Factorio Firing up a Megabase - Pollution Cloud growth over 1 hour


Firing up a Megabase - Pollution Cloud growth over 1 hour

Posted: 05 Jul 2018 07:19 AM PDT

WE DID IT! Bronze Status!

Posted: 05 Jul 2018 02:18 PM PDT

Friends and I started a server and this is the base after 1 day [Big res]

Posted: 05 Jul 2018 05:32 AM PDT

Factorio copy on sale!

Posted: 05 Jul 2018 06:26 AM PDT

I bought a copy today for someone that didn't have the game yet but when I contacted them to give it to them they'd already gotten it from someone else. So unfortunately for one of you guys, I'm giving it away here. Let me know if you enjoy losing all your free time and your social life, and why you'd like to play this game!

Edit: gone!

submitted by /u/DaxNagtegaal
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ELI5: Why doesn't/can't factorio utilize multiple CPU threads?

Posted: 05 Jul 2018 02:23 PM PDT

Hey it's someones Factory!

Posted: 05 Jul 2018 06:59 PM PDT

Trying to deal with ALL that is trains in one guide

Posted: 05 Jul 2018 02:00 AM PDT

Factorio Calculator

Posted: 05 Jul 2018 07:06 AM PDT

Check out my calculator for Factorio. Steam Tutorial page

submitted by /u/SomeDude852
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Started Factorio again after a few month's absence. Here's what I have so far.

Posted: 05 Jul 2018 04:30 PM PDT

Yet another "I am victory" post!

Posted: 05 Jul 2018 07:58 AM PDT

Finally completed the rocket launch! Definitely seems a lot longer than the 48 hours 22 minutes. (Edit: Screenshot of base). A few notes about my completion (if anyone cares :D):

  • Wasn't trying for the rocket to start with. Kept playing and doing whatever I felt like - improving pipelines, main bus, mining etc.
  • Realised the rocket silo research was available this morning and then spent 3-4 hours to finish the research and complete everything just to get it out of the way. But now that it's launched, I'm not sure if I should continue same map or start a new one :P.
  • Total time played as per steam - 111 hours.
  • Map generation settings were Very large deposits and high frequency. Gave me 11M iron and 9M copper just around the lake and loads of oil and nuclear nearby.
  • Main bus is a mess - started with 1 belt and tried hard to increase it to 2 and then to 4. But didn't plan ahead so spacing between belts is a bit wonky.
  • Calculated ratios where it seemed critical - green circuits, red science, green science. Other places just winged it with rough estimates, wasn't trying for 100% efficiency. Worst case, things would take longer to process.
  • Green circuits are super critical in the later game - for pretty much everything from higher circuits, science etc. I should have had a separate bus for that from the beginning. Had to keep scrambling and even manually carrying circuits around towards the end game.
  • Train automation takes a significantly long time, at least the first time. Also, multiple trains on same track has a learning curve.
  • Haven't deployed nuclear yet. Have ~100MW of Solar panels along with ~8GJ of accumulators which have been sufficient to bring up the steam engines rarely (~20MW). I guess it isn't essential for the rocket launch.
  • Laser turrets are amazing at clearing out huge nests of biters. Unfortunately you need to bring your power poles with you. Played peaceful mode and just used them to clear space from ore patches.
  • Avoided copy pasting blueprints until mid to end game. Designed my own arrangements of assemblers and made a couple of weird designs (circular belts etc). Peeked at some of the blueprints when I couldn't figure some things out on my own (how to pass 2 full belts to smelter/assembler array etc).

Mods used:

  • Nanobots - This is so amazing, esp termite bots which make clearing out forests so much easy and make the game easier to play.
  • Picker extended - Super useful for main bus, allows laying out multiple belts at the same time. Also has amazing feature of zapping away blueprints that are cluttering up inventory (Ctrl+Z).

Tutorials followed:

  • KatherineOfSky - super awesome videos, watched the first few episodes of megabase playlist and it was good learning.
  • Xterminator - Very cool tuts on some of the topics. Really liked the main bus video and the tips and tricks.
  • Very helpful explanation on multiple trains on a single rail. Much clearer than the wiki article.
submitted by /u/harekrishnahareram
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This has been a really fun map so far, thought someone else might enjoy it as well

Posted: 05 Jul 2018 03:14 PM PDT

Some Bobs+Angels Ridiculousness: Mall

Posted: 05 Jul 2018 04:58 PM PDT

Increasing the number of personal roboports in your inventory increases your roboport’s range to a maximum of 200x200 tiles.

