Halo - Halo Community Update - Summary Approaches |
- Halo Community Update - Summary Approaches
- Frank o'conner's response to Arby n' The Chief getting taken down by Machinima
- Yo but how badass was the armor customization in Halo Reach Credit-Facepunch.com
- My idiot friend had to decide who to give his gold gift pack to.
- oh my god, why?
- My large format display case is finally complete
- I have some of Arby n' the Chief season 1 and 2
- UNSC soldier derping!
- Just finished the halo 5 campaign, very disappointed, either I’ve grown out of halo or the game is just really bad
- The long ride home. (SFM)
- Halo on Twitter: Lower the bridge and open the gates – Castle Wars has returned! Fight your way into the enemy base using Energy Swords & Plasma Grenades to capture the flag in this fan-favorite game mode. Have fun storming the castle!
- JonCJGFan has Arby n the Chief full seasons 3-7 & miniseries. Anyone have seasons 1&2?
- The collection grows.
- How would you react if Halo 6 revealed Halo 2 Anniversary’s art style?
- Mass Effect inspired codex for future Halo games
- Would Halo community be interested in a realistic Halo spin off?
- MCC Ranking System needs 2 indicators: Skill & Experience
- Saw that awesome render in the latest news blog post and just had to post it again
- I love Super Fiesta!
- Are the MCC stats bugged?
- Delusions and Grander: one of the best scenes in Halo; the performances of Keith David and Kevin Michael Richardson just convey so much emotion and characterization through their voices; the Blur cutscenes accentuate the doubts that circulated Thel's and Tartarus' minds when discovering the truth
- If 343 made Anniversary editions of 3 and ODST, which cutscenes and levels would you like to see with the Blur/Saber designs
- Did a quick sketch of Batman's helmet from I2 into a Halo helmet. (Haven't drawn in years.)
- Strafe So Trippy: A Halo 5 Montage
- In the end (reach gmv)
Halo Community Update - Summary Approaches Posted: 10 May 2018 07:05 PM PDT
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Frank o'conner's response to Arby n' The Chief getting taken down by Machinima Posted: 10 May 2018 09:57 AM PDT
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Yo but how badass was the armor customization in Halo Reach Credit-Facepunch.com Posted: 10 May 2018 08:05 PM PDT
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My idiot friend had to decide who to give his gold gift pack to. Posted: 10 May 2018 06:57 PM PDT
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Posted: 10 May 2018 02:37 PM PDT
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My large format display case is finally complete Posted: 10 May 2018 09:22 PM PDT
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I have some of Arby n' the Chief season 1 and 2 Posted: 10 May 2018 05:24 PM PDT I HAVE ALL OF SEASON 1& 2 !!1!!1!one!! !!UPDATE!!! I AM UPLOADING THEM AS A RAR TO MEDIAFIRE! WILL BE READY IN ABOUT 16 MINUTES AND I'LL PUT THE LINK IN THIS COMMENT AND THE POST i MADE :D!!!!! AND OP DELIVERS All of season 1 and 2 plus the movie and endgame all in high quality wmv format. All aboard teh roflcopter that goes soi soi soi soi soi soi soi soi soi soi soi soi soi soi !!!!!! Enjoy, Scuzzle lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololol Here is the list of vids I have. Mostly in wmv form high quality. What is the best way I can get them to you? I have: Attitude Brawl Cheater Company part 1 and 2 Conflict part 1 and 2 Cortana Endgame Evil Face Off Girls Glitch King Legendary Martyrdom Master Chief Sucks At Halo 3 Melee Newcomers Party Pilot Professional Recon Showdown The Movie Wedding How can we make this work? Edit: [link] [comments] | ||
Posted: 10 May 2018 12:36 PM PDT
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Posted: 10 May 2018 11:24 AM PDT
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Posted: 10 May 2018 10:17 AM PDT
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JonCJGFan has Arby n the Chief full seasons 3-7 & miniseries. Anyone have seasons 1&2? Posted: 10 May 2018 06:28 AM PDT
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Posted: 10 May 2018 08:17 AM PDT
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How would you react if Halo 6 revealed Halo 2 Anniversary’s art style? Posted: 10 May 2018 05:44 PM PDT Halo 2 Anniversary clearly uses the classic art style in the campaign, but finally we see its overall graphical beauty on the Xbox One. Halo Wars 2 used both the Classic and the Modern art style for the mainline games. I'd be fine if they mixed art styles. Imagine if both phenotypes of the Elites fought together? What do you all think? [link] [comments] | ||
Mass Effect inspired codex for future Halo games Posted: 10 May 2018 03:01 PM PDT Halo's story has become somewhat...convoluted for a lack of better words. I feel having a codex feature similar to Mass Effect would help out players who want to better understand the story and characters without having to go read a book. What do you guy's think? Would it be a good feature to have, or is it just not Halo's style? [link] [comments] | ||
