I rarely get to play him because i'm always afraid to pick him when i see those mid game heroes in the enemy team like
Slark,
Centaur Warrunner,
Brewmaster, whenever i used to play
Anti-Mage i always went for usual
DK.Burning build and pretty much never tried any early game build , so can any of you suggest an early game build for
Anti-Mage?
I remember reading something along the lines of
Power Treads >
Yasha >
Vladmir's Offering >
Manta Style if i remember correctly ? Also i wonder what is the playstyle behind a build like that , do you still prioritize farm over fighting but this build also lets you fight
if its really needed ? Or do you just hang around with your team all the time and if enemy team is pushing as 5 lets say and trying to force fights and you just fight them ?
It's a very old build, but basically
Treads,
Vanguard into
Manta. You can fight with yasha and
Vanguard, you don't need points in stats, this you deal more burn damage, you tank more magic damage, and eventually, by successfully turning ome fights around, you should get the
Manta at whatever time rate.
The question remains, is
Anti-Mage supposed to be played like that. I really don't think so, there's simply much better heroes in the game, not just for early game fighting but in general I think.
Anti-Mage in current time has little to no place.
Basically you last pick him only if you know you're pretty very safe from opponent ganks, as in, no good lockdown against you. You farm up the
Battle Fury and play the usual playstyle, which essentially means trusting your team to not crumble 4 against 5. Really don't recommend forcing yourself to play the hero in a way he is not meant to be played.
If you like
Anti-Mage that much, you can go offlane, and aim to purchase
Dagon 5. Play
Anti-Mage in the offlane whenever you see
Storm Spirit in opposition and so on. You can pick
Anti-Mage mid really often and play him vs. one of those baddie insta lock
Pudge. That's actually a really fine winning strategy, since
Pudge cannot do to
Anti-Mage early, will lack in farm, while you get quick
Treads into
Battle Fury. It's basically opposition coordinating a good and successful gank in mid to help the
Pudge , or you won the game.
The problem with antimage is that his really squishy as a hero, and his basically feared because of his ability to flashfarm with
Battle Fury, and totally outfarmed your enemy to the point where you can easily destroy them. That is his strong point.
But I have however seen antimage go
Vanguard +
Manta and try to take the midgame fights. I wouldn't say that this is better than the standard rush
Battle Fury flashfarm build.
The tankiness with
Vanguard allows you to survive the fights and the
Mana Break from
Manta illusions allows you to dish some damage. Some things you have to watch for is low mana enemies, which gives you chances to use your
Mana Void and take a chunk out your enemy's hp.
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