEAD] |
- Daily Thread - Lore Thursday [SPOILERS AHEAD]
- Please, please be mindful of your children.
- Lindsey strikes again. I'm calling this one the, "You wanna 'pizza' me, Guardian?"
- A year and a half later, and my boys still roast me on this
- I'm just gonna get some extra DPS with the relic super...
- Does anyone else feel like Shiro-4 was a discount Nathan Fillion?
- Did I just discover evidence of Bungie directly attempting to prevent a Crucible win?
- Just keep running, dont look behind you
- We Need PVE/PVP Subclass Loadout Save in Destiny 2
- Lindsey, my coworker, dresses up my Cayde-6 figure every morning. I call this one "Mermayde-6"
- For D2, can our Guardians actually have some dialogue?
- TWAB will be up tomorrow instead of today!
- HUDless Destiny is some of the most fun I have ever had.
- Moths and Destiny: Logos, Worms, and the Hive
- On the road to tier 12, sometimes things can get a little ugly...
- Bungie I think it would be a good idea to survey the player base after every patch to gauge how well it was received.
- Bungo, emotes need a buff ASAP
- A sticky so good I ain't even mad
- NEW Flawless Raider Tips for Crota Changes! ()
- Project Grimoire PDF - Update 1
- Infinite Sword Ammo Glitch
- Bones of Eao Glitch (with proof)
- Destiny Lore - Iron Lords Part 1: Radegast
- What legendary just grinds your gears?
- Arc burn Arc blade should be how Arc blade normally is
Daily Thread - Lore Thursday [SPOILERS AHEAD] Posted: 27 Apr 2017 06:00 AM PDT Welcome to Lore Thursday! Let's discuss the lore and story in Destiny. Be sure to sort by new to see the latest questions! In need of more Destiny Lore? Come visit /r/DestinyLore! Rules
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Please, please be mindful of your children. Posted: 27 Apr 2017 04:24 AM PDT You're a parent of a young child. Or you're taking care of a tiny relative who spends time in your immediate vicinity. You also happen to enjoy playing Destiny. You know who you are. I imagine you have a group of people who you raid or play pvp with regularly. They probably know you have a child. They're probably okay with it when said child enjoys talking or making all kinds of noises near your mic or in the background. And that's fine. But please, please, please: if you're playing and your child is crying in the background, or if the people you're playing with aren't used to your 2-year old practicing their squeals while sitting in your lap, please attend to your kid(s). I have no problem with children in the slightest, the only problem is when there's someone crying their eyes out in the background and the parent says "they're fine, don't worry about them" while in party chat. I do trials help. I meet a lot of new people each weekend. I understand that you work all week and that your day off is dedicated to going flawless. I understand the wife/husband/SO is being lazy and not taking care of the kids while you play. It's okay. But please know, myself and others are WILLING TO WAIT IF YOU NEED TO TAKE CARE OF SOMEONE. If you think it's gonna be awhile, just be honest and let us know, it's better than just silently dipping out in the middle of the game. Once again, I am sympathetic to your endeavor as a parent. It's not easy. But please do the right thing and put your child before the game if they need you. Or be mindful of those playing with you while you hold the baby. It's been a long week/weekend of trials/raids and lots of kids in the background. TLW: Children take priority over Destiny. Edit: Many have brought up the fact that children cry for no reason, or for reasons that do not require immediate attention. I am aware of this and understand where you're coming from. I don't always know the full picture on the other end of the mic and I try to give everyone the benefit of the doubt. But when the crying/noise persists for a long period of time (like, an entire trials card/raid), I become concerned, and that was the basis for this post. [link] [comments] |
Lindsey strikes again. I'm calling this one the, "You wanna 'pizza' me, Guardian?" Posted: 27 Apr 2017 08:54 AM PDT https://imgur.com/gallery/Dd4yi Stay tuned for more Cayde & Crafts! [link] [comments] |
A year and a half later, and my boys still roast me on this Posted: 27 Apr 2017 07:30 AM PDT https://www.youtube.com/watch?v=BheRflGYFcQ Rip the Dream. [link] [comments] |
I'm just gonna get some extra DPS with the relic super... Posted: 27 Apr 2017 06:34 AM PDT |
