Elder Scrolls Online - Workshop Wednesday - Give Crafting Tips, Offer Services, Help Your Fellow Crafters!


Workshop Wednesday - Give Crafting Tips, Offer Services, Help Your Fellow Crafters!

Posted: 08 Feb 2017 03:02 AM PST

Hey folks,

Welcome to Workshop Wednesday, a community-building, regularly occurring thread on the subreddit!

Workshop Wednesday is a thread aimed at all things crafting, from sharing tips and knowledge, providing assistance, or offering crafting services to others.

Got a way to get more of those pesky crafting mats into your inventory? Have a rare recipe you're willing to produce for others? Just want to help with crafting as a whole? Let the community know here!

Crafting is a deep system in The Elder Scrolls Online with multiple professions, so be sure to participate in the thread whether you're a crafting novice or a master at sweetroll baking.

Please keep in mind the "no personal attacks" rule in our sidebar, disagree respectfully with others, and know that a repeated or seemingly obvious bit of knowledge may not be obvious to everyone.

In addition, please be careful about posting in-game information about your account name/characters for conducting crafting business. We recommend contact information be shared privately to keep your account secure.

We look forward to your contributions!

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[Media] Comparison between Seyda Neen in TES III and ESO

Posted: 07 Feb 2017 09:35 AM PST

Knew as soon as I jumped.

Posted: 07 Feb 2017 05:33 PM PST

I hope theres at least a few functional silt striders in Vvardenfell.

Posted: 07 Feb 2017 10:10 PM PST

The ESO community is easily one of the best MMORPG communities I've been apart of.

Posted: 07 Feb 2017 01:58 PM PST

Time after time again this community blows me away. I got the game about a month ago and I'm currently at CP124. As of lately I've really been into provisioning and getting that to level 50 so I can make some max hp / stam food. I've found myself many times staring at my mailbox filled with stacks of mats that have gotten me 40+ levels of provisioning all from just advertising in Zone chat that I'm buying X and X ingredients. All from random people all for free. I've never seen such a selfless MMO community before. It certainly drives me to do the same thing when I see other players in need.

Just wanted to extend my thanks to this awesome community!

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/r/me_irl

Posted: 07 Feb 2017 08:39 AM PST

ZOS please stop kicking me from the LFG dungeon after my allies leave.

Posted: 08 Feb 2017 03:27 AM PST

I cant hand in one god damn dungeon quest because everyone leaves as soon as we kill the last boss what the hell please.

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[MEDIA] I created a second floor in my staple! (screenshots inside)

Posted: 08 Feb 2017 03:26 AM PST

Using stone slabs (which you can buy at your local furniture store) I created a small second floor in my staple, which can be accessed via DIY stairs.

My house is not decorated yet, but I will most likely use it for 'bedroom stuff'.

Click the link below for screenshots! :-)

http://imgur.com/a/REbP5

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This is what I get for not figuring that I needed to save up for the housing update

Posted: 07 Feb 2017 10:50 PM PST

I do not weapon-swap, my weapon body-swaps.

Posted: 07 Feb 2017 03:00 PM PST

Now more than ever with Homestead, ALL THE TIME

Posted: 07 Feb 2017 11:34 AM PST

Good to see proc sets were nerfed

Posted: 08 Feb 2017 02:04 AM PST

[Media] I finally found a place for the little guy to call home

Posted: 07 Feb 2017 01:30 PM PST

When you don't realize the books come in containers that can't be banked...

Posted: 07 Feb 2017 11:23 AM PST

[Media] Seyda Neen

Posted: 07 Feb 2017 09:03 AM PST

The poorest excuse for an orc. Your mother will disown you.

Posted: 07 Feb 2017 07:24 PM PST

[News] Upcoming Game Informer Morrowind Article from ElderScrolls.net

Posted: 07 Feb 2017 09:53 AM PST

Our friends over at ElderScrolls.net and our very own /u/TERAB1T have a great article previewing a story about ESO:Morrowind in an upcoming issue of Game Informer. You can read their scoop on their website or at the kindly provided English translation below. Thanks again.

 

Be sure to checkout some exclusive screenshots in this thread including Seyda Neen.

 


 

Elder Scrolls Online looks to the franchise's single-player past to build its MMO future

After a lukewarm launch on PC, The Elder Scrolls Online found success on the console stage, an arena which many MMORPGs ignore or struggle to find a foothold. Thanks to a steady stream of improvements since launch such as making the game feel more accurate to its single-player roots, dropping the subscription model, and letting players explore the world unfettered by levels and tossing in all the thievery and civilian slaying you can handle, the game steadily grew its player base. Now the game boasts over 7 million players.

