Dota 2 - Item Discussion of the Day: Divine Rapier (July 18th, 2018) |
- Item Discussion of the Day: Divine Rapier (July 18th, 2018)
- Windranger fanart
- I have a brilliant idea for an Invoker arcana
- Release Immortal Treasure III or this guy gets it! Don’t mistake me for an amateur, Valve.
- r/DotA2, how old are you?
- Incoming Blizzard sue
- Cancer's Final Form
- Thus, The Powerpuff Girls were born Using their ultra-super powers
- Congratulations to TNC Tigers for not dropping a single game in Anggame China vs Sea #2!
- Release the Immortal Treasure III !
- Valve can you add Prismatic Shards to tools section of Dota Plus
- I dont get why GUILDs where not implemented to Dota 2.
- [Wyk] OpenAI Five will take on Team Humans (Blitz, Capitalist, Fogged, Merlini, +1) on August 5, 2018 to benchmark their progress. A best of three series casted by ODPixel and Purge on Twitch. GUN BE GOOOOOOOOOOOOOOOOOD!!! Full Details: blog.openai.com/openai-five-be… #Dota2 #OpenAI
- Account boosters hate this tip. See how this pause screen tip is changing the way we increase our MMR.
- Since this update, i can hinestly say, i have become a better human being. Thanks Gaben. Luvu
- so how did you get into Dota 2?
- sorry i dont have enough physical dmg for u, im gonna play with other jungle buddies
- Thanks Valve!
- Two types of people
- I have a brilliant idea for an Invoker Arcana.
- My sister drew my favourite heroes for me
- Dota League DACH (Germany, Austria & Switzerland)
- The reason why Valve has changed so much and why we feel it in their lack of effort.
- [Bug] NO COURIER WHOLE GAME - MATCH ID 4013968745
- Request for Pause Screen Tip Suggestions
| Item Discussion of the Day: Divine Rapier (July 18th, 2018) Posted: 18 Jul 2018 03:23 PM PDT Divine RapierSo powerful, it cannot have a single owner.
Recent Changelog:7.06
6.84
6.73
6.66b
6.66
Previous DiscussionItem Discussion of the Day: Heaven's Halberd (July 4th, 2018) Dota2Wiki | Liquipedia | Dotabuff | Hero and item discussion archive [link] [comments] | |||||||||||||||
| Posted: 19 Jul 2018 09:13 AM PDT | |||||||||||||||
| I have a brilliant idea for an Invoker arcana Posted: 19 Jul 2018 03:55 AM PDT | |||||||||||||||
| Release Immortal Treasure III or this guy gets it! Don’t mistake me for an amateur, Valve. Posted: 19 Jul 2018 06:42 AM PDT | |||||||||||||||
| Posted: 19 Jul 2018 04:48 AM PDT | |||||||||||||||
| Posted: 19 Jul 2018 09:24 AM PDT | |||||||||||||||
| Posted: 19 Jul 2018 06:23 AM PDT | |||||||||||||||
| Thus, The Powerpuff Girls were born Using their ultra-super powers Posted: 18 Jul 2018 01:41 PM PDT | |||||||||||||||
| Congratulations to TNC Tigers for not dropping a single game in Anggame China vs Sea #2! Posted: 19 Jul 2018 07:10 AM PDT TNC Tigers manage to go 15-0 during their entire Anggame China vs Sea #2 run. They didn't lose a single game in the SEA qualifiers and in the main tournament. Despite the tournament not being as big as the rest, they still manage to take home around $15,000! For a team that's as new as they are, they're looking like really promising squad. Congrats TNC Tigers! [link] [comments] | |||||||||||||||
| Release the Immortal Treasure III ! Posted: 19 Jul 2018 09:20 AM PDT | |||||||||||||||
| Valve can you add Prismatic Shards to tools section of Dota Plus Posted: 19 Jul 2018 07:53 AM PDT Seriously it's 2018 revive them through Dota Plus please. Make them 500k shards idc just revive them. There's so much unused content in Dota it's sad. [link] [comments] | |||||||||||||||
| I dont get why GUILDs where not implemented to Dota 2. Posted: 19 Jul 2018 02:57 AM PDT Seriously. I wonder who and what removed this idea from game, which was partially implemented. You could build community around whole thing. Dont get it... For example: Imagine Fan base guild lead by org. https://i.redd.it/q2qcfbwaova11.jpg EDIT: I read here a lot of asking what is the point and that this is not World of Warcraft. (btw, i am ex warcraft 3, starcraft 2 casual player, and here in Dota i lack social aspect ingame and that is killing great part of our community -> atleast i feel like...) First of all, i think first expectation from Valve was to implement some kind of Inhouse via this system. (i am maybe wrong, but back on playdota we used it as inhouse hub) So... Well the point is to have stable community hub, in fact community hubs. What is the purpose ? As someone mentioned below, you can have those kind of hubs for different reasons –> region based guilds, custom game modders, Purge community guild, Team liquid official guild, Slacks loregasm guild, Newbies, etc, etc.... I was always thinking that this will be huge aspect of game in Dota 2, but clearly Valve decided to kill this feature because early state probably did not work. But, i think it should be added. It is not too late. [link] [comments] | |||||||||||||||
