Posted: 20 Dec 2016 04:19 AM PST
submitted by /u/snaku6763 [link] [comments] |
Minecraft 1.11.1 Released
Posted: 20 Dec 2016 07:26 AM PST
submitted by /u/redstonehelper [link] [comments] |
Instead of iron ingots, iron nuggets should be used with flint to craft flint 'n' steel
Posted: 20 Dec 2016 04:46 PM PST
Today, 6 years ago, Minecraft went from Alpha to Beta
Posted: 20 Dec 2016 03:05 AM PST
I've spent countless hours rendering (and making) my custom terrain generator this year. Here are my favourite 10 chunky renders from 2016.
Posted: 20 Dec 2016 07:48 AM PST
submitted by /u/MC_Pitman [link] [comments] |
TIL why the killer rabbit was removed
Posted: 20 Dec 2016 04:56 PM PST
submitted by /u/oCrapaCreeper [link] [comments] |
A render of the entrance of my mine in survival
Posted: 20 Dec 2016 11:52 AM PST
submitted by /u/BuonFabio [link] [comments] |
Small Modern House
Posted: 20 Dec 2016 05:51 AM PST
submitted by /u/djreples [link] [comments] |
Giant Sandcrawler from Star Wars
Posted: 20 Dec 2016 04:26 AM PST
submitted by /u/plontus [link] [comments] |
Spigot & BungeeCord 1.11.1 Released
Posted: 20 Dec 2016 01:56 PM PST
submitted by /u/Classic36 [link] [comments] |
Just preparing for my Realms server to hit 1.11.1...
Posted: 20 Dec 2016 08:09 AM PST
submitted by /u/triaddraykin [link] [comments] |
Server Seed for Grandson?
Posted: 20 Dec 2016 09:21 AM PST
I'm a disabled 62 year old gent who's been playing MC for just under a year. Yesterday I found out my grandson has discovered the game as well. I'd like to rent a realm to give him a chance to play with someone seeing as his autism makes it a bit hard for interaction with others. My question is: Does anyone know of a "former server" seed I could import? One with a small town/city so that he might go 'exploring' among 'familiar' surroundings. It would only be used for family and possibly a friend of his from school. Thank you very much for your suggestions.
Engel (and Jarrod)
submitted by /u/seclusus Engel (and Jarrod)
[link] [comments]
Three for One (x-post from /r/CompetitiveMinecraft)
Posted: 20 Dec 2016 08:43 AM PST
submitted by /u/nygiants_10 [link] [comments] |
1 block Elytra launcher? How about a 0 block Elytra launcher?
Posted: 20 Dec 2016 08:58 PM PST
submitted by /u/oCrapaCreeper [link] [comments] |
The full list of suggested new Curses by the r/minecraftsuggestions community!
Posted: 20 Dec 2016 10:48 AM PST
We only have two Curses. That's kind of sad. I've compiled every new curse I could from r/minecraftsuggestions, for your benefit! I'm not going to cite every one individually, but I got them all from searching this.
So that's my list. I just find it odd that we only have two, and these are great ideas that would be fantastic in-game!
submitted by /u/darwinpatrick - Curse of Binding II- locks items from anywhere in the inventory
- Curse of Degrading- makes it take more durability damage
- Curse of Drowning- makes it so you ascend in Water 25% slower and descend 25% faster. Stacks with other armor with this, so all four would give 100% water vulnerability!
- Unnamed Curse, but would prevent players from dropping items or putting them in containers. I suggest "Curse of Adherence"
- Opposite Curses for Enchantments
- Curse of Undead- Zombie qualities
- Curse of Leak- Tool Curse; chance that something would not drop when you break it.
- Curse of Disuse- It's complicated.
- Curse of Charged? Charged Curse? It's very interesting.
- Curse of Feebleness- decreases maximum durability by 15% and goes up to level 3 or 4.
- Curse of Burden- each level decreases movement speed by 2.5% and goes up to 7.5%.
- Curse of Gluttony- makes you need to eat more while it is equipped.
- Curse of Finity- Opposite of Infinity in a way. You cannot repair the item on an anvil or any other way. Nullifies Infinity if on a Bow. Mending can counteract this.
- Curse of Flammability- Applied to armor; makes fire/lava deal more damage.
