Fallout - Going to be burned alive for this but...i think bottlecaps should have weight and more functions.


Going to be burned alive for this but...i think bottlecaps should have weight and more functions.

Posted: 05 Sep 2018 07:33 AM PDT

They are extreamly important to fallout as its the money they use but I think they should have weight to them to add some challange to them.

Even if it's just 0.01 it would still be nice to see.

An idea would be you buy a bag to carry caps and it has a weight limit to it, and you gotta get a bigger bag to hold more caps and the bag will be on the side of your character at all times. And if you have a bigger bag you have a higher chance of a raider or random person trying to mug you, so you can beat/kill them to take their caps from their bag.

It would add some strategy to caps other than just collect them. You can't just gather thousands of caps and hold on to them the whole game, you will have to spend them sometimes to clear up room or put them in a bank or safe at risk of it getting robbed.

It's the wasteland so I feel like caps should have more to them personally as they are the most valuable thing it has.

Maybe even a cap press that makes illegal caps that you can either shut down for a mission or use it yourself to make you rich or help poor settlements and people so you don't have any out of pocket costs to help people.

Plus a limit on caps due to weight means you have to decide what is more important to purchase from a vendor, do you want more ammo or a new gun? Do you need armor or stampacks?

submitted by /u/GageTheFighter
[link] [comments]

Discovered that you can destroy the rocks that behemoths throw at you.

Posted: 05 Sep 2018 06:09 AM PDT

https://v.redd.it/z0ltqzxdkck11

Wasn't able to target the rock in VATS, but it exploded nicely when shot.

submitted by /u/jcvynn
[link] [comments]

Can you still farm purified water in Fallout 4? I have some purifiers set up in Sanctuary but the water isn't showing up at my workbench.

Posted: 05 Sep 2018 02:40 AM PDT

I usually just trade the water for ammo to see me through early game shortages.

submitted by /u/coryandtrevorforever
[link] [comments]

I made a mistake in New Vegas and I'm not sure how to fix it

Posted: 05 Sep 2018 05:17 AM PDT

I recently started playing New Vegas on my Xbox 360 and I've never played any of the other fallout games so I'm still new to the whole thing. Im not sure if this is the right place to ask about this but I've been trying to figure out what to do for about 2 hours now.

While I was in freeside a thug came up to attack me and when I shot at him I missed and accidentally hit a kings gang member and it made all the surrounding kings attack me. I ended up killing them and Im now viewed as a sneering punk in freeside which apperantly makes everyone shoot at me. I wasn't aware of it until I went into the old Mormon fort and everyone started shooting at me. I tried going into the atomic wrangler but everyone there also wanted to kill me so I just went out to the wasteland and stopped playing for today. I dont have any other save files to load back to and its getting in the way of completing a few missions. I'm not really sure what to do at this point because I cant complete any missions to get more good karma in freeside.

If anyone has any suggestions or answers to my problem I would really appreciate it.

Update: I think I know what I'm going to do now, I'll try a few different things and I'll let y'all know what happens. Thanks for the suggestions everyone.

submitted by /u/Stonedonoregano
[link] [comments]

Does anyone else just save before murdering the railroad so they can do it again and again?

Posted: 05 Sep 2018 07:08 AM PDT

I just love killing all of them at around level 10-15 with decent gear. So I hard save and try to kill everyone before Decon and glory show up and it just becomes a fight to kill them.
Having a ton of explosives just makes it even more fun.

submitted by /u/GageTheFighter
[link] [comments]

Did we ever find the “big secret” in Fallout 4?

Posted: 05 Sep 2018 02:49 PM PDT

I stumbled across a few YouTube videos about but they are all like 8 months old. I can seem to find much information about it.

submitted by /u/i_want_to_be_unique
[link] [comments]

Found my perfect mug - mini nuke!

Posted: 05 Sep 2018 07:02 AM PDT

Here's the photo.

The lid is removable when you actually want to use it, but it's even better with the lid on.

I already own too many Fallout mugs, but they're all the same with different images printed on, you know the lot. This one was the first I came across that's actually shaped.

submitted by /u/hobbyhoarder
[link] [comments]

This is bound to start a war, but...does anyone usually only play a specific gender/race?

Posted: 05 Sep 2018 03:12 PM PDT

Atomics for peace!

