Killing Floor I dislike the update. |
- I dislike the update.
- I'm a little miffed at requiring 10,000 Common Weapon Skins to craft a single (probabilistically battle-scarred) Master Crafted Weapon Skin
- I usually play KF2 every day. The new update, while initially cool, has probably stopped this game from being one of my go to daily games. What a fucking shame man.
- 1 word to describe the new update: CLUNKY
- Just putting this out there
- apply the upgrade system to endless and leave it out of survival
- So, the new Doomstick....
- I think Mrs. Foster’s voice tracks need a remaster
- Doomstick-ing
- Parrying Problems
- Upvote to bring back reload canceling in future updates
- The upgrade system reminds of something
- Bug in buy menu causes cursor to snap around
- Help, after the summer update on Xbox one the game crashes after launching
- Nerf the Doomstick
- Question about switching weapons
- Prestige Bug????
- I want the narrator on the airship map to be a playable character
- Guess the amount of dosh I was able to donate
- Please let Mrs. Foster be able to wear the Horzine helmet and other helmet cosmetics
- No Dosh-Vault Crates on PlayStation 4!!!
- Does the King Fleshpound have a unique voice?
- Multiple Prestige levels
- How do you get the steampunk mask?
Posted: 12 Jun 2018 11:02 PM PDT There. I said it, but let me explain to you in detail why: 1. New Weapons Doomstick: This thing feels horribly underpowered now after they nerfed it from the beta. I can't even kill a Bloat in one magazine and the spread feels more random than other shotguns. Why should I even bother with this thing, if I can get the same results with an upgraded Boomstick? Static Striker: Weapon looks cool and that's about it. Has extremely wonky hitbox, especially against Crawlers and feels clunky in general, but that's mostly because of the parry changes (still, you can't see shit while blocking). Also, there is no real force behind it's punches, which takes away from this weapons coolness factor. M99: One of the two good additions to the game. I missed a bolt action sniper until now and this thing feels really powerful. 2. New maps/enemies E.D.A.R.S: Nice idea, but they feel so much out of place, I can't take them seriously. Also, fcking lazy design. New Maps: Air Ship is the second good thing added in the update. I love this map, it's designed really well. The other one is crap, I already forgot it's name. 3. New Mechanics Reload Cancelling: WHY WAS THIS TAKEN AWAY?! Nobody complained about it, in fact, it was one of the few things, that elevated good players from the rest. This game feels much slower now, which is NOT a good thing. Weapon Upgrades: The worst part of the update. Nobody wanted it and it feels unfinished. Every weapon was nerfed, so that this system could be integrated, which is just bullsh*t to the point, that most weapons feel like shooting marshmallows until upgraded. To add to that, it kills the team playing factor, because nobody is sharing their dosh anymore, as they are too busy upgrading their weapons. 4. Conclusion I have the bad feeling, that this update was a big mistake, because it feels unfinished and took away more than it gave us. I suggest removing Weapon Upgrade System completely from the game WITHOUT a substitute, as nobody needed/wanted that anyway. The rest isn't as bad. Sure, the Doomstick could use a buff and E.D.A.R.s still don't fit in, but these things don't break the fun like said system and the removal of reload cancelling. Thanks for reading and possible grammar mistakes. [link] [comments] | ||
Posted: 13 Jun 2018 12:31 AM PDT
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Posted: 13 Jun 2018 12:29 AM PDT There's very few additions here that were good, and Tripwires signature fucked up balancing here in full swing. Airship is amazing, lockdown is meh, new guns are cool, 1911s still obsolete, reload cancelling nerf killed my enjoyment of GS as a skill based perk, upgrade system is fucking redundant. I love you TW and your game but what the f u c k [link] [comments] | ||
1 word to describe the new update: CLUNKY Posted: 13 Jun 2018 03:42 AM PDT No pun intended. After the patch, the game feel like it lost the smoothness in gameplay. 1. The upgrade system hurt the experience more than improve it. I played few solos today and was like "Why is this gun suddenly so weak?" and I remember every gun was nerfed to put this system in. This system should only be available in Endless because it get harder and harder so upgrading weapons work there. Having this in Multiplayer Survival would kill the experience because why throw some Dosh for another player while I need to upgrade a weapon to make it viable. 2. Why was reload animation cancel removed? It add a mechanic that player can improve themselves on. Is this a Zed rights movement because we killed them a minutes faster than it should be every wave? 3. E.D.A.R don't fit into the mobs. You see pigs, clowns, fat clowns,... than a random robot? They should be a weekly event where they are "mini boss" level and the boss level is just a combined version of 3 of them. 4. The new content is enjoyable as hell. Love the steampunk theme, nothing feel better than stuffing a Fleshpound full of lead using a quad barrel shotty. Also, RGB lighting on weapons (haven't open any Neon MKII yet)? [link] [comments] | ||
Posted: 13 Jun 2018 03:58 AM PDT
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apply the upgrade system to endless and leave it out of survival Posted: 13 Jun 2018 06:54 AM PDT | ||
