Factorio Firing up a Megabase - Pollution Cloud growth over 1 hour |
- Firing up a Megabase - Pollution Cloud growth over 1 hour
- WE DID IT! Bronze Status!
- Friends and I started a server and this is the base after 1 day [Big res]
- Factorio copy on sale!
- ELI5: Why doesn't/can't factorio utilize multiple CPU threads?
- Hey it's someones Factory!
- Trying to deal with ALL that is trains in one guide
- Factorio Calculator
- Started Factorio again after a few month's absence. Here's what I have so far.
- Yet another "I am victory" post!
- This has been a really fun map so far, thought someone else might enjoy it as well
- Some Bobs+Angels Ridiculousness: Mall
- Increasing the number of personal roboports in your inventory increases your roboport’s range to a maximum of 200x200 tiles.
- Megabase?!
- Idea: Assembly buildings change their appearance based on what they are producing
- Any recent angel+bob YouTube recommendations?
- [LFG] I've got a lonely game going with Lots of Mods
- Tips for Lazy Bastard that don't AFK forever?
- [Request] Could anyone share a 2k+ base without UPS issues?
- Lest we forget.
- Keybind setups for playing with just mouse?
Firing up a Megabase - Pollution Cloud growth over 1 hour Posted: 05 Jul 2018 07:19 AM PDT
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Posted: 05 Jul 2018 02:18 PM PDT
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Friends and I started a server and this is the base after 1 day [Big res] Posted: 05 Jul 2018 05:32 AM PDT
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Posted: 05 Jul 2018 06:26 AM PDT I bought a copy today for someone that didn't have the game yet but when I contacted them to give it to them they'd already gotten it from someone else. So unfortunately for one of you guys, I'm giving it away here. Let me know if you enjoy losing all your free time and your social life, and why you'd like to play this game! Edit: gone! [link] [comments] | ||
ELI5: Why doesn't/can't factorio utilize multiple CPU threads? Posted: 05 Jul 2018 02:23 PM PDT | ||
Posted: 05 Jul 2018 06:59 PM PDT
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Trying to deal with ALL that is trains in one guide Posted: 05 Jul 2018 02:00 AM PDT
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Posted: 05 Jul 2018 07:06 AM PDT Check out my calculator for Factorio. Steam Tutorial page [link] [comments] | ||
Started Factorio again after a few month's absence. Here's what I have so far. Posted: 05 Jul 2018 04:30 PM PDT
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Yet another "I am victory" post! Posted: 05 Jul 2018 07:58 AM PDT Finally completed the rocket launch! Definitely seems a lot longer than the 48 hours 22 minutes. (Edit: Screenshot of base). A few notes about my completion (if anyone cares :D):
Mods used:
Tutorials followed:
[link] [comments] | ||
This has been a really fun map so far, thought someone else might enjoy it as well Posted: 05 Jul 2018 03:14 PM PDT
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Some Bobs+Angels Ridiculousness: Mall Posted: 05 Jul 2018 04:58 PM PDT
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Posted: 05 Jul 2018 12:58 AM PDT | ||
Posted: 05 Jul 2018 09:19 AM PDT I really want to build my first megabase in my next playthrough. What are your best Tips? How long do you think it will take? Should I add any mods? Any extra challenges? Please put your suggestions in the comments. ^ [link] [comments] | ||
Idea: Assembly buildings change their appearance based on what they are producing Posted: 05 Jul 2018 02:30 AM PDT As much as I love keeping the alt mode on constantly, I feel this is cheating me out of looking at the games lovely graphics, the only reason to keep alt on is to see what machines are producing. How about when you make an assembly machine and select its product, there could be a new skin for the structure that would communicate through the sprite graphic what the building is producing. [link] [comments] | ||
Any recent angel+bob YouTube recommendations? Posted: 05 Jul 2018 06:46 PM PDT I watched Arumba and Steejo awhile back but then took a break from the game. Single or multiplayer series are ok as long as they have a relative grasp of the mods [link] [comments] | ||
[LFG] I've got a lonely game going with Lots of Mods Posted: 05 Jul 2018 06:25 PM PDT Here is a little about myself: I've mostly specialized in smelting in the past, usually due to the fact that my former partner was constantly overbuilding. While I am aware of "Watermetal" setups where water is used to create all necessary resources (Water to Biofarms/Algae into wood, Water to Slag, Wood to Coal & Sulfuric Acid, slag to various metals) I prefer not to use them as they're very large and take too many resources to build. I've always relied on a dual rail system of one directional travel, but I'm open to other ideas if anyone specializes in Logistics. Right now I've only just finished off all of the red science, I've hardly got any permanent infrastructure put down as is: just trying to expand Iron as much as I can and start a large bus. There is a lot of room for optimization but it's hard to balance the work I do with the necessary amount of military campaigning. There are lots of nearby trees, but the majority of my wood is from two biofarm loops, which occasionally leads to a shortage. Power is almost all steam, the biofarms give a teeny tiny bit and the windmills I threw down are basically negligible. We have automated Solder Plates and Diodes. Defenses are pretty low, but I'm quick to annihilate most of the biters in range of pollution. I apologize in advance but the map size is not infinite, it is a maximum of 40962 Here are the mods I'm using atm, it is around 180MB, my game version is 16.51: [link] [comments] | ||
Tips for Lazy Bastard that don't AFK forever? Posted: 05 Jul 2018 02:35 PM PDT Looking for tips for lazy bastard that aren't just AFK to deal with the crafting time, and doing some math for what I should expect to do. Seems like trees for fuel is the best way to turn handmining time into fuel, and iron is easily your most needed resource, so your miner/furnace should be on iron. You need 110 copper and 220 iron after getting automation 1 to get to automation 2, and an extra 4-5 copper plates for make the last set of chips to actually have an assembler 1. I snub burner inserters in normal play for anything besides boiler feeding, but given they only cost iron and can be built after automation 1, they seem like an okay way to chest feed your assembler 1. (Wooden chests become pretty good, as you are not overproducing iron without the ability to spam burning miner/furnace combos) [link] [comments] | ||
[Request] Could anyone share a 2k+ base without UPS issues? Posted: 05 Jul 2018 05:50 PM PDT Maybe my other post gave this one away. It just seems like when I start trying to build above 1kSPM, my UPS begins to dip and in all honesty, kind of ruins the experience for me. Faster is slower just breaks me. Does anyone have either designs or a save file of UPS friendly builds they wouldn't mind providing? I just want to poke around see what the central dogma of UPS friendly designs are [link] [comments] | ||
Posted: 05 Jul 2018 12:55 AM PDT | ||
Keybind setups for playing with just mouse? Posted: 05 Jul 2018 12:55 PM PDT Factorio is a super chill and relatively passive game for me. I like to just hang out and do stuff little by little. I was thinking it'd be great to be able to play it with just one hand one the mouse while just kicking back, but I haven't really been able to think up a bind setup for a mouse (that's not a Naga)...especially for movement, which is a full four buttons. I'm ok with occasionally having to go to the keyboard for certain things, but does anyone have any ideas? [link] [comments] |
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