Minecraft - Tried shaders for the first time, wandered around our 7 year old server in awe


Tried shaders for the first time, wandered around our 7 year old server in awe

Posted: 12 Jun 2018 03:40 AM PDT

My first attempt at a more "realistic" mineshaft

Posted: 12 Jun 2018 04:10 PM PDT

Cosy world seed location w/ quark_realistic

Posted: 12 Jun 2018 02:46 AM PDT

Every day, we stray further from Notch.

Posted: 12 Jun 2018 04:16 PM PDT

Poor little guy got stuck in glass

Posted: 12 Jun 2018 07:32 AM PDT

Finished My Guardhouse/Warehouse! More Pictures to Follow!

Posted: 12 Jun 2018 11:13 AM PDT

Bridges and a farmhouse

Posted: 12 Jun 2018 10:40 AM PDT

Dessert village at crossing of Plains, Mesa and Birch Forest.

Posted: 12 Jun 2018 06:36 AM PDT

The old Insurance office on a rainy day

Posted: 12 Jun 2018 01:02 PM PDT

Here is that university at another angle (there is more parking)

Posted: 12 Jun 2018 04:41 PM PDT

OC With an intel hd graphics 5000 chip you can still run some fine shaders if you lower the settings

Posted: 12 Jun 2018 12:29 PM PDT

My Latest Map Art

Posted: 12 Jun 2018 06:11 PM PDT

Ancient Sundial

Posted: 12 Jun 2018 04:10 PM PDT

Realm of Vasten - YouTube SMP The Church of the End! I had a great time doing this build! You drop from the very top down the middle and into the end portal.

Posted: 12 Jun 2018 03:57 PM PDT

[Meta] Dear r/Minecraft, when making posts...

Posted: 12 Jun 2018 05:20 AM PDT

Please post (at least some) daytime shots. How are we meant to give design tips or ideas when we can't see what you're trying to show us. Lowering FOV can make for better shots too.

Please also remember to comment with any resource pack, shader or mod(s) you are using when showing us your world. It's quite easy and saves five people asking the same thing on every second post. <rant over>

Thankyou

submitted by /u/MissLauralot
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One of my proudest screenshots

Posted: 12 Jun 2018 07:42 AM PDT

Suggestions with what I should do with this area? (Survival)

Posted: 12 Jun 2018 08:35 AM PDT

Minecraft Cake

Posted: 12 Jun 2018 05:56 PM PDT

1.13 Survival island trick

Posted: 12 Jun 2018 02:54 PM PDT

If you haven't tried out the new world type of buffet in 1.13 pre-release, select it, then for a biome choose ocean and your world will generate as an infinite ocean. Go to creative, find an island with a tree, set your worldspawn there, then go back to survival mode. There ya go, easy survival island with the new update.

submitted by /u/c4_on_the_floor
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My Creative mode town.

Posted: 12 Jun 2018 07:55 PM PDT

Mini Nexus with variable output (more pics in comments)

Posted: 12 Jun 2018 09:37 AM PDT

I've created a prototype map for an idea I had — one where you discover, unearth, and explore ancient structures. Looking for feedback!

Posted: 12 Jun 2018 10:12 AM PDT

I've always been fascinated by the concept of the tomb, or the underground structure in general. Since my desert builds seem to be liked by the community, I figured I'd try to make something that conveyed the thrill of the ancient world.

So, I've made a map, a prototype map, a 400x400 area containing three tombs, a sepulcher, and a secret you'll have to find yourself. But don't worry, you won't just be wandering the desert digging for hours until you just happen upon a buried structure, you'll have some help.

I'd really appreciate some feedback on the idea and my map in its current state. The map can be downloaded here.


Here's what I intend the map to be in its final state:

  • A similar desert environment whose traversable range expands based on how many structures have been discovered.

  • Some sort of economy system where you can trade treasures to museums/villagers in exchange for better tools and resources, maybe a map or two (as of the prototype you get the best available tools right at the start)

  • A lot more structures than burial chambers, I'm talking about temples, cities, generic ruins, etc.

These are the core aspects, anything else has potential to change based on the feedback I get.

EDIT: Screenshots!

submitted by /u/BedrockPerson
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Self-imposed challenges on buffet-type worlds

Posted: 12 Jun 2018 12:37 PM PDT

So the Buffet mode in the pre-release gives a neat toy to play with, and can create some fun ideas for challenges. I'm going to share a couple of them, and I'd like to hear if anybody has similar challenge ideas too.

Man Overboard
Set the buffet world's biome to any deep ocean, and choose Surface world generation. There won't be any land, no matter how far you go. You'll have to escape the Drowned and build a land platform for yourself.
Goals: Breed chickens. Build a village and populate it with villagers. Bonus: Build a wooden airship.
Hint: There will be no trees and no saplings for you to find. You need to salvage wood from shipwrecks. The chickens and the villagers have both to do with zombies, as neither do they spawn naturally in an ocean biome.

Finding Trees
Use the plains or taiga biome (savannah and desert might work too), and set the world generation to "Cave". You'll have a massive underground land with no trees. Up ahead is a layer of bedrock you can't get through. Villages spawn, but they don't spawn in the cave.
Goal: Successfully grow a tree under the bedrock. Bonus: Connect your final destination to your original spawn point with rails.
Hint: Gather wood from abandoned mineshafts. Villages don't spawn in the cave, so they must be on the bedrock. You can't break the bedrock, but the wells in villages can breach it. Find a chest in a village, it could have tree saplings. Finally, if finding a village is troublesome, go to the topmost parts of the cave, where all grass grows. While the villages are on the bedrock, the paths that generate with them are underground.

Do you have any other challenge ideas to try out?

submitted by /u/SeasWouldRise
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Just experimenting with the shaders

Posted: 12 Jun 2018 07:49 PM PDT

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