DayZ - Lack of inertia on guns while ADS. DayZ Devs, please take a look. |
- Lack of inertia on guns while ADS. DayZ Devs, please take a look.
- DayZ looks great, but we desperately need better LoD transitions
- No experimental for 30 minutes
- NE Experimental, radio channel 89.5, Svetlojarsk's home for the hits, CHUD89. Broadcasting over the greater NE, now taking live callers. (For the next hour or so, or until I starve.)
- "Finger on the trigger, time to draw the final stroke" DayZ 4K Wallpaper
- Experimental more unstable then Stress tests
- Personal opinions on .63 thus far
- I'm in the "Construction Business" my friend...
- Update reset ?
- Idea for combining items in your inventory
- Tread Lightly
- The loot density is completely out of wack
- England in Zelenogorsk!
- Are the Experimental Servers persistent?
- Well.. okay.. i messed up
- It’s so beautiful I’ll never abandon this game |dayz forever|
- Quick question
- Bad module info - Crash
- How to chamber shots/switch mags without going into inventory?
- anyone else having trouble logging into au 1-1
- Where are all the Guns in .63?
- I love glitchers
- 0.63 Disable head/camera bob?
- "Connecting failed" when joining server on Stress Test
- Zombies pin fucking
| Lack of inertia on guns while ADS. DayZ Devs, please take a look. Posted: 18 Jun 2018 04:45 AM PDT
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| DayZ looks great, but we desperately need better LoD transitions Posted: 17 Jun 2018 03:48 PM PDT you might not know what this means, but you'll know what I'm talking about. you've seen it countless times, you're scouting out a town or walking down the road and pop a new building model replaces the old one, this is quite noticeable from short distances just by zooming in with middle mouse. the game looks fantastic, but this problem stops it from looking current gen and makes it feel very dated. we either need more LoD models for each transition, or a better transition effect (such as GTA V or Fortnite, where the old model kind of fizzles into the new model) anything that stops the models from instantly switching between distances. EDIT: this can also effect PvP, I've tested it with my brother before and many buildings use LoD models with closed doors and opaque windows instead of the actual state of the building (door open, transparent windows) this can actually lead to deaths from players you literally can't see when you should theoretically be able to. [link] [comments] | ||
| No experimental for 30 minutes Posted: 18 Jun 2018 06:29 AM PDT Read this on steam posted by a dev: We are now updating both the Experimental and Stress Test branch. The focus of this update is on fixing critical memory leaks for the servers, as well as establishing changes to the launch options. We expect the servers to restart in up to 30 minutes. [link] [comments] | ||
| Posted: 17 Jun 2018 10:54 PM PDT
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| "Finger on the trigger, time to draw the final stroke" DayZ 4K Wallpaper Posted: 18 Jun 2018 07:45 AM PDT
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| Experimental more unstable then Stress tests Posted: 18 Jun 2018 02:02 AM PDT Hi, last Friday I was so happy to see the first roll out of 0.63 to experimental servers because I only had the chance to take a look into 0.63 before in two 30min stress test sessions - due to work, family and other real life stuff. So .. when I saw the message on Twitter last Friday, I was looking forward for a great weekend. It turned out not so great because of serveral issues with experimental servers right now. First - I stuck in the waiting queue several times at pos. 1 forever. Second, there were several experimental servers I coudn't connect at all even though they had players on them. And third - whenever I was able to connect, I couldn't play longer than 15...30minutes before I saw those red letters in the center of the screen that indicate a connection loss to the server and 10 seconds later I was back on the main menu. Are these common issues for the majority or is this some kind of random/special connetion issues that have to be worked out by the devs and I only had some bad luck this weekend? PS: If anyone has a direkt line to the devs ... please advocate for more first person only servers :-) [link] [comments] | ||
| Personal opinions on .63 thus far Posted: 17 Jun 2018 10:06 PM PDT I played the arma 2 mod for thousands of hours with friends and was hyped for the standalone when it came out but it was not up to my expectations, yet I stuck through played some and still had fun. Here we are years later with the .63 patch and I have got to say its about time. I was hesitant but hearing all the upcoming changes I had to give it a chance and it feels 10000x better. The player movement is awesome, the game just looks damn good but here are somethings I have problems with and do not have much information about. The automatic vaulting is kind of lame and the having to hold shift to aim down sights is also pretty odd I can look more into the control settings later on. Food and drink system. They seem to go down at a quick pace but it seems very manageable as long as you know where to look and whatnot. I assume they will look more into it as we go on? Loot system. I have not looked into this at all and from personal experience so far it seems loot spawns are still pretty low to support a server, coastal towns this makes sense because everyone is there looting like wild animals I have been checking northern towns and have had slightly more luck but I assume this will also be looked into? Zombies. They seem pretty solid and with a little work could be awesome. I get worried firing a shot because they will just swarm you and end your day lmfao. I honestly think this is a breath of fresh air and the game is going into a fantastic direction. I have been dying to have a solid DayZ experience thats somewhat close to what vanilla arma 2 dayz was. This is doing a damn good job for me. [link] [comments] | ||