Posted: 05 Sep 2018 07:18 AM PDT

The Wanderer: A Fallout Fan Story

Posted: 05 Sep 2018 11:31 AM PDT

Dust rolled across the dirt path. The Wanderer's leathers lapped up his leg, catching the back of his knees. The door was just ahead, built into the stone of the mountain; the wood was rotten from its centuries exposed to the elements. There was an echo. A Gunshot. The Wanderer waited quietly. There was no whoosh or snap from bullet. They didn't fire at him – something in the valley? He didn't consider it much more.

The door cracked open and the frame splintered. There it was - The Vault. The door was still opened, it never shut after Emergence Day (that's what the Elders called it). Just shy of twenty years ago the door screeched open and introduced the dwellers into the horror that the world had become, just a shell of what the old terminal records described.

The entrance was covered in dust, a corpse with a faded black coat posed, its chest flattened, bones turned to dust in the doorway. An awful way to go. I hope he was dead before the door crushed him. The Overseer deserved better than that, his heart was in the right place. The Wanderer pulled out his flashlight to navigate his way across the metal bridge. Clank. Clank, his steps echoed.

The corridors were bare. The rooms were bare too. Raiders most likely stripped them way back when, or perhaps the original dwellers came back for their own gear, or it was the dwellers who opened the doors and let the beasts in - the dwellers that betrayed their own, including their Overseer and formed their own band of rebels beyond the old Snow Mountains where they act as the rulers with their own laws and ethics. Settlements that the Wanderer encountered often spoke or whispered about 'that group in the mountains,' with weapons beyond their knowledge of how to construct or wield. They were pre-war, the Wanderer knew. The only others who probably possessed these were the Brotherhood, but they were gone now. A pack of scavengers beyond Shacktown encountered a band from the group. They gunned each other down but being the scavengers' land, they had the advantage with lookouts keeping eyes on those approaching. They looted the gear from the corpses and thought nothing more until the rest arrived. Demons who wore faces of the dead and steel sharper than anything they had ever seen before which could be set afire and still maintain its' shape and edge. Their camp was burned and their youngest stolen; the bodies of those that remained were either burnt or disemboweled or worse.

The Wanderer knew his route and walked toward the Atrium. The corridors felt haunted by those that died here, who's bones still laid in their bed or elsewhere in the Vault.

The deeper he walked into the Vault the stronger the smell grew. The smell left a metallic taste in his mouth. He took a left. A right, then straight through the door ahead. Another left. Then he saw it.

The mass grave.

This is where it happened - the uprising. The Wanderer started around the room. His eyes jumping from the blood-soaked jumpsuits to the messages written in blood on the walls. "THE ATOM CHANGES ALL." "ONLY ECLIPSE CAN SET US FREE." Power brings madness. The Wanderer moved slowly through the sea of clothes and bone to the door on the far side, beneath the Overseer's office. I thought there were more bodies here, where did they go? And some are missing body parts. What happened when we left?

The power was out, and the Wanderer had to pull hard to slide the door open at the top of the stairs. He grunted a quarter way and took a moment to catch himself. He went back pulling it half way. His arms were too tired to keep going, it would have to do. He shimmied through the crawl space and wiped the visor of his gas mask clean of the cob webs he collected squeezing through.

The Overseer's office was just as it was on the final day. It was how he got out during the mutiny. When the riot began he was there with Clara and her father. The Overseer grabbed Clara by the arm, telling her he'd follow her as soon as he could and to make it to the door. He turned to the Wanderer. "Protect her," he said. "No matter what. You look out for her." Wanderer remember the way his hooked nose twitched and how his eyes were consumed by fear. With that the desk rose from the ground, opening a tunnel for the two teens to escape into. There was banging on the door outside, followed by gunshots coming from the Atrium. As the desk closed the secret tunnel entrance, the office door opened. Wanderer held Clara close as she cried and shook over her father's goodbye. She knew it was the end of the road for him. The Wanderer swore to keep her safe, promised her father. He had dragged her to the main door.

The Overseer only wanted to keep everyone safe, or maybe it was because he was scared. The Vault doors were meant to open just shy of 200 years, marking the anniversary of the Great War. The world was supposed to be rebuilt by other Vaults not too far away. When the Overseer sent out a group of scouts who never returned with news of the world outside, he knew the rebuild of civilisation had failed. He locked the door, forbidding anyone to enter or leave out of their own safety. He was right though, there were horrors behind the door. But there were also horrors within the Vault.

