Minecraft - Tried shaders for the first time, wandered around our 7 year old server in awe |
- Tried shaders for the first time, wandered around our 7 year old server in awe
- My first attempt at a more "realistic" mineshaft
- Cosy world seed location w/ quark_realistic
- Every day, we stray further from Notch.
- Poor little guy got stuck in glass
- Finished My Guardhouse/Warehouse! More Pictures to Follow!
- Bridges and a farmhouse
- Dessert village at crossing of Plains, Mesa and Birch Forest.
- The old Insurance office on a rainy day
- Here is that university at another angle (there is more parking)
- OC With an intel hd graphics 5000 chip you can still run some fine shaders if you lower the settings
- My Latest Map Art
- Ancient Sundial
- Realm of Vasten - YouTube SMP The Church of the End! I had a great time doing this build! You drop from the very top down the middle and into the end portal.
- [Meta] Dear r/Minecraft, when making posts...
- One of my proudest screenshots
- Suggestions with what I should do with this area? (Survival)
- Minecraft Cake
- 1.13 Survival island trick
- My Creative mode town.
- Mini Nexus with variable output (more pics in comments)
- I've created a prototype map for an idea I had — one where you discover, unearth, and explore ancient structures. Looking for feedback!
- Self-imposed challenges on buffet-type worlds
- Just experimenting with the shaders
Tried shaders for the first time, wandered around our 7 year old server in awe Posted: 12 Jun 2018 03:40 AM PDT
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My first attempt at a more "realistic" mineshaft Posted: 12 Jun 2018 04:10 PM PDT
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Cosy world seed location w/ quark_realistic Posted: 12 Jun 2018 02:46 AM PDT
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Every day, we stray further from Notch. Posted: 12 Jun 2018 04:16 PM PDT
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Poor little guy got stuck in glass Posted: 12 Jun 2018 07:32 AM PDT
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Finished My Guardhouse/Warehouse! More Pictures to Follow! Posted: 12 Jun 2018 11:13 AM PDT
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Posted: 12 Jun 2018 10:40 AM PDT
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Dessert village at crossing of Plains, Mesa and Birch Forest. Posted: 12 Jun 2018 06:36 AM PDT
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The old Insurance office on a rainy day Posted: 12 Jun 2018 01:02 PM PDT
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Here is that university at another angle (there is more parking) Posted: 12 Jun 2018 04:41 PM PDT
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OC With an intel hd graphics 5000 chip you can still run some fine shaders if you lower the settings Posted: 12 Jun 2018 12:29 PM PDT
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Posted: 12 Jun 2018 06:11 PM PDT
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Posted: 12 Jun 2018 04:10 PM PDT
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Posted: 12 Jun 2018 03:57 PM PDT
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[Meta] Dear r/Minecraft, when making posts... Posted: 12 Jun 2018 05:20 AM PDT Please post (at least some) daytime shots. How are we meant to give design tips or ideas when we can't see what you're trying to show us. Lowering FOV can make for better shots too. Please also remember to comment with any resource pack, shader or mod(s) you are using when showing us your world. It's quite easy and saves five people asking the same thing on every second post. <rant over> Thankyou [link] [comments] | ||
One of my proudest screenshots Posted: 12 Jun 2018 07:42 AM PDT
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Suggestions with what I should do with this area? (Survival) Posted: 12 Jun 2018 08:35 AM PDT
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Posted: 12 Jun 2018 05:56 PM PDT
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Posted: 12 Jun 2018 02:54 PM PDT If you haven't tried out the new world type of buffet in 1.13 pre-release, select it, then for a biome choose ocean and your world will generate as an infinite ocean. Go to creative, find an island with a tree, set your worldspawn there, then go back to survival mode. There ya go, easy survival island with the new update. [link] [comments] | ||
Posted: 12 Jun 2018 07:55 PM PDT
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Mini Nexus with variable output (more pics in comments) Posted: 12 Jun 2018 09:37 AM PDT
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Posted: 12 Jun 2018 10:12 AM PDT I've always been fascinated by the concept of the tomb, or the underground structure in general. Since my desert builds seem to be liked by the community, I figured I'd try to make something that conveyed the thrill of the ancient world. So, I've made a map, a prototype map, a 400x400 area containing three tombs, a sepulcher, and a secret you'll have to find yourself. But don't worry, you won't just be wandering the desert digging for hours until you just happen upon a buried structure, you'll have some help. I'd really appreciate some feedback on the idea and my map in its current state. The map can be downloaded here. Here's what I intend the map to be in its final state:
These are the core aspects, anything else has potential to change based on the feedback I get. EDIT: Screenshots! [link] [comments] | ||
Self-imposed challenges on buffet-type worlds Posted: 12 Jun 2018 12:37 PM PDT So the Buffet mode in the pre-release gives a neat toy to play with, and can create some fun ideas for challenges. I'm going to share a couple of them, and I'd like to hear if anybody has similar challenge ideas too. Man Overboard Finding Trees Do you have any other challenge ideas to try out? [link] [comments] | ||
Just experimenting with the shaders Posted: 12 Jun 2018 07:49 PM PDT
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