Games [E3 2018] Day 4 Discussion |
- [E3 2018] Day 4 Discussion
- Cyberpunk 2077 - Detailed Description of the 50 Minute Closed-Doors Demo
- [E3 2018] Call of Cthulhu – E3 Trailer
- Cyberpunk 2077 is a First-Person RPG
- Cyberpunk 2077 won't ship with multiplayer, but it's a possibility after launch
- New details of Ghost of Tsushima
- [E3 2018] Super Smash Bros. Ultimate
- Sekiro - Full Miyazaki Interview
- Sony Blocking Cross-Play Between PS4 and Nintendo Switch Players
- E3 2018: David Hayter Is Still the Voice of Snake in Super Smash Bros. Ultimate - IGN
- Eurogamer impressions on 50 minutes of Cyberpunk 2077 gameplay
- The Making of Fallout 76 - Noclip Documentary
- Valve will end its support of Steam on Windows XP and Windows Vista on January 1 2019
- New info regarding Death Stranding by Hideo Kojima himself
- Studio Trigger x Arc System Works countdown website launched
- [E3 2018] Super Mario Party
- You can play Fortnite with Nintendo Switch Players on Xbox One
- Steam: New friends list, voice, and chat features
- [E3 2018] Fire Emblem Three Houses
- [E3 2018] A Plague Tale: Innocence – E3 Trailer
- Sekiro, From Software's next game, subverts nearly everything we've come to expect from Dark Souls
- New details for The Last of Us Part II
- Hollow Knight - Switch Launch Trailer
- Resident Evil 2 gameplay and developer commentary
- [E3 2018] Assetto Corsa Competizione - Gameplay trailer
- Dark Souls Creator: Sekiro Shadows Die Twice Will Not Be a "Story-Driven Product"
Posted: 12 Jun 2018 06:49 PM PDT Final conference day! What did you think of Nintendo's E3 Direct? What did you think of the event as a whole? There's nothing else major to cover so this thread will probably remain up until tomorrow or so. The Thread Archive will probably remain up through the week with all of the links inside of it. [link] [comments] |
Cyberpunk 2077 - Detailed Description of the 50 Minute Closed-Doors Demo Posted: 13 Jun 2018 12:54 AM PDT |
[E3 2018] Call of Cthulhu – E3 Trailer Posted: 13 Jun 2018 02:57 AM PDT |
Cyberpunk 2077 is a First-Person RPG Posted: 12 Jun 2018 11:30 AM PDT |
Cyberpunk 2077 won't ship with multiplayer, but it's a possibility after launch Posted: 13 Jun 2018 05:03 AM PDT |
New details of Ghost of Tsushima Posted: 12 Jun 2018 03:47 PM PDT
Leaked info:
Sources: PlayStation Blog! IGN! Credits to this post from ResetEra! [link] [comments] |
[E3 2018] Super Smash Bros. Ultimate Posted: 12 Jun 2018 09:21 AM PDT Name: Super Smash Bros. Ultimate Platforms: Nintendo Switch Genre: Fighting Release Date: December 7, 2018 Developer: HAL Laboratory Publisher: Nintendo Trailers/GameplayTrailer #1: https://www.youtube.com/watch?v=w3Gt42kVgCw Trailer/Gameplay: https://www.youtube.com/watch?v=L93H7YC-83o The official website is up as well, and includes videos for every character. [link] [comments] |
Sekiro - Full Miyazaki Interview Posted: 13 Jun 2018 02:12 AM PDT Hi guys, I'm from r/Sekiro
