True Gaming Welcome our New Moderators to /r/truegaming!


Welcome our New Moderators to /r/truegaming!

Posted: 08 Jul 2018 07:15 PM PDT

Hello everyone! Three weeks ago, I announced that we were looking for new moderators and as you may or may not have noticed, the mod list is now a bit(lot) bigger! There were a lot of great applicants, but in the end, these eight were who we selected:

Welcome

to the subreddit!

Don't let that discourage any of you who were hoping to get in, this won't be the last time we look for more moderators!

What this means for the future of the sub:

The biggest benefit is the fact that we'll be able to actually moderate the subreddit again. We also will be able to work on our Discord (yeah we have one, join up!!) which is much more casual in nature. Expect a squashing of the dreaded list post in the future!

Speaking of List Posts:

I know a lot of people have been confused about what constitutes a list post and the rules haven't made it very clear, so here's a primitive expansion of the rule:

A list post is anything that attempts to garner what can be boiled down into a collection of something. The standard list post is "What is your favorite X?" which is a list post because after people have gone through and commented, you can pick through the entire post and just make a list of everybody's favorite X's.

A common misconception is that a list post should be allowed because people still have great discussion in these posts. It's one of the best parts about this sub, people having deep, quality discussion, but I'm not debating that part. It isn't that list posts produce great discussion, it's that great discussion still happens despite it being a list post. List posts are easy, quick to digest posts that get attention fast, which detracts from the article-quality posts that some of our subscribers put a lot of heart writing.

Anyways...

Again, congratulations to the new moderators, it'll be my pleasure to work with all of you for the foreseeable future :)

Also.. Feel free to ask about anything related to the state of the subreddit, new (or old) moderators, or any other burning questions you might have about anything, ask away!

submitted by /u/Caststarman
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Despite it having a bigger sandbox, I found Just Cause 3 not as fun or interesting as Just Cause 2. Does anyone else feel the same?

Posted: 09 Jul 2018 08:45 AM PDT

Just Cause 2 was an amazing sandbox game that truly made me feel like an over the top action hero. Just Cause 3 attempted to take that even further by adding more stuff you can do with your grappling hook, and adding things like rocket boosters to take your creative destruction to the next level. It also added a wing-suit to make flying around faster.

Yet with all of these additions, it was less fun for me and I never beat it to this day. I personally think they made some things too complicated (such as the rocket boosters) and they require far too much time to set up in the middle of a fight, so i find myself just standing there fumbling with buttons while i'm tanking hundreds of bullets. I also think the addition of the Wingsuit is a detriment, because it takes away any reason at all to get a car or helicopter. You are much more agile and the transitions are much faster. There is almost no downside to using it.

Did you guys feel the same way? Are there any other games that made you feel this way? Where extra content somehow felt like a step backwards?

submitted by /u/Fixer_
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The problem with game reviews is the fact they're more of a "buyer's guide" and less of a critical exploration of the artistic value of the game itself

Posted: 09 Jul 2018 01:01 PM PDT

In my opinion both things should exist, but they should also be separate. Like the review of a movie and the review of the blu-ray release. I remember before heading to the movies with my parents we used to open up the newspaper and, just beside the screenings sections, there was a small piece of commentary from highly important big name critics on new movie releases that we thouroughly read.

For games, the 'artistic opinion' the reviewer has, if included, is often placed at the end and summed-up in a sentence or 2 before the vote but, much like you wouldn't read a review of a movie that dissected how every action scene or plot point develops before going to see it, watching a review that spends the whole time showcasing the graphics, the gameplay, the story and the soundtrack kinda ruins the surprise of experiencing the game yourself.

Most people that make reviews, even beloved youtubers (I don't really follow them though) like Angry Joe, Jim Stirling, etc. Are just there to scream on and on and on about the bugs, the lootboxes, the graphics etc. which all are objective things and that's fine but they rarely go much deeper than that and it shows, it feels like something's missing. On youtube it's full of videoessays from minor youtubers that explore the meaning of particular games, and I'd love to see full fledged critics with a degree in Classic Studies do the same

I get it, a game is a pretty big investment and that's why the buyer's guide kind of review is needed; however, especially years later, it kinda loses its purpose as usually games go steeply down in price and there're often patches, mods, dlcs, whatnot and the technical value of the game is probably not as important anymore. Infact I personally would like to know who made the game, why, what piece of their own culture inspired them, what they wanted to communicate etc.

What I'm saying is that we should treat games as any other piece of art, and we shouldn't just stop at the more pragmatical stuff. Even multiplayer only games can be analized from such a standpoint, of course, because there's always meaning in everything. Do you agree?

Edit: TL;DR I'd like it more if they made critiques alongside reviews

submitted by /u/TheHooligan95
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Have you ever put a ton of hours into a game, enjoying every minute, and then tried to revisit that game later and end up hating it?

Posted: 09 Jul 2018 12:13 PM PDT

This just happened with The Witcher 3, and aside from multiplayer games where my skill drops off without playing, I'm pretty sure it's the first time I've ever disliked a game I once loved.

When The Witcher 3 came out I put about 100 hours into it, loved every minute. Read some critiques of the combat online, didn't really bother me much. I bought the DLC shortly after it released, and told myself I'd play it one day when my backlog got smaller.

Fast forward to June 2018, I just finished God of War and Bloodborne and decide to myself that I'll give The Witcher 3 DLC a shot.

I got 2 missions in before I gave up. The combat is sooooo bad, how did I get through 100 hours of this the first time around? The attacks have no weight to them, there's no substance to it. I feel like I'm doing figure skating moves while I fight, and the limited variety of attacks don't help things either.

Then there's the quest design. Praised in the main game, I felt like the first couple missions I tackled in the DLC had a very formulaic makeup:

-travel to X location

-use Witcher sense to see a bunch of red objectives

-track footsteps or blood trails

-fight monster, quest complete

That's the majority of quests in The Witcher. That's it. Some may change the location, some may change the monster, but you're going to be doing this for the large majority of your time with this game, and it's unfortunate that they're all of the same exact formula.

And I'm not even going to begin how bad the Horse movement is...

Has this happened to anyone else?

submitted by /u/bezzlege
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Should old games really not be sold at full price? Why?

Posted: 09 Jul 2018 01:30 AM PDT

Why should games be cheaper as the time goes on? If for example a company makes one of their old games available digitally, which price would be the best? would it be better to sell the games at 60\50 dollars because they were and still fun not because they're weren't made in current year?

submitted by /u/mrissaoussama
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