Does anyone else feel like Shiro-4 was a discount Nathan Fillion? Posted: 27 Apr 2017 05:57 AM PDT I'm not just talking figuratively, I'm talking literally. It's quite obvious that Shiro-4 was meant to play the role that Cayde-6 does in the main game, except in the Rise of Iron expansion. A snarky, quick-witted Hunter Exo with a heart of gold... Except, his "portrayal" of the archetype came off as more annoying in general discussion and really it seems like the character was brought on because they couldn't afford voice over time with Nathan Fillion for this expansion. Now I don't know who the guy who voices Shiro is, and I'm sure he's a really nice guy, but he strikes me as... less experienced? Maybe an Indie type? Maybe it was the delivery of the lines, maybe it's the material he had to work with, who knows? After the events of RoI, with the exception of the Outbreak Prime quest, we basically never see or deal with Shiro again in any capacity. Is there even room for him in Destiny 2 given that Bungie spent the money to hire Cayde full time, even going as far as leaning most of the responsibility of those early marketing campaigns on him? As an aside, I have a friend who absolutely hates the voice actress for Lady Efrideet, even going so far as to mock her for sounding like an prepubescent, california valley girl. Like totally, oh my gawd~ I don't think her voice acting is all that bad (because she doesn't really SAY all that much), but generally speaking her voice doesn't really match her appearance and demeanor as an Iron Lord. [link] [comments] |
Did I just discover evidence of Bungie directly attempting to prevent a Crucible win? Posted: 27 Apr 2017 07:00 AM PDT http://i.imgur.com/z73ZXK2.gifv "Hell yea, we can win this!" "Or not - thanks, Bungie." [Humor - for those who can't see, the Outbreak Prime Siva nanites while twirling around, punted the enemy's crest off the ledge.] [link] [comments] |
Just keep running, dont look behind you Posted: 27 Apr 2017 04:37 AM PDT submitted by /u/CulturedGeek1 [link] [comments] |
We Need PVE/PVP Subclass Loadout Save in Destiny 2 Posted: 27 Apr 2017 05:56 AM PDT I'm so tired of changing perks everytime when i go from pve to pvp or changing gamestyle etc. Never heard this suggestion for D2 suggestions, so i wanted to write it down. [link] [comments] |
Lindsey, my coworker, dresses up my Cayde-6 figure every morning. I call this one "Mermayde-6" Posted: 26 Apr 2017 04:50 PM PDT https://imgur.com/gallery/pFos1 Originally posted in r/gaming cuz mods only allow text posts More coming soon! [link] [comments] |
For D2, can our Guardians actually have some dialogue? Posted: 27 Apr 2017 02:50 AM PDT Why do our Ghosts have to say everything for us? All I can recall are two lines, "Will it fly?" and "We go down." I'm sure there were a few others (or were there?) but come on, I want to hear my Guardian converse with the Vanguard and other vendors/characters - both in cutscenes AND even in the open world. [link] [comments] |
TWAB will be up tomorrow instead of today! Posted: 27 Apr 2017 11:27 AM PDT |
HUDless Destiny is some of the most fun I have ever had. Posted: 27 Apr 2017 05:26 AM PDT Hello fellow guardians! This past week my fireteam and I have been playing through all different kinds of content HUDless. At first we thought it would be funny to load into a crucible match without a HUD. And oh it was hilarious. We had no idea who was team and who was enemy. We had to rely on the "body language" of fellow players and pay so much more attention to the flow of the match. (That is where players are spawning, naturally gravitating towards, and eventually dying.) Then we said "Ok PvP is a little intense, let's do something easy like the daily story missions!" We loaded into a mission and had no idea where we were going because we hadn't listened to the dialogue before hand. There were no objectives telling us where to go so we had to venture throughout the world! Next was strikes. Same thing as missions in regards to trying to find objectives, but so much more intense. Not having any idea where the boss is or where adds are is absolutely thrilling. You feel like you are straight up in the fight. Always checking your corners, communicating with your fireteam, panicking when this one Captain, who you had no idea was a yellow bar, is destroying you. Last night we did the Daybreak nightfall. Oh my Traveler. So much fun. Having to listen to audio cues to know when you were super charged, or just spamming your ability buttons hoping to have a grenade.. hilarious. TLW; I highly recommend trying your favorite, or even least favorite, game modes HUDless because it might change your perspective on it. Also you get to see how fucking gorgeous this game is. Have fun out there! (And if you see me in the crucible and I'm shooting my teammates, you know why.) (Disclaimer: Yes I know enemy players highlight red in the crucible, but when someone comes around a corner charging at you, you shoot first and look at colors later.) [link] [comments] |