週刊ファミ通より ・PS4/XboxOne/PC『SEKIRO:SHADOWS DIE TWICE』フロム・ソフトウェア宮崎ディレクターにインタビュー ・企画が動き出したのは2015年末、『ブラッドボーン』のDLC開発が終わった頃。製作中だった『ダークソウル3』の後は新しい切り口のタイトルをいくつか手掛けたいと思っていた ・「忍者」というキーワードからゲームデザインが始まり、初期段階では『天誅』シリーズにもっとも大きな刺激を受けた ・最初は『天誅』シリーズとして作る選択肢も考えたが、もともとも『天誅』シリーズは様々なデベロッパーさんが制作しており、製作者さんの個性が色濃く出ているシリーズ。真似事になりそうに思えたためその線はすぐに諦めた ・ゲーム開発の主体と、日本国内およびアジア地域の販売をフロム・ソフトウェア、それ以外の全地域の販売をアクティビジョンさんが担当する。アクティビジョンさんにはゲーム制作全般に渡って、様々なアドバイスをいただいている ・誤解のないように言っておくと、ゲーム本編制作の主体と諸々の最終的な判断は、つねに我々にある ・サブタイトルの『SHADOWS DIE TWICE』はティザートレーラーのキャッチコピーとして私が考えたもの。なぜかパブリッシャーの方々に気に入ってもらえたのでサブタイトルになった ・『SHADOWS』は忍者の有り様の暗喩で、『DIE TWICE』はゲームシステムおよび世界観の特徴でもある"回生"と示す言葉。また、『DIE TWICE』には今回もたくさん死にますよ、というユーザーさんへの物騒なメッセージも込められている ・時代設定は戦国末期のイメージ。舞台設定はこれまでの作品と同様に、具体的には定めていないが、標高が高くて寒い国のイメージがある。戦国の末期としたのは滅びのニュアンスがあるため ・リアルであることにはこだわっていない。「ダークソウル」と同じように我々なりに再解釈して構築したものになる ・本作は固定主人公だが、濃厚なストーリー主導型のゲームではない。物語がキャラクターを巡るものであることは事実だが、それ以外の点で物語に対するスタンスは我々の過去作から大きく変わっていない ・本作のアクションには大きく3つの側面がある。まず第1は立体マップを縦横に移動する鉤縄 ・第2に剣戟。刀と刀の攻防と、必殺の一撃である"忍殺"で構成されている ・第3は「賢く殺す」。本作では戦い方の幅、困難に挑む工夫の余地と意味を重視し、幅広いアプローチを用意している。鉤縄による立体的な位置取りやダイナミックな移動、いかに体幹を削って一瞬の隙を作り出すかといった忍者らしい剣戟も、戦い方の幅、困難に挑む工夫の余地と意味に貢献するもの ・「賢く殺す」は本作の重要なテーマ。高い難度に挑み、それを克服する達成感の喜びを体験してもらう ・本作では敵に出会うとき、いきなり戦いに巻き込まれるばかりではない。敵を観察し挑み方を考えるようレベルデザインされている。戦闘状態ではない敵の会話を"盗み聞き"することで有効なやりかたを探っていくこともできる ・義手忍具は剣戟をサポートする要素。手裏剣や爆竹、仕込み斧など様々なバリエーションを用意している。いくつかの義手忍具を選んで選択し、その場その場で選択しながら使っていくことになると思う ・本作はアクション・アドベンチャーなので、RPGとは違った文法の主人公の成長要素がある ・マップ構造は初代『ダークソウル』に近いものになる。作り込まれた立体マップが一部の例外を覗いてシームレスにつながっている ・オンライン要素をなくした理由は、シングルプレイに特化することで本作独自のおもしろさ、プレイ体験を追求したいと思ったから ・"回生"は何らかのリソースを消費し、死んだその場で任意に生き返ることができるシステム。「死んだと思って油断した敵を、回生し背後から忍殺」といった戦術もある ・"回生"できる回数は、いまのところワンプレイ1回は保障して、それ以上はリソース次第といったところ。死の緊張感がなくならないように、プレイテンポを適切に保つように制限やデスペナルティなどを調整している ・むしろ"回生"があることで尖ったデスペナルティを採用できるかもしれない ・難易度は、いままでよりも難しく挑むこともできるし、その難しさを、アクションの上手さなどによらず、工夫によって乗り越えることができるところを狙っている ・少なくとも、ただ難しくするつもりはないし、ただ簡単にすることも考えていない [link] [comments] |
Sony Blocking Cross-Play Between PS4 and Nintendo Switch Players Posted: 12 Jun 2018 10:19 AM PDT |
E3 2018: David Hayter Is Still the Voice of Snake in Super Smash Bros. Ultimate - IGN Posted: 12 Jun 2018 10:01 AM PDT |
Eurogamer impressions on 50 minutes of Cyberpunk 2077 gameplay Posted: 13 Jun 2018 03:47 AM PDT |
The Making of Fallout 76 - Noclip Documentary Posted: 12 Jun 2018 03:51 PM PDT |
Valve will end its support of Steam on Windows XP and Windows Vista on January 1 2019 Posted: 12 Jun 2018 01:11 PM PDT |
New info regarding Death Stranding by Hideo Kojima himself Posted: 12 Jun 2018 04:36 PM PDT Kojima confirmed that the game will have Sam as the only playable character. As for the combat, while we can see a weapon in the trailer, and it can be used to kill enemies, the game will offer many alternative ways to tackle a situation so you can play it without having to use any combat. Even though you will be able to shoot your way through the game, people will realize that it is not the ideal option. Kojima reasserts that the goal of the game is not to fight the enemy or defeat them, the goal of this game is to reconnect the world. Game will have some sort of Online aspect but can't comment about it at the moment. Kojima confirmed that Death Stranding is a full Sony exclusive and will only be on PS4, says Guerilla Games were a huge help to them and that Decima Engine is an incredible tech. [link] [comments] |
Studio Trigger x Arc System Works countdown website launched Posted: 13 Jun 2018 06:04 AM PDT |
Posted: 12 Jun 2018 09:07 AM PDT Name: Super Mario Party Platforms: Switch Genre: Party Release Date: October 5th, 2018 Developer: Nintendo Publisher: Nintendo Trailers/GameplayE3 2018 Nintendo Direct Trailer Feel free to join us on the r/Games discord to discuss this year's E3! [link] [comments] |
