Games Warframe - Nintendo Switch Reveal Trailer - TennoCon 2018


Warframe - Nintendo Switch Reveal Trailer - TennoCon 2018

Posted: 07 Jul 2018 03:09 PM PDT

Dying Light 2 First Look + Developer Interview!

Posted: 08 Jul 2018 05:03 AM PDT

Warframe | Fortuna Update Reveal Trailer - TennoCon 2018

Posted: 07 Jul 2018 03:54 PM PDT

Ross's Game Dungeon: The Crew

Posted: 07 Jul 2018 11:23 PM PDT

Warframe's New Open World Expansion Fortuna and Railjack Space Battle - 32min Demo

Posted: 07 Jul 2018 05:23 PM PDT

Warframe | Codename: Railjack - First Look at multi-crew spaceship battles - TennoCon 2018

Posted: 07 Jul 2018 05:18 PM PDT

Darksiders III Release Date Revealed on Microsoft Store (November 27th)

Posted: 07 Jul 2018 10:29 AM PDT

Official Anthem Twitter Account confirming that damage numbers can be turned off or downsized.

Posted: 07 Jul 2018 10:02 AM PDT

Zelda Breath of the Wild - Did You Know Gaming?

Posted: 07 Jul 2018 12:48 PM PDT

Xenonauts 2 [A very good X-Com rebuild] Kickstarter Trailer

Posted: 08 Jul 2018 06:30 AM PDT

Monster Hunter: World PC Requirements leaked on Tencent's WeGame Client

Posted: 07 Jul 2018 09:31 AM PDT

American Truck Simulator’s Oregon is looking lovely

Posted: 07 Jul 2018 01:24 PM PDT

Tekken 7 Getting A Second Season Pass

Posted: 07 Jul 2018 11:27 AM PDT

Warframe | The New War Teaser Trailer - TennoCon 2018

Posted: 07 Jul 2018 03:59 PM PDT

Out of Bounds Discoveries | Crash Bandicoot N. Sane Trilogy - Boundary Break

Posted: 07 Jul 2018 08:50 AM PDT

Whatever happened to the corridor 3D platformer?

Posted: 07 Jul 2018 06:51 PM PDT

Crash Bandicoot 1-3 is the best example of what I'll call the "corridor platformer." You move in 3D, but unlike an open world adventure, each level is restricted to a narrow corridor that very occasionally branches off. Other games have included elements of this: any number of open world 3D platformers have sections that play like this. But since Crash 3, have there been any games that fully embrace this design choice? Where almost every level is a Crash-esque narrow corridor you have to move along? Maybe it's nostalgia talking (Crash 2 and 3 were some of my favorite games growing up), but are there any games released in the past 5-10 years that go all in on this conceit? Crash 3 NST even got an entirely new level recently that plays the exact way. But it seems like that mantle isn't being taken up by anyone, indie or otherwise, in the past decade or two. I'd love to be wrong here - examples welcome - but, whatever you think of the formula, it's one that was/is beloved by many people.

So why is every platformer these days either a 2D sidescroller or an open world a la Mario Odyssey? Are there any counter-examples? Because if there are, fucking hell, I'm buying it unless it's complete shit.

submitted by /u/imperialismus
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Remedy’s Control Isn’t Open World, Levitation Ability Is Not Unlimited

Posted: 07 Jul 2018 04:04 PM PDT

NASCAR Heat 3 Official Trailer

Posted: 07 Jul 2018 02:25 PM PDT

Death end re;Quest Announcement Trailer (EU)

Posted: 07 Jul 2018 02:54 PM PDT

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