Civilization - Could City States be fixed so that they give us more realistic quests? Zanzibar is literally asking me to have another Civ declare war on myself. |
- Could City States be fixed so that they give us more realistic quests? Zanzibar is literally asking me to have another Civ declare war on myself.
- We did it Reddit!
- CivilizationEDU takes the strategy franchise to school !
- Scout's Honor
- When you late game and you don't even care anymore
- "An unmet player has been defeated" - VI
- Tyre finally had enough of Mongolia's shit.
- What Civs/Leaders do people think we'll see or want to see in future expansions?
- Victory Type Suggestion - Economic (Long Text)
- CIVILIZATION VI EXPLORER PACK - SIGNATURE EDITION(limited to 50 Exemplars)
- I heard y'all like maps, so here's my 62-civ domination game as of turn 445
- ELI5: Why does Alexander of Greece rapidly expand and have such a high tendency of warmongering? (CIV V)
- Is there some problems with diplomacy or am I just bad? - Civ 6
- If I can run Civ V on low settings, could I run civ 6?
- Civ 5 tales
- (Civ VI) - Making AI Good Again - A pretty fun match
- My city naming is on point.
- [Civ V] Quick Question, could make the difference this game
- Halfway through my first game of Civ 6, and I'm having such a good time.
- Recommendations for good Civ VI playthroughs.
- Top 5 Essential Mods for Civilization 6
Posted: 16 Feb 2017 12:36 PM PST
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Posted: 16 Feb 2017 03:14 PM PST
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CivilizationEDU takes the strategy franchise to school ! Posted: 16 Feb 2017 07:35 AM PST
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Posted: 16 Feb 2017 04:36 AM PST
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When you late game and you don't even care anymore Posted: 16 Feb 2017 05:50 PM PST
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"An unmet player has been defeated" - VI Posted: 16 Feb 2017 07:57 AM PST Literally every single game I've played so far throws that notification at me during the ancient era. Yet, I've never actually seen any other player really defeated by the AI. What is that about? [link] [comments] | ||
Tyre finally had enough of Mongolia's shit. Posted: 16 Feb 2017 06:36 PM PST
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What Civs/Leaders do people think we'll see or want to see in future expansions? Posted: 16 Feb 2017 12:17 PM PST | ||
Victory Type Suggestion - Economic (Long Text) Posted: 16 Feb 2017 02:27 PM PST First I will start by saying this is not meant to be balanced against other victory types(not yet at least). If anything, something like this would be more difficult, not easier. Also, all numbers are placeholders. What conditions would allow a country economic domination over a world? I thought of a few basic ones. 1: Access to and Influence with global markets 2: Lots of money 3: Resource control and monopolies How would these translate into civ conditions? 1: Must have a city with both a commercial hub and trading post on every continent(that has a civ). Another option would be to be in trade range of every single city. 2: 25-50% of world's GDP must be made by you( unsure of how to do scaling with players yet.) 3: Must have at least one more copy of every strategic resource than the player with the next highest amount. New game play elements that would make this victory type feasible. When players reach the atomic era, or discover a certain tech, these traits are added to that civ. 1: +2% GPT for each unique civ you have a trade route with. (10% cap) 2: -5% GPT for each unique civ you are at war with. (20% cap) The thinking behind these is that in the atomic and later eras, international trade is usually good for the economy, and war is extremely costly. There is economic incentive to stay friendly with nations, just like in real life. Any thoughts? [link] [comments] | ||
CIVILIZATION VI EXPLORER PACK - SIGNATURE EDITION(limited to 50 Exemplars) Posted: 16 Feb 2017 11:09 AM PST
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I heard y'all like maps, so here's my 62-civ domination game as of turn 445 Posted: 15 Feb 2017 09:01 PM PST
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Posted: 16 Feb 2017 03:04 AM PST Obviously I get that each Civ has traits assigned to them based on how they acted throughout history - I knew that Ghengis Khan would be an aggressive civ but why is Greece depicted as being particularly aggressive? Was the Greek empire this aggressive in history? [link] [comments] | ||
Is there some problems with diplomacy or am I just bad? - Civ 6 Posted: 16 Feb 2017 04:21 PM PST Can't seem to get the hang of the diplomacy in CIV 6 yet. Just now in my single player game Japan declared surprise war against me and I fought him back and captured a city which caused every other AI to denounce me. Then I made peace with Japan and Greece talked shit to me because I made peace, WHAT IS THIS!? tl;dr Anyone have a good guide to the finer points of diplomacy in Civ 6? [link] [comments] | ||
If I can run Civ V on low settings, could I run civ 6? Posted: 16 Feb 2017 06:22 PM PST Title. I'm also a noob at PC so I don't know my specs. Sorry. [link] [comments] | ||
Posted: 16 Feb 2017 03:11 PM PST What I did as Japan
[link] [comments] | ||