 

The upcoming Morrowind expansion takes players back to a setting made famous by The Elder Scrolls III and its mysterious house-driven island of Vvardenfell. For many players, The Elder Scrolls III was their first introduction to the runaway RPG franchise, and while the upcoming ESO incarnation breathes new life into the island of Vvardenfell that was only previously rendered with technology that looks archaic today, players can expect to find many of the same sights, sounds, and major characters from the legacy title.

 

"If there's one word we want to get across in Morrowind, it's nostalgia," says game director Matt Firor. "The places are all there. They might be a little different; they may be a settlement instead of a city, but in general 700 years is not very long in Elder Scrolls lore. It's still run by the Dunmer. The volcano hasn't erupted quite as much so there's a little more life and lush land, but it's basically as you remember it."

 

The Morrowind update also changes the base game in significant ways. It's not an expansion in the traditional sense, but an entire package that takes center stage on top of the standard game.

 

Players interested in exploring the secrets of Morrowind and the island of Vvardenfell will find new dungeon delves, a deadly new trial, small scale battlegrounds for multiplayer battles, and for the first time ever, a new class to play.

 

Whether you're looking for a single-player experience exploring the lands or a group-centric hardcore raid, Morrowind offers content for players of all types. Prepare to head to (sort of) uncharted shores as you explore Morrowind 700 years prior to the events that take place in Elder Scrolls III.

 

Exploring the past in the future

 

For Elder Scrolls enthusiasts, the island of Vvardenfell includes many familiar sights, sounds, and environments, from the starting shores to majestic rides on Silt Striders. Nostalgia is woven into everything from encounters with ancestors of characters you may have met in The Elder Scrolls III to inspired quests and foes. This "prequel" trip down memory lane includes tons of meticulously placed characters, buildings, and environments that call back to the original title, so fans will be inundated with lore and Easter eggs.

 

"The major character in this game is the island," says Firor. "It's the actual exploration and feel of Vvardenfell."

 

The five houses (and perhaps a sixth house shrouded in secrets) of Vvardenfell each come with their own signature style and intricate culture. The isolationist Telvanni keep to themselves and focus on magic and slavery, the Redoran follow virtues like duty and piety, and the Dres focus on agricultural pursuits. The houses all differ ideologically, and this adds to the intrigue and political dealings of each. Along with plenty of flavor to draw upon with the houses, Vvardenfell has unique biomes that look nothing like the sights in Tamriel - giant mushroom swamps, alien-looking backdrops, and lava-laden quarries.

 

Huge Telvanni mushrooms rise up to the sky in a lush area as creative director Rich Lambert walks me through one of the new biomes players traverse on Vvardenfell. "One of the things with the Telvanni, they're known for these giant mushroom towers," Lambert says. "You can always tell the age and the power of a Telvanni wizard by how tall their towers are. We've explored how their culture works, making sure the town is in the same place as in Elder Scrolls III. The Telvanni are notorious for owning slaves and being jerks, and you get to find out more about how their society works through one of the questlines."

 

One of the coolest aspects of building a new world in the past is that players will see things being built that exist later in Elder Scrolls III or see things beginning to take shape for the plots and stories that exist in the future of the lore.

 

The Dark Elves, or Dunmer, are the primary natives of Morrowind. Fiercely independent, averse to change, and known for keeping to themselves, the various houses and factions of Dunmer make the island an interesting and unique place to visit. From the barbarian Ashlanders to the Morag Tong political assassins that keep checks and balances in place with their "altruistic" killings, the Dark Elves despise outsiders and have a culture all their own.

 

"All Elder Scrolls games are peeks into worlds bigger than that game, but Morrowind is a much different feel. The Dunmer culture is pretty wacky, in a good way," Firor says. "It's not traditional fantasy. It doesn't feel like Western Europe like a lot of the other provinces. Being in Morrowind gives us a chance to do a whole lot of Dwemer stuff we haven't done before, as well as Dunmer and Ash-lander, three cultures in one essentially because it's such a diverse landmass."

 

There's more than just Dunmer roving around the island, especially on the shorelines, where pockets of pirates and thieves abound. No Elder Scrolls experience would be complete without expansive Dwemer ruins to stomp around in, or a deceptive Khajiit that strings you along with lies on a quest to become a Skooma drug lord.

 

The main story in this content block revolves around an ailing Vivec, one of the three god-kings of Morrowind. As Vivec gets sicker and sicker, The Red Mountain begins to erupt and the Moonlet that hovers over the capital of Vvardenfell, Vivec City, threatens to crash into the land and destroy it. With the main questline and other side quests, the story content in Morrowind should take players around 30 hours to complete.

