Hero Discussion of the Day: Rotund'jere, the Necrophos (December 24th, 2016) | Dota 2 Daily Report #


Hero Discussion of the Day: Rotund'jere, the Necrophos (December 24th, 2016)

Posted: 24 Dec 2016 03:25 PM PST

Rotund'jere, the Necrophos

You'll need more than a course of penicillin to get rid of me.

Rotund'jere, the Necrophos, is a ranged intelligence hero. His abilities are most effective in team fights where he can damage enemies and heal allies simultaneously, while picking off key enemy heroes with his ultimate. Necrophos is most dangerous when his enemy is severely injured, instantly killing them with his ultimate while recovering over time after killing his foe. Necrophos is naturally fragile, but his mechanics require him to stay in the midst of encounters; it is for this reason that he depends on items to prevent his death. Ideally, by casting Death Pulse repeatedly, he and his team are able to stay alive, while regenerating his health and mana for each life his takes, while the enemy team's health is gradually decaying by those same pulses and his Heartstopper Aura, which reduces enemy health by a small percentage each second. Because his abilities are suited to prolonged encounters, he must build items which allow him to survive for as long as possible against his enemies, as well as utilizing his Ghost Shroud to dodge physical damage and crippling the movement of his enemies, allowing his team to catch up and surround them. When the time is right, his ultimate, Reaper's Scythe, has its damage increased by how much of their maximum health the target is missing; meaning that an enemy that is close to death will be killed outright by it. Necrophos is best understood as a hero who is weak at the beginning of a fight but becomes more dangerous with each passing second.

Lore

In a time of great plague, an obscure monk of dark inclinations, one Rotund'jere, found himself promoted to the rank of Cardinal by the swift death of all his superiors. While others of the order went out to succor the ill, the newly ordained cardinal secluded himself within the Cathedral of Rumusque, busily scheming to acquire the property of dying nobles, promising them spiritual rewards if they signed over their terrestrial domains. As the plague receded to a few stubborn pockets, his behavior came to the attention of the greater order, which found him guilty of heresy and sentenced him to serve in the plague ward, ensorcelled with spells that would ensure him a slow and lingering illness. But they had not counted on his natural immunity. Rotund'jere caught the pox, but instead of dying, found it feeding his power, transforming him into a veritable plague-mage, a Pope of Pestilence. Proclaiming himself the Necrophos, he travels the world, spreading plague wherever he goes, and growing in terrible power with every village his pestilential presence obliterates.

==

Roles: Carry, Nuker, Durable, Disabler


Strength: 16 + 2.0

Agility: 15 + 1.7

Intelligence: 22 + 2.5

 

Damage: 44-48

Armour: 3.14

Movement Speed: 290

Attack Range: 550

Projectile Speed: 900

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5


Spells

Death Pulse

Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units. Passively provides regen for 7 seconds for each unit Necrophos kills.

Level Manacost Cooldown Casting Range Area Duration Effects
1 125 8 N/A 475 7 Damages all enemies around Necrophos by 125 and heals all allies by 75. Passively provides 1 health/mana regen per unit killed for 7 seconds.
2 145 7 N/A 475 7 Damages all enemies around Necrophos by 175 and heals all allies by 90. Passively provides 3 health/mana regen per unit killed for 7 seconds.
3 165 6 N/A 475 7 Damages all enemies around Necrophos by 225 and heals all allies by 110. Passively provides 5 health/mana regen per unit killed for 7 seconds.
4 185 5 N/A 475 7 Damages all enemies around Necrophos by 275 and heals all allies by 130. Passively provides 7 health/mana regen per unit killed for 7 seconds.
  • Magical Damage

  • Death Pulse interrupts Necrophos' channeling spells upon cast.

  • The pulses travel at a speed of 400 and cannot be disjointed.

  • Affects invisible units and units in Fog of War.

  • Does not affect invulnerable and hidden units.

  • All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.

  • Restores health and mana in the form of health and mana regeneration, so it regenerates 0.1/0.3/0.5/0.7 health and mana in 0.1 second intervals per stack.

  • Each stack can restore a total of 7/21/35/49 health and mana.

  • Hero kills add 10 stacks at once, regenerating a total of 70/210/350/490 health and mana.

Poor souls who succumb to Rotund'jere's plagues are recycled for future use.


Ghost Shroud

Necrophos slips into the realm that separates the living from the dead, emitting an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

Level Manacost Cooldown Casting Range Area Duration Effects
1 50 28 N/A 600 3 Necrophos applies a 12% movement speed slow to all enemies around him while taking 20% more damage and amplifying health/mana restoration by 50%
2 50 24 N/A 600 3.5 Necrophos applies a 20% movement speed slow to all enemies around him while taking 20% more damage and amplifying health/mana restoration by 50%
3 50 20 N/A 600 4 Necrophos applies a 28% movement speed slow to all enemies around him while taking 20% more damage and amplifying health/mana restoration by 50%
4 50 16 N/A 600 4.5 Necrophos applies a 36% movement speed slow to all enemies around him while taking 20% more damage and amplifying health/mana restoration by 50%
  • Breaks invisibility and interrupts channeling.