| I'm in the "Construction Business" my friend... Posted: 17 Jun 2018 04:03 PM PDT
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| Posted: 18 Jun 2018 07:45 AM PDT Me and my friends lost our progress after the update is this only on our server ? [link] [comments] | ||
| Idea for combining items in your inventory Posted: 18 Jun 2018 07:12 AM PDT So, the current system to combine items on 0.63 is to move one of the items you want to combine into your hands and then drag the next item to the hand slot over 'combine'. You then hold F (or whatever you bound the key to) to complete the action. I'm not a fan of this system. It's tedious and has room for mistakes since Swap and Combine are right next to each other in the hand slot. I think a better and more intuitive system would be the one that is similar to games like Resident Evil. If you're not familiar with it, I'll explain. First, you hover over one of the items you want to combine and right-click that item and select the 'Combine' option. Second, you then hover over the item you want to combine it with and left click it. It will then kick you out of your inventory (like it does now) and auto-move those items into your hands. Proceed to hold F to combine. Now, you might be wondering, "What if I have something in my hands already, Random Reddit User?" (or maybe you aren't, but I'm going to explain it anyway.) If you already have something in your hands, it will Auto-Swap out the item you are combining with the item in your hand IF you have room for it. If you do not have room for it in your inventory, then a pop-up message will appear saying "No Room for Item in Hands" and you will have to drop it on the ground, just like you have to in the current build. Guns and Large Melee Weapons would go to the respective spots if you have room for them, of course. TL:DR, let us use the combine option in our inventory instead of our hands, but keep the animation for combining items. EDIT: Spelling [link] [comments] | ||
| Posted: 18 Jun 2018 03:23 AM PDT
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| The loot density is completely out of wack Posted: 18 Jun 2018 06:29 AM PDT I decided to try out 0.63 experimental and I've had a blast so far. One problem I had is I literally went through 7 towns since spawn, finding nothing useful but TWO cans of food, a school backpack and a makarov. Then I arrived at the northwest airfield, and I shit you not, within 20 min I had an alice backpack, a vest, m65 jacket, tactical pants, 2 AKMs, a UMP, more ammo that I can count, 17 cans of tactical bacon, 2 canteens, 7 mags for both AKM and UMP and a suppressor for the AKM. My stamina bar went from almost full to 10% its original size and I got killed because I couldn't sprint worth a shit. [link] [comments] | ||
| Posted: 18 Jun 2018 12:02 AM PDT From the BBC in regards to the World Cup: "Gareth Southgate's squad have been hidden away behind the wooden gates of their hotel on the Gulf of Finland, when not at their Zelenogorsk training base a short distance away. " It seems the England team and perhaps their supporters have infiltrated Zelenogorsk! Devs - can we get the zombies in Zelenogorsk changed to English hooligans for the duration of the World Cup? [link] [comments] | ||
| Are the Experimental Servers persistent? Posted: 17 Jun 2018 10:27 PM PDT | ||
| Posted: 17 Jun 2018 02:43 PM PDT
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| It’s so beautiful I’ll never abandon this game |dayz forever| Posted: 17 Jun 2018 12:24 PM PDT
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| Posted: 18 Jun 2018 08:10 AM PDT Hey, was just wondering how the reloading works now? I put a full clip in my hot bar and nothing happens if anyone could help it would be much appreciated. [link] [comments] | ||
| Posted: 18 Jun 2018 08:04 AM PDT Just got home. I am trying to play with another friend but we both get this bad module info error and the game crashes for both of us. something in the new update? Are we the only one who have this problem? [link] [comments] | ||
| How to chamber shots/switch mags without going into inventory? Posted: 17 Jun 2018 10:49 PM PDT I've seen some people doing this on streams and videos I'm wondering if this is possible in the current exp version of .63 and if it is could anyone be kind enough to tell me how? Every fight where I don't have a magazine in my gun turns out to be a clunky mess of having to inventory chamber. [link] [comments] | ||
| anyone else having trouble logging into au 1-1 Posted: 18 Jun 2018 07:13 AM PDT | ||
| Where are all the Guns in .63? Posted: 18 Jun 2018 07:12 AM PDT Is izh and AK's the only big rifles atm? Where's the svd,m4,aug,fal,svd? [link] [comments] | ||
| Posted: 18 Jun 2018 06:59 AM PDT | ||
| Posted: 18 Jun 2018 06:30 AM PDT In the experimental there is currently no option to disable head/camera bob but i read that you can turn it off in config files, could someone kindly how i could do that if its possible please? [link] [comments] | ||
| "Connecting failed" when joining server on Stress Test Posted: 18 Jun 2018 06:15 AM PDT does anyone know a fix for this? i know the servers are online because they are populated [link] [comments] | ||
| Posted: 17 Jun 2018 03:53 PM PDT I've been killed so many times by zombies pinning me against an object and zero ability to hit back. Really frustrating, is there any way to counter it if they get the drop on you? [link] [comments] |
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