 

While the land is heavily laced with nostalgia, lore, and throwbacks, if this is your first trip to the island, don't fret, as digging into the past has opened up a new future for Elder Scrolls Online.

 

"The content team and the writers have painstakingly gone through to try to explain things, the really important bits," Lambert says. "For a brand new player who hasn't played Elder Scrolls III or doesn't understand what it is, we walk you through those things. We walk you through why Vivec is important, we walk you through the tribunal, and we explain why these locations are important."

 

The vast majority of the content in Morrowind is fairly serious, dealing with the Dunmer houses and their perilous politics, but there's always opportunity for some fun as well. For instance, players can snag a superhero-style outfit from completing a Zorro-style vigilante questline.

 

It's not really an expansion

 

Normally when we think of an expansion we think of add-on content tacked on to a core game. Elder Scrolls Online: Morrowind isn't quite packaged that way, as you get everything you need to play, including the core game, by picking it up. If you already own The Elder Scrolls Online, you can upgrade your copy to Morrowind at a reduced price point.

 

The Morrowind box is expected to retail at $59.99, with a $39.99 digital upgrade option for those that already own ESO. A collector's edition is available that comes with a 300-page art book, Colossus statue, map, steelbook case, and a smattering of in-game perks like a War Bear pet, armored war horse emotes, and other customizations for $99.99. A digital collector's edition is also available with just the in-game perks for $79.99.

 

Morrowind is welcoming to newcomers, as it includes its own tutorial. You can start a new character and begin in Vvardenfell without ever touching the old zones. Think of it as a new chapter in the Elder Scrolls Universe, the first of a new style of large content blocks that include much more than quarterly DLC content offerings.

 

"We have a lot of players who play a lot of this game, and 10 hour DLC is awesome, but they want more,'' says game director Matt Firor. "They want a bigger story, more characters, and more rewards. We wanted to put a big solid chunk of explorable space down, and to do that, we needed to do something larger. Even though it's super nostalgic, realistically most people that play this have not played Morrowind. So it's the perfect combination of nostalgic for some but also awesome, new, and cool looking."

 

Because there are no traditional levels in Elder Scrolls Online to speak of, the island is yours to roam freely from your first moments stepping onto the old shores.

 

Keeping it classy

 

Morrowind isn't all just about recreating a region so many Elder Scrolls fans look back on fondly. The expansion also adds the first new character class since launch, the Warden.

 

"[The Warden] is much more of the druid/hunter/ranger archetype, but this being Elder Scrolls Online you don't have to do any of the Warden things. It's a new class with three new skill lines," Firor says.

 

In broad terms, the Warden's three skill lines correspond to archetypes. The Winter's Embrace line comes with ice and water skills, and allows the Warden to protect himself and allies with survivability enhancements. The line has a heal, physical and magic resists, a snare, a shield, and more. A new ability in this line allows you to place a sort of trap on the ground that when triggered will send the enemy directly to you, a perfect way to preemptively protect your supports, healers, and less-tanky teammates in combat situations. Winter's ultimate skill is a massive area-of-effect damage ability that gives all your allies in the area a significant protection buff.

 

Green Balance is the nature-based healing line, with a healing seed that bursts after time, a healing shield, a way to heal yourself and allies via dealing damage, and a way to quickly teleport yourself to an ally. Multiple area-of-effect healing abilities are available, and a quick reposition can make all the difference in setting yourself up for an ultimate to heal your entire team. "As the seeds start to grow and the plants get bigger it goes into the big burst," Lambert says. "There's a synergy associated with this, where the person standing in the area can choose when to use the burst. You can use it right away for a smaller burst but if you wait until they're almost fully grown you'll get a larger burst."

 

Animal Companions is the damage line focused on summoning pets, with a massive permanent bear sidekick as the ultimate ability. In addition to the hulking bear that stays by your side, you have access to a cliff racer that swoops down from the sky, a creature that does frontal cone damage, fetcherflies that swarm and do damage over time, and a bull netch that lets you regenerate resources quickly.

 

Watching the Warden in action in the singleplayer arena against a variety of enemies is exhilarating. As a fan of pet-based classes in other MMORPGs, the perma-bear is a big draw to the class for me, and augmenting the ultimate can make it even more powerful or offer quick resurrection in case it ends up dying during a critical battle. Using ice and water abilities to become more resilient and then chaining together a smattering of summons while weaving in standard combat looks like a ton of fun.

 

Trial by Dwemer

 

Morrowind introduces one new trial, the 12-person Elder Scrolls Online version of a raid. The journey takes players into the Clockwork City, a sort of "snow globe" style experience that moves players into a Dwemer-inspired underground environment filled with deadly bosses and environmental hazards.