| Posted: 18 Jul 2018 08:37 PM PDT | |||||||||||||||
| Posted: 19 Jul 2018 06:41 AM PDT | |||||||||||||||
| Since this update, i can hinestly say, i have become a better human being. Thanks Gaben. Luvu Posted: 19 Jul 2018 02:54 AM PDT | |||||||||||||||
| so how did you get into Dota 2? Posted: 19 Jul 2018 08:35 AM PDT | |||||||||||||||
| sorry i dont have enough physical dmg for u, im gonna play with other jungle buddies Posted: 18 Jul 2018 10:35 PM PDT | |||||||||||||||
| Posted: 19 Jul 2018 03:30 AM PDT | |||||||||||||||
| Posted: 19 Jul 2018 07:22 AM PDT | |||||||||||||||
| I have a brilliant idea for an Invoker Arcana. Posted: 19 Jul 2018 08:01 AM PDT | |||||||||||||||
| My sister drew my favourite heroes for me Posted: 19 Jul 2018 09:34 AM PDT | |||||||||||||||
| Dota League DACH (Germany, Austria & Switzerland) Posted: 19 Jul 2018 12:37 AM PDT | |||||||||||||||
| The reason why Valve has changed so much and why we feel it in their lack of effort. Posted: 18 Jul 2018 11:27 AM PDT Check out these tweets by one of Valve's former employees: https://twitter.com/richgel999 He explains how the company operates and why it's nothing compared to what it used to be. EDIT 4: Just found this video by Valve News Network which is heavily related to the topic. EDIT: You can find a compiled version of the tweets over here: https://www.reddit.com/r/valve/comments/8zmp07/former_valve_employee_tweets_his_experience_at/ EDIT 2: I found this to be even more important than the long text following this edit, the reason why we get so many "half-assed" or forgotten about features:
EDIT 3: I think a lot of readers misjudge the effect of the above quote. While Dota 2 was the new thing at Valve all the new shiny features were made for Dota 2. In the last few years Valve has started developing new games though. Three VR games iirc and Artifact. Where is it easier to implement new and shiny things? In a game that has great balance and where every new feature could ruin that balance or in new games that are not even complete and where there are tons of new and shiny feature ideas to implement? This is imho the most important part, explaining Valve's company structure and how it's actually hurting Dota: "If you're dealing with a self-organizing company it's more complex. You will be triangulated against multiple people and you'll have to deal with group consensus. Patent trolling attacks can be used by large companies to control individual developers who have open source software. It's one tool in their aresenal. When you start interviewing for a new gig, start at the least desirable company first and the most last. Interviewing (especially white-boarding) is hard and you'll benefit from the practice at the less desirable companies first. After you interview at the large company, you'll then hopefully have multiple offers and can use them as leverage against the larger company. If you and your work-friends experience a mass layoff, relax and start organizing. Identify the companies you and your friends want to work for. Send in people who don't want the job to interview at each company to gather "intel" about the process, questions, tests etc. After each interview get a brain dump from that candidate. Send in multiple devs if needed to gather more complete info about each company's process. I've seen this done and it works. The devs who are sent in as "probes" will be getting valuable interview practice and networking, so it helps them too. If you're at a company and mysterious unexplained things start happening, and some people start leaving randomly with no explanation: you may be facing a mass layoff soon. So-called self-organizing companies have a corporate arm somewhere controlling the entire operation from "above". Find them and their friends to figure out who has the real power. What you'll find is that the corporate arm influences, controls, and "anxiety spikes" the self-organizing arm nearly constantly. It's not self-organizing, it's a company with opaque managers ruled through mass anxiety and fear. If a company places massive emphasis on hiring and recruiting throughout their culture, turnover