Minecraft - Aw come on! |
- Aw come on!
- Do not do biome size 0 unless you are sure
- Made my first custom tree--a maple tree using red terracotta! I actually think it worked well... somehow...
- You knew this joke was coming eventually. I present to you, the Concrete Jungle!
- You've GOT to be kidding me
- [Showerthought] I'm a hell of a lot more tidy and organised in Minecraft than I am irl
- Dinnerbone's new feature heavily using JSON
- I'm home... No, come back!
- Humble beginnings
- Early work in progress Titanic build I'm working on
- On the server I've been on for a couple years I decided to make a map of a few thousand blocks in each direction from my house and it looks great
- The new thing will have a new command too.
- Death From Above
- Heard Minecraft was getting more saturated - decided to prepare my eyeballs ;P
- So I've been test and playing around with a new couch design for a log cabin type house. What do you guys think suggestions welcome.
- Suggestion - A Different Way to Generate Structures in Minecraft
- I found an interesting minecart bug today!
- Island Castle
- [Suggestion] Chickens under the Strength Effect will fly
- I was originally going to use this unfinished Abstergo-themed base for a server spawn way back in the day, but I want to revive it somehow. Any ideas for things to use it for?
- Some Survival Houses to Get Inspired By!
- I made "the motherland calls" outside my walled village.
| Posted: 22 Feb 2017 07:48 AM PST
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| Do not do biome size 0 unless you are sure Posted: 22 Feb 2017 08:40 AM PST
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| Posted: 22 Feb 2017 06:14 PM PST
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| You knew this joke was coming eventually. I present to you, the Concrete Jungle! Posted: 22 Feb 2017 09:53 AM PST
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| Posted: 22 Feb 2017 03:10 PM PST
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| [Showerthought] I'm a hell of a lot more tidy and organised in Minecraft than I am irl Posted: 22 Feb 2017 04:47 AM PST My storage area always needs to have a well structured system and things need to be in the right place. I can;'t have stuff just lying around. I've had an empty beer can in my real bedroom for three weeks that I haven't gotten around to getting rid of. [link] [comments] | ||
| Dinnerbone's new feature heavily using JSON Posted: 22 Feb 2017 04:10 AM PST
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| Posted: 22 Feb 2017 07:23 PM PST
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| Posted: 22 Feb 2017 12:40 PM PST
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| Early work in progress Titanic build I'm working on Posted: 22 Feb 2017 02:32 PM PST
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| Posted: 22 Feb 2017 03:45 PM PST
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| The new thing will have a new command too. Posted: 22 Feb 2017 07:51 AM PST | ||
| Posted: 22 Feb 2017 03:33 AM PST
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| Heard Minecraft was getting more saturated - decided to prepare my eyeballs ;P Posted: 22 Feb 2017 04:52 AM PST
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| Posted: 22 Feb 2017 05:38 PM PST
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| Suggestion - A Different Way to Generate Structures in Minecraft Posted: 22 Feb 2017 04:28 AM PST Video Explaining this Entire Post The problem with any structure is that they all eventually become stale after you've seen them a few times. This problem will always occur if you get enough of something. But I believe there are ways of delaying this effect if we think about the way custom structures are implemented a bit differently. We have structures which have completely different paths to each other such as Strongholds and Mineshafts – but their lack of diversity in rooms is a drawback. We have Mansions which have lots of different rooms but structurally feel the same. And we have small structures such as Pyramids and Wells which are almost identical to each other every time you find one. The reason why it's difficult to have something structurally diverse while having many many different rooms types is because it's very difficult to program something like that. Too much randomization can lead to bugs, balancing issues, and leaves little room for design control. I believe I have found a way to improve the structures system while keeping all this in mind, and would appreciate your feedback. Here is my process:
Don't get me wrong, I am aware the Mansion sort of does this already. But I think instead of entirely procedurally generating the layout of the Mansion, it would have been better to design some layouts, and include the walls and secret rooms the way I've done to keep things fresh. This way, the developers can have more control over how the Mansion and other future structures play out – with less empty space in between each room. If you're still not following, my screenshots explain it much better. Advantages of this method:
I've already made a concept of this using commands and it is working quite well. I've managed to generate detailed structures such as this. And this. And this. Though I must apologize for my building skills in these examples. I understand they're quite messy – but please understand that that is my fault and not the fault of the concept. Thanks for reading! I hope at least you understand what sets this method apart from the methods currently used in the Mansion. I would love to hear what you must add if you feel like this idea can be improved! [link] [comments] | ||
| I found an interesting minecart bug today! Posted: 22 Feb 2017 12:25 PM PST
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| Posted: 22 Feb 2017 04:50 PM PST
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| [Suggestion] Chickens under the Strength Effect will fly Posted: 21 Feb 2017 09:56 PM PST I posted this to r/minecraftsuggestions and people seem to like it there. The concept is simply. They will take off and fly the same way bats do and flutter back to the ground when the effect wears off. Apart from just being being destruction to an open chicken farm I'm sure that especially redstoners or mapmakers would have fun with this. [link] [comments] | ||
| Posted: 22 Feb 2017 04:35 PM PST
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| Some Survival Houses to Get Inspired By! Posted: 22 Feb 2017 06:40 AM PST
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| I made "the motherland calls" outside my walled village. Posted: 22 Feb 2017 07:44 PM PST
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