World of Warcraft - Thursday Loot Thread |
- Thursday Loot Thread
- In response to Ion's request for feedback on a Level Squish: Yes, a level squish would be very welcome, thank you!
- We need to stop telling people to quit. Seriously.
- The solution to levelling is simple: reduce the amount of XP needed per level (not at lower levels though) and place Outland, Northrend, Pandaria and Draenor in the same bracket, letting people choose their favourite adventure and thus making the experience both more fun and potentially more varied.
- So the game just let me use my level 100 boost on a Demon Hunter and I start will all Rogue gear equipped??
- Wish we could actually use Spear+Shield just like these SW Infantries
- It's only logical.
- Even the Valkyr drew these in school
- "I'm getting WoD vibes"
- Level 110 mobs have the same amount of health and deal the same amount of damage as level 60 mobs. What the fuck, Blizzard?
- 7.2 Class Questline is impossible due to the prepatch.
- Is that Balancing?
- Glimpse into Blizzard’s working environment.
- Im a new player. The timeline is a little weird.
- Blizzard, the 8.0 patch is a level of quality that should be below your standards.
- It's now possible to reach Exalted with Gelkis and Magram Clans in 8.0!
- Noticed that the shadow of the corrupted fire hawk shows only the skeleton
- Not much foresight on his part
- This subreddit every time a patch launch isn't immaculate
- Transmogged Cloak Model Changed - Demonic Gladiator's Cloak. Why?
- It seems like Pre-Patch removed the last of its kind in Thousand Needles :(
- How the current leveling experience negatively impacts WoW, and some proposed solutions for all players.
- Golden Belf eyes still emit green glow
- Devs Just Confirmed that the 11 Levels Required for the Transmog Raiding. They said this has always been the case.
- My best friend’s main is Alliance and mine is Horde. This is how friendships are destroyed.
- The single most insane change in this build is the removal of the two chat scroll arrows.
| Posted: 19 Jul 2018 03:12 AM PDT Let us know what you got this week! Achievements, meta-achievements, mounts, pets, actual loot drops, gold thresholds, or other things that you can say, "Oooh, I got this" and be excited about. Post them here! Screenshots are encouraged but not necessary. [link] [comments] | ||
| Posted: 19 Jul 2018 11:47 AM PDT I wouldn't feel like I lost power. I'd adjust, just like I adjust to stat squishes, and having to collect 10 poops early in a new expansion. Please squish the levels, Ion! Update:
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| We need to stop telling people to quit. Seriously. Posted: 19 Jul 2018 04:13 AM PDT As a community we really need to stop telling people to quit the game if they say something negative. You want to talk about toxicity? It's honestly off putting how often people tell you to quit because you're criticizing the game. It's everywhere. It's on the WoW forums, MMOchamp, reddit. I played on the beta and if you post that something is broken people rush to defend the game even when you're just reporting an issue. And the downvote button isn't a "I disagree with this" button. We as a community need to be better. You want this game to do well and be around for as long as possible? Stop telling everyone to quit it isn't healthy for the game. [link] [comments] | ||
| Posted: 19 Jul 2018 04:53 AM PDT Hi, based on a few very interesting discussions and comments in this thread, here's my full stance on levelling (tweaked a couple of times):
Original post and first edit below: I've been thinking of all sorts of whacky solutions, including tokens and buffs and whatnot. But at the end of the day, the problems are that it drags out too long and that parts of the content you're forced to experience along the way is very boring to some people. Some of us could level for days on Pandaria, while others can't stand the look of it. You could also argue that the lack of rewards between levels is a major issue these days since there are now more levels than ever to get through, but also fewer skills and talents than ever to hand out. But I believe that this would be less of an issue if levelling was simply faster. Sure, handing out a small loot bag for every level wouldn't hurt. 1st edit: I've been chatting with some of you in the comments, and I've come to realise that I think levelling should be drastically sped up. If you think about it, games like Diablo or Overwatch are successful because you can jump in and out quickly and still feel like you made progress. There's instant gratification, and even 30 minutes of play feels worthwhile. In WoW, levelling has become such a drag that even if you should spend an entire evening questing, at the end of it you still wouldn't feel like you accomplished much. That makes us all feel bad. I would rather see that 1-110 took you like 20 hours, so on avg. about 10-15 minutes per level. Yes, I know this seems radical for WoW. But in the end I think people investing time while playing all their alts at max level is better than players pulling their hair out while levelling. It's a good thing if endgame becomes accessible to more people, not a bad thing. Similarly, it's a good thing if people feel like they can change course and try a new character for raiding in the middle of an expansion, not a bad thing. [link] [comments] | ||
| Posted: 19 Jul 2018 09:08 AM PDT
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| Wish we could actually use Spear+Shield just like these SW Infantries Posted: 19 Jul 2018 05:52 AM PDT
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| Posted: 19 Jul 2018 06:34 AM PDT
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| Even the Valkyr drew these in school Posted: 19 Jul 2018 01:59 AM PDT