is either high and/or they are growing. Identify the cause and if it's mostly turnover then the place may not be a healthy work environment. Some companies make temporary strategic hires to help recruit from your social network. You may be disposed after a critical mass of new hires occur from your social network. I've seen this happen first hand. The company was moving into a new field. They made the temp strategic hire then fired her a year later with no warning after they had hired up her friends and their friends. If you're at a place like this, you must learn who the corporate managers are, who are their friends, and the cliques. They are the ones with real power and everything else is an illusion. At self-organizing companies with bonuses, workers will watch for rivalries between other coworkers to exploit. They will team up with one dev to bring the other (disliked) dev down a notch in some way. (I've seen this several times.) Such battles can get VERY nasty and be almost invisible until the trap is sprung. If the battle gets too big or nasty the corporate arm will step in to "referee". At self-organizing companies, coding must be done super defensively as anyone can come in and "turd up" the code you're working on. You must design your systems for this inevitability. Related: At places like this, you dare not depend on other systems actually working for any period of time. Copy/paste/rename the helper functions you depend on so others can't quietly break or jankify your systems and make you look bad. External hierarchical "Hired Gun" teams are used strategically by self-organizing companies to get key stuff done. If you work at a place like this, you must identify who controls this team as they effectively have access to a power multiplier. At self-organizing companies, once you earn some "company bucks" it's time to find key contractors to help amplify your abilities at the company. Always control the approval of their pay- never let a coworker control that. It's best to contract with famous devs, or well-known devs in different countries. They'll be unlikely to ever want to accept a full-time offer and will be happy to remain a contractor. There's great risk involved in hiring contractors like this. But the rewards are potentially massive to you and the company. Hire very carefully. If the group consensus turns against your contractor, you're in trouble and you're going to get dinged. So carefully manage the perception of your contractors. On a competitive team within a self-organizing company, avoid asking for help unless you absolutely, positively need it. Any information you receive may be purposely distorted in some way. If you do ask for help, gather consensus from multiple devs. Related: Route around problems vs. asking for help or modifications on these teams. Once you ask for help the other dev(s) have control and may purposely send you down a blind alley. At a self-organizing company your coding style will change. Instead of modifying key headers and adding common helper functions, you may want to just define the helpers locally to your code instead to avoid political issues. I know this probably sounds nuts or it shouldn't be an issue, but I saw or encountered this problem multiple times. On teams like this, it's the Wild West. The devs aren't working for the greater good of the company, they are working for good bonuses. This is one reason why bonuses in this type of environment are a really bad idea. To earn a nice bonus at a self-organizing company, identify a feature or project that is valuable and team up with strategic partner(s) to make it happen. Over time you will find devs you work well with. At a self-organizing company with bonuses: Once you modify a project you're on the hook for anything until it ships. The team will hold your bonus hostage and claim your work broke something. It's basically company-legalized extortion. At self-organizing companies you must be very social. Early on you need to identify who is closely interacting with the corporate arm, who their friends and cliques are, and what they find valuable. If you fall outside this group's favor be prepared for pain. Related: You need a powerful "Sponsor" or "Baron" to back you. Figure out what they want and like. Watch or read "Hunger Games". Once you get to this level you are almost untouchable. At a self-organizing company: keep your test resources as low-key as possible/practical. If your team has setup a key test lab