Civilization - [VI] The Argument for the Canal District |
- [VI] The Argument for the Canal District
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[VI] The Argument for the Canal District Posted: 29 Jun 2018 01:21 PM PDT For as long as this sub has existed there's been no shortage of canal city posts. A recent one pointed out the fact that in Civ VI you don't have the ability to pass through a city that you have open boarders with (a fact that I believe should be remedied as well,) but it got me think again about the idea of a canal district and why that isn't a thing yet.
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What is that? What *is* that?! Posted: 29 Jun 2018 07:47 AM PDT
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Posted: 28 Jun 2018 11:15 PM PDT
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Posted: 29 Jun 2018 12:32 PM PDT
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(Civ VI) The AI had settled a fantastic double canal on a lake, thought I'd share it with this sub! Posted: 29 Jun 2018 02:36 AM PDT
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When You Have The Perfect Campus Tile... Except it is a Lake Tile :( Posted: 29 Jun 2018 10:36 AM PDT
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The Greatest City State Empire you will EVER see! Posted: 29 Jun 2018 03:26 AM PDT
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Civ 5 player needing advice on civ 6 Posted: 29 Jun 2018 11:52 AM PDT picked up civ 6 on the summer sale, and i need advice. I feel like I'm going in with a civ 5 mentality where i try to build tall and have one city for a while, but this doesn't seem to be working. Everything seems a lot longer to build or research, and the AI are constantly outclassing me. What are the key differences in what to prioritize and how to play between civ 5 and 6? [link] [comments] | ||
Civ 5 World Builder can't run? Posted: 29 Jun 2018 07:38 PM PDT I was able to use the Civ 5 world builder about 2-3 days ago just fine, but today when I tried to run it, it gave me this error: "The World Builder cannot run because the game is running Please close Sid Meier's Civilization V then try running the World Builder again." Civ 5 is not running, I have checked task manager for background processes, restarted Steam, and verified the tool's files. I've also searched online for a fix, but nothing has turned up and I'm not sure what to do to fix this. If anyone has any advice, please tell me. [link] [comments] | ||
Posted: 29 Jun 2018 07:33 AM PDT I really find the loyalty issue in Civ 6 to be annoying when trying to do a domination victory type. Sometimes, I have to retake a city 5-6 times while I take enough cities/ raze enough cities in an area where I'm not losing newly captured cities within 3-4 turns. I admit, it adds a layer of difficulty, but holy crap it is annoying, especially when you're in a dark age. Any tips for combatting the loyalty issue? I try to load up on loyalty and amenity policies but it's tough to keep a balance with gold and science production as well. [link] [comments] | ||
You ever feel patronized when you are losing? Posted: 29 Jun 2018 08:35 PM PDT
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Posted: 29 Jun 2018 03:38 AM PDT Playing as Bismarck, settled my city a bit higher up towards Rome, Augustus flipped and declared war. Proceeds to be friendly and backstabs me. That's fine. Casimir, who is pretty far from me, even with caravansaries I can't reach him, flips out even more at me for settling near Rome and stays at war with me up until the modern era. I may have built some wonders that he wanted or I may have gotten too close too him but never did I provoke him, a CS allied to him or his "allies". The bastard just downright refused to negotiate peace until I took a considerable amount of his units. [link] [comments] | ||
Forced out when your city rebels can be annoying. Posted: 29 Jun 2018 05:57 AM PDT
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Posted: 29 Jun 2018 01:38 PM PDT | ||
Why Civilization II Is The Best Game In The Series Posted: 29 Jun 2018 07:34 AM PDT
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[Civ VI] Tips and tricks for playing with Montezuma on your border? Posted: 29 Jun 2018 01:28 PM PDT This dude is an giant dickhat. He gets mad when you utilize the luxury resources that are within your border, then he will randomly declare war on you for no reason. Here are a few tips I've found to be helpful dealing with the Aztec warlord:
What other tips and tricks do you guys have for dealing with warmongering Montezuma? [link] [comments] | ||
My cities are too productive? [Civ V] Posted: 29 Jun 2018 11:06 AM PDT Hi! This may seem like a dumb question, but I'm playing King difficulty as Poland. This is my first time above Prince, and after a rocky start I seem to be doing okay. A problem occurred, however, when my first three cities ran out of buildings to produce. This was still medieval era, so I couldn't produce gold or science instead. So I had to start making units, but they only took 1-2 turns to produce, so my land filled up quickly with soldiers. Then, after feeling the strain of maintenance costs, I made workers instead, which I've heard contribute less to maintenance costs. After, I've realized that I should have switched my cities to food and gold focus to decrease production, and maybe sold or given away my extra units. Nevertheless, is there anything I'm missing that I could've done? Is this a common problem? My 12 workers and I thank you for your input. [link] [comments] | ||
Something's not quite right... Posted: 29 Jun 2018 08:17 PM PDT
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Posted: 29 Jun 2018 11:47 AM PDT It's on sale now for $23.99 and I don't know if I should get it or not. [link] [comments] | ||
Posted: 29 Jun 2018 07:07 PM PDT Anyway to make canals than putting a city on the tile? Like a district or improvement. If there isn't in the base game is there a mod for it? [link] [comments] | ||
Posted: 29 Jun 2018 03:51 AM PDT
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Come to Rome, the happiest place in the world. We have.... sheep! Posted: 28 Jun 2018 11:03 PM PDT
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Posted: 29 Jun 2018 01:09 PM PDT I feel like the AI almost never declares war on other civs. I played a game on Emperor where the AI declared war only three times from ancient era to information era [link] [comments] |
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