Minecraft - Minecraft Bi-Weekly Build Challenge #13: Race Track |
- Minecraft Bi-Weekly Build Challenge #13: Race Track
- Found me an upside down face Ghast plush.
- I made a resource pack that gives stacked items a different texture based on the amount in the stack using Optifine features!
- This game's a sandbox game, right?
- I made a mod that lets you put item frames on floors and ceilings
- Insane terrain generation
- Just tried to do some Aquaforming...
- For the first time in my life, I decided to design a fancier Nether Portal. Go easy on me.
- 2017 ChunkWorld (Redux)
- The Grand Catacombs, the new home for my subterranean Netherwart Farm
- Little house I built while listening to some chill music
- The Problem with World Generation and a Solution that makes Biomes more Diverse within Themselves
- ShowerThought : Why do we kill the Enderdragon ? Last of his kind, just doing whatever he wants in HIS dimension...
- It's been 200 days since I woke up on this island...
- My stable is... Stable.
- An attempt to recreate /u/SimplySarc 's Realistic Doors, though it uses the hands of the armorstands instead of the head to hold the item with the custom model.
- Jeb's Law and the latest update
- I built a lab in the Nether with my Son.
- Preeeeetty Lucky, and only 9k blocks out!
- Graphics comparison, from worst possible to best possible
- [Suggestion] Friends lists in minecraft.
- An escape pod mechanism for underwater bases
- White Lotus Yoga Studio
- HMS Bounty
Minecraft Bi-Weekly Build Challenge #13: Race Track Posted: 19 Feb 2017 04:11 AM PST LAST WEEK'S THEME: QUEEN OF HEART'S CASTLEGoldA very elegant build which really made good use of the colours available. This means that instead of using red for the entire build, they used grey and accented the roof with red, making it stand out but not too much, giving contrast to the build. Hedge maze was well done, especially with the heart in the middle and the inside was really nice; The lighting provided a neat atmosphere. Well done, a very good build! SilverAnother cool build. One of the things I liked which is important for people to think about is the placement other build. I really liked this placement on top of the mountain, it looked really neat and grand there. The actual castle looked very good, with an interesting shape and the use of blocks fit the theme really nice. However, the one part that lacked was not the hedge maze but around it. It looked like a hedge maze was just plopped into a plains, which it was. It would have been nice to transition it into a plains from the hedge maze, adding leaves and trees so it wasn't such an abrupt transition. That's the only criticism I have and it was still a really good build! Good job! BronzeFor the silver entry, I talked about location of the build. This may be just me, but I reeealllly prefer builds in regular terrain instead of superflat. I like superflat as a testing world but as a build site, the build may look nice (like here) but my eyes are drawn to the outside where it's just flat. This is a really good build though and I like the way LordCommanderFang went at it. It's not too often we see someone use a sphere in these build challenges, especially for the castles and here it added a really cool looking shape to the build. Also, the hedge maze was a good way to lead up to the castle and looked really good. So besides the building in superflat and the landscape around the build looking dull (again this may just be me), I found the build to be really cool so good job!! IntroductionThanks to /u/KingSt3aLtH for this challenge! Minecrafters, start your building! We're racing today in our challenge making the best racetracks that boats/horses have ever seen! Inspiration ChallengeEasy mode Make a racetrack for boats or horses. No ovals are allowed. Hard mode Add all the normal things to your racetrack: Stands, podium, pitlane and a food and drink stand. Again, no oval track. Rules
2. Vanilla only No mods that add new blocks or items are allowed. No resource packs are allowed. Any minecraft version is allowed and you may build with custom terrain, creative mode, world edit or etc as long as it doesn't add any new blocks to the game. 3. No preexisting builds We're going with the honour system here but if anything had already been built before the start of the contest, don't submit it. 4. Build teams are allowed There may be more that one person building for a challenge but only one person may submit their entry with their account Points and leaderboardsLink to sheet. The leaderboards are on the 2nd page For points and judging: There is only 3 winners each week. Each participant will get 1 point for submitting their entry if in easy mode. In hard mode, they will get 2. There are honourable mentions but they do not get any extra points. Anybody that places Bronze with an easy submission gets 3 points and if they do a hard challenge, they get 4 points Anybody that places Silver with an easy submission gets 5 points and if they do a hard challenge, they get 6 points Anybody that places Gold with an easy submission gets 7 points and if they do a hard challenge, they get 8 points Schedule (AST)Sunday, February 19th 2017: Challenge begins! Saturday morning, March 4th 2017: Contest is closed. No other submissions will be allowed. Sunday morning, March 5th 2017 A new challenge and winners are announced in that post! [link] [comments] | ||
Found me an upside down face Ghast plush. Posted: 19 Feb 2017 11:28 AM PST
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Posted: 19 Feb 2017 12:19 PM PST
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This game's a sandbox game, right? Posted: 19 Feb 2017 02:52 AM PST
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I made a mod that lets you put item frames on floors and ceilings Posted: 19 Feb 2017 04:23 PM PST
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Posted: 19 Feb 2017 07:18 AM PST
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Just tried to do some Aquaforming... Posted: 19 Feb 2017 09:29 AM PST
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For the first time in my life, I decided to design a fancier Nether Portal. Go easy on me. Posted: 18 Feb 2017 11:32 PM PST
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Posted: 19 Feb 2017 01:29 AM PST
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The Grand Catacombs, the new home for my subterranean Netherwart Farm Posted: 19 Feb 2017 03:11 PM PST
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Little house I built while listening to some chill music Posted: 19 Feb 2017 07:40 AM PST