that you need to ship things, don't advertise it outside your group. Other powerful teams/devs who want to see you fail will get it piled into a corner. At a self-organizing company you must pay attention to subtle hints from the corporate arm. They just won't come to you and say "work on this". Events will just happen and you need to be wise and realize that nothing happens by accident at places like this. Your mental model should be a hierarchical corporate arm with a self-organizing layer underneath. The corporate arm will reach into and influence the self-organizing arm using various tools. Some tools are key strategic hires forced into the system, random firings, hints placed with devs that something is valuable or interesting, exposing devs to extra resources like the ability to pay contractors, destroying resources like test labs, or bonus payouts. You can also just reach in and grab devs and force them to a new team. (That's why you have wheels on your desk.) If at one of these companies you find yourself in the basement with a stapler, working alone: be prepared to be fired unless you have a strong Sponsor and are taking an approved break. Anyhow, I've given a brain dump of a lot of the things I remember while working for a so-called self-organizing company. IMO, once you throw bonuses in they become utterly toxic workplaces. I do think they can work much better without the bonus incentive distorting everything. Also, as an external dev interacting with a self-organizing company I've had very good experiences. If a connected person buddies up to you and starts showing you stuff, pay attention as they are basically telling you "this is valuable to the corporate arm". If they start showing you their wealth that's the corporate arm telling you "we will make you rich". If you're running a self-organizing company, you need to have a measure and understanding of the current average and peak Anxiety Level within the self-organizing arm. Or it blows up and talent walks. Random firings, messing around with key resources like test labs, encouraging toxic behaviors through massive bonuses, and forcing devs to move around randomly are all anxiety increasing/morale decreasing events. And this is why I walked away from a self-organizing company 1 week after being given options. It was just too unhealthy a workplace, and it impacted my health too much. I would say most of my coworkers where ridiculously stressed out (I learned some had to go on meds to cope). I came in one day and my coworker (let's call him Bob) disappeared, his desk wheeled into the hall to be picked clean. "Where did Bob go?" I asked. I got replies like "Bob who?" or "don't talk about Bob". I realized then that I had no idea what I had got myself into. Another type of temp strategic hire you can make is to recruit a well-known author, a famous dev, or a person with specialized skills (like an economist). Have them write gushingly about their amazing experiences at the company. Once you're done with them quietly let them go. At a self-organizing company you can easily spot the strategic hires made by the corporate arm. If they didn't need to be interviewed, or the interview was purposely watered down, the corporate arm is making an exception. In cases like this sometimes the corporate arm will quietly train the strategic recruit before the actual interview. They'll give them all the questions for the white-board interview." TL;DR is basically Valve employees are focused on making large bonuses, Gabe Newell having checked out years ago to go collect knives and play Dota 2, the toxicity that comes with the aforementioned bonus eligibility being decided by the consensus of your co-workers and how that causes employees to align themselves with those most likely to influence that consensus. None of this is a surprise to anyone who's been paying attention to how Valve has changed over the past several years. They've been on lootbox cruise control for God knows how long and 90% of the old guard has simply up and left. EDIT 3: Wow. This exploded over night. Thanks for my first gold, too! [link] [comments] | |||||||||||||||
| [Bug] NO COURIER WHOLE GAME - MATCH ID 4013968745 Posted: 19 Jul 2018 11:05 AM PDT Just played a game where we didnt have courier from minute 0 and we couldn't buy it as Radiant. [link] [comments] | |||||||||||||||
| Request for Pause Screen Tip Suggestions Posted: 18 Jul 2018 03:22 PM PDT |
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