- Curse of the Underworld- makes whatever it is applied to unusable in the Overworld and End, but works normally in the Nether.
- Curse of the End- same as the Curse of the Underworld, but for the End.
So that's my list. I just find it odd that we only have two, and these are great ideas that would be fantastic in-game!
[link] [comments]
Compact Dual-Action nano farm design! Grows 3,600 wheat/hour!
Posted: 20 Dec 2016 11:46 AM PST
submitted by /u/CatBusBonanza [link] [comments] |
90% Cart Return Villager Transportation System 1.11.1 (Sorry for low quality)
Posted: 20 Dec 2016 10:40 AM PST
submitted by /u/BOXGHOST_MC [link] [comments] |
A Gamer, A Hobbyist, A Professional
Posted: 20 Dec 2016 07:17 PM PST
So, a post on the Minecraft reddit got me thinking about Minecraft as a hobby, as a game, and as a profession. Most people who first get into Minecraft see it as a game. It's something they play, it's fun, they go through the achievements, have a good time, and eventually move on to another game. This is how most kids see it. Oftentimes the "other game" they move on to is still Minecraft: mini games on a Minecraft server, a big modpack, etc. The key though is that their mindset is that Minecraft is a game they play. They'll move on at some point, and may revisit it the way I occasionally revisit Super Mario Brothers, just because it has sentimental value. My kids are gamers who take that approach to Minecraft. It's a game to play, but they're easily tempted away by the latest Pokemon craze or a new game on their phones.
At the other end of the spectrum are the professional Minecrafters. I define professional by the fact that they make their living off of Minecraft. This would be people like Etho, Mumbo Jumbo, CaptainSparklez. But it would also be those who run big Minecraft servers, like the people behind Hypixel. They have turned Minecraft into a way to make money, and they make enough to live on.
In between the two ends of the spectrum are the hobbyists. Hobbyists treat Minecraft as more than a game, but different than a profession. A hobby is generally something you do your whole life because there is always more to discover, improve, learn or enjoy. Minecraft for a hobbyist is not a mere game to pass the time till they find a better one. It's something to apply yourself to, for the intrinsic rewards, because the hobbyist doesn't have the extrinsic rewards that the professional does. Likewise, the hobbyist doesn't have the extrinsic pressures that professional's face in order to actually make money.
I think some of the smaller youtubers are great examples of Minecraft hobbyists. Two Piggies is a good example that I follow. Grian was until he made it big.
I've been thinking about this because I've realized I'm definitely in the hobbyist category. I've only been playing Minecraft for two years, so in some ways I'm new to the community. But two years is already a long time to stick with a single game if you're just a gamer. And I'm not really a gamer. I don't play other video games. But in Minecraft I've made some youtube videos, played both single player and on a small server, built a Minecraft mod, crafted some unique redstone builds, even have a blog. I don't see myself ever making money, though. For the hobbyist, a hobby takes time and money. The professional earns money doing it as a full time job, and then uses their leisure time for other hobbies.
You can see some of the tensions that these three categories of Minecraft players face. Many of the gamers see the dedication and enthusiasm of the hobbyists and want that. They post on the Minecraft reddit asking questions like "What should I do now?" and "How do I recapture the love of the game I had when it was new?"
If they keep asking those questions, and take the advice they get, they may become hobbyists. A hobbyist knows they have to put in real effort to get the deeper, more satisfying rewards of creating something.
Because that's what the hobbyist does: they create. They love Minecraft for the possibilities it opens up to make new things, whether it's stuff they build in game, youtube videos they make, schematics, command blocks, machinima, redstone contraptions, etc.
As hobbyists, they're not necessarily the first ones to do these things, because they can't spend 40-60 hours a week in the game. So the hobbyists may feel, as hobbyists in any field do, a little jealous of the professionals. The professionals get to do what the hobbyists do every day, all day. And they make money at it!The hobbyists would love that.
Or so they think. But the professionals face a new level of pressure. Because they have to please an audience, or they lose their income. They don't always get to do what they love, they have to do what will earn them money. And they can't take breaks from it very easily. The hobbyist can see that a new snapshot came out and think, "that will be fun to check out". The professional has to think "ok, what cool video can I make of this?" or "how will this affect the server I run?". It's always about which decision will keep the money flowing.
