Has a game ever inspired you to be creative?
Posted: 23 Dec 2016 01:58 PM PST
So I commonly hear about creativity in whatever format stemmed from something someone read or watched that sparked an interest and thus, creative content was born. I hear a lot of musicians say 'I was reading this book and..' or writers 'after watching that documentary on..' but I don't think I've ever heard, 'So I finished the 2nd game in the series of..'
I was just interested to know if anyone has played a game and it really hit a spark and made you want to create, not necessarily from a game dev stand point but in any shape.
Thanks and Happy Xmas
edit** amazing to see how many people have replied and how many people have been inspired by video games, awesome.
submitted by /u/JimmyEcho I was just interested to know if anyone has played a game and it really hit a spark and made you want to create, not necessarily from a game dev stand point but in any shape.
Thanks and Happy Xmas
edit** amazing to see how many people have replied and how many people have been inspired by video games, awesome.
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Game over VS Alternative storyline
Posted: 24 Dec 2016 01:41 AM PST
David Cage has argued that gameovers are a failure of the game designer, not the player. See https://www.engadget.com/2013/08/22/no-game-over-in-beyond-two-souls-but-jodi-can-die/
I have not played his games, but I design board games with adventure-game style narratives like T.I.M.E. Stories and have run into this problem.
Q: Could we take this a step further and create truly dynamic stories? Is there a creative way to do this that isn't overly burdensome to the development team? What do you guys think of TellTale games and their choice mechanics but ultimately linear narratives?
submitted by /u/MacAuthor I have not played his games, but I design board games with adventure-game style narratives like T.I.M.E. Stories and have run into this problem.
Q: Could we take this a step further and create truly dynamic stories? Is there a creative way to do this that isn't overly burdensome to the development team? What do you guys think of TellTale games and their choice mechanics but ultimately linear narratives?
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How Can Sega Allow Fan Games But Nintendo Can't?
Posted: 23 Dec 2016 08:42 PM PST
This is an honest question and I'm not trying to incite any brand loyalty wars or anything, but how can Sega allow fan games off their IPs but Nintendo can't? I know that Sega has shut down a few of them, but recently they've added Steam workshop support for Genesis romhacks and have publicly told Sonic fans to keep making Sonic fan games.
In any post regarding Nintendo taking down fan games, if someone brings up Sega there's another user quick to reply with "well, Sega hasn't made any good games lately, so of course they're going to allow fan games to keep the fans happy." That's not an actual argument though. I know nobody here "works for Nintendo," but does anyone have any insight into the legality of these situations?
Edit: Thank you all for your responses. There was apparently a similar topic posted that has garnered lots of discussion over at /r/Nintendo if you wanted to see a larger discussion.
https://www.reddit.com/r/nintendo/comments/5jy08o/nintendo_shuts_down_another_pokemon_fan_project/?sort=top
submitted by /u/Caseyfam In any post regarding Nintendo taking down fan games, if someone brings up Sega there's another user quick to reply with "well, Sega hasn't made any good games lately, so of course they're going to allow fan games to keep the fans happy." That's not an actual argument though. I know nobody here "works for Nintendo," but does anyone have any insight into the legality of these situations?
Edit: Thank you all for your responses. There was apparently a similar topic posted that has garnered lots of discussion over at /r/Nintendo if you wanted to see a larger discussion.
https://www.reddit.com/r/nintendo/comments/5jy08o/nintendo_shuts_down_another_pokemon_fan_project/?sort=top
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Is there a multiplayer game that not only lets you play the character of a child, but also makes you feel like a kid again?
Posted: 23 Dec 2016 10:31 PM PST
I tried Eden Eternal's "Halfkin" race (like midgets but appear every bit like Human children, to where they're indistinct from real human children, even by the sound of their voice, save for the lack of the ability to age.)
I don't think the game's theme stays consistent. We're supposed to fight mythical creatures with swords, and my downhill coast from my enthusiasm with the game started as soon as I saw a "mount" that appeared every bit like a fucking SPORTS CAR.
I didn't understand how a game taking place in a magical land comparable to the 1400s would possibly allow a car into the game. The car didn't even look "clockpunk," just like a manga'd caricature of a modern sports car.
I need a game that won't have anachronisms unless very well reasoned into the story line. (Example: A portal between a medieval world and an industrial world, with a backstory explaining the existence of that portal.)
And most of all, I need a game that will let me play the character of a child and get me so well into that role that I will feel like a kid again when I play him.
Thanks in advance, you all!
submitted by /u/IsshunGar I don't think the game's theme stays consistent. We're supposed to fight mythical creatures with swords, and my downhill coast from my enthusiasm with the game started as soon as I saw a "mount" that appeared every bit like a fucking SPORTS CAR.
I didn't understand how a game taking place in a magical land comparable to the 1400s would possibly allow a car into the game. The car didn't even look "clockpunk," just like a manga'd caricature of a modern sports car.
I need a game that won't have anachronisms unless very well reasoned into the story line. (Example: A portal between a medieval world and an industrial world, with a backstory explaining the existence of that portal.)
And most of all, I need a game that will let me play the character of a child and get me so well into that role that I will feel like a kid again when I play him.
Thanks in advance, you all!
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What are the unwritten laws in games, that still exist even though they shouldn't?
Posted: 23 Dec 2016 12:08 PM PST
I have convinced myself to write a hobby amateur RPG game. I used to write them in college but now want to get back into. With that, I want to break some of the conventions. What are come conventions that exist for some reason. Here is my list.
submitted by /u/berlinbrown - In a RPG, no matter how much loot you carry and despite a corrupt world around you. No one, ever, ever will steal your stuff. If you save, sleep and then wake up again, all your stuff is always there. It would be interesting to have stuff stolen and then you have to track the thief down.
- Except Skryim and even Skyrim, you can't go crazy and kill everyone. They will just spawn back. In the case of GTA, you can kill NPCs or cops, but they just respawn, what is the fun in that? In Skyrim or Fallout, you can kill a lot of characters but it would be nice to kill characters that actually limit your ability to start quests. E.g., let's say you kill most characters, but the game ends because you can't continue with quests.
- In shooters, player AI still sucks bad. So I am playing Battlefield 4 and even Battlefield 1 to a degree. The enemy and friendly characters will shoot each other over and over again, almost like their bullets are just nerf balls. And sometimes they will stand right in front of each other and delay shooting. Why can't characters have the same kind of death threat that we have. Especially Battlefield 4, I know they are aiming at the targets or trying to. Why not give them the ability to shoot to kill.
- RPGs, everything in stores suck. In the Bethesda world, why even sell the basic items like Iron sword or cloth helmet
- What happened to bosses? Or enemies you can't kill. I think Alien Isolation is the only game or few games where you can't really kill the boss character. He can kill you, but you can't kill him. That added a great element to the game. What do you do? You have only one option, run.
- Random bots in a game. I think this would work great in a shooter. It actually worked quite well in Skryim. A dragon could randomly appear. Actually, it would be nice if there were super dragons that you couldn't kill.
- Game Overs. There are no game overs, any more. There should always be an end game scenario. And who knows, maybe you cut it out early. I would love it, if you made a mistake in the first 10 minutes of game play and you enter game over. If I remember I think I got a game over scenario in Baldurs Gate, early.
- True second person view. Second person I would consider some NPC watching another real player and you are the real player. I think this would be compelling, imagine you are the main character and you have to protect some NPC. But the camera is coming from the NPC.
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