  • Heals with Death Pulse for 90/120/150/180 health per cast and 2/5/8/10 health and mana per stack.

Rotund'jere uses the souls of his victims as bridge from life to afterlife.

==

Heartstopper Aura

Passive

Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time.

Level Manacost Cooldown Casting Range Area Duration Effects
1 - - - 900 - Deals 0.6% of an enemy's Max HP as damage to all enemies in the area every second
2 - - - 900 - Deals 1% of an enemy's Max HP as damage to all enemies in the area every second
3 - - - 900 - Deals 1.4% of an enemy's Max HP as damage to all enemies in the area every second
4 - - - 900 - Deals 1.8% of an enemy's Max HP as damage to all enemies in the area every second
  • Pure Damage

  • The debuff from Heartstopper Aura lingers for 0.5 seconds.

  • Despite the ingame tooltip, Heartstopper aura does not manipulate enemies' health regeneration. Instead, it deals pure damage which is flagged as HP Removal.

  • This means, its damage does not trigger any on-damage effects.

  • Deals 0.12%/0.2%/0.28%/0.36% of the affected unit's max health as damage in 0.2 second intervals, starting 0.2 seconds after the ability was leveled.

  • Theoretically, affected units die when they stand in range for 167/100/72/56 seconds (assuming nothing else affects their health).

  • Affected enemy units only have a visible status debuff when they have vision over Necrophos. When he is not visible to them, the status debuff is invisible.

Those who come within a short distance of the Necrophos can feel pestilence and plague in the air.


Reaper's Scythe

Ultimate

Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have 10/20/30 seconds added to their respawn timer. Any kill under this effect is credited to Necrophos.

Level Manacost Cooldown Casting Range Area Duration Effects
1 175 100 (55*) 600 N/A 1.5 Stuns the target enemy hero for 1.5 seconds, then deals 0.6 damage per life point missing. If the hero is killed, 10 seconds are added to their respawn timer.
2 340 85 (40*) 600 N/A 1.5 Stuns the target enemy hero for 1.5 seconds, then deals 0.75 damage per life point missing. If the hero is killed, 20 seconds are added to their respawn timer.
3 500 70 (25*) 600 N/A 1.5 Stuns the target enemy hero for 1.5 seconds, then deals 0.9 damage per life point missing. If the hero is killed, 30 seconds are added to their respawn timer.
  • Magical Damage

  • This Ultimate can be upgraded via Aghanim's Sceptre, (*) shows the affected values. Sceptre only reduces cooldown.

  • Damage is dealt at the end of the stun

  • Stuns goes through magic immunity but damage does not

  • Can instantly kill a hero when it is at maximum 31%/36%/40% of its health, considering basic 25% magic resistance only and no other sources of magic resistance.

  • Even if the target is killed by another source before the damage is applied, the kill is credited to Necrophos and he receives a Sadist buff

The amount of death and suffering in the air increases the power of the Necrophos' plague magic.


Talents

Option 1 Level Option 2
+400 Health 25 -1 Death Pulse Cooldown (+1.4%)
+5% Spell Amplification (+3.1%) 20 +10% Magic Resistance
+6 All stats 15 +15 Movement Speed (+0.5%)
+40 Damage (+1.5%) 10 +6 Strength

Bolded percentages indicate a higher win rate with chosen talent, not nessessarily higher pick rate. Taken from Dotabuff.


Recent Changes

7.00

  • Death Pulse Rework

  • Sadist replaced by Ghost Shroud

  • Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.

  • Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.

  • Heartstopper Aura is now generated by illusions.

6.88

  • Heartstopper Aura radius reduced from 1200 to 900

  • Increased max health loss per second from 0.6%/0.9%/1.2%/1.5% to 0.6%/1%/1.4%/1.8%.


No Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page | Pro VOD Catalogue


Previous Necrophos Discussion: October 6th, 2015

Last Hero Discussion: Monkey King

This was a requested Hero Discussion. If there is a hero discussion that you would like and it's been a while since the last one, PM me and I'll make sure it'll be posted in the near future.

submitted by /u/VRCkid
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Happy Holidays from r/Dota2 Mods...

Posted: 24 Dec 2016 08:49 PM PST

...and from /r/leagueoflegends (thread), /r/Smite (thread 1 and thread 2), /r/HeroesOfTheStorm (thread), /r/GlobalOffensive (no threads, because automod reaped everything RIP), and a random memer.


Reply to this post and /u/coronaria bot will tell you whether you made Saint Leafeator's naughty or nice list this year.

coronaria bot is asleep.

submitted by /u/coronaria
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Gondar,The Bounty Hunter

Posted: 24 Dec 2016 12:31 PM PST

I see Frog here...

