Dota 2 Update - September 15, 2014 - Added support for multiple teams

IMPORTANT

NOTE: It seems like avast! is detecting the new Workshop tools patch as a virus causing it to get removed and then forcing an eventual redownload. It is a false positive. If you are using avast!, just disable or turn off protection while the patch is being downloaded. Else it will keep redownloading.

Official Changelog

Multiple Team Support

  • Added support for multiple teams (up to 10) and a multiple team custom game example

Bug fixes and updates

  • Fixed particle system using sprite trails where trail tint color would be applied to the wrong end
  • Added option to specify if particle rendering operators should saturate the color to white before applying alpha blending
  • Fixed exit crash when running with -tools
  • Reduced memory usage when running custom game modes and tools
  • Reduced CPU usage while playing custom games
  • Improved interpolation of cloth in high latency and packet loss situations
  • Fixed portraits not moving mouths when speaking lines
  • Fixed FBX animation files not compiling animation if there was also geometry in the file
  • Fixed material remapping and handling backslash as a path separator for a material resource
  • Fixed duplicate NPC units list in Hammer when using the reload FGD feature
  • Fixed Hammer crash when attempting to open or close a map file while loading another map
  • Fixed video settings not being applied properly
  • Added "StartTouch" output for func_physbox that fires if "touchoutputperentitydelay" greater than 0 seconds
  • Additional methods have been exposed or added to the scripting system
    • StartSoundEventFromPosition()
    • GiveXP()
    • GiveGold()
    • SetCustomGameEndDelay()
    • SetCustomVictoryMessageDuration()
    • SetCustomHealthLabel() allowing custom labels to be drawn above the health bar
    • ShowCustomHeaderMessage() to display custom header messages similar to first blood or kill streak notices
  • Added team name support to GameRules:SendCustomMessage() as "%s3"
  • Added script bindings for UTIL_MessageTextAll/UTIL_MessageTextAll_WithContext
  • Added SetHideKillMessageHeaders() to hide kill streak and first blood messages
  • Added "entindex" key to player spawn game event
  • Added "dota_team_kill_credit" game event
  • Added 'HideKillMessageHeaders' game event
  • Added "GrantXPGold" action to data driven abilities with XPAmount:integer, GoldAmount:integer, ReliableGold:boolean, and SplitEvenly:boolean as key value pairs.
  • Fixed neutral camp prefab to not need unique name

Workshop Tools Update

Here are some of the undocumented changes.
  • A lot of files related to 32-bit systems and DirectX 9 support have been added. Should be coming soon!
  • Some new custom map templates for arena based gameplay, 4 lane gameplay and etc have been added.

Other Updates

There's a few Kb of changes to the main depot too but I will need to download the files first to know the changes.

Misc Info

Opting out of the Workshop Tools

If you are not in to the tools and do not want these downloads, just do the following. The tools will be uninstalled for you.
  • Right click Dota 2 in your Library > Properties > DLC and Untick the Workshop Tools DLC.

Raw Schema: None yet.
Changelog: Link
Patch Size: 2 GB (Workshop Tools) or 10.9 Mb (Main Client)

Post a Comment

Powered by Blogger.