Moths and Destiny: Logos, Worms, and the Hive Posted: 27 Apr 2017 09:24 AM PDT Moths and Destiny: Logos, Worms, and the HiveSince Destiny 1, we've read about sporadic links between moths and the design of the game. You may remember, from back in the day, a fairly excellent post on the hidden lore of the Hive, in which we learned that, in the concept stage of D1, the Hive were initially modeled on moths. You may also have read the follow up, which details the extent to which the design of the Hive is influenced by the appearance and biology of moths. If you haven't, both offer good background on the visuals in Destiny, as well as what the Hive could have been. There have been many, many other posts discussing the tangential design-based links between moths and the Hive. However, while /u/electriccartilage's post offers a fantastically well thought out and ultimately prescient examination of the links between the Hive, worms, and moths, the symbol of the moth is tied to Destiny through more than just one alien race. It is woven into the imagery that accompanies the story, and even into the metaphorical framework that supports the entirety of the known Destiny universe. Section 1: The Destiny LogoMoths (and butterflies) are a recurring symbol in many cultures worldwide, ranging from that of Ancient Egypt and Greece to Ireland, China, and Native America. In most cases, the meaning is shared: butterflies and moths represent the souls of the departed. In Greek myth, butterflies are able to pass over to Hades' domain, and cross the river Styx. In Irish myth, they're souls stuck in purgatory, waiting for their turn to cross to the other side. In Chinese legend, moths are the souls of deceased loved ones. If you're like me, this sounds immediately similar to Destiny's Guardians. Many of us have made the connection to Valhalla's warriors, endlessly resurrected by Valkyries (Ghosts), but in this reading Guardians are instead the re-born souls of the departed, waiting in a post-lapsarian purgatory for the day they finally achieve their purpose - whatever it may be. The meaning of the Destiny logo has been an ongoing source of argument and speculation since well before the original Destiny (D1) released. It resembles a person, arms upraise din praise. It resembles jaws, devouring something. Perhaps the three points of the triangular object represent the three classes of Guardian, with the Traveler at the center. Most simply, it is an inverted triangle or a Y-shape. What seems certain is that the object in the center is of some importance: our eyes are drawn to it, it hovers above the triad, it is somehow contained by the triad. In my mind, there is no doubt that the ovoid orb is the Traveler, but with a little bit of image manipulation we can plumb the depths of meaning even further. Next, let's turn it upside-down. One immediate association that comes to mind is that of a spaceship or space shuttle. We see plenty of these delta-winged shuttles in the Cosmodrome, still attached to colony ships, and when the logo is examined in this way it evokes science fiction and exploration through a shape familiar to anyone who's ever dreamed of heading into space. In fact, the logo, when rotated, looks very similar to the colony ships themselves image: TombstoneTV on Imgur It's worth noting that the Arcadia, the first jump-ship unlocked in the original story, is of a similar delta-winged shape, as is the ship first shown in the advertisement for the Destiny Beta. Now move the orb in Destiny logo so that it hovers above the point of the triad. Not only does the entire Colony Ship shown above mirror the shape of the inverted Destiny logo, but as you can see, it now looks almost exactly like an individual space shuttle heading towards the orb. If the orb is the Traveler, manipulating the logo in this way suggests a journey and a reaching out both to other planets, and to the Traveler itself. This image of the moth clasping at the Traveler is repeated elsewhere in the game. The first, and most obvious example, is the logo for the Taken King update, released in September of 2015. The most immediately evident reference made in this image is to Oryx's head, which has been pointed out in many outlets to resemble almost exactly the body of a moth when inverted. In addition, we know from Bungie's art stream on Twitch that Oryx is based on a moth, or at least that his wings are. Here are the two images next to each other. The Taken King graphic logo also mirrors the Destiny logo - a triad, encompassing an orb. In addition, the lines placed atop the upsilon reference both a crown and a cathedral, the symbol of kingship and the inspiration for the design of Oryx's Dreadnaught, respectively. In its entirety, it once more resembles the shape of a moth, albeit less literally. In the Taken King logo, the up-swept arms are equally evocative of a moth's antennae, which are, incidentally, what appears when you apply an ornament