 

Spinning lightning-infused contraptions set the stage around a boss called The Janitor, requiring serious mobility and adding a higher degree of stress to the encounter. Since these creations are interpretations and not actual Dwemer machinations, there are some differences that are sure to surprise players as they attempt to discover the mysteries within.

 

"It's basically Dwemer wonderland," says game director Matt Firor.

 

Powering up player-vs-player

 

While a "massive" competitive experience is always available in the constantly warring Cyrodiil zone, Morrowind is bringing structured battleground PVP to The Elder Scrolls Online in a 4v4v4 format. Forget factions - you can group with whoever you want and make a play for leaderboards and rewards. These smaller scale maps feature objectives to fight over and are ideal for quick matches. On launch, Morrowind will feature a minimum of three battleground maps and three game modes, including capture the flag and team deathmatch.

 

"If you think of the philosophy of this versus Cyrodiil, in these you are fighting and not hiding," Firor says. "It's battle tactics, not individual sniping.

 

I think it's important to note that these look, play, and feel much different than Cyrodiil. These are in addition to, not instead of, opportunities for PVP players. There are still reasons to go take territory in Cyrodiil for your alliance. This is much more for 20-minute jump in, run around, assert your dominance, get on the leaderboard - it's much more personal."

 

These arenas emphasize vertically and offer limited opportunities to take advantage of line-of-sight. The battlegrounds are much less open world, favoring smaller, more structured spaces. Leader-boards focus on game activities, like flag captures and defense of objectives, not kill-death-assist stats (though those are tracked, too). Players unlock weekly rewards, from gear to special housing loot.

 

You can queue up for different game modes but won't be able to select the map, and can search for a match either solo or in a four-person group.

 

"We're doing that so we don't fragment the population that much," Lambert says. "If everyone queues for one map then that becomes the de facto map, if everyone queues for a game type we'll have a bunch of different maps."

 

Back to the future

 

Morrowind's focus on recapturing the essence of the classic Elder Scrolls III title and catering to a wide variety of playstyles is a powerful strategy for the continually changing and adapting MMORPG. On June 6, players can experience a massive content chunk unlike any other prior update to the game, one that may set the pace for future content packs while not interfering with the rigorous pace of quarterly DLC offerings.

 

"We're not quite sure what the eventual cadence will be," Firor says. "But we like this content model. Taking some extra time for one of the updates and making it special. It allows us to do much more than just additional content."

 

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[Concept Art] Morrowind: Hunger and Telvanni Tower

Posted: 07 Feb 2017 11:51 AM PST

New player coming from GW2.....this game is AWESOME!!!!

Posted: 07 Feb 2017 05:15 AM PST

First let me say that I came over from Guild Wars 2 under a week ago and I have to say I'm hooked. There are so many great things this game offers. Let me highlight my favorites

--Add Ons - this is huge!
--Better graphics performance --Larger more helpful community --Posted regular content updates --Player housing

Those are just my favorites top of mind. I'm sure there is more. Now I'm not saying there aren't some legitimate issues that need to be addressed. But instead of focusing just on the negative we should be thankful for what this game DOES have over other games.

Share your reason for loving the game :)

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ZOS and play testing and why this is a massive step in the right direction

Posted: 07 Feb 2017 08:00 AM PST

For those of you who don't know ZOS has invited a "small" group of theorycrafters and testers to their studios to work with them for balance changes.

https://forums.elderscrollsonline.com/en/discussion/319102/psa-playtesters-at-zos-this-week

I can confirm Alcast has been invited via his facebook announcement. I assume Delta, Gilliamtherogue are also invited.

Why this is important. Play testing from the games top theorycrafters and players is a bold and brilliant move. If anyone has ever watched Alcasts videos and guides or watched Gilliams insanely detailed 1 hour videos that cover everything you could ever want to know, backed up with loads of math, you'd know that these people are legit. They are essentially representing us as players to ZOS. They know what works and what doesn't, but aren't in the business side of ZOS so they can clearly distinguish what balance changes would mean for PvP and PvE side of things. Not alot of companies do this. Especially MMO's. This shows that ZOS is taking our complaints and working on a fix. By reaching out to the communities top players and guide writers, this is a giant step in the right direction. Who else to get feedback from, other than the giants of this game that have all the math and proven time and time again to be legit? I am very pleased about this because a lot of games make changes based off of what the players complain about as a whole. We all know that everybody complains about everything, and if they listened to us 100% of the time, we'd have a patch every 3 hours fixing "OP" classes just because the majority of the players don't know how to play their class. WoW did this. The bads dictated the patch changes by overwhelmingly complaining about issues that didn't matter on the forums, this allowed for brain dead stupid decisions for years by Blizzard trying to fix what the players ask for. The majority, and i'd say 95% of players, including myself, don't know crap about what it takes to balance anything. But are still vocal about changing things. By taking the games leaders who understand this game to a sickening level and them PlayTesting the content, fixes this immediately. I call them leaders because their guides are what help new players, they are consistently doing top end gaming at highest levels, and have the most successful guilds in this game.