(Civ VI) - Making AI Good Again - A pretty fun match Posted: 16 Feb 2017 10:44 AM PST Like many of you, I've been struggling with the intelligence and rationality of the AI. After playing a few games, I was hoping for a Game of Thrones-style experience, so I created a game with the following specifics: 1) Medieval Era mod (but started in the Classical era, I think) 2) MOAR Units mod 3) Pangaea, standard 4) AI+ 5) I think semi-deity or immortal, can't remember. 6) Online speed 7) Me as Japan 8) Turned off score victory, unlimited turns. 9) Used the mod to make the unit models very small but increased by a factor of three (battles look much cooler). I also did a few more things that seemed to help. I modified the xml files to reduce the spacing between civilizations and city states. I set it so that about 30 civilizations started. In effect, we all began as city states. This game is awesome! First off, the science vs. production balance is great. It takes a long time to research technologies, but I can pump out a unit every turn or two in my capital. When I started, I attempted to start a religion, but I failed. I then tried to expand, but most of the space around my city state was taken. My second city began to grow well, but Scythia surprised attacked me and we began a costly war. I lost the city, but Scythia, failing to expand itself, became landlocked with only two cities. With both of our armies devastated and Brazil growing in strength, we called a truce. Meanwhile, I had cultivated a relationship with my city-state neighbors, Jakarta and Amsterdam ($$). Germany, my neighbor across the Great Lake to the south, attacked Jakarta. I levied it's military, surprised attacked myself (city-state commanders are incompetent), and pushed back the German advance. An icy isthmus and a lack of siege weapons hindered my advance, but I was able to attack Germany and achieved a truce. Now Sumeria attacks from the north without warning, seizing my new coastal city. With my Japanese coastal advantage and veteran army, I defeat the Sumerians and reclaim my city. I seize one of theirs, and pillage their ziggurats, and use their secret knowledge to advance my research into…samurai. Now I seek revenge upon Brazil! As I am preparing, I am pre-empted, however, and resist their advances until my samurai are available. After a series of engagements on interior deserts, my samurai arrive and I raze the Brazilian adjacent to my capital. The war continues, and the Brazilian empire becomes no more. Pedro is executed, and I prepare to finish off Scythia. Scythia is landlocked, saturated with horse archers, and well-defended, so I bolster my forces. At this point, Greece, fearing similar aggression, declares war. Germany follows suit. Greek knights flank my archers and kill off many of my most experienced samurai. They siege my newly conquered western cities, but I quickly rally my troops from the Scythian border and push back their initial advance onto Greek territory. It's a Pyrrhic victory, as I lose even more samurai and archers to the Greek Defender of the Faith knights and crossbowmen. At this point, I'm struggling. I'm vulnerable to attack from the Romans across the northern mountain range, and fear that an engagement with Scythia could cost me. The Greek city I am attempting to conquer is resisting a siege, and I am technologically outclassed by Greece in both range and artillery. I'm a hundred turns from achieving parity. The samurai-vs-knight dynamic is interesting. I can weaken the knights, although they do heal quickly with promotions. My samurai do full damage, but as the aggressor, I have more difficult time making use of this advantage since they are likely to be killed by focus fire from crossbowmen. I've having fun this game (as you can see). Perhaps because the strategy is less complex (neighbors are close by, almost every hexagon is claimed), technological advancement is even, and the medieval period seemed to me a less complex world dominated by war and trade, I don't feel too much immersion breaking that I've had in the past. It's been relatively difficult to defeat my AI opponents, and I have indeed lost cities due to surprise attacks, or in the first case, a slow, violent war against an opponent with a unique advantage. I might try another game like this in the near future. [link] [comments] | ||
Posted: 16 Feb 2017 07:07 PM PST
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[Civ V] Quick Question, could make the difference this game Posted: 16 Feb 2017 06:06 PM PST If I trade with another Civ to have them vote in my favor at the World Congress, then move that diplomat to another Civ, do I lose the first Civ's vote? [link] [comments] | ||
Halfway through my first game of Civ 6, and I'm having such a good time. Posted: 15 Feb 2017 08:31 PM PST 1) War is so much more fun, because it is actually advantageous to have more cities, unlike in 5. 2) Diplomacy is much more interesting 3) I'm loving the government policies Just thought I'd let you know [link] [comments] | ||
Recommendations for good Civ VI playthroughs. Posted: 16 Feb 2017 07:19 AM PST I'm particularly interested in seeing someone for for a culture or religion win but I'm interested in any recommendations. I was enjoying /u/quill18's Japan series but I'm not sure if it's going to be updated. I also watched Quill's religious Norway run which was fun and I'd love to see another religious game. I won't be able to play Civ VI for quite a few months (away from home with a laptop that wouldn't be able to handle it) so I've been looking for god playthroughs to tide me over. Cheers! [link] [comments] | ||
Top 5 Essential Mods for Civilization 6 Posted: 16 Feb 2017 03:13 AM PST
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