to the newly-updated Hunter cloak, the Shroud of Flies, received from Crota's End. Again, the two images next to each other. The first image shoes a macro view of a moth's antennae; the second shows the effect of the ornament when applied to the Shroud of Flies. It makes a certain amount of sense to link the Hive directly to moths, being that moths are symbolically close to death and the afterlife, just as the Hive are. And, as has already been stated, Guardians themselves are metaphorically similar to moths in myth and legend - lost souls, of a kind, risen from the ground and searching for meaning or purpose. However, t's not just the Taken King logo in which we find further traces of the moth-shape. In the second expansion, House of Wolves, the logo again mirrors the Destiny logo. Of course, given the title of the expansion, we assume the logo is meant to represent the stylized skull of a wolf. However, when we look at the negative space, in addition to seeing the Destiny logo, we see the antennae, abdomen, and wings of yet another moth. HoW logo and Destiny logo, side by side. When looking at the four images above, we see that based on both visual similarity and metaphorical pertinence, one very logical interpretation of the Destiny logo itself is either that of a moth embracing the Traveler with wings upswept, or that of a macro-level image of moth antennae embracing the Traveler. Finally, although I am wary of shoehorning every image in the game into that of a moth-shaped box, let us briefly discuss the logo for both The Dark Below and Rise of Iron. At that although at first glance, although the Rise of Iron logo appears to be absent of any moth imagery, the twining branches on the axe head (also representing what appears to be an Yggdrasil-like tree) suggest the same general upswept silhouette, suggesting wings, antennae, and abdomen similar in shape to those that I have illustrated above. This could, of course, be construed simply as well-applied design principles adopted by a well-designed brand. However, given the constant appearance of moths elsewhere in the game and Bungie's propensity for inserting meaning into hidden places, it seems to me that these similarities are intentional. In the case of the logos for the House of Wolves and The Taken King, the symbolism of the moth is apt: in both of these expansions, a new threat (Skolas, followed by Oryx) has risen to attack us in order to claim the our light/Traveler - metaphorically, a moth seeking the light. By contrast, The Dark Below is the opposite, and is concerned with guardians bringing the Light to Crota to destroy him, hence the absence of moth-imagery. Specific to House of Wolves is the link between Skolas, would-be Kell of Kells, and Sköll, a wolf from Norse mythology who chases the sun across the sky. I touched on this link in much more depth here. However, this is the pertinent excerpt from GrÃmnismál:
Here, we see the doubled connection between the wolf that chases a luminescent object and a moth that chases and orb of light, just as the logo for the House of Wolves is both a wolf's head and the silhouette of a moth. Rise of Iron lies somewhere in between. As a story arc that is more concerned with righting the wrongs of the past, with nostalgia and, to an extent, with redemption for Lord Saladin, it is relatively free from the constraints of moth-symbolism - except in that the image of the axe in its entirety, shown below, suggests a moth rising (a key aspect) from the "roots" of a tree. That is, a moth rises from the dead and makes its way towards the light, an image which will take on added importance in the next section. In this case, the upswept 'wings' suggest hope and redemption, both of which are features of the Rise of Iron campaign. Furthermore, the image of the moth or tree is once again superimposed upon a background that appears to be casting some sort of illumination. Finally, the upsilon itself - the Y - is also the symbol for the mass-to-light ratio in astrophysics. Although my knowledge of higher mathematics is non-existent, Wikipedia tells me that the mass-to-light ratio is "The quotient between the total mass of a spatial volume (typically on the scales of a galaxy or a cluster) and its luminosity." Again, this means that the shape of the logo itself references luminescence. The speaker wears Destiny's tricorn logo on his hood, and if nothing else its prominence as Destiny's logo indicates it should be considered as more than a simple visual asset, and that instead it is tied to Light - to the power that literally and figuratively underpins all of our achievements in Destiny 1. Extending this moth-metaphor across all of the graphics we see above provides further contextual support for the importance of the moth-as-symbol to the world of Destiny: both