Dead by Daylight Monday Dev Q&A Thread - June 11, 2018 |
- Monday Dev Q&A Thread - June 11, 2018
- Introduction of the new Junior Moderation Team
- The Hag's new cosmetics
- Console Players reaction to the Update.
- Long live the king.
- Why is Myers the most emotional killer?
- Idk why I made this but
- Haven't leveled my doctor since this became green, the good ol days
- ༼ つ ◕_◕ ༽つ SUMMON SPOTLIGHT TRAILER BHVR ༼ つ ◕_◕ ༽つ
- Wraith figure test no. 2 not painted
- I like people who put their twitch channel in their name
- Dead by Daylight - Huntress Mask Merchandise (Official)
- Which survivor is your main?
- Happy very late Valentine's Day
- It's rough out here for Console Players
- I found the damn hatch
- When You Try to Pick Up a New Killer and the Game Memes You
- Thanks, I really wanted to waste my time, effort, items, and cake. :]
- Is personal skill something people take into consideration when they ask for buffs or nerfs?
- When you're the only one without sprint burst
- The "Streamer Privilege" tactic
- oof��
- Please fix struggle
- Suggestion for new mechanic: Killers can choose to drag survivors to the hook.
- Threading the billy.
- He still has no idea
Monday Dev Q&A Thread - June 11, 2018 Posted: 11 Jun 2018 08:14 AM PDT Hello people of the fog! Monday Dev Q&A are weekly threads where you can ask questions, give suggestions and feedback about the game directly to the developers. Comments are submitted to the developers on Monday and answered Tuesday. Some rules and guidelines specific to this thread;
[link] [comments] | ||
Introduction of the new Junior Moderation Team Posted: 11 Jun 2018 04:31 AM PDT Hello y'all! We hope you've had a great time playing the PTB and testing new stuff. Considering that the new DLC launches tomorrow, we have decided to make a quick "just for the record"-kind of announcement today so you can fully embrace your DLC hype for the rest of the week. We will definitely revisit our moderation team as a topic in the near future, but there are still things we have to discuss internally before we're ready to share more "Behind The Scenes" information. As things are now, we plan to give you some insight on our new mod team structure (the different positions, responsibilities and tasks) and we plan to talk about some of our internal projects we're currently working on. Before we get to the heart of the matter, we unfortunately have to announce that our previous head moderators /u/Alchameth and /u/Master-Indig0 have retired because of personal reasons. We want to thank both of you for being part of the team, it was a pleasure to work with you, and we wish you all the best in the future! <3 New Junior Moderation TeamFirst of all, we'd like to thank everyone who has participated in our open moderator applications! Obviously, we couldn't invite all of you to join our team, but rest assured that this will not be the last time we'll have open mod applications to participate in. Today, we're happy to announce that /u/Brumafriend, /u/elegylegacy, /u/Meoang, /u/reveniam and /u/SacrilegeGG joined the r/deadbydaylight moderation team as Junior Moderators! Please give them a hearty welcome and don't hesitate to consult them if you have subreddit-related questions and concerns! :) [link] [comments] | ||
Posted: 11 Jun 2018 08:59 AM PDT
| ||
Console Players reaction to the Update. Posted: 11 Jun 2018 07:07 AM PDT
| ||
Posted: 11 Jun 2018 11:48 AM PDT
| ||
Why is Myers the most emotional killer? Posted: 11 Jun 2018 01:01 PM PDT | ||
Posted: 11 Jun 2018 08:17 AM PDT
| ||
Haven't leveled my doctor since this became green, the good ol days Posted: 11 Jun 2018 09:44 AM PDT
| ||
༼ つ ◕_◕ ༽つ SUMMON SPOTLIGHT TRAILER BHVR ༼ つ ◕_◕ ༽つ Posted: 11 Jun 2018 05:20 AM PDT Spotlight trailer today, release tomorrow? Please ༼ つ ◕_◕ ༽つ [link] [comments] | ||
Wraith figure test no. 2 not painted Posted: 11 Jun 2018 11:46 AM PDT
| ||
I like people who put their twitch channel in their name Posted: 11 Jun 2018 03:24 AM PDT After a match I like to search their name on Twitch so I can see the match from their perspective. Seeing the game through the killers eyes when I was the survivor is also very insightful. Thank you for hearing me out. [link] [comments] | ||
Dead by Daylight - Huntress Mask Merchandise (Official) Posted: 11 Jun 2018 09:44 AM PDT
| ||
Posted: 11 Jun 2018 07:28 AM PDT
| ||
Happy very late Valentine's Day Posted: 11 Jun 2018 08:32 AM PDT
| ||
It's rough out here for Console Players Posted: 11 Jun 2018 11:16 AM PDT
[link] [comments] | ||
Posted: 11 Jun 2018 02:11 PM PDT
| ||
When You Try to Pick Up a New Killer and the Game Memes You Posted: 10 Jun 2018 09:46 PM PDT
| ||
Thanks, I really wanted to waste my time, effort, items, and cake. :] Posted: 11 Jun 2018 02:37 AM PDT
| ||
Is personal skill something people take into consideration when they ask for buffs or nerfs? Posted: 11 Jun 2018 06:11 AM PDT I've never ever asked for a buff or nerf. I might complain about certain mechanics or how people decide to play this game. But I don't recall asking the Devs to make the game easier for me. I normally just think that I suck and I need to improve. Then I work towards that. [link] [comments] | ||
When you're the only one without sprint burst Posted: 10 Jun 2018 08:29 PM PDT
| ||
The "Streamer Privilege" tactic Posted: 10 Jun 2018 08:01 PM PDT
| ||
Posted: 10 Jun 2018 04:50 PM PDT
| ||
Posted: 11 Jun 2018 10:07 AM PDT Over the past couple of weeks the struggle mechanic has stopped working for me. I would be struggling like normal and all of a sudden I would die. It happens over half of every time I enter the struggle phase. I don't know what the problem is but it's really stressful that entering the struggle phase is basically a death sentence. Never had this problem before and idk how to fix it. [link] [comments] | ||
Suggestion for new mechanic: Killers can choose to drag survivors to the hook. Posted: 11 Jun 2018 02:32 AM PDT Im a killer main but despite what you might think I actually like the flashlight. That is to say I like the counter-play that the flashlight introduces, where I have to take the FL into consideration and remember to face a wall when Im picking up a survivor. However, when playing against a well functioning team where the downed survivor know enough to make it hard for me to face anything as I pick them up. Then comes the flashlights, blocks etc. I was thinking of a mechanic that trades the voulnerability of picking up a survivor for time. Meaning the killer grabs the survivor by the foot and sloooowly has to drag him/her to a hook and losing precious time doing so but atleast its more of a "sure card" for those times when I had to work hard to finally get a down and sure enough their team is all there to block, flashlight etc to stop me from getting my heard earned hook. This could probably be countered by the survivors having more time to sabotage the hook im slowly making my way towards. How slow the drag would go of course has to be balanced and the wiggle mechanic has to be revisited for dragging but what do you guys think the concept? [link] [comments] | ||
Posted: 11 Jun 2018 01:45 PM PDT
| ||
Posted: 10 Jun 2018 03:22 PM PDT
|
You are subscribed to email updates from Dead by Daylight. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
Post a Comment