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| Posted: 19 Jul 2018 01:30 AM PDT
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| Posted: 19 Jul 2018 09:02 AM PDT
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| 7.2 Class Questline is impossible due to the prepatch. Posted: 19 Jul 2018 05:30 AM PDT The part where you receive your order hall questline (immediately after "In Dire Need") is impossible to start because the quests only appear if you have 35 or higher artifact rank. Since artifact tanks are gone, the quests simply never appear. I submitted a bug report but somehow I feel like this won't be fixed before BFA unless it receives serious attention. Edit: After reading the comments here, it seems a huge amount of old content is broken and Blizzard's plan seems to be to just slowly fix things as people discover bugs. This is going to be a frustrating expac for people who like to do old content. This is why WoW needs a complete refresh. There's hundreds of thousands of man hours of work worth of dead old expansion content in the game right now. The game needs to be rebuilt from the ground up. [link] [comments] | ||
| Posted: 19 Jul 2018 04:13 AM PDT
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| Glimpse into Blizzard’s working environment. Posted: 19 Jul 2018 11:25 AM PDT I know there is a lot of concern over the current state of the game with the pre patch and with the expansion coming out. My best friend works at Blizzard and this past Tuesday was one of the more stressful patch days they've had. He was at the office for more than 12 hours and each day since has been very similar. The people behind this game are genuinely working hard to fix the issues and get things ready. I realize you pay to play this game and that you deserve to have a great experience. If you aren't the type of person to yell at flight attendants or servers in restaurants then keep that in mind when you comment about the game. Blizzard's staff genuinely wants community involvement and feedback, especially when it comes to bugs or problems. That same feedback can be given without demeaning or demoralizing comments about the people behind the game. [link] [comments] | ||
| Im a new player. The timeline is a little weird. Posted: 19 Jul 2018 05:04 AM PDT
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| Blizzard, the 8.0 patch is a level of quality that should be below your standards. Posted: 18 Jul 2018 05:15 PM PDT I totally understand that these things happen, but with the size and scope of your organization and the WoW team, I am disappointed with how poorly things were transitioned from your development of the pre-patch to live. It's important to recognize what this lack of execution/quality communicates about your team's dedication to excellent work as well as the WoW brand in general. There have been a lot of comments here the last day and I would like to provide a list of issues in a single place. Thanks for your hard work and I'm looking forward to BFA. Since you've already acknowledged server issues and guild calendar/communities, I haven't referenced them here. I'll update this list as I see more. Scaling Issues:
Leveling Issues:
Graphical or Weird Bugs:
Broken Items/Quests/Achievements/Class Hall:
Disappointing Decisions/Decisions you could have over-communicated or asked for player feedback on:
All in all, I get it -- there were always be bugs. Right now though the game does not feel like it's in a very stable state to the point that it wasn't hard to find these examples. I also think its a little concerning that this subreddit isn't inundated with very positive feedback around the patch which should be communicative of the level of quality you've delivered. Obviously there will be a lot of excitement when BFA launches but currently I'm disappointed. I have a lot of confidence that many of these things will get resolved over time, but I hope that timeliness is sooner rather than later. Thanks. [link] [comments] | ||
| It's now possible to reach Exalted with Gelkis and Magram Clans in 8.0! Posted: 19 Jul 2018 05:48 AM PDT
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| Noticed that the shadow of the corrupted fire hawk shows only the skeleton Posted: 19 Jul 2018 04:52 AM PDT
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| Not much foresight on his part Posted: 19 Jul 2018 12:44 PM PDT
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| This subreddit every time a patch launch isn't immaculate Posted: 19 Jul 2018 06:53 AM PDT
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| Transmogged Cloak Model Changed - Demonic Gladiator's Cloak. Why? Posted: 19 Jul 2018 09:14 AM PDT
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| It seems like Pre-Patch removed the last of its kind in Thousand Needles :( Posted: 19 Jul 2018 04:56 AM PDT
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| Posted: 19 Jul 2018 04:01 AM PDT Since patch 8.0 dropped a few days ago, there have been quite a few threads created to discuss, lament, and decry the exacerbated tedium of the current leveling experience. I wanted to throw my 2 cents into the ring as to why the leveling experience in WoW has been problematic not just since the prepatch dropped, but since Blizzard implemented their changes to the leveling experience in 7.3.5. I also have a few ideas on how to find a way to improve the leveling experience for players who play WoW for the endgame, while still maintaining an interesting and engaging leveling experience for players who enjoy that element of the game, and (I would argue more importantly) new players. Before that, however, I wanted to respond to a few arguments I've seen cited often in the threads in the past few days:
