Galactic Junk League Patch v. 0.1.1116 – Balance changes and bugfixes

Balance changes in weapons:

  • Gauss Cannon – projectile travel time changed from 0.8s to 1s and range from 3500 to 3300,
  • Rocket launcher – improved range from 1500 to 1700, +10 % damage,
  • Cruise missile – acceleration and rotation speed increased by +50%, also in some circumstances, you can hit an enemy behind cover,
  • Phaser – range increased from 1500 to 1700,
  • Heavy Laser – range decreased from 2500 to 2400, +10 % energy consumption.

Balance changes in classes:

  • Frigate – rate of fire changed from 0.6 to 0.8, damage from 0.6 to 0.8.
Of course these changes are not final. We will see what happens after this patch and depending from the collected data and your feedback, we will consider another changes in next patch.

Bugfixes:

  • fixed a bug, which caused a false broken integrity in build mode,
  • fixed a bug, which caused the broken upgrade on the Artillery ode,
  • fixed a bug, which caused the loss of colors on armor after self-destruct ,
  • fixed a bug, which caused the missing crosshair,
  • fixed a bug, which asked the player to login with email/password on Steam,
  • fixed a bug, which caused that your friends haven’t been able to see a private message,
  • several UI glitches have been fixed,
  • several minor bugs have been fixed.

New features:

  • simplified Chinese localization added.

Post a Comment

Powered by Blogger.