Would Halo community be interested in a realistic Halo spin off? Posted: 10 May 2018 09:20 AM PDT Hello there guys! This is "totally" a hypothetical scenario, and will "totally" not happen if enough interest is poured in... I'd like to present the following scenario, and see what you fine lads/lasses think. What if per say a realistic military take on the Halo universe were to be developed in game form? The game would be focused around the perspective of the average soldier during the Human-Covenant war, and would be a realistic tactical FPS designed to bring a true real world military feel to the large expansive conflicts of Halo by utilizing combined arms (Air, Land, and Sea units),and large destructible environments. Gameplay Feel It'd be a SP/CO-OP type game similar to titles like ODST (minus the MP features perhaps), the player would have realistic combat capabilities to that of a UNSC Army Trooper, or Marine (ODST still felt too spartan like). The thought of melee attacking a brute/elite (ODST it's a viable option) would be an act of desperation, no player shielding (ODST had it but with a different name), and direct hits to soft areas on armor would deal significant damage to you. The covenant would behave realistically and would actively attempt to use greater numbers, firepower, and speed to overwhelm your position/unit just like they would during the war. You'd also have to pick and choose your fights accordingly, and at certain points utilize stealth to avoid them as they actively search for you. Realistic weapon ballistics/damage, breaching a room, weapon jams, suppression, etc... Would all be featured just like in real combat. Command and Control You'd have to make use of a squad command interface similar to titles such as Republic Commando, or the cancelled Command & Conquer TacFPS Tiberium in which you'd have control over members of your squad, or other units across a large environment (even swapping your character to directly control other units) to gain the upper hand against a stronger opponent on the battlefield. Everything from unit movement, ROEs, formations, etc.. would be viewed from an easy to use radial menu. Battlefield Support Another feature would be a "support" interface where unit commanders (just like the real world) would be able to mark and spot locations for support such as supply drops, vehicle landing zones for reinforcements/medevac, and strategic air strikes. Progression & Customization Unit veterancy, over the course of the war troops under your command will gain veterancy which increases overall combat performance, and unlocks certain abilities and items for them to make use of in future campaigns. An armored section comprised of veteran Scorpion crews would have the option to up armor their tanks with ERA, heavier main guns, engine mods, or a platoon of Marines could be equipped with better a better LMG, or anti-tank weapon. Unit's that take heavy losses lose veterancy, and take time to recover, prolonged combat also induces stress/fatigue. Don't forget these are people. People die, which means if a unit is wiped out then it's lost forever, and you'd need to replace it with a fresh unit of "green" troops. Making use of your "Support" abilities to medevac or reinforce units before they are wiped is essential. Troops that display exemplary performance and max out their veterancy may even be able to try out for "Special Units" meaning a squad of Marine vets could try out for training as Force Recon for example (There is a wash out rate that decreases if the unit has higher veterancy). Troops also with time will begin to distinguish or personalize their kit. At times certain units have the chance to earn a certain "quirk" or skill unique to them over the course of your campaign further making each unit valuable. Things like a unique morale buff, special skill, preference of weaponry, etc... have a change of developing each time a unit levels up. Story/Quests(Nothing solid in mind just yet) The game would be focused on a young Marine/Army CO in charge of a unit in the field, you'd take tours around Halo's many conflict zones across semi-open world environments from new, and iconic halo locations. Exploring forerunner sites with a small Army SF unit, or slugging it out alongside Scorpions on the plains of Reach against oncoming covie forces. You'd be encouraged to explore and find unique places/objects just like the original Halo games. Bump into iconic characters from Halo canon, and more. The units you'd control would also shape your story. That one sergeant that stuck with you throughout the war might just save your ass during an ambush, or that weird private from 2nd squad may know his way around ruined new Mombasa pretty well seeing as how he grew up there. Keep your men alive! They may help you in more ways than one. You may even bump into side objectives that have their own unique rewards. For example, during one of the battles on a distant colony you may receive word from one of your men that his relatives are among those trapped in a nearby location pinned down by a covenant siege. Would you choose to side track the main objective and save those civilians? It could raise morale, but also take away valuable time from an objective. AI & NPC interaction During the course of the war you'd encounter a varied number of enemies each with their own set of unique traits, weapons, abilities, and behavior. The covenant is a varied force, and as such each encounter brings a varied number of enemy combatants for you to face up against. AI would perform tactical/strategic maneuvers to gain the upper hand against your troops like setting up ambushes, mines, flanking, making use of Arty, actively hunt your troops bringing in the true horrors of the covenant, and engage your men in CQC. They'd behave realistically, and adapt to match your troops accordingly by calling in their own support and resources. After a set number of encounters repeating your strategies may be a bad idea as the enemy evolves over time meaning new approaches are a must to ensure your troops have a fighting chance. During down time you can walk around & interact with your troops aboard your ship in many ways. Taking a seat to eat with the enlisted, participating in challenges and games with your troops increases morale and skill level, helping out a troubled/disturbed private after a fight would lower fatigue, and checking in on the med bay reduces troop recovery time. Level/World/Objectives Levels would be objective based with dynamic battlefield changing effects similar to Battlefield's leveloution/weather changes that radically change movement, and tactics during any fight, what if a space debris from the raging fight in