DotA 6.81b Changelog - DotA Update - August 3, 2014

Gameplay and Cosmetics

  • Roshan base armor increased by 1
  • Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
  • Random Draft hero selection pool increased from 22 to 24


Heroes


Abaddon
  • Aghanim's Scepter Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
Ancient Apparition
  • Ice Vortex slow decreased from 18/22/26/30% to 15/20/25/30%
  • Chilling Touch attack speed reduction increased from -15 to -20
Anti-Mage
  • Mana Void's area of effect increased from 450 to 500
Axe
  • Counter Helix now uses Pseudo Random chance
Batrider 
  • Sticky Napalm bonus damage is now halved against non-hero units
  • Flaming Lasso mana cost increased from 150 to 225
Beastmaster
  • Base damage increased by 4
Bloodseeker
  • Bloodrage cast point improved from 0.6 to 0.4
  • Bloodrage can no longer be dispelled
Bounty Hunter
  • Shadow Walk duration increased from 15/20/25/30 to 20/25/30/35
  • Track cast range increased from 900/1050/1200 to 1200
Brewmaster
  • If you have not attacked for 10 seconds, your next attack will always activate a  Drunken Brawler critical hit
Bristleback
  • Warpath no longer has unique values for the first movement speed stack
  • Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
Broodmother
  • Spiderling's Poison Sting damage per second increased from 4 to 8
  • Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
  • Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
  • Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
Chen
  • Penitence cooldown reduced from 14 to 14/13/12/11
Clinkz
  • Death Pact cooldown reduced from 45 to 45/40/35