So, what are you: a gamer, a hobbyist, or a professional? And what do you want to be? Also, am I missing a category?
submitted by /u/gibraltarMC At the other end of the spectrum are the professional Minecrafters. I define professional by the fact that they make their living off of Minecraft. This would be people like Etho, Mumbo Jumbo, CaptainSparklez. But it would also be those who run big Minecraft servers, like the people behind Hypixel. They have turned Minecraft into a way to make money, and they make enough to live on.
In between the two ends of the spectrum are the hobbyists. Hobbyists treat Minecraft as more than a game, but different than a profession. A hobby is generally something you do your whole life because there is always more to discover, improve, learn or enjoy. Minecraft for a hobbyist is not a mere game to pass the time till they find a better one. It's something to apply yourself to, for the intrinsic rewards, because the hobbyist doesn't have the extrinsic rewards that the professional does. Likewise, the hobbyist doesn't have the extrinsic pressures that professional's face in order to actually make money.
I think some of the smaller youtubers are great examples of Minecraft hobbyists. Two Piggies is a good example that I follow. Grian was until he made it big.
I've been thinking about this because I've realized I'm definitely in the hobbyist category. I've only been playing Minecraft for two years, so in some ways I'm new to the community. But two years is already a long time to stick with a single game if you're just a gamer. And I'm not really a gamer. I don't play other video games. But in Minecraft I've made some youtube videos, played both single player and on a small server, built a Minecraft mod, crafted some unique redstone builds, even have a blog. I don't see myself ever making money, though. For the hobbyist, a hobby takes time and money. The professional earns money doing it as a full time job, and then uses their leisure time for other hobbies.
You can see some of the tensions that these three categories of Minecraft players face. Many of the gamers see the dedication and enthusiasm of the hobbyists and want that. They post on the Minecraft reddit asking questions like "What should I do now?" and "How do I recapture the love of the game I had when it was new?"
If they keep asking those questions, and take the advice they get, they may become hobbyists. A hobbyist knows they have to put in real effort to get the deeper, more satisfying rewards of creating something.
Because that's what the hobbyist does: they create. They love Minecraft for the possibilities it opens up to make new things, whether it's stuff they build in game, youtube videos they make, schematics, command blocks, machinima, redstone contraptions, etc.
As hobbyists, they're not necessarily the first ones to do these things, because they can't spend 40-60 hours a week in the game. So the hobbyists may feel, as hobbyists in any field do, a little jealous of the professionals. The professionals get to do what the hobbyists do every day, all day. And they make money at it!The hobbyists would love that.
Or so they think. But the professionals face a new level of pressure. Because they have to please an audience, or they lose their income. They don't always get to do what they love, they have to do what will earn them money. And they can't take breaks from it very easily. The hobbyist can see that a new snapshot came out and think, "that will be fun to check out". The professional has to think "ok, what cool video can I make of this?" or "how will this affect the server I run?". It's always about which decision will keep the money flowing.
So, what are you: a gamer, a hobbyist, or a professional? And what do you want to be? Also, am I missing a category?
[link] [comments]
Share your renovated Woodland Mansions!
Posted: 20 Dec 2016 01:10 PM PST
So of course, seeing as it is a mansion, I would expect a LOT of players to clear it out and use the Woodland Mansion as their home, and if you did this, I would like to see what changes you've made, and how you've overall made it more or less aesthetically pleasing!
submitted by /u/BornDubstep [link] [comments]
I Made a Chest Mimic Monster with the Minecraft Style!
Posted: 20 Dec 2016 05:38 PM PST
Quick Recovery (x-post from /r/competitiveminecraft)
Posted: 20 Dec 2016 01:21 PM PST
submitted by /u/wiseguys963 [link] [comments] |
Happy Holidays
Posted: 20 Dec 2016 05:12 PM PST
submitted by /u/inboudayo [link] [comments] |
Shulker box bulk storage
Posted: 20 Dec 2016 03:35 PM PST
submitted by /u/Scatropolis [link] [comments] |
Anyone know when new update is coming out for consoles ?
Posted: 20 Dec 2016 08:24 PM PST
I saw 4J studios tweeted the change list , which I thought they usually did right before the release of the update , but they never said anything . Any release date speculations?
submitted by /u/Justonfire_ [link] [comments]
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