He went to the right side of the office and pulled the slide door open, revealing one of the pre-war weapons. Clara had shown him it when they were younger. The sniper was one of the rarest around before the Great War with only four constructed, each with the power to send a bullet over a mile and hit its target without landing in the dirt midway. Still took one helluva shooter though. Luckily those that came here didn't find it behind the wall. The pipe rifle the Wanderer built wouldn't hold together much longer and at least with this rifle he wouldn't need to construct any rounds for at least a half year with all the boxes of ammo that was there.

The gun was caged, locked by on old padlock with a magnetic lock providing back up. With the power down, that only left the padlock which Wanderer would have no problem with. He slid the bobby pins into the opening, trying to release the bolts. There was a click and the lock fell to the floor. That's one job down.

The Wanderer disassembled the weapon into the duffle bag slung across his right shoulder. It was far heavier than he had expected. He had it now though. And it was time to put it to use.

Something clattered against the metal door to the office, as if something tripped over the body that laid outside it and fell into it. The Wanderer drew his pistol and aimed at the door, unknowing he had dropped the duffle bag. As far as he was concerned there was nothing else in the world bar him, the door and what laid beyond it.

Something groaned outside, hands sliding on the ground as it tried to get back to its feet. They know I'm here, the Wanderer thought. I don't have much time to get out now. There were footsteps, light but they were there. And they were walking away, down the corridor. Who else is here? he asked himself. There was no time. It was meant to be a quick in and out. Get the holodisks and the weapon. He relaxed his shoulders and dropped the pistol by his side. Double checked each component of the weapon before zipping the main pouch.

He rummaged through the cabinet next to the window. The Overseer kept a file on every resident in the Vault, including his own daughter. The disks contained the names, birth dates, test scores, jobs and complaints filed on every member in the Vault. This was something Clara had told him in confidence as they played in his office years ago. Clara… He cut off his thought. Couldn't get lost now. There was something outside. He scanned through the names on all the holotapes. It took a moment, but he found the set he needed. The rebels who overthrew the Overseer were a wannabe gang in the Vault. They hadn't done anything at the time, but they were looking for trouble. The tapes also had interviews conducted with each of the residents – another thing the Overseer saw to. The Wanderer would need all the information he could get his hands on when it came to them.

Before he shut the door, a name caught his eye. It was his own, and right above it was Clara's. His thoughts were with her again. He shook his head. Not now. He sighed and looked back into the drawer. He added both their tapes to the collection. I wanted to remember her voice. With that, he double checked his duffel bag and left the office for good.

Tip toe. Tip toe. He was light on his feet, had to be growing up on the outside. While the Vault was safe and provided ease of mind, you always had to be ready on the outside. People weren't as "friendly" in the Wasteland. He made his way back down the stairs to the main Atrium and stopped for a moment in the centre of the room, gazed at the bodies and was lost in thought again. A shiver went through him as if someone was watching his movements, analysing them like a predator and when he looked up, he saw the figure staring back at him. Hair long and tangled, greasy with oily skin, a hooked nose and rounded chin. I know you, his mind began. The figure was holding something though, something metal and rustic. His thought was interrupted by the gunshot that followed.

The round grazed his head and blood was welling up in his eye. He thought of Clara. Everything fell into the background. He thought of her glowing blonde hair under the harsh Vault lights. He thought about the way they'd chase each other around the corridors as kids, the parties they had for each other and the times they'd make wishes for what they wanted when they got outside the Vault. They were inseparable. Until Emergence Day. They made a break for the Vault door, manoeuvring through the crowds of those also trying to flee as the bullets began to fire. The Demons were waiting behind the corners to cut everyone off. They grabbed her, threw her to the ground. Wanderer tried to go back to her but someone in the crowd grabbed him by the wrist and as much as he tried he couldn't free himself. He screamed her name, but he couldn't see or hear her in the sea of blue. The Wanderer never saw her after that.