Centaur Warrunner
  • Hoof Stomp mana cost increased from 85/100/115/130 to 130
Chaos Knight
  • Phantasm now has a 50% chance to create one extra illusion when cast
Dazzle
  • Poison Touch no longer causes a ministun
Disruptor 
  • Kinetic Field cooldown reduced from 14 to 14/13/12/11
Doom Bringer
  • Devour manacost rescaled from 60/50/40/30 to 60
Drow Ranger
  • Gust knockback duration increased from 0.2 to 0.6/0.7/0.8/0.9
Earthshaker
  • Turn rate improved from 0.6 to 0.9
  • Echo Slam's Initial Damage, Echo Search, Echo Damage AOE increased from 525, 550, 500 to 575, 575, 575
  • Echo Slam no longer ignores units that are invisible or in Fog of War
Earth Spirit
  • Stone Remnant recharge time reduced from 35 to 30
Ember Spirit
  • Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
  • Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
Enchantress
  • Untouchable slow duration increased from 3 to 4
Enigma
  • Midnight Pulse duration increased from 8 to 11
  • Midnight Pulse area of effect increased from 400 to 600
Faceless Void
  • Base agility increased from 21 to 23
  • Turn rate improved from 0.5 to 1
Gyrocopter
  • Homing Missile now hits invisible units
  • Homing Missile hits required to destroy increased from 3 to 3/3/4/5
Invoker
  • Forged Spirits 33% magic resistance removed
  • Cold Snap damage reworked from the initial and secondary proc damage of 60/30 to 7xQuasLevel per proc
  • Deafening Blast's Disarm is now dispelled when Magic Immunity is applied
  • EMP delay increased from 2.6 to 2.9
Jakiro
  • Dual Breath range increased by 50
  • Liquid Fire level 4 cooldown reduced from 5 to 4
  • Aghanim's Scepter Aghanim's Scepter Macropyre duration increased from 7 to 14
  • Aghanim's Scepter Aghanim's Scepter Macropyre range increased from 1350 to 1800
Juggernaut
  • Omnislash damage per slash rescaled from 175-250 to 200-225
  • Base attack time improved from 1.6 to 1.4
Keeper of the Light
  • Added Aghanim's Scepter Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
Kunkka 
  • Torrent  area of effect increased from 215 to 225
  • X Marks the Spot can now last twice as long on allied heroes
  • Ghost Ship allied buff duration increased from 8 to 10
Legion Commander
  • Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
  • Overwhelming Odds area of effect increased from 315 to 330
  • Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
  • Moment of Courage now uses Pseudo Random chance
Leshrac
  • Lightning Storm now slows its targets by 75% for 0.5 seconds
  • Pulse Nova damage increased from 66/100/144 to 80/120/160 (Scepter from 100/150/200 to 100/160/220)
Lich
  • Frost Armor can now be cast on buildings
  • Aghanim's Scepter Aghanim's Scepter  Chain Frost no longer has a bounce limit
Lina
  • Light Strike Array stun duration increased from 1.6 to 1.6/1.7/1.8/1.9
  • Aghanim's Scepter Aghanim's Scepter  Laguna Blade damage goes through magic immunity
  • Attack range increased from 650 to 670
Lone Druid
  • Spirit Bear health regeneration increased from 2 to 2/3/4/5
Lion
  • Hex cooldown reduced from 30/25/20/15 to 30/24/18/12
Luna
  • Base agility reduced from 22 to 18
Lycanthrope
  • Howl duration decreased from 12 to 10
  • Howl bonus damage reduced from 20/30/40/50 to 14/26/38/50
  • Shapeshift no longer provides 100/200/300 bonus health
Magnus
  • Removed Skewer maximum target limit
  • Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
Medusa
  • Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
  • Mystic Snake no longer requires Fog of War vision to bounce
  • Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
Meepo
  • Base movement speed increased from 305 to 315
Mirana
  • Sacred Arrow minimum stun duration decreased from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly)
  • Sacred Arrow minimum damage reduced by 40 (maximum damage is still 190/280/370/460 growing linearly)
  • Sacred Arrow vision reduced from 800 to 650
Naga Siren
  • Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
  • Rip Tide area of effect reduced from 350 to 320
  • Rip Tide negative armor no longer goes through magic immunity
Necrophos
  • Reaper's Scythe now adds +30% duration to the respawn timer
  • Heartstopper Aura area of effect increased from 1000 to 1200
Nyx Assassin
  • Impale cooldown increased from 11 to 13
Ogre Magi
  • Multi Cast's passive manacost penalty on Fireblast reduced from 30/70/110 to 20/40/60
  • Base armor increased by 1
  • Cast animation improved from 0.56 to 0.45
Omniknight
  • Purification area of effect increased from 225 to 240
  • Guardian Angel duration increased from 5/6/7 to 6/7/8
  • Aghanim's Scepter Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
  • Degen Aura slow increased from 7/14/21/28% to 10/18/26/34%
Phantom Assassin
  • Stifling Dagger cooldown reduced from 8 to 6
  • Blur  evasion chance increased from 20/25/30/40 to 20/30/40/50
  • Phantom Strike bonus attack speed increased from 100 to 130
Phoenix
  • Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
  • Fire Spirits health cost increased from 15% to 20%
  • Icarus Dive cast point extended from 0.01 to 0.2
Pugna
  • Decrepify mana cost reduced from 100 to 60
  • Nether Ward duration increased from 25 to 30
Queen of Pain
  • Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
  • Shadow Strike cast range increased from 400 to 450/475/500/525
Razor
  • Strength gain increased from 1.7 to 2.3
  • Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
Riki
  • Smoke Screen cooldown reduced from 13 to 11
  • Backstab now works when attacking allied units
Shadow Demon
  • Added Aghanim's Scepter Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
Shadow Fiend
  • Requiem of Souls' secondary debuff now affects magic immune units
Silencer
  • Agility growth increased from 2.1 to 3.0
  • Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
Wraith King
  • Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
  • Base armor reduced by 1
Skywrath Mage
  • Ancient Seal damage amplification increased from 18/24/30/36% to 30/35/40/45%
  • Base movement speed increased from 315 to 325
  • Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
Slardar
  • Bash bonus damage increased from 40/60/80/100 to 60/80/100/120
Sniper
  • Fixed Sniper's acquisition range not matching his maximum attack range
Spirit Breaker
  • Nether Strike cast range increased from 400/550/700 to 700
  • Nether Strike cooldown rebalanced from 75 to 80/70/60
Sven
  • Base damage increased by 6
Elder Titan
  • Echo Stomp mana cost reduced from 100/115/130/145 to 100
  • Echo Stomp physical and magical damage increased from 80 to 80/90/100/110 each
Templar Assassin
  • Psionic Trap sub-ability now has the same cast point as the ability on the trap itself
Terrorblade
  • Strength gain reduced from 1.9 to 1.4
  • Reflection slow no longer persists through magic immunity
  • Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
Tidehunter
  • Anchor Smash damage reduction increased from 40 to 60%
  • Anchor Smash now works on Ancient creeps
Tinker
  • Heat-Seeking Missile is no longer blocked by Ethereal
Tiny
  • Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
Treant Protector
  • Leech Seed damage per pulse decreased from 24/36/48/60 to 15/30/45/60
Troll Warlord
  • Melee Whirling Axes cast point improved from 0.2 to 0
Tusk
  • Snowball cooldown reduced from 21 to 21/20/19/18
  • Walrus Punch cooldown reduced from 30/24/18 to 25/20/15
  • Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the Snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
  • You can now load an ally into your snowball within 400 range by right clicking on them
  • Snowball moves 75 MS faster for each allied hero inside it
  • Snowball deals 20/30/40/50 extra damage for each additional hero in it
Undying
  • Soul Rip area of effect increased from 975 to 1300
  • Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
  • Tombstone Zombies no longer give any experience or gold
  • Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
  • Flesh Golem's Plague Aura now affects magic immune units
  • Intelligence growth increased from 2.0 to 2.5
Ursa
  • Fury Swipes is no longer an Orb Effect
Vengeful Spirit
  • When Vengeful Spirit is slain, her killer is inflicted with a negative Command Aura, which decreases the damage of her killer and their nearby allies, until she revives
Visage
  • Grave Chill cooldown increased from 10 to 16/14/12/10
Warlock
  • Shadow Word duration increased from 9 to 11
  • Upheaval  cooldown reduced from 50 to 50/46/42/38
Windranger
  • Aghanim's Scepter Aghanim's Scepter  Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
  • Focus Fire manacost decreased from 150 to 75/100/125
Witch Doctor
  • Maledict cooldown reduced from 35 to 20
  • Death Ward base attack time improved from 0.25 to 0.22
Zeus
  • Arc Lightning cast point improved from 0.4 to 0.2
  • Lightning Bolt true sight range reduced from 900 to 750
  • Lightning Bolt flying vision range reduced from 1000 to 750
  • Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 325 range
  • Lightning Bolt vision and truesight duration increased from 3 to 4.5

