Citadel: Forged With Fire Patch Notes - 05/09/2018 - Tracking Down The "Decay Bug"


Patch Notes - 05/09/2018 - Tracking Down The "Decay Bug"

Posted: 09 May 2018 12:04 PM PDT



Tracking Down The "Decay Bug"
Tracking down the source of the nefarious "decay bug," as it has come to be known within the community, is a top priority for us here in the studio. Though our initial assumption was that this bug was related to our decay system, we are now under the impression that it may be related to the way our game loads the world.

As part of this ongoing investigation, we've turned Structure Health Persistence off with this newest public build. This is a temporary measure that will help us refine our search and get a better idea of what the root issue might be. All structures will (for now) load up at full health on a server restart. This will allow us to better pinpoint where the unintended degradation is occurring.

If you experience any inexplicable degradation in structure health during the next week or so, please alert us on the forums and provide as much info as you can, including the server you're playing on, coordinates of the affected area, and any screenshots you may be able to provide. With your help we'll close in on this bug and make sure it becomes nothing more than a bad memory!

Quest Improvements
We've taken all our quests and split them between multiple new daily quest givers in each starter town. This change will ensure that everyone has consistent access to quests, as each new quest giver will provide quests to a different level range. Each quest giver is marked on your map, so be sure to take a look if you're having trouble locating these new NPCs. We've made a few other small quest improvements, so be sure to check the full patch notes below!

A Selection of UI Fixes
We've also got a number of fixes for a few common UI quirks. We've patched up a number of circumstances where menus could overlap and become non-functional. On top of that, we've fixed bug causing the death screen to not show your cause of death. Finally, the "type" column should now properly populate in the game's server browser. Should you encounter any further UI oddities, please be sure to share them with us in the Bug Reports section on the Steam forums!

Much More
We're hard at work on our upcoming massive update including Spellcrafting, Farming, Cooking and an overall rebalance of the entire Citadel experience! In the meantime, we will continue to keep a solid flow of fixes and updates for the game as it currently is, and will provide more info on these bigger features as we get closer to launch.

As always, give the servers a chance to come back up with the latest version of the game and feel free to share any feedback or suggestions you may have with us on our Steam forums. We hope you enjoy these new improvements, and hope to see you in Ignus soon!
  • Structure health is no longer persistent
  • Fixed a bug causing the server "type" field to not populate in the browser
  • Fixed bug with death screen not properly showing cause of death
  • Fixed a bug where the ESC menu could open over the taming menu
  • Quest markers have been made smaller on the map
  • Quests have been split up and divided among multiple quest givers in each town
  • Mounted kills will now contribute to quest progress

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