Posted: 13 Jun 2018 04:37 AM PDT This gun was amazing in the first beta and now it feels like shooting a bubble gun. We have a fucking four-barreled shotgun that deals the damage of a pistol in a game where all that matters is killing Zeds and turn them into millions of gibs. What's next, making the RPG deal the damage of the HX25 pistol? [link] [comments] | ||
I think Mrs. Foster’s voice tracks need a remaster Posted: 12 Jun 2018 08:12 PM PDT So I'm really happy with Claudia Black's performance as Mrs. Foster. The sound quality though is a bit iffy; I think she's supposed to sound muffled by her gas mask, which makes sense to a certain extent, but it sounds TOO muffled and weird IMO. I think she'd benefit from a remaster to improve the clarity and volume of her voice so we can enjoy her lines without her being drowned out by other mercs. Is it just me, or does anyone else find her kind of boxy and thin sounding? [link] [comments] | ||
Posted: 12 Jun 2018 02:01 PM PDT | ||
Posted: 13 Jun 2018 05:38 AM PDT Ever since the latest update I've been having a lot of trouble blocking/parrying. Finding half the time it won't even work and I'm just getting chewed by the larger Zeds. Are any other berserkers having the same trouble or am I just seriously losing my edge? Tried multiple controllers, doesn't seem to fix the issue.. [link] [comments] | ||
Upvote to bring back reload canceling in future updates Posted: 13 Jun 2018 06:52 AM PDT I feel this has really impacted the feel of the game. Like many others posting here, the gameplay feels slow. It doesn't feel as fast paced, as fluid, buttery whatever fuckin description you want to use. I appreciate the hard work Tripwire does on these updates but this major overhaul really changes what kf players have been used to since the games first release. None the less thank you for the hard work but please bring back reload canceling or some variation. [link] [comments] | ||
The upgrade system reminds of something Posted: 13 Jun 2018 06:48 AM PDT I will mostly speak to the ones who played during early access but : remember the resistance system ? It was a system put in place to help overall balance, to prevent perks from all being a "do everything". Good idea, but bad executions. We had things like shotguns not able to kill crawlers at point blank. The idea itself was kept but fixed, and the game was improved from it. The game came back to a stable state and everyone lived happy. I expected TWI to do the same with the Upgrade System, because it's the same situation : good idea, bad execution. What really looks like a potential solution for endless, where players complain about the lack of ammo+firepower on the later waves, not only did not fix anything for endless, but penalized standard play. But now that the update came out and the only thing that was actually fixed were the Tier 4 downgrades, I really wonder if the Upgrade System is going to be fixed at all. And this is without speaking about other things in this update, like the Railgun nerf (not being able to 1shot decap a Scrake on HoE is not safer than the M99. More shots = more risks). The Upgrade System, as it is, is only encouraging : I only hope someone at TWI will look back at the resistance system and learn from the past : please, either revert the upgrade system or shape it to make it work where it matters. [link] [comments] | ||
Bug in buy menu causes cursor to snap around Posted: 13 Jun 2018 05:11 AM PDT
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Help, after the summer update on Xbox one the game crashes after launching Posted: 13 Jun 2018 05:04 AM PDT | ||
Posted: 12 Jun 2018 03:21 PM PDT 's thirdperson audio. Like seriously, I can hear that thing super loud from a mile away when a teammate's using it and it's pretty annoying. Also make it powerful again and make it a tier 5 [link] [comments] | ||
Question about switching weapons Posted: 13 Jun 2018 04:20 AM PDT quick question: is there a way to make u not skip guns without any ammo left? i know about holding down triangle but meh i dont like it. and can u actually equip your knife without holding down triangle? for example when i want to switch fast to my knife for parrying an incoming flash pound.. ty in advance [link] [comments] | ||
Posted: 13 Jun 2018 04:02 AM PDT So I prestiged every perk and played endless with beserk, got him to level 23 and now he's back to level 9. Is this a bug or something going on here I'm not aware of? [link] [comments] | ||
I want the narrator on the airship map to be a playable character Posted: 12 Jun 2018 06:24 PM PDT He's so charasmatic I love it and I've been on this map for 5 minutes [link] [comments] | ||
Guess the amount of dosh I was able to donate Posted: 13 Jun 2018 02:54 AM PDT
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Please let Mrs. Foster be able to wear the Horzine helmet and other helmet cosmetics Posted: 12 Jun 2018 05:38 PM PDT | ||
No Dosh-Vault Crates on PlayStation 4!!! Posted: 13 Jun 2018 07:55 AM PDT You still can't get Dosh-Vault Crates on PS4!!! It's the biggest problem with Killing Floor 2 on PS4 right now and Tripwire should fix it Asap!!!!!!!!!! I won't prestige any Perk until this Problem is fixed!!! Can't realize why they haven't done that! If they don't fix it until this summer event I'll not play this fucking game anymore!!! [link] [comments] | ||
Does the King Fleshpound have a unique voice? Posted: 13 Jun 2018 03:57 AM PDT I literally can't tell if he even speaks with all the metal and gunfire. [link] [comments] | ||
Posted: 13 Jun 2018 07:38 AM PDT | ||
How do you get the steampunk mask? Posted: 13 Jun 2018 07:36 AM PDT You know the woman with the m99 in the main menu has it or if you know steampunk mrs. foster from kf1. [link] [comments] |
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