Aggron Stonebreak the
Ogre Magi is a roaming support hero that requires nearly no items to be impactful in the game. His skills can be leveled in a variety of ways; depending how when your carry comes "online", meaning ready to start engaging in team-fights. If ready in the mid-game, max out
Bloodlust when possible, otherwise, the
Fireblast/
Ignite combo works very well in team-fights to wear down enemies. Items such as
Urn of Shadows and
Force Staff help alleviate the mana demand of
Ogre Magi's abilities as well as give him further mobility to either surprise foes or escape safely; mobility is
Ogre Magi's bigger issues and waddling as he does surely doesn't help.
Ogre has good base attributes, and some of the best attributes gain in the game. He is a powerful ganker and disabler, eliminating his opponents in mere seconds if his ultimate
Multi Cast successfully occurs with
Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful
Bloodlust buff and his AoE
Ignite .
Ogre Magi Recommended items
Ogre Magi Abilities Build
Ogre Magi roaming support build item notes
Animal Courier : As a support hero, be sure to pick up a courier or wards.
Magic Stick: A Magic Stick will help supplement your
Fireblast casts; it can also be turned into a Magic Wand later on
Soul Ring: is incredibly useful due to
Ogre 's high health pool for an Intelligence
Hero, and for providing additional
Fireblast casts even when out of
mana.
Urn of Shadows : Urn gives even further capability for
Ogre to roam around and snag some kills with his great stun!
Arcane Boots: will give you plenty of mana for all of your spells, and will help more mana-hungry
teammates
Force Staff : For escaping or engaging. Use Force Staff to get in rage for your Fireblast.
Aghanim's Scepter : It's debatable whether to get Scepter on
Ogre , the cost is very high and the reward is another huge damage-dealing stun and increased chances.
Orb of Venom: this early if you want to be a continued nuisance during the early phase of the game.
Eul's Scepter of Divinity: Use Eul's to improve
Ogre waddle-like movement and further add to his disabile arsenal.
Mekansm: can be an acceptable pick-up for
Ogre if your team lacks support heroes. However,
Ogre is a bit frail and may not be ideal to build it given how great his stuns are.
Rod of Atos : gives a bigger mana pool for
Ogre and more life. Its active ability's range to slow enemies is quite good given how much
Ogre wants to stay out of fights.
Veil of Discord: Veil is overall a particulary strong item for
Ogre nuke-heavy damage and damage-over-time effects.
Scythe of Vyse: an additional disable, plenty of stats, and plenty of mana regeneration.
Shiva's Guard: gives you an additional slow alongside
Ignite, and also gives you even more survivability.
Bloodstone: greatly boosts your survivability, greater ability to spam Fireblast, and a suicide to heal your team with in a pinch.
Ogre Magi role support Abilities Notes
Fireblast
This is your best ability and its a great stun. Use this often, but be careful of the mana cost.
When
Multi Cast,
Fireblast hits the same target each time with a 0.3 seconds interval.
Ignite
Ingnite targets an enemy, but also hits any nearby enemies as well. Use this after your stun to follow-up with the slow and extra DPS.
When
Multi Cast, nearby enemies will be selected randomly in an 1400 AoE
to be
Ignite (prioritizes ones that do not already have the debuff).
Bloodlust
At a constant 75 mana cost, this ability is great for carries and heros who do physical damage. Use it plenty of times.
When
Multi Cast, nearby allies will be selected randomly in an 575 AoE to be
Bloodlust
Unrefined Fireblast
Make sure to time your two stuns (
Fireblast and this one) to maximize the duration.
Multi Cast
Marry Lady Luck to increase likelihood of this working.
Aghanim's Scepter is undroppable once acquired.
Tips to play Ogre Magi
-
Fireblast gives the full 1.5s of stun from the first rank, whereas
Ignite gains significant additional slow and duration with ranks. However,
Fireblast will deal high damage if it's leveled and
Multi Cast occurs, so choose your skill build wisely.
- It may seem wise to delay leveling
Multi Cast to preserve the
mana efficiency of
Fireblast, but remember that
Ignite has no
area-of-effect until there is at least one level in your
Multi Cast. This
makes farming and pushing creep waves much more difficult. By delaying
Multi Cast, you'll be delaying your farming effectiveness which can put
you behind for the rest of the game. For most games, the utility of AOE
damage makes higher mana costs an acceptable trade-off. Consider the
state of the game and your situation when deciding whether to level
Multi Cast at 6.
- When you have at least 1 point in
Multi Cast, use
Ignite when the enemies get clumped to affect them all in a short radius.
Bloodlust is a rather versatile skill, allowing you or anyone
you cast it on to make a swift escape or entrance during teamfights, as
well as being a powerful steroid for any carry. Consider keeping your
Bloodlust always on a carry during a teamfight.
- You're a good chaser: your
Fireblast can stun an enemy for 1.5
seconds and keep him in place, while your
Ignite damages and slows the
target. Use these skills to help your teammates get kills.
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