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DotA 6.81b Changelog - DotA Update - August 3, 2014
Gameplay and Cosmetics
- Roshan base armor increased by 1
- Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
- Random Draft hero selection pool increased from 22 to 24
Heroes
Abaddon
Aghanim's Scepter
Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to
Abaddon when active
Ancient Apparition
Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
Chilling Touch attack speed reduction increased from -15 to -20
Anti-Mage
-
Mana Void's area of effect increased from 450 to 500
Axe
Counter Helix now uses Pseudo Random chance
Batrider
Sticky Napalm bonus damage is now halved against non-hero units
-
Flaming Lasso mana cost increased from 150 to 225
Beastmaster
- Base damage increased by 4
Bloodseeker
Bloodrage cast point improved from 0.6 to 0.4
Bloodrage can no longer be dispelled
Bounty Hunter
Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35
Track cast range increased from 900/1050/1200 to 1200
Brewmaster
- If you have not attacked for 10 seconds, your next attack will always activate a
Drunken Brawler critical hit
Bristleback
Warpath no longer has unique values for the first movement speed stack
Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
Broodmother
- Spiderling's Poison Sting damage per second increased from 4 to 8
-
Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
-
Spin Web's free pathing no longer deactivates when enemy has vision on
Broodmother
-
Spin Web's free pathing is now disabled for 3 seconds when
Broodmother takes damage
Chen
- Penitence cooldown reduced from 14 to 14/13/12/11
Clinkz
Death Pact cooldown reduced from 45 to 45/40/35
Centaur Warrunner
-
Hoof Stomp mana cost increased from 85/100/115/130 to 130
Chaos Knight
- Phantasm now has a 50% chance to create one extra illusion when cast
Dazzle
- Poison Touch no longer causes a ministun
Disruptor
Kinetic Field cooldown reduced from 14 to 14/13/12/11
Doom Bringer
Devour manacost rescaled from 60/50/40/30 to 60
Drow Ranger
- Gust knockback duration increased from 0.2 to 0.6/0.7/0.8/0.9
Earthshaker
- Turn rate improved from 0.6 to 0.9
-
Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
-
Echo Slam no longer ignores units that are invisible or in Fog of War
Earth Spirit
- Stone Remnant recharge time reduced from 35 to 30
Ember Spirit
-
Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
-
Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
Enchantress
- Untouchable slow duration increased from 3 to 4
Enigma
- Midnight Pulse duration increased from 8 to 11
- Midnight Pulse area of effect increased from 400 to 600
Faceless Void
- Base agility increased from 21 to 23
- Turn rate improved from 0.5 to 1
Gyrocopter
- Homing Missile now hits invisible units
- Homing Missile hits required to destroy increased from 3 to 3/3/4/5
Invoker
- Forged Spirits 33% magic resistance removed
- Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
- Deafening Blast's Disarm is now dispelled when Magic Immunity is applied
- EMP delay increased from 2.6 to 2.9
Jakiro
-
Dual Breath range increased by 50
Liquid Fire level 4 cooldown reduced from 5 to 4
Aghanim's Scepter
Macropyre duration increased from 7 to 14
Aghanim's Scepter
Macropyre range increased from 1350 to 1800
Juggernaut
Omnislash damage per slash rescaled from 175-250 to 200-225
- Base attack time improved from 1.6 to 1.4
Keeper of the Light
- Added
Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day:
Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
Kunkka
Torrent area of effect increased from 215 to 225
-
X Marks the Spot can now last twice as long on allied heroes
Ghost Ship allied buff duration increased from 8 to 10
Legion Commander
-
Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
-
Overwhelming Odds area of effect increased from 315 to 330
-
Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
-
Moment of Courage now uses Pseudo Random chance
Leshrac
Lightning Storm now slows its targets by 75% for 0.5 seconds
-
Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
Lich
Frost Armor can now be cast on buildings
Aghanim's Scepter
Chain Frost no longer has a bounce limit
Lina
Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
Aghanim's Scepter
Laguna Blade damage goes through magic immunity
- Attack range increased from 650 to 670
Lone Druid
Spirit Bear health regeneration increased from 2 to 2/3/4/5
Lion
Hex cooldown reduced from 30/25/20/15 to 30/24/18/12
Luna
- Base agility reduced from 22 to 18
Lycanthrope
Howl duration decreased from 12 to 10
Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
Shapeshift no longer provides 100/200/300 bonus health
Magnus
- Removed Skewer maximum target limit
- Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
Medusa
-
Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
-
Mystic Snake no longer requires Fog of War vision to bounce
-
Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Meepo
- Base movement speed increased from 305 to 315
Mirana
-
Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
-
Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
-
Sacred Arrow vision reduced from 800 to 650
Naga Siren
-
Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
Rip Tide area of effect reduced from 350 to 320
Rip Tide negative armor no longer goes through magic immunity
Necrophos
-
Reaper's Scythe now adds +30% duration to the respawn timer
Heartstopper Aura area of effect increased from 1000 to 1200
Nyx Assassin
Impale cooldown increased from 11 to 13
Ogre Magi
Multi Cast's passive manacost penalty on
Fireblast reduced from 30/70/110 to 20/40/60
- Base armor increased by 1
- Cast animation improved from 0.56 to 0.45
Omniknight
Purification area of effect increased from 225 to 240
-
Guardian Angel duration increased from 5/6/7 to 6/7/8