You can play Fortnite with Nintendo Switch Players on Xbox One Posted: 12 Jun 2018 09:50 AM PDT |
Steam: New friends list, voice, and chat features Posted: 12 Jun 2018 11:54 AM PDT |
[E3 2018] Fire Emblem Three Houses Posted: 12 Jun 2018 09:08 AM PDT Name: Fire Emblem: Three Houses Platforms: Nintendo Switch Genre: Strategy, Tactical RPG Release Date: Spring 2019 Developer: Intelligent Systems Publisher: Nintendo [link] [comments] |
[E3 2018] A Plague Tale: Innocence – E3 Trailer Posted: 13 Jun 2018 03:12 AM PDT |
Sekiro, From Software's next game, subverts nearly everything we've come to expect from Dark Souls Posted: 12 Jun 2018 01:32 PM PDT |
New details for The Last of Us Part II Posted: 12 Jun 2018 11:59 AM PDT New traversal and prone move-sets. Combat has increased emphasis on tension, interactivity and realism. Enemy AI references each other by name, and constantly communicates with each other. Two different timelines explored in TLOU2. New dodge/evade mechanic is a core part of combat and melee. You now have a jump button. Far more creative and emergent moments in combat thanks to big increase in breadth of options. Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc. Expanded infected enemies and whole new classes. You're not automatically fully hidden in grass. Extent of your visibility depends on height & density of foliage. Much more verticality in combat scenarios now. She needs more routes and ways to engage. Survival aspects are still a focus. Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche. Animation system is completely overhauled so everything is even more realistic and transitions are seamless. Wide linear combat environments are being expanded to be even larger and broader. AI system massively improved for added realism. No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other. Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position. Enemy awareness and ability to seek player out improved. You can now craft different ammo and arrow types. Expanding on the infected types and there will be new classes in the game. Demo is set 4 years after the events of TLOU, in Jackson. Seraphite is a religious cultish group, but they will not be black and white. Motivations explored. Joel is somewhere out there in Jackson. They use more advanced facial camera capture and mo-cap now, more advanced than they had with Uncharted 4. Lots of new facial animation tech. More nuances of the face, creases, folds, build up of skin etc. Eyeball tech also re-worked, now includes internal refractions, reflections and so on. Source is The Last of Us Part II E3 Colliseum presentation: https://www.youtube.com/watch?v=pwCuWyq0fHQ [link] [comments] |
Hollow Knight - Switch Launch Trailer Posted: 12 Jun 2018 09:44 AM PDT |
Resident Evil 2 gameplay and developer commentary Posted: 12 Jun 2018 07:02 PM PDT |
[E3 2018] Assetto Corsa Competizione - Gameplay trailer Posted: 13 Jun 2018 06:26 AM PDT |
Dark Souls Creator: Sekiro Shadows Die Twice Will Not Be a "Story-Driven Product" Posted: 12 Jun 2018 06:52 PM PDT |
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