Legion TD 2 v2.28: Smarter Bot & Improved Gate |
v2.28: Smarter Bot & Improved Gate Posted: 25 Jun 2018 07:32 PM PDT New unit progress: Two new mercenaries, the rest of Atlantean, and the first fighter from Legion 6, are all currently being worked on. Curing is doing all concept art, and she is supported by 4 modelers and 3 animators. The Masters Cup, our first official tournament, just concluded. If you missed it, check out the results[challonge.com]. 1st: cool cats (Akitos and Kingdanzz) 2nd: team (Archaikum and robie) 3rd: Husaria (KaC and koszatek) Prediction winner:[challonge.com] LForward VODS:
Thank you to everyone who participated and tuned in on Twitch. In-game badges, designed and illustrated by Curing, will go out this patch. Game Fixes Matchmaking - Fixed a bug where a player would get stuck in the lobby if he typed a chat message right when the match was found (sending a message from a non-existent player caused an unhandled error) Leaver Bots - Fixed a bug where they sometimes wouldn't build due to being blocked by another tower Reconnecting - Fixed a bug where the client would show the reconnect popup after a game has already finished (added some client-side caching for finished games) Supply - Fixed a rare bug where supply was miscalculated (added a failsafe to ensure supply is 0 for fighters in unit-form) AFK - Fixed a bug where a player would be marked as AFK if they didn't select a legion in time, instead of waiting until wave 1 started Legion Select - Fixed a bug where opening the options menu while in legion select would cause you to get stuck in options Scoreboard - Fixed a bug where downgrading a tower wouldn't update its icon Wave 21 - Fixed a bug where % leaked messages were showing NaN (it now uses % hp rather than % bounty, if no bounty is supplied) Mana Bars - Fixed a cosmetic bug where sometimes mana bars displayed the wrong mana (best observed with Firelord seeming to not activate his mana shield) Spectator Mode - Fixed a bug where flags would appear twice Gameplay Updates Bots - Now smarter about not rushing MPS/Head Chef too early - Now smarter about aura placement (they prefer to place them near high value fighters) - Now smarter about tower choices (they no longer prefer upgrades or expensive towers). For example, it will now prefer an Antler on 6 rather than a Daphne. Leaver Bots - Now much smarter about positioning (they now dynamically compute front-row and back-row based on your current front/back unit and their respective spawn biases) Debugging - New debug command "-bot" which lets you turn yourself into a bot (for debugging what a bot will do in a certain situation) Interface Updates Custom Games - You can now open/close spectator slots In-Game Scoreboard - Now shows rolls (so you don't have to type -rolls anymore!) Reroll (Legion Spell) - Now re-sorts your towers by cost (so you won't have a bone-warrior in the T6 slot) Spectator Mode - Now shows Income on the main view - Now shows Gold Lost to Leaks and Gold Gained from (Enemy) Leaks FairPlay Updates Leavers/Griefers - Now auto-mutes people who are suspended for being leavers/griefers Game Balance Mythium Gate - Implemented "Holder's Guarantee": If a player holds, his gate will wait for the other team's enemies to reach their gate. In a small % of games, leaking slowly was advantageous to clearing during base races because of the mechanics of the mythium gate. This is no longer true. Fighters Going forward, we're presenting fighter balance changes by tier instead of by legion because most players play the game as Mastermind. Tier 1 Devilfish - Upgrade cost: 85 -> 80 Seraphin - Upgrade cost: 85 -> 80 - Health: 650 -> 600 Atom - Upgrade cost: 75 -> 70 - Damage: 31 -> 30 Dark Mage - Damage: 37 -> 38 - Mind Warp: Now takes into account the maximum health of the target (for example, will now buff Nightmare over Whitemane, even though Whitemane has more DPS) - Mind Warp: Now takes into account the attack type of the unit on each wave, instead of just looking at the raw DPS Bone Crusher - Health: 1080 -> 1090 Consort - Health: 850 > 870 - Damage: 53 -> 54 Tier 2 Fire Elemental - Health: 1280 -> 1230 - Damage: 47 -> 46 Ranger - Health: 400 -> 350 - Damage: 27 -> 29 Tier 3 Harbinger - Health: 1780 -> 1800 - Damage: 97 -> 98 Leviathan - Damage: 106 -> 105 - Aerial Command: 4 + 10% -> 3 + 10% Tier 4 King Claw - Damage: 165 -> 162 Honeyflower - Health: 1180 -> 1140 Deathcap - Health: 3400 -> 3300 Tier 5 Doppelganger - Health: 3400 -> 3500 Antler - Attack speed: 0.8 -> 0.78 Whitemane - Attack speed: 0.8 -> 0.78 Berserker - Attack speed: 1.59 -> 1.56 Fatalizer[/b] - Attack speed: 1.59 -> 1.56 Tier 6 Fire Lord - Damage: 125 -> 130 Millennium - Health: 2250 -> 2200 Doomsday Machine - Health: 2450 -> 2300 |
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