Aghanim's Scepter
Guardian Angel duration increased from 5/6/7 to 8/9/10
-
Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
Phantom Assassin
-
Stifling Dagger cooldown reduced from 8 to 6
Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
-
Phantom Strike bonus attack speed increased from 100 to 130
Phoenix
-
Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
Fire Spirits health cost increased from 15% to 20%
Icarus Dive cast point extended from 0.01 to 0.2
Pugna
- Decrepify mana cost reduced from 100 to 60
- Nether Ward duration increased from 25 to 30
Queen of Pain
- Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
- Shadow Strike cast range increased from 400 to 450/475/500/525
Razor
- Strength gain increased from 1.7 to 2.3
-
Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
Riki
- Smoke Screen cooldown reduced from 13 to 11
- Backstab now works when attacking allied units
Shadow Demon
- Added
Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
Shadow Fiend
-
Requiem of Souls' secondary debuff now affects magic immune units
Silencer
- Agility growth increased from 2.1 to 3.0
Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
Wraith King
- Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
- Base armor reduced by 1
Skywrath Mage
- Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
- Base movement speed increased from 315 to 325
- Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
Slardar
- Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
Sniper
- Fixed Sniper's acquisition range not matching his maximum attack range
Spirit Breaker
Nether Strike cast range increased from 400/550/700 to 700
Nether Strike cooldown rebalanced from 75 to 80/70/60
Sven
- Base damage increased by 6
Elder Titan
- Echo Stomp mana cost reduced from 100/115/130/145 to 100
- Echo Stomp physical and magical damage increased from 80 to 80/90/100/110 each
Templar Assassin
- Psionic Trap sub-ability now has the same cast point as the ability on the trap itself
Terrorblade
- Strength gain reduced from 1.9 to 1.4
- Reflection slow no longer persists through magic immunity
- Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
Tidehunter
-
Anchor Smash damage reduction increased from 40 to 60%
-
Anchor Smash now works on Ancient creeps
Tinker
-
Heat-Seeking Missile is no longer blocked by Ethereal
Tiny
- Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
Treant Protector
-
Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
Troll Warlord
- Melee Whirling Axes cast point improved from 0.2 to 0
Tusk
Snowball cooldown reduced from 21 to 21/20/19/18
-
Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
- Reworked
Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the
Snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
- You can now load an ally into your snowball within 400 range by right clicking on them
Snowball moves 75 MS faster for each allied hero inside it
Snowball deals 20/30/40/50 extra damage for each additional hero in it
Undying
Soul Rip area of effect increased from 975 to 1300
Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
Tombstone Zombies no longer give any experience or gold
Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
-
Flesh Golem's Plague Aura now affects magic immune units
- Intelligence growth increased from 2.0 to 2.5
Ursa
-
Fury Swipes is no longer an Orb Effect
Vengeful Spirit
- When
Vengeful Spirit is slain, her killer is inflicted with a negative Command Aura, which decreases the damage of her killer and their nearby allies, until she revives
Visage
- Grave Chill cooldown increased from 10 to 16/14/12/10
Warlock
Shadow Word duration increased from 9 to 11
Upheaval cooldown reduced from 50 to 50/46/42/38
Windranger
Aghanim's Scepter
Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
-
Focus Fire manacost decreased from 150 to 75/100/125
Witch Doctor
- Maledict cooldown reduced from 35 to 20
- Death Ward base attack time improved from 0.25 to 0.22
Zeus
Arc Lightning cast point improved from 0.4 to 0.2
-
Lightning Bolt true sight range reduced from 900 to 750
-
Lightning Bolt flying vision range reduced from 1000 to 750
-
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 325 range
-
Lightning Bolt vision and truesight duration increased from 3 to 4.5
Items
Animal Courier
- Ground Courier respawn time reduced from 180 seconds to 140 seconds
Bloodstone
- Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
Clarity
- Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
Eul's Scepter of Divinity
- Cyclone now deals 50 damage to enemy units when they land
- You can now cast Cyclone on yourself while you are magic immune
Shadow Blade
- WindWalk duration increased from 12 to 14
Mjollnir
- Chain Lightning damage reduced from 160 to 150
- Static Charge area of effect is now centered around the unit with the Static Charge, rather than around the attacker
- Recipe cost increased from 600 to 900
- Static Charge duration decreased from 20 to 15
Necronomicon
Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
Necronomicon units XP bounty increased from 59 to 100/150/200
Pipe of Insight
Pipe health regeneration reduced from 11 to 8
Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
Rod of Atos
- Cripple ability cooldown reduced from 12 to 10
Scythe of Vyse
- Hexed units' base movement speed increased from 100 to 140
PARITY
- Spiderlings Poison Sting damage no longer stacks
- Tornado's aoe increased from 175 to 200
- Rupture no longer deals damage to Invulnerable units
- Ice Blast no longer gets dispelled
- Tinker rearm refreshes Blink Dagger state
- Lone Druid in True Form attack range same as default melee (150->128)
- Empower Cleave aoe from 250 to 200
- Ember Spirit turn rate from 0.5 to 0.6
- Battle Hunger gets dispelled when target is Magic Immune
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