orbit started landing on the battlefield creating cover in large areas, intense CQC spots, and kicking up dust disrupting vision? All have advantages and challenges commanders would have to utilize properly. Destructible cover can at times be useful for knocking out an enemy position, creating an alternate pathway for troops, or blocking enemy movements. Certain objectives come with rewards. Taking out that pesky AA nest frees up the use for Air Support and increases the range for you to drop troops into on the battlefield safely, or rescuing that one pinned down squad of Army Troopers would allow you to bolster your forces with their support. It's all objective based. Wrap Up There is allot more I could put in here ,but I"ll keep this post short. Without disclosing who I am (That'd be a bad idea for now) if this get's enough support then I'll put one of the teams behind it and present a full demo to MS/343 in the next few months/year(s). I will however state that this project does have open access to active military troops who are already advising the team, helping develop the game, recording audio, and mocap to make it all the more real. Some of the devs are vets too including me. If this gets a response from 343 then consider this done. Only reason I'm putting this up is because we've just gotten major backing from a Govt. entity and were looking for a secondary project to persue. The team is composed of MANY halo fans (Including myself), and we are dying to get a gritty, mature, and frantic take on the very lethal universe that is Halo, so we've come up with this so far, and have already started concept work on the game alongside a few other potential projects. (Team size is roughly ~70 people with around 10 on this project so far) Inspirations for the project's idea stem from;
Note: THIS IS NOT supposed to be a true Halo FPS games. It's a spin off just like the RTS. Same universe, different game play. Regards, Soldier of Fortune99 CEO & Founder of [Redacted] [link] [comments] | ||
MCC Ranking System needs 2 indicators: Skill & Experience Posted: 10 May 2018 04:24 PM PDT I know people loved Halo 2's ranking system which serves as the current format for ranked playlists. It's a great indicator of skill but it lacks one of the key components needed to understand someone you're being challenged against, being time. When you're comparing job applicants for example, you want to know two things about their prior work history. The first being the amount of time spent in the role, and the second being what was accomplished during the time in the role. This is what I want when looking at a player profile. How long have they been playing the game and what level of skill have they displayed during the time span. Halo 2 never accomplished this, games like reach and COD abandoned skill and only went with experience. Halo 3 accomplished this by having both a true skill 1-50 and an overall exp for winning games. It allowed me to immediately size up players. Maybe they were newer but really skilled, maybe they were very experienced and had a great feel for maps and game play but lacked the skill to make it to general. I know it received criticism b/c of boosters but how often did you actually see a general in match-making that wasn't at least above average? 80% of the time they were monsters and the rare 20% they were still very good. Even if the rare booster got by they would immediately get called out in the plethora of custom games our once great halo community played religiously. The amount of custom games I played (and basically everyone who was a true halo fan) during the halo 3 days easily pushes into the thousands in terms of hours, constantly meeting new people on a daily basis for years. During those days I never viewed boosting or encountered it as a problem during the halo 3 days. Ultimately, Halo MCC needs a new ranking system that gives players a sense of both skill and experience. I'm not saying bring back Halo 3 but we need something more than just half a job application... experience matters. [link] [comments] | ||
Saw that awesome render in the latest news blog post and just had to post it again Posted: 10 May 2018 11:23 PM PDT
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Posted: 10 May 2018 04:50 PM PDT But, i absolutely hate the CE & H2 remakes for it. They dont flow well, the hotspots are all the same. They dont feel like they were made with SF in mind. I hate them so much, im never suprised when the Banhammer comes down for quitting ( yeah, i know). I bought and play this game for H5 content and im certainly not getting it in the majority of the SF games I've played. Its a real bummer. [link] [comments] | ||
Posted: 10 May 2018 10:51 PM PDT So I redownloaded my profile and I synced my cloud data from the last time I played (like 2016 I think was the last time I played) and my campaign stats and stuff are... really buggy. It says I've played like 27 missions of halo 2 and a 29 hour play time...when I've only gotten up to Gravemind. I definitely do not remember playing halo 2 anniversary campaign for 29 hours. Maybe it's just bugged from having to sync everything? My multiplayer stats are all whack, too. Halo waypoint says I have 997 kills, but the in game only says 456. Does Waypoint combine multiplayer and custom games into one stat? Because even then it's wrong when I add it up using it from in game. [link] [comments] | ||
Posted: 10 May 2018 06:53 AM PDT
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Posted: 10 May 2018 08:32 PM PDT | ||
Did a quick sketch of Batman's helmet from I2 into a Halo helmet. (Haven't drawn in years.) Posted: 10 May 2018 05:17 PM PDT
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Strafe So Trippy: A Halo 5 Montage Posted: 10 May 2018 09:43 PM PDT
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Posted: 10 May 2018 11:24 PM PDT
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