After googling for a few guides.. they all are outdated. i can micro
Nature's Prophet easily enough (thought it is very easy) but apart from that my micro is
limited. What should i build? for example do i need 2 pair of boots? or just 1?
im pretty clueless and dont have access to videos at the minute as my
sound as broken.
Lone Druid is really two heroes, the
Druid and the
Spirit Bear. You can think of the
Druid as the support and the
Spirit Bear as the carry in many ways. The
Druid buffs the
Spirit Bear with his
Rabid and the ability he gains from being in
True Form
You need two pairs of boots,
Phase Boots on the
Spirit Bear,
Tranquil Boots on the
Druid.
You can also do two pairs of
Power Treads, but if you do that you need to
have a
Radiance up very quickly.
Lone Druid is mostly about pushing because the
Spirit Bear makes towers melt, but
Lone Druid is also quite good in team fights if you play him right. Generally you
want to send your
Spirit Bear in, then once the
Spirit Bear gets an entangle you
collapse on the enemy as well/pop warcry when you teamfight. You should
almost always be in
True Form as
Lone Druid , but you should switch out of it
when you need to heal as it will take less time, and you need to switch
out then back into it every time you level up your
True Form to get the
health bonus.
Generally I have two builds I use for
Lone Druid , my good stats build, and my
Poor Man's Shield. The good start build means rushing a
Radiance and
then using the extra gold from the
Radiance to build up other powerful
items such as
Assault Cuirass,
Skull Basher maybe, And
Maelstrom, all three on the
Spirit Bear.
Druid usually wants
Vladmir's Offering's to help out the
Spirit Bear, but it isn't needed.
For the
Poor Man's Shield build I rush upgraded boots on both
Druid and
Spirit Bear,
then get
Vladmir's Offering's on
Druid, and
Skull Basher on
Spirit Bear. These items can keep you
relevant for a surprisingly long amount of time, but this is intended to
help you recover from a deficit, and team fight/push early. The
Radiance is to push in the more midish game, as that's what it's good
at. Regardless of your build your
Spirit Bear should have an
Orb of Venom and a
Stout Shield as early as possible.
Lone Druid wants to prioritize points into
Spirit Bear, then get three points in
Battle Cry and
then max
Rabid, while picking up ulti at every point you can. Max out
Battle Cry
last, but make sure to get three points in it before getting
Rabid as it
helps keep it up a lot.
Lone Druid is a very complex hero, and this is only a
cursory little post, I advise you play him, and read up on the hero
discussions on him here and look through the in game guides.
When you itemize
Lone Druid, you
want the DPS items on your
Spirit Bear and the survivability items on your
hero. A good general itemization is:
Lone Druid (Hero):
Tranquil Boots/
Power Treads/
Boots of Travel/
Vladmir's Offering/
Cloak/
Hood of Defiance/
Pipe of Insight,
Ghost Scepter,
Magic Stick /
Magic Wand,
Force Staff,
Blink Dagger
Spirit Bear:
Phase Boots,
Maelstrom/
Mjollnir,
Assault Cuirass,
Hand of Midas (give
it to your hero when you use it so you can get XP),
Desolator,
Radiance (I wouldn't recommend a
Radiance until you know the hero pretty well,
it can be a game-losing item),
Get an
Orb of Venom in lane to wreck your lane opponents. Seriously. This item will win you your lane if used effectively. Use the
Spirit Bear to harass and the hero to last hit. You can use the
Spirit Bear to harass, block an enemy pull, scout, secure runes, or even pull the
creep wave to you. At around level 3 or 4, if you and your
Spirit Bear have
plenty of health, you can jungle a camp or two while your creeps are
under their tower.
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