There are only a few games I know to have invited players to play test. Path of Exile was one a few years ago and it was met with a massive success and fixed some really crappy balance issues.

Swtor USED to do this in the early days and this also was met with a resounding success. They had the community vote on the best players in all classes and those people represented the class as a whole and were able to input on balance. Of course they stopped it, the game essentially died and now its a disaster area.

TLDR - So by taking ESO's top players that do PvP AND PvE at the highest of levels, provide guides for players, provide builds, break down gear, damage statistics, math, and putting them in a room with ZOS and critiquing changes is a rare and awesome thing.

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Getting burnt out again I feel like , here are some of my thoughts pertaining my position in this game. Any input would be appreciated.

Posted: 07 Feb 2017 09:39 PM PST

1) I think I'm mainly burnt out from farming. I've ran vet city of ashes about 30 times now and the only divines pieces I've gotten were epaulets

2) the current pvp meta. I'm on console, and I like to play haderus , so this is mostly on me, but I feel like the current meta in pvp right now consists of

  • Templar tanks who never die and aid ball groups with like a bunch of healers

  • shied stacking sorcs that hit like trucks

  • eye of flamers

  • occasionally you'll see a Stam sorc or dk

  • everything else is dead.

  • stamblades/gankblades get a lot of kills, but those die later as well.

3) PVE. I mainly got into pve just to fetch gear to use in cyrodil and eventually get the dro'mathra skin.

I've managed to get the mindshriven skin from crown crates, based off of how hard it is to get in trial groups and how my trial/pve guilds have basically become inactive , I feel myself not really caring about the skin or PVE in general anymore.

Idk, it's like I'm doing all this and for what ? So I can 1vx people in a meta build while wearing a cool outfit/skin?

Idk, maybe the farming for gear is finally starting to wear me down, so I'll take another break. I've heard of other higher cps being in the rut I'm in and maybe they have advice or something.

This is my second time getting burnt out , the first time was because I played this game way too much ( it's so great and addicting !), this time its because I'm losing grasp of the point of why I was doing all the stuff I was doing in the first place if it's not gonna matter to me that much in the end after awhile.

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Which faction has the best storyline/side quests?

Posted: 07 Feb 2017 06:24 PM PST

I have a race that i like in each faction and am looking to see which one i should start with. I'm wondering which would be the most fun for my first character.

Also which factions are the most popular in PvP?

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Please give me some advice on Magicka characters

Posted: 08 Feb 2017 02:08 AM PST

Hey guys, ESO has always been the game I've wanted to love, but the game has never managed to truly capture me before. I was here on launch and have probably installed, uninstalled and reinstalled the game numerous times in the years since.

I have been looking at ESO for a while, and the recent Morrowind hype has seen me reinstall the game, on Xbox One this time.

I desperately want this to be the time I play the game properly and hope you can help.

I always play Rogues in rpgs but this time I want to try something different and play a mage. I've made a commitment to try new things this year lol.

But I don't really know what magicka builds are viable in this game, so please help. My ideas so far are:

Magicka nightblade thief. Is nightblade able to be played as a mage with Siphon skills etc? What weapons would I use?

Magicka templar Breton. Mainly dps. Again is this viable?

Magicka dragonknight dark elf. Is dragonknight able to be played like a proper mage? The fire magic would be cool.

I want to play as a proper mage, but find the sorcerer class a bit boring. I don't really want use melee weapons except maybe as secondary weps.

I don't care about Pvp, this is mainly for questing with a bit of dungeons thrown in. I'm not a min maxed but like to be competent.

Please give me some advice on whether any of these ideas could work.

Thank you :)

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List of Furniture locations?

Posted: 08 Feb 2017 01:37 AM PST

Hi!

Is there any resource where I can see what vendors sell which furniture items? I am still searching for Beds.

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Anyone else crashing after traveling to Rawl'Kha?

Posted: 07 Feb 2017 05:25 PM PST

Happening to a buddy of mine as well. We get closed back to character select after fast travelling to Rawl'Kha. PC | NA, happened after yesterday's update.

submitted by /u/I_love_Matty_B
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