True Gaming I feel guilty for not finishing games, even if I enjoy them. Why is that? |
- I feel guilty for not finishing games, even if I enjoy them. Why is that?
- Is there such thing as better / worse combat game mechanics in competitive military FPS?
- How do you enjoy story and survival games when you have a short attention span?
- ELI5: Why is crossplay so important to gamers when you can't play with friends on other platforms or even communicate with the randoms?
- What happened to Rayman's art?
- Saying Dark Souls is fair is a insult to the game itself
I feel guilty for not finishing games, even if I enjoy them. Why is that? Posted: 05 Jul 2018 02:40 PM PDT Bloodborne especially is a big one. I loved bloodborne when I played it, but I've put it down for around a year now. I got to the shadows of yharnham and just kinda stopped. I guess I got tired of running back and forth and dying. I did enjoy the setting and the challenge (I mean it took me forever to beat the blood starved beast) but now I feel unmotivated and guilty I never beat it. Now I've started hollow knight and it reminds me a lot of bloodborne and I feel guilty for playing HK instead of BB but why? I might just go back to BB cause the guilt is annoying I think maybe it's because bloodborne is so raved about? Maybe I feel like I'm missing out? Or in the back of my mind do I just think it's too hard and tedious? I'm generally an anxious person and it's just killing me. [link] [comments] |
Is there such thing as better / worse combat game mechanics in competitive military FPS? Posted: 04 Jul 2018 07:58 PM PDT I don't play FPS games much, especially competitively, so I don't know much about them. I do play fighting games and RTS, though. When it comes to FGs and RTS, there's a lot of game mechanics that can affect the competitive viability / enjoyability of a game. For example, the Ultra attacks in SF4 were activated once you took a certain amount of damage, leading it to be sometimes derided as "a reward for losing". and anti-competitive. Or Guilty Gear's "Roman Cancels" were praised as something that adds skill and depth to the game. On the flipside, there's a lot of praise for how Starcraft has very different construction mechanics for each faction, giving a great amount of interesting variation in gameplay. Or other RTS examples might be how damage and amour types are simulated, the resources and how they are gathered, etc. When it comes to military shooters, though, there aren't normally very much abstract game mechanics as far as I know? Shooting, reloading, running, crouching, etc all work fairly similarly between different games. Please educate me if I am ignorant about this. The only opportunities for different mechanics seem to be the "match rules", ie. victory conditions, how capture points work, how respawning works etc. I'd like to exclude those for now, and just talk about game mechanics for the moment to moment combat. Do military FPS games actually have differences in combat mechanics that aren't obvious to an outside observer like me? [link] [comments] |
How do you enjoy story and survival games when you have a short attention span? Posted: 04 Jul 2018 04:18 PM PDT I have a tendency to log into a Skyrim, ARK, or Minecraft save and lose my interest in 15-30 minutes. I really don't know why because I really enjoy these games. Does anyone have a way for people with a short attention span to enjoy these types of games? [link] [comments] |
Posted: 05 Jul 2018 04:26 PM PDT Crossplay does not affect games or gameplay yet gamers are more adamant now than ever about it. Players still can't play with friends on other platforms or make new friends due to lack of communication. In some instances it can negatively affect a team based game when you are matched with a player on another platform and then can't communicate with them. What are your opinions on why this has become the number one topic in the community with most people strongly for it. [link] [comments] |
What happened to Rayman's art? Posted: 05 Jul 2018 03:24 PM PDT The last time I was playing Rayman was probably 2005, but today I went over to my buddy's house and we tried out Legends. For an E-rated game it's exceptionally lewd and unapologetically fetishistic. I remember the characters being cute and childish, but every female toon in this game (save for the teenies) is busting out of her clothing. The Nymphs went from maybe 90% clothing coverage to the inverse, and are also preposterously curvy and buxom. I've found exactly one post online detailing this and I find that odd. Then there's the bubblizing. This has never been prominently featured in a Rayman game other than Origins and Legends, I'm guessing. If you're familiar with weird sexual fetishes, you've heard of inflation. As it's presented in Legends, I assume it's not playful artistic choice and is instead an artist fulfilling their fantasy in a game accessible to people ages 10+ which is super creepy to me. Characters wearing skirts have their panties revealed when they bubble, shorts stretch to show panty lines, their breast curvature covers half of their face. Obviously I cannot find people discussing this online because if you Google it you'll get a dozen pages of erotic results, since that's clearly the intent of this choice. So what happened? Artists or creative dev leads thought they could sneak it in? Devs got older and thought of their game as aging up with them? Would love to hear your thoughts, as I can't find anybody discussing it. [link] [comments] |
Saying Dark Souls is fair is a insult to the game itself Posted: 05 Jul 2018 02:15 PM PDT Long story short got tired of people saying dark souls is fair so I decided to rant about it. Before I start, I would like to clarify that I have played every Souls games in existence except for Demon Souls and I love the hell out of it, if I were to make a top 10 best game of all time, all of the Souls games would make it top of the list. Firstly, I would like to define fair, fair is what I would assume if both side have the same amount of resources to used against to combat each other and from this point of view it was obvious that Dark Souls is clearly not fair at all, there were multiple enemies attack at you at once, some enemy are capable to tank damage while taking you out in just 1 or 2 hits, in some area there is plenty of trap lying around to try and kill you if you are not keen enough etc etc. Even though you are given much control of your character and it is still within realm of possibility that you can overcome the situation even on your first blind try, it is still not fair at all because every odd is against you in this game and I think this is part of the reason what make Dark Souls good. There is a sense of satisfaction when you are overcoming the odds whether it is through pure technical skill or abusing the various game mechanics to your advantage such as the enemy AI. In my opinion, the reason why many fans and critics say that the is fair is because they are trying to make their point seem much more viable with positive response such as saying that the game is fair. But in reality, it works in the other way around and make some people hate on the community and thus creating the so called "git gud" community. I understand the fact that the term "git gud" is pretty much a joke that is made up to make fun of other that did poor in the game and shouldn't be taken seriously but the that even the "professional" such as the critics say that the game is fair just show the other that are not really good at the game think that the game is made up of bunch of elitist who try to insult them for being bad at the game. The End. And I would like to see what you guys have in mind and share your opinions regarding the topic. And also this does not only apply to the Souls series but to every game that is somewhat difficult but "fair", just using Dark Souls as a example here. Note: I m not a native English speaker and I also tend care less about grammar because I just wanna to casually discussing about something on the internet, so please don't be a dick about it, I really got tired of somebody telling me to correct my grammar everytime I comment on Reddit. Note 2: It seem like many people assume that I don't understand why most fans and critics of the Souls series say the game is "fair". In fact I do, me myself as mentioned at the top of the post has played and completed most of the Souls games. As a plus, I have played fighting games such as Tekken, Street Fighter and King of Fighters for nearly 2 decades, I might have more understanding on the importance of animation and hitboxes more than you do. The purpose of this post is more about introducing a new way replace the term "fair" when describing the game as there is many people out there might have a different interpretation. Sorry if I cause any inconvenience when you are trying to interpreting my post. [link] [comments] |
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