As reality slowly phased in he saw the ceiling above moving. I'm in the Atrium he said to himself. I'm in the corridor he said. As feeling came back to his body, his mind grew less foggy and something was tugging him by the leg. It was her, the one who shot at him, blinded him with his blood that was drying in his eye and tied his hands with a zip lock tie. He tried to roll around and saw the duffle bag disappearing as they rounded the corner. He tried to look at his attacker but could only see matted and greasy hair, shiny and wet. She was mumbling to herself. The Wanderer could just about hear it over the ringing in his ears. "By all that's green and just we serve thee. By all that's green and just we serve thee." Their journey ended in the old doctors' station just off the Atrium. His vision was hazy, but he saw it. The gurney that was soaked in blood, chains laid next too it covered with dried crimson lumps. She's going to tie me to it.

The branding on her arm told him more. A snake head on a rock pile, fangs dripping with venom. Demons. She's to sacrifice me to their God. They mustn't have left this place. She dragged him onto the bed and grabbed more zip ties. He couldn't let her attach his arms to the bed, that would be the end of it. He haphazardly looked around, searching for any means to get out of his current situation. Think. Think dammit. His mind was still fuzzy, his hearing still shot from the bullet. But as she tightened his right foot to the frame he saw the bed pan on the trolley next to him filled with surgical tools. He reached for them as quick as he could, but she was on him, taking his bound hands and pulling them upward to the top frame. He fought back, shaking his arms and kicking his free leg. The pain went to his head, he gasped for air desperately when she punched his throat. "You cannot break the ritual. My way out. My way out. You are my vessel. He says so, he says so. Eclipse will set me free." One of these gasps will be my last. He forced himself up and punched her in the chest. As she fell backward, his hands clumsily grasped at the objects in the bed pan. Her hands locked around his head. He grasped the scalpel tightly and stabbed her arm. She screamed. Blurting obscenities. He fingered the blade toward himself, jutting the blade up and down along the zip tie. His eyes never leaving the girl. He ripped the mask off, gasping for those final breaths of life. "You MONSTER!!!" she blurted.

His hands were loose. His feet now freed. He slid off the table and she ran. Where - The gun. He gave chase and almost immediately they were back in the Atrium. She fumbled for the gun, her hands shaking with adrenaline. He came at her with his leg, buckling her from the back of the knees. She was quick, slamming the hilt of the gun into his knee with a loud pop. The Wanderer cried aloud. He swung his arm left blindly and heard a wail as she fell on her back. The blade slashed her cheek open.

She was crawling away from him; holding her open cheek in her hands, blooding running down her arm, struggling to raise the gun. Then she was still, her eyes wide and filled with horror, grasping for breath after the blade made its way into her neck. He laid atop the girl, pinned her down as she choked on blood. At first it was hard, she fought with all her strength, then it lessoned and lessoned. She was staring at him now, moments away from the void that comes for us all. Her fear changed to that of surprise, it was only then that he saw it – Clara.

Looked on her with his own eyes, cradling her head. "Clara? Clara?!". She mouthed something. His name? For a moment he felt that he was with the little girl he used to call friend and lay awake crying for every night when the Demons came. Then nothing. She laid there, motionless. "What did they do to you? What have I done? I'm sorry."

The Wanderer screamed and sobbed. Agony he'd never known, nor ever would again. The one he had lost found, the person he cared for most, taken again but only he could be blamed for this now. He stayed with her in the Vault for as long as he could.

He wrapped her in old bedsheets, carried her outside the Vault and dug her resting place. He gazed at the mountains beyond the valley, beyond Shacktown. A fire burned behind a peak.

He pushed and patted the dirt down as level as he could and stood over the grave with its wooden sign. "Clara Marshall" it read.

"I'm sorry, Clara. I… I didn't know." He paused a moment to find the words he wanted to say. Words never came easy to the Wanderer. "I'm so sorry. I promised your dad. I promised! I won't ever forget you. I promise that I will find them and turn everything they care for to dust.

"You'll always be with me, Clara."

The Wanderer wiped his eyes.

Now they were back on the mountains beyond the valley. He pulled the mask on, picked up the duffel bag and, walked east towards Shacktown.

submitted by /u/Arch_Ang3l
[link] [comments]

Got a craving for Fallout 4 but I'd like to make it interesting, any tips?

Posted: 05 Sep 2018 11:37 AM PDT

Lately I've been finding myself wanting to play Fallout 4 again. My first run was right after it's launch and I honestly found it... Meh...