Posted: 05 Jul 2018 12:58 AM PDT

Megabase?!

Posted: 05 Jul 2018 09:19 AM PDT

I really want to build my first megabase in my next playthrough. What are your best Tips? How long do you think it will take? Should I add any mods? Any extra challenges? Please put your suggestions in the comments. ^

submitted by /u/thep3141
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Idea: Assembly buildings change their appearance based on what they are producing

Posted: 05 Jul 2018 02:30 AM PDT

As much as I love keeping the alt mode on constantly, I feel this is cheating me out of looking at the games lovely graphics, the only reason to keep alt on is to see what machines are producing.

How about when you make an assembly machine and select its product, there could be a new skin for the structure that would communicate through the sprite graphic what the building is producing.

submitted by /u/Sir-Harrington
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Any recent angel+bob YouTube recommendations?

Posted: 05 Jul 2018 06:46 PM PDT

I watched Arumba and Steejo awhile back but then took a break from the game. Single or multiplayer series are ok as long as they have a relative grasp of the mods

submitted by /u/Kansas11
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[LFG] I've got a lonely game going with Lots of Mods

Posted: 05 Jul 2018 06:25 PM PDT

Here is a little about myself:

I've mostly specialized in smelting in the past, usually due to the fact that my former partner was constantly overbuilding.

While I am aware of "Watermetal" setups where water is used to create all necessary resources (Water to Biofarms/Algae into wood, Water to Slag, Wood to Coal & Sulfuric Acid, slag to various metals) I prefer not to use them as they're very large and take too many resources to build.

I've always relied on a dual rail system of one directional travel, but I'm open to other ideas if anyone specializes in Logistics.

Right now I've only just finished off all of the red science, I've hardly got any permanent infrastructure put down as is: just trying to expand Iron as much as I can and start a large bus. There is a lot of room for optimization but it's hard to balance the work I do with the necessary amount of military campaigning.

There are lots of nearby trees, but the majority of my wood is from two biofarm loops, which occasionally leads to a shortage. Power is almost all steam, the biofarms give a teeny tiny bit and the windmills I threw down are basically negligible.

We have automated Solder Plates and Diodes.

Defenses are pretty low, but I'm quick to annihilate most of the biters in range of pollution.

I apologize in advance but the map size is not infinite, it is a maximum of 40962

Here are the mods I'm using atm, it is around 180MB, my game version is 16.51:

Mods Download

submitted by /u/doctorcrimson
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Tips for Lazy Bastard that don't AFK forever?

Posted: 05 Jul 2018 02:35 PM PDT

Looking for tips for lazy bastard that aren't just AFK to deal with the crafting time, and doing some math for what I should expect to do.

Seems like trees for fuel is the best way to turn handmining time into fuel, and iron is easily your most needed resource, so your miner/furnace should be on iron.

You need 110 copper and 220 iron after getting automation 1 to get to automation 2, and an extra 4-5 copper plates for make the last set of chips to actually have an assembler 1.

I snub burner inserters in normal play for anything besides boiler feeding, but given they only cost iron and can be built after automation 1, they seem like an okay way to chest feed your assembler 1. (Wooden chests become pretty good, as you are not overproducing iron without the ability to spam burning miner/furnace combos)

submitted by /u/sawbladex
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[Request] Could anyone share a 2k+ base without UPS issues?

Posted: 05 Jul 2018 05:50 PM PDT

Maybe my other post gave this one away. It just seems like when I start trying to build above 1kSPM, my UPS begins to dip and in all honesty, kind of ruins the experience for me. Faster is slower just breaks me. Does anyone have either designs or a save file of UPS friendly builds they wouldn't mind providing? I just want to poke around see what the central dogma of UPS friendly designs are

submitted by /u/SnowDrifter_
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Lest we forget.

Posted: 05 Jul 2018 12:55 AM PDT

Keybind setups for playing with just mouse?

Posted: 05 Jul 2018 12:55 PM PDT

Factorio is a super chill and relatively passive game for me. I like to just hang out and do stuff little by little.

I was thinking it'd be great to be able to play it with just one hand one the mouse while just kicking back, but I haven't really been able to think up a bind setup for a mouse (that's not a Naga)...especially for movement, which is a full four buttons.

I'm ok with occasionally having to go to the keyboard for certain things, but does anyone have any ideas?

submitted by /u/PHPH
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