Posted: 24 Dec 2016 11:38 PM PST

Hey neighbours, Merry Christmas from /r/Smite

Posted: 24 Dec 2016 11:04 PM PST

I just wanted to wish to all you Dota players, a Merry Christmas from all our big and friendly Smite family, and to wish you luck in 2017. Also our god Bacchus wish to everyone of you to drink and be merry :) image

submitted by /u/Terry_1
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The thing i miss the most from the good old days...

Posted: 24 Dec 2016 06:50 PM PST

Third Annual /r/Dota2 Christmas Suicide Hotline

Posted: 24 Dec 2016 06:13 AM PST

Hello people.

Christmas is not a very good time for everyone and I suspect many a redditor might be thinking about something irreversible. Even though it might seem corny, family holidays can feel tough, sometimes. Also, Christmas in particular, with it's almost half-year buildup, can also build up stress and strain in a relationship, which then again leads to fighting which may ultimately end in breakups.

Now, this thread is mainly coming from my uneducated, personal experience, rather than me being somehow affiliated with a mental health organization or having the faintest on how most people deal with depression. I had phases, not anymore. I could have dealt with my phases more gracefully but I didn't. I probably would have appreciated a thread like this a couple of years back.

So, I don't know, I just wanted to post a thread where during the Christmas time, you can keep yourself active and find other redditors to queue in your region. Geez, I don't know, just shoot the shit and have good games. If you are past the point of even playing a few games of Dota2, call some of these numbers: http://www.suicide.org/international-suicide-hotlines.html If not, check out the Local communities from the /r/Dota2 wiki.


EDIT: The direct link to local communities is here

submitted by /u/BracerCrane
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"Sorry Artour I was eating my pancakes"

Posted: 24 Dec 2016 10:23 PM PST

PSA there is 5 shrines in base, don't forget to use them when defending!

Posted: 24 Dec 2016 07:41 PM PST

Just watched a 6k hard carry at 100 hp walk past a full shrine during a base defense in a close game, just to get killed by a stray projectile 3 seconds later.

feelsbadman

submitted by /u/Fury1829
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Can XPM please be frozen after a hero reaches level 25?

Posted: 25 Dec 2016 01:42 AM PST

There is no reason for this not to be the case. It would get rid of lots weird instances where a hero's XPM is much lower than their GPM in long games.

Really, it's not very important, but while Dota is being remade I don't see any harm in making XPM more meaningful to see who was getting more levels early on.

https://www.reddit.com/r/DotA2/comments/4aqfem/shouldnt_xpm_not_stop_counting_when_a_hero/

https://www.reddit.com/r/DotA2/comments/5emnqf/freeze_xpm_when_level_25_is_reached/

submitted by /u/DankWong
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My gf got my this tank-top for xmas...didn't think this existed, but I'm sure glad it does.

Posted: 24 Dec 2016 08:59 AM PST

if reddit were ui designers

Posted: 24 Dec 2016 06:42 PM PST

Santa Claus exist!!! (REAL PICTURE)

Posted: 24 Dec 2016 10:37 AM PST

NP.Rose tries to blackhole Arteezy

Posted: 24 Dec 2016 09:14 PM PST

Can we swap heroes during strategy phase?

Posted: 24 Dec 2016 11:34 AM PST

Why not? idk i need to type something here guys please upvote this for visibility? asdasddasdasada

submitted by /u/Hairyasshole2
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When you want your Sniper to go back but he just can't do it

Posted: 24 Dec 2016 06:43 AM PST

Crystal Mona Lisa

Posted: 25 Dec 2016 01:15 AM PST

If reddit were ui designers

Posted: 24 Dec 2016 01:35 PM PST

Sand King Drawing

Posted: 24 Dec 2016 06:03 PM PST

Can we take a minute to appreciate the huge loading improvement in games. I haven't seen a single failed to connect this patch.

Posted: 24 Dec 2016 08:24 AM PST

Also loading times I got are always almost immediate. I don't know what they did, but it worked. Before I got 20-30sc loading times.

submitted by /u/droom2
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The most heartstopping lich ult ever

Posted: 24 Dec 2016 01:40 PM PST

Faceless Void is the real winner of 7.00

Posted: 25 Dec 2016 12:16 AM PST

TIL bots created with cheat in demo mode can now buy items normally.

Posted: 24 Dec 2016 10:00 AM PST

Please don't be like Greg this Christmas...

Posted: 24 Dec 2016 04:25 AM PST

Merry Christmas from Lina and CM, Reddit <3 [cosplay]

Posted: 24 Dec 2016 09:26 AM PST

No wonder youre playing Dota on Christmas Eve.

Posted: 24 Dec 2016 02:52 PM PST

Give option "prevent spells being cast with mouse" to avoid accidental ravages when alt+clicking to inform team?

Posted: 24 Dec 2016 04:33 AM PST

Although that's a rare phenomenon im sure a setting like that wouldnt be bad

submitted by /u/keplera
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