Now that the game has had time to have plenty of mods made for it, what would you guys recommend for starting up a new game? Any fun builds or modes I should know about?

submitted by /u/Babsobar
[link] [comments]

I lost my lvl 188 save to the Creation Club Bug: Starting over, noticing new things.

Posted: 05 Sep 2018 09:18 AM PDT

The Loss:

I had been grinding the level 188 since Day 1 of the release. It had been saved with old bugs in the game that had to do with over spawning of enemies at settlements (the dogs in sanctuary were incessant) and there were just lag times that were insane. I blamed the PS4 for a while, but then the disc (I know, I love having the hard copy of Fallout games though) started to act weird. I did the right thing and I googled the 0kb bug fix, I went through all the steps and the game still crashed as soon as I loaded it, with no creation club stuff loaded at all. I figured it had to be the massive size of the settlements and the 30000 lbs of junk I was lugging around. Opening a barter screen was a chore for the game to get through. So yes, I am sad that I lost the save of 38 days, but now I get to start over, forcibly.

The New Game:

I know the map like the back of my hand. I know where the enemies hide and how many are there. It's not an easy game to start over when you've been running around as a Wasteland God for a few years. I always figured if I started a new game, I'd just mod the hell out of it and make it a brand new experience. I started this game and I retired the ruggedly handsome Dusty and his red headed wife, Duck, joined me for this adventure. My build process this time is more thought out than the last character, only because I sort of know how I want to play this way through. I find myself avoiding certain areas and going straight for my favorite spots to clear out. I haven't kicked off the Preston Settlement missions yet, so that's been really nice. I'm sticking closer to story only missions instead of doing the side missions, only because I put SO MUCH TIME between starting my first game and then finishing the story (28 days of play before I made my choice).

New Things:

Did I hear the word "Zombies" instead of "Ghouls" during my mission with Bobbie, The Big Dig. I think Mel said Zombies!

Sitting back and watching the world happen from a nice perch is always interesting. I'll find the gunshots and work my way to the top of a building or roadway nearby and just watch the shootout happen (then kill the winner and get all the spoils)

When was the last time you were walking into the city and you actually looked up? I'm always looking around in front of me, but sitting back and looking at the world in front of me is making me CRAVE the Fallout 76 world size and depth. I felt this way on my last play of New Vegas (actually just restarted playing that through too, but on ps3, since I never played the DLCs and the 360 slim has since found a new home). It is such a beautiful game. I'm back up to level 25 and I'm having so much fun running around and re-experiencing a world where I didn't explode every car and scrap every settlement to it's bones. It really is beautiful.

I'm actually allowing the companions to tag along this time, they have some pretty interesting dialogue (I didn't pay much attention to their story lines in the first play through, I was just doing it to complete it)

Everything feels smoother right now. Load screens are 50x faster! I am not listening to the radio this time through unless required for a mission, footsteps are cranked all the way up, and subtitles are turned on. I'm really digging all the story fodder they're tossing in. I love how each companion reacts differently depending on which area you take them to. I would actually be nice if the companion had a little more guts and refused to fight/start a fight in places they had conflict or lack of conflict with. example: MacCready just runs off towards Gunners every time he's close by and gets you into a conflict. Strong refuses to kill other Super Mutants and turns on you when you do. Dogmeat runs away from Brahmin for no reason, or just randomly attacks Radstags (like a dog would).

What have you experience after VERY LONG game saves that you forgot about but loved re-discovering?

submitted by /u/Kmill83
[link] [comments]

Fallout new vegas: EXTREME GLITCH EDITION

Posted: 05 Sep 2018 06:31 AM PDT

Game Developers provide insight as to the difference between Modders and Developers. (Insight that I feel this community needs)

Posted: 05 Sep 2018 02:46 PM PDT

Ordered Nuka Rum today!

Posted: 05 Sep 2018 09:35 AM PDT

Finally got that email letting me know Nuke Rum is available for pre order and jumped right on the ship. Can't wait to try it out.

submitted by /u/trashinCheeks
[link] [comments]

Pickman’s Gallery was definitely not as scary as people said it was

Posted: 05 Sep 2018 04:07 PM PDT

Everyone overhyped it and so dramatic so I was excited to see what was up and all I got were dead raiders and a dumbass in a ponytail

submitted by /u/heretic01
[link] [comments]

Does anyone know where the GameInformer article got the picture from?

