TL;DW 372 - April Month Ahead Posted: 03 Apr 2018 11:33 AM PDT Click here to watch the stream - Ring of Rares and Random will return annually rather than be made permanent.
- A/B test for Tutorial Island:
- We learned that tutorial island was better at retaining new players than Ashdale. Something the players had been telling us was the case.
- Will look into what this means for us, whether it means making it permanent, we'll let you know.
- Lack of an easter update:
- Previously polled, and lost out to players wanting more permanent content.
- Players want less temporary content.
- We felt like it was the right choice.
- Interesting to see how many people are talking about the Easter event and the lack of it;
- Spring Fayre, which is generally seen as being an MTX update, is being considered as an Easter replacement by players - that's not the case, Spring Fayre was not to take the place of the Easter event.
- We'll just have to look at it for next year and maybe consider doing something permanent that time.
- Still going to do Halloween and Christmas. Miniquesting instead of repeatable skilling content because players enjoy them more.
- Events calendar is awaiting testing. Mod Erator will be finishing it off once he completes what he's currently working on.
- Minigame Hub and Brimhaven Agility:
- On our backlog, we still aren't actively working on it yet. We still want to do it for this year.
- Minigame Hub became something lavish and big in our concept so we're wondering what to do with that.
- Brimhaven Agility is awaiting the developer who came up with the idea to be free.
- Clan Avatars still waiting for testing. Try to release soon.
- Mod Ramen will be posting a dev blog, asking key questions about Group Ironman Mode to get the community,' either at the end of this month or maybe next'.
Build-A-Backlog - Players like to vote on our backlog and help us prioritise it.
- Will be doing surveys regularly - try to do monthly but definitely regularly.
- First will be this Friday.
- Blog to explain each content to accompany.
- Each update still has to be polled, aren't guaranteed etc. If you don't want them we won't make them.
- Smaller updates
- Medium updates
- Trimmed Pets could be either (i) obtaining the pet again will trim it (recolour; look upgrades etc) (ii) do some feats or achievements with your pet to trim it.
- Kuradal's origin quest - her relationship with her father Duradel and we don't know who her mother is, how she became a slayer master, how did she make a dungeon.
- Larger updates
- Aura rework - we want auras to be more accessible. Possibly change the way they work. Auras not be required for bossing. Maybe removing accuracy auras altogether. The 'gain currency from logging in' design we don't count as Dailyscape because Dailyscape is more about the game dictating what content you do, there also won't be multipliers for consecutive days logged in. We also won't have a 'windfall' day where logging in on a specific day will grant you more currency than usual.
Rebuilding Edgeville - Requires ROTM to begin.
- MQC requirement but not comp.
- Members only because it follows from ROTM. If you haven't done ROTM
- Edgeville repaired.
- Requires Ritual of the Mahjarrat.
- Talk to Mandalith in Edgeville bank.
- He wants to clean up Edgeville so that people stop talking about it. He believes that too much talk about Edgeville will make the Dragonkin come and attack again.
- He gives you to a to-do list:
- Clean up scorch marks - Aggie the witch in Draynor has a magical broom that can help with this.
- Fix broken structures - I should speak to Jeffery east of the bank in Edgeville about a special hammer of his.
- Clean up burn skeleton north of the bank.
- Clean up the Fairy ring to the east of the river with 5 Bittercap mushrooms.
- Clear debris in the river lum.
- Clear debris to the east of the river lum.
- Repair trees around edgeville with a magic watering can.
- You get 5K xp per action.
- Clean everything up and you receive
- A Dragonkin lamp.
- Unlock the ability to receive Effy the Eiffgy pet (chance to receive pet when using Dragonkin lamps)
- One of Effy's chat options tells you how many effigies you own.
- We can look to add the option of Effy telling you how many effigies you've opened but it will only be tracked from now since we never tracked it before.
- Mod Meadow's competition dialogue will not be implemented on release - expect it at least a few weeks before it's put in.
Ninjas - Content that Ninjas will be working on soon
- Tears of Guthix improvements
- Tears to stay in place longer
- Make the running easier and make the action of gathering tears cancellable.
- In-game clock to the lobby.
- Wanted to add some diversity to Thieving.
- Sits in the middle of Elves and Pyramid Plunder.
- 'Elder trees for Thieving'
- Perk unlocking system like Aquarium.
- Mod Shogun began development on 13 November.
- Expansion to the Thieves Guild.
- Targetted towards levels 65-95.
- At 95 it's more lean forward than elf city with 'I believe' greater XP/h
- Travel across the world to the most lucrative castles and keeps, looting their valuables and dodging their security and alarm systems; returning to the guild with your loot (including the