With all that said, let's talk about my problems with the leveling experience. The leveling experience in WoW is, in my opinion, lackluster due to three primary factors:
This wouldn't be an issue but for the previous 2 factors I've mentioned. In fact, any one or even two of these issues wouldn't be that pronounced on their own, but together they amplify one another. All 3 of these factors coalesce into a scenario where you're playing a class that isn't whole and can often be unengaging, without a consistent sense of progress or growth, save for the growing understanding that you're going to be doing this for a good long while before you attain max level and, by extension, the entirety of the gameplay experience for your class. I also need to point out that this is based on the experience of a player who's intimately familiar with the game, and is using heirlooms. I don't have the rings, so a total of 45% increased experience. If it takes that long for me, how long must it take for a player new to the game? Since the leveling changes came in 7.3.5, I've introduced a few friends to the game, and almost all of them burnt out before they hit level 40, citing that the game felt too slow and boring. Some of this I can attribute to just not being interested in the kind of game WoW is, but I can't help but feel disingenuous recommending this game to someone when I myself don't enjoy what is the core gameplay loop for a majority of the levels your character attains. So I've talked at length about how the leveling experience is lackluster, but I have no intention of making this just a rant thread. So, here's what I think the solution to this problem is, and some possible ways to get there. In an ideal world, I think the leveling experience should be fun and engaging, while being semi-optional to players who have already achieved max level. This way everyone gets what they want: new players and players who enjoy the journey from 1-Max can do so in a challenging and engaging way, while existing players who are just leveling an alt and want to get straight to the current content can expedite the process in a reasonable manner. With that in mind, I think the following solution would solve virtually all three of the above issues with the leveling experience: Level squish. It's not a new concept, but I do think it's a deceptively simple and effective solution. I'd propose the level breakdown be as follows:
The reason I specifically separate WoD and Legion is because while previous expansions have arguably been relatively self-contained in their plot, WoD is where the trend of expansions directly leading into one another plot-wise starts, and so I think it's worth not incentivizing the player to choose one or the other, as both WoD and Legion will be relevant precursors to some of the events in BfA. I don't count Mists in this trend as War Crimes is where the transitional event happens. In addition, I'd propose that talents be given every 10 levels, as opposed to every 15(ish). With those two core changes, the number of level-ups between new abilities or talents would be greatly reduced, which would both increase class complexity sooner, as well as provide more frequent rewards and a more consistent sense of character progression. Furthermore, the reduced level cap would allow for a faster leveling experience overall, provided experience requirements were adjusted accordingly. Honestly, this is by far the cleanest and most elegant solution I can think of, and I don't think anything else would come close in terms of addressing the current issues with the base leveling experience. However, that still leaves the issue of having to level a character for the 4th, 5th, or 12th time. For this, I propose one or both of the following:
It's worth noting that the level squish, as well as the two ideas above, could function both together and separately; both suggestions for expediting the leveling process could be implemented without making any substantial changes to the way leveling has been since 7.3.5, and the level squish could easily reduce the time taken to level to a point where the current heirlooms would provide enough of a boost to make the process feel properly streamlined. Again, these are just some ideas that I think would improve the leveling experience for some players without jeopardizing the enjoyment of others. In conclusion, thanks for reading. I want to say that although I'm frustrated with the state of the leveling system in its current state, I absolutely adore this game, and want to see it continue to be a fun and engaging experience for players of all walks of life. In the spirit of this, I'd like to take this moment to ask that we try and refrain from taking sides against each other and getting nasty in these discussions, and instead focus on sharing our thoughts constructively. We all clearly love and care about this game, and there's no reason we can't save our bloodlust for the Battle for Azeroth. [link] [comments] | ||
| Golden Belf eyes still emit green glow Posted: 19 Jul 2018 05:24 AM PDT
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| Posted: 19 Jul 2018 11:17 AM PDT | ||
| My best friend’s main is Alliance and mine is Horde. This is how friendships are destroyed. Posted: 19 Jul 2018 09:51 AM PDT
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| The single most insane change in this build is the removal of the two chat scroll arrows. Posted: 19 Jul 2018 06:14 AM PDT Like, what kind of sociopath is looking at the UI and thinks, "man, these buttons. Fuck these buttons. I'll remove them and just leave blank space!" [link] [comments] |
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