Items


Animal Courier Animal Courier
  • Ground Courier respawn time reduced from 180 seconds to 140 seconds
BloodstoneBloodstone
  • Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
ClarityClarity
  • Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
Eul's Scepter of DivinityEul's Scepter of Divinity
  • Cyclone now deals 50 damage to enemy units when they land
  • You can now cast Cyclone on yourself while you are magic immune
Shadow Blade Shadow Blade
  • WindWalk duration increased from 12 to 14
MjollnirMjollnir
  • Chain Lightning damage reduced from 160 to 150
  • Static Charge area of effect is now centered around the unit with the Static Charge, rather than around the attacker
  • Recipe cost increased from 600 to 900
  • Static Charge duration decreased from 20 to 15
Necronomicon
  • Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
  • Necronomicon units XP bounty increased from 59 to 100/150/200
Pipe of InsightPipe of Insight
  • Pipe of InsightPipe health regeneration reduced from 11 to 8
  • Pipe of InsightPipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
Rod of Atos Rod of Atos
  • Cripple ability cooldown reduced from 12 to 10
Scythe of Vyse Scythe of Vyse
  • Hexed units' base movement speed increased from 100 to 140

PARITY

  • Spiderlings Poison Sting damage no longer stacks
  • Tornado's aoe increased from 175 to 200
  • Rupture no longer deals damage to Invulnerable units
  • Ice Blast no longer gets dispelled
  • Tinker rearm refreshes Blink Dagger state
  • Lone Druid in True Form attack range same as default melee (150->128)
  • Empower Cleave aoe from 250 to 200
  • Ember Spirit turn rate from 0.5 to 0.6
  • Battle Hunger gets dispelled when target is Magic Immune

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