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The Problem with World Generation and a Solution that makes Biomes more Diverse within Themselves Posted: 19 Feb 2017 07:42 AM PST Disclaimer: for people who have seen this before, sorry. I decided to repost it again because I've noticed that this reddit tends to be less active at certain times. That certain time being very late at night when I posted this. I also did some reviewing here and there and added things. I really want to get this idea out there because I feel confident that something could come out of it with a little discussion and recognition. Please take time to read it. If not now then I encourage you to save the post for review later. But without further ado, here is the idea. When 1.7, The Update that Changed the World was released, it was a revolution for so many players. We had so many new worlds to discover and it was amazing. Five updates later and everyone is wanting another biome update or some kind of change to terrain generation. And of course we do, these new biomes have simply exhausted their uniqueness they had at the time of being added to the game. But the problem is not that we don't have enough unique biomes to explore. The problem is that no matter how far you go in the world, no matter which direction, every forest you come across looks exactly like one you've passed through before. Every one biome looks the same no matter where you go im the world. Every savannah looks like every other savannah. And so on and so forth. With biomes, we have a world of variation that should have been beautifully unique with us finding new things at every turn but this can't be true until the biomes also have uniqueness within themselves. And this is the part where I propose my idea. The Property Noise MapThe property noise map is actually a group of different noise maps that would all have different effects on the world the same way that the biome map does. The noise map and the biome map actually work hand in hand to generate unique terrain. The biome map on its own determines what part of the world is what biome. But the noise maps determine smaller properties that gradually change from location to location within a biome. The result is diversity, even if you generate a customized world with one locked biome, things will still look different in different places. The main idea is that the parameters vary so much and in so many ways that one forest can look completely different from another forest despite it being the same biome. This way we are adding new areas for the player to explore by not simply adding new biomes but improving the current terrain generation system. We can add biomes later if we needed to but your exploration will still not be as focused on finding new biomes as it is focused on finding current biomes that look very different. I imagine that some of the noise maps would also have an effect on caves, making the world underground different based on region too. Here! Have a list of possible parameters that could be used as one of the noise maps.
Just imagine one area containing nothing but the 1 block high trees you can't walk under. An absolute nightmare to traverse. But somewhere else there are trees 15 blocks tall with tall trunks hanging eerily above you. Imagine an area where trees are so thick that it ends up creating a tangled thicket of trunk that is a mess to walk through. Whild in another area, trees are so sparse and you can see so far.
In one place we have rolling hills and in another we have beta-like terrain generation.
Did I do good? How do you like my idea? Have anything to add. The comments start right down there. VvVvV [link] [comments] | ||
Posted: 19 Feb 2017 04:13 AM PST The Enderdragon is the last dragon in the Minecraft universe, he never visits the Overworld. We actually kill his kids (Endermen) to get Enderpearls. Then we use these Enderpearls to get to the End and kill the Dragon. Endermen aren't even aggressive before we stare them or attack them. After we kill the Enderdragon, we just take resources from his dimension destroying everything. Is the Enderdragon just a father/mother that wants peace for his children in his dimension ? Are we the bad guy in the Minecraft "story" ? EDIT : TIL the dragon is a "she" because it was officially announced by Notch. Thanks people :D ! Yet, you can't say she's a female because she lay an egg. Every animals like cows and pigs can give birth to an animal, no matter what gender it is :P Thank you for all the comments and reactions, that's awesome :) ! [link] [comments] | ||
It's been 200 days since I woke up on this island... Posted: 19 Feb 2017 05:54 PM PST
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Posted: 19 Feb 2017 04:04 PM PST
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Posted: 19 Feb 2017 11:16 AM PST
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Jeb's Law and the latest update Posted: 19 Feb 2017 12:53 PM PST With the addition of the new blocks (48 new blocks, woo!) it once again shows that any update no matter how big, small, or wanted by the community, there will be people completely displeased by it [link] [comments] | ||
I built a lab in the Nether with my Son. Posted: 19 Feb 2017 12:14 PM PST We modeled it roughly after the lab that is found in the Minecraft Story Mode game. Ours isn't in the End, though, it is in the Nether. It has an "indoors" and an "outdoors" area. :) http://i.imgur.com/TbO8J3M.png [link] [comments] | ||
Preeeeetty Lucky, and only 9k blocks out! Posted: 19 Feb 2017 04:34 PM PST
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Graphics comparison, from worst possible to best possible Posted: 19 Feb 2017 04:51 PM PST
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[Suggestion] Friends lists in minecraft. Posted: 19 Feb 2017 05:07 PM PST Add friends lists to minecraft. A lot of players have lost friends because of server shut downs and other reasons. Have an ability in the title screen that says friends, just like how realms works, you send a friend request to someone and they have to accept it before they become your friend. Then they can have a server they play on be accessible to friends. You can make this toggle able via the same screen that you do server resource packs on. Include a messaging feature on the Friends section so you can share IP's with certain friends, but not with others. This will clear up a lot of peoples issues finding people to play with. [link] [comments] | ||
An escape pod mechanism for underwater bases Posted: 19 Feb 2017 11:41 AM PST
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Posted: 19 Feb 2017 10:39 AM PST
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Posted: 19 Feb 2017 04:47 PM PST
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