Posted: 05 Sep 2018 03:47 AM PDT

Theres a bit of art with the power armor and 3 people surrounding it, based on a part from the trailer, however I've spent ages looking and cannot find an artist name or an orginal resolution image of it, any help would be amazing. Thanks

submitted by /u/KianMcWolfy
[link] [comments]

Fallout 4 and Todd Howard at the Strong National Museum of Play

Posted: 05 Sep 2018 05:25 AM PDT

I was at the Strong National Museum of Play in Rochester, NY the other day. For those not in the know, it's a world class collection of toys, including video games, celebrating the idea of play. Anyway, I stumbled upon a display honoring our favorite series and Todd Howard. Thought I'd share.

Anyone in the area or passing through the area with time to kill, I highly recommend a trip through (especially if you have small children). What is on display is only a fraction of what they have in their archives. I'd love to see that stuff (you can request appointments), but I don't know that I have a legit reason (e.g., researcher) to actually get access.

submitted by /u/itwasquiteawhileago
[link] [comments]

A suggestion for lockpicking in future Fallout games

Posted: 05 Sep 2018 11:10 AM PDT

I find the gating of the lockpick skill in Fallout to be very irritating. I hate walking up to a chest/door/safe and being told "NO, you are not even allowed to attempt to pick this lock." It's not like different level locks require different tools (and no that is not a suggestion Bethesda) to pick, every lock in the game, whether it is a steamer trunk or a high security gate in a military compound is picked with a bobby pin and a flathead screwdriver. Let us attempt to pick locks above our level and just make the sweet spots smaller.

submitted by /u/BootlegFC
[link] [comments]

A poll about the subreddits opinion on fallout 3

Posted: 05 Sep 2018 02:14 PM PDT

i figured it would be much easier to make a poll concerning this sub's view on fallout 3 than asking the same question to get diverse responses. Here is the poll thanks for any and all responses

submitted by /u/NathanBradbury
[link] [comments]

Is FO4 DLC worth it?

Posted: 05 Sep 2018 10:19 AM PDT

I'm debating whether or not I should get Fallout 4 DLC. Is it worth the price, and does it fix some of the game's "issues"?

I'd probably get all the DLC, because I still enjoy settlement building for the most part, but if the settlement DLC isn't worth it, I'll just skip them.

What are the best DLC's, and is there any continuous story throughout the DLC like New Vegas?

submitted by /u/GomerPudding
[link] [comments]

why is the website for tale of two wastelands down?

Posted: 05 Sep 2018 01:20 PM PDT

EDIT: this is why:

https://gist.github.com/SYNStack/aea291f04664be4f1372f4357d80c373

Q. Why is the site down? The database was deleted by a malicious user

Q: When will it be back up? The TTW Team doesn't host the website, so we depend on the host to restore a backup. While we can't give an accurate timeframe, it is usually restored within a week.

Q: Why don't the TTW Team have their own site? Will there be a new one? A new site is currently in the works, and will use phpBB. Timeline is currently unknown, but Soon!(TM)

Q: How can I access the TTW site/downloads until it's back up? You can use Internet Archive to browse most of the site. Specifically, you can find the home page at TTW Homepage. For download links, you need to remove the "web.archive" wrapper from e.g. Google Drive URLs.

For more info, their twitter is here:

https://twitter.com/ttwdevteam?lang=en

submitted by /u/NothinInMyPocket
[link] [comments]

Nuka Rum Dark is now available for pre-order ($80 for a 750ml bottle, release on Nov 14th)

Posted: 05 Sep 2018 06:14 AM PDT

Official Site - https://nukadarkrum.com/

Selling Through - http://www.liquorama.net/nuka-dark-rum-750ml.html

Nuka Dark is the most thirst-quenching way to unwind. Nuka Dark is an alcoholic version of Nuka-Cola, boasting a 35% alcoholic content per volume. This drink temporarily increases one's Strength and Endurance by 1, but decreases Perception by 1 as well. Chilling a bottle of Nuka Dark with Buddy yields Ice cold Nuka Dark, but there is no added benefit in doing so.

70 Proof Rum

The bottle is $79.99, and shipping is through FedEx and requires an adult signature upon delivery.

Edit: As per u/ouyin2000,

International customers can order through www.forwhiskeylovers.com but not Canada.

submitted by /u/Mr_Conelrad
[link] [comments]

Post a Comment

Powered by Blogger.