the Fallen and the Hive have come to earth to claim the Traveler. We know from the Books of Sorrow that the Hive are driven to devour light; similarly, the Fallen chase after the Traveler to reclaim its power for themselves. In both cases, these enemy races fit the metaphor of a moth chasing after a source of illumination (the Traveler), which is then represented in the visual representation of the campaign. All moths, after all, chase after light. This brings to mind a major implication, as Guardians themselves are not exempt from this draw. Consider the many theories of the Traveler's purpose and identity, proposed in-game and out. Consider also another meaning of the upsilon: known as Pythagoras' letter, Y represents the trajectory of life splitting into paths of virtue and vice. In the case of the Destiny logo, the path splits around the Traveler itself - we don't know which side is virtue, and which is vice. Many Destiny players have already suggested that the Traveler is not an entirely beneficent presence, and the metaphor of a moth chasing a light lends credence to this: the source of light is not a kind god or necessarily a being at all, but an unfeeling presence against which all of the insects in the system (the Hive, the Fallen, the Vex, the Guardians) are vainly beating their tiny wings. And, as is true of all sources of heat, if any of those insects get too close, they are likely to be immolated. Section 2: Moths and the Hive WormsIf you've made it this far, you may have made the connection that moths have a larval stage, just as Hive Worms are shown to. Moth larvae come in many shapes and sizes, from the small and smooth to the large and hairy. Perhaps one of the best-known types of moth larvae is the wax moth larvae, which looks very similar to another type of larvae that appears on Oryx's Dreadnaught. Moreover, if you initiate a Ghost scan of these worms while on the Dreadnaught, your Ghost tells you the following: "According to the World's Grave, the Hive ingest those worms. Not for sustenance but survival. Spores, moths and worms. All things Earth's ancestors believed grew from the dead. Just a thought." Here is a waxworm larvae next to a Hive worm in the Ghost scan. As a further piece of interesting symbolism, the wax moth larvae, also known as a waxworm (commonly found in pet stores as lizard food), is a pest very familiar to beekeepers. These worms feed on the bee's honey, which can result in the destruction of the comb. Here is a fascinating piece of information, taken directly from Wikipedia:
In other words, waxworms feed on the Hive from the inside out - just as is threatened in the Books of Sorrow IX ("If you do, your worm will consume you"), and just as ultimately happens to Oryx. Early in D1, we learn that the moon is honeycombed with tunnels that have been bored - rather than dug - into the ground, as though something has chewed its way through the center of Luna. You'll also note that, when traversing the labyrinth on the Dreadnaught that we enter after defeating Golgoroth, we encounter moths fluttering along the way, often over the pits into which careless Guardians can fall to their death. As a metaphor for the Hive, the symbol of the moth is an ideal fit. It is a creature born from the dead who knows the secrets of the dead, and who - in Destiny - can then whisper those secrets to Oryx and his royal siblings. If all that we have seen of Hive Worms so far are the larvae, you may wonder what that a fully-grown creature would look like, just as /u/electriccartilege once wondered and just as I wonder now. If you've really stretched, you may have come to the conclusion, as I have, that a Hive worm, and perhaps even the Ahamkara - the mysterious wish-dragons referenced in the Grimoire - may not be an entirely reptilian creature, but one similar in appearance to a moth. Consider the following passage from the Books of Sorrow chapter IX:
Initially, that does not sound like the description of a moth - it sounds much more like a dragon, as many have pointed out. However, 'folded jaws' is a rather apt descriptor of caterpillar mandibles, which look like this: If you've ever had a tomato garden, you may have seen firsthand the massive destruction these tiny chompers can wreak. If something such as this were as large as the larval worms we meet on the Dreadnaught, or even as large as, say, the skeleton found inside Crota's Crystal Room. There's also this description, from the Grimoire card "Ghost Fragment: Ocean of Storms 2":
Again, that sounds an awful lot like a cross between caterpillars and serpents. Particularly since Lepidoptera, the order to which moths and butterflies belong, means "scaled wings." Perhaps most horrifying, whatever the journal keeper from the above note found, it appears to not be the complete form of a Hive worm. For one thing, if the Dreadnaught is created from a single bone of Akka, these worms - even scaled and toothed as they are - are far too small. For another, they lack wings. This is further suggested in the Books of Sorrow VII: The Dive, which says this:
Now, although moths generally spin cocoons as opposed to butterflies, which form chrysalises, the idea is similar. And although this is not the occasion to discuss the Needle Ship piloted by the Osmium Sisters, the presence of a chrysalis further suggests a link between moths or Lepidoptera and the Hive. Ultimately, all of these links tell us one thing: a fully grown Hive Worm must be a terrifying sight indeed. I have an idea, although it is pure speculation: googling 'dragon moth' takes you to the Spotted Apatelodes, which looks like this. Not only does this little creature resemble the Destiny logo, with its delta-shaped body, but it also really does look like a dragon. If we ever meet a Hive worm, I imagine that it will appear similar to Oryx taken to his logical conclusion - a combination between the insectoid aspect of the Hive's moth predecessors, and the serpent-dragon aspect referenced in the Grimoire. It's important to remember that not everything in Destiny can or should be shoehorned into a moth-shape box. This is, after all, a video game - and Bungie has full license to blend myths as they see fit. The narrative and Grimoire is a tangle of threads, but that does not mean that it is not worth pulling at the occasional individual strand, if only to see which other parts of the weave move in response. Beyond being simply a visual inspiration for what we now know as the Hive, moths and moth-symbolism permeate the entirety of Destiny's narrative and metaphorical structures. From the overarching metaphor of lost souls seeking the light, to the possible design of the Hive worms, the moth is a powerful symbol of death, change, and even rebirth. While we must, as always, wait to see how Destiny's story develops in the future, it seems likely that moths will continue to feature in both the visual and narrative elements of the game. [link] [comments] |
On the road to tier 12, sometimes things can get a little ugly... Posted: 27 Apr 2017 09:07 AM PDT I finally found a combination of gear to get to tier 12, and my god is this titan one ugly MF'er. Thank you guardians, for the motivation to get to tier 12 and giving me the ugly. Now to go back to my lesser raid gear to make myself feel pretty again. http://imgur.com/iByGA7j [link] [comments] |
Posted: 27 Apr 2017 10:37 AM PDT The topic on reddit comes up from time to time on what the "majority" really wants. People will argue what seems to be the majority is really the outspoken minority, others will claim what is posted the most is the "majority", and others will claim this reddit page in its entirety isn't the majority. The truth is, none of us really know what the "majority" want. Why not actually ask your players, as opposed to trying to gauge from posts on reddit, the forums, or social media? For every patch, take every bullet point from the patch note and let people log into bunge.net to rate them. You can advertise it on the opening screen when people log into the game. Obviously, it probably would be good to wait a little bit of time after a patch drops to give the survey. This way people can actually try it before giving an opinion. Just an idea. [link] [comments] |
Bungo, emotes need a buff ASAP Posted: 27 Apr 2017 06:12 AM PDT |
A sticky so good I ain't even mad Posted: 27 Apr 2017 05:32 AM PDT https://imgur.com/qRj84DR https://imgur.com/qRj84DR.gifv This titan should try out as a starting pitcher with that curve. [link] [comments] |
NEW Flawless Raider Tips for Crota Changes! () Posted: 27 Apr 2017 08:48 AM PDT [SGA] Hey Guys! I just wanted to give some updated tips for people who are still interested in Flawless Raider! This is for the NORMAL version. With the recent changes to Crota it makes Flawless slightly more difficult - but definitely still doable! Here is what I would recommend: (I have helped 151 guardians flawless so I do know some of the strats ;)) For team Make up - Generally I would do a 3 helpers to 3 people who need flawless, However - it may work out better for your group of 4 helpers to 2 people who need it, especially with the changes - This though can vary depending on the experience of the players joining up. At the very beginning tell everyone to take off Rockets! Only allow them at Crota! Abyss: Still have your main leader solo the Abyss - It's the easiest and safest way to prevent the unnecessary deaths of guardians falling down the hole. Have the rest of the team up top dancing on the plate (Just for fun :P) It may say Guardian Down when pulling through to the bridge - That is Ok, nobody actually died! Bridge: Now I never cheesed the bridge before, however, they made it more difficult. Reason being? All the knights at the end. You should set your Bridge up by having 3 experienced players going across first. After 3 get across, the remaining 3 players should go to the staircase (Where you spawn in at) and kill the adds from up there going across one at a time. 4th person to go across should always go to the Left since a wizard spawns on that side. After the 5th knight dies - the Swords spawn and the 6th guardian can pick it up and go across. 1.) Tell your team NOT to pick up the swords right away 2.) Have 2 titans on the team w/ Blessing and Helm of St. 14 - pop their supers on the doorways in the middle - All the knights that spawn will come out blind. 3.) Nobody on the team should have Rockets - Swords (Solar preferred) + Heavy Machine guns. 4.) Have your Hunters tether the middle area and everybody team the normal knights with supers + Regular weapons. They die really quickly. Nobody should be going off alone to Left or Right Sides. Remember - Middle adds will be blind so it's super easy to kill them with 1 sword swipe of the solar sword. 5.) When the Blue Knights Spawn - Pick up the special swords and team them. Your bubbles should still be up (With Bastion/illuminated) and if not there should be enough orbs for people to have popped 2. So they are blind and you guys can easily kill them This is far safer than having people pick up the Swords right away because your super energy goes to the sword instead of your super - and Bubbles + Tethers are incredibly safe - especially when it's so easy for guardians to die at this part! No Change to Shrieker Room - Snipe first shrieker, back out, snipe 2nd, back out, walk through primary the adds as you go. DeathSinger: This has changed - The wizards don't spawn right away. The strat we used - Everybody went left - We tethered + bubbled + supered the bridge/tower adds - Killed Left Wizard and then Left Shrieker. Then Everyone went Right - Same thing, tether, bubbled killed everything. You want to kill the adds on the bridge - otherwise if you kill the shrieker people will be getting shot in the back by bridge adds. Once 2nd shrieker is down - Everyone go back inside - use supers/swords kill knights + deathsinger and the encounter is over. Crota: Changes: Crota has more health! Way more health than he did before. If you want to 1 sword Crota you will need a Weapons bubble. Ideally you will have one because you have helpers and 1 should be a titan ;) Have this person run out and pop it on the actual ledge crota is standing on and get away. The fight then should proceed as normal - Make sure you either have a 2nd bubble for Boomer Knight Duty or you assign one person to snipe and kill them. Also remember, back ledge is now off limits so stress to your teammates once they have found a spot on the left area do NOT move and cause another guardian to misadventure - that area is a little small. If you do not have a weapons bubble you will need to go back inside and do a 2nd sword. Also an over-soul does not spawn on normal so Crota could potentially stand up and slam relatively quickly - when he goes Immune get away back to the rock! If you have any other specific questions please feel free to ask!! Happy Flawless raider guys :P -Lulu [link] [comments] |
Project Grimoire PDF - Update 1 Posted: 26 Apr 2017 10:18 PM PDT Hey guys, I posted a few days ago about making the Grimoire into a readable PDF and it got quite a bit of attention. I'm happy to announce that I've begun work on the project, and I have a preview to share, as well as my vision for it and how I'm planning to lay it out. I'm looking for feedback, both on the formatting of the cards themselves, as well as the overall intent, among other things (detailed below). Without further ado, here is the preview: Imgur link Please forgive the spell-check red error lines, these are quick screenshots from Word and won't be in the final product. Now, I wanted to more clearly state my vision for this "book". Most all the grimoire PDFs out there (or collections in general) use Bungie's sorting method of Guardian, Inventory, Allies, Enemies, Places, & Activities. While all the cards do fall into these neat categories, it makes reading them all very confusing and kind of boring, to be honest. There's a ton of cards that don't feel very necessary, and just give small bits of information not related to any significant lore. For example, the card for the Hive Boomer cannon says: "This devastating Arc weapon is said to contain a shard of some dead celestial body. Lobbing bolts of rotting starfire, it is both a ruinous tactical weapon and an instrument of siege." Interesting piece of information, but it doesn't really connect to the overarching story in a meaningful way. My plan is to put the more story/lore related cards into a semi-narrative structure, and put all these misc information cards towards the back of the book, in an "armory" section of sorts. If you read the three preview pages I've posted, you'll see that I put them in the following order: Ghost Fragment: Darkness; The Darkness; Ghost Fragment: Traveler 3; Ghost Fragment: Darkness 2. This makes for easier reading, in my opinion, as the events naturally follow each other. In Ghost Fragment: Darkness, Rasputin first sees signs of something at the edge of the solar system, and begins to take preventative measures. Then The Darkness describes its coming, then Ghost Fragment: The Traveler 3 describes The Darkness's assault from The Traveler's point of view. Putting all the cards in chronological order is impossible. We simply don't know enough about the timeline, and a lot is left unexplained. However, a little rearranging can make a bunch of seemingly unconnected cards make a lot more sense. So here are my questions for you guys:
Anyway, let me know your thoughts, ideas, and opinions. I want to get feedback now before I get too far into it that changing my approach would be too much work. Thanks, Guardians. Hope you approve and enjoy. [link] [comments] |
Posted: 26 Apr 2017 10:28 PM PDT Got another glitch for you guys. Now I'm not sure if you've seen this one before or not. I haven't and glitching is my business. But anyways...infinite sword ammo. Never run out. Ever. And it's super easy. How to do it:
The more ammo you have, the larger percentage you will gain back. For instance, if you only have 10 ammo, you'll have to repeat this process about 10 times for max ammo. But if you have 50 ammo, you'll only need to repeat this process twice for max ammo. This is a pretty sweet glitch. Enjoy never having to use a synth again for your sword ammo! Enjoy! [link] [comments] |
Bones of Eao Glitch (with proof) Posted: 26 Apr 2017 03:19 PM PDT So from the previous post that I made about this, I've included proof this time.. With Triple Jump and Bones of Eao equiped, you can actually get 5 jumps out of it. I found out that if you space out your jumps as far as possible ( right before you touch the ground again ), you can get an extra jump. You get the initial jump, two of the extra jumps and then it treats the 4th jump as an initial jump and then the last one ( the one given from the boots, maybe? ) It doesn't work while moving, though. So, it's not very useful. I just thought it was pretty interesting. http://i.imgur.com/0izaq3M.gifv Edit: I understand the hate from the original post, but what is there to be mad about now? I have the proof you wanted and people are still sending angry messages.. Edit edit: Here is the original video for everyone saying that I've clipped it to make it look like 5 jumps. http://xboxdvr.com/gamer/Sovereign%20Fury/video/30211120 Looks exactly the same, but you can play it frame by frame if you want. Or just try it yourself. [link] [comments] |
Destiny Lore - Iron Lords Part 1: Radegast Posted: 27 Apr 2017 12:16 PM PDT https://www.youtube.com/watch?v=ZUjIYjq2DQs Just found out about this animated series created by Byf and thought I could share. (Not affiliated with him btw). [link] [comments] |
What legendary just grinds your gears? Posted: 27 Apr 2017 09:34 AM PDT In my now years of destiny, there have been many incredibly cool weapons and unique items to pick up. But every once in a while there is a gun, that is an ugly useless POS, and every time I get It I delete it on sight. This thread is dedicated to those useless ugly mofo's that could of been a gun you or I wanted. I want to start off by nominating the Down and Doubt 00-0. What a useless piece of shit this gun is. shit aim assist, shit range. and it sounds like a sponge being smacked against a fat man. It has a low magazine size at 8, and the ugliest paint job in existence. Orange and purple stripes? What a tiger with cancer. Look at the flavor text, "We all have those days." What is this? A HC for Miley Cirus? I love HC to death, most used gun in game. And I love most of them in their own little way, but fuck this orange boxy little spongy POS, no range garbage. I curse your name down and doubt. Edit: try to keep it lighthearted while showing as much hate as possible for whatever shit gun that you kept getting and you nominate. Ill make a post detailing whatever is the most hated gun if there is enough responses. [link] [comments] |
Arc burn Arc blade should be how Arc blade normally is Posted: 26 Apr 2017 04:27 PM PDT If the raze lighter can one hit a yellow-bar knight then my super should be able to as well (also they should make it so that showstopper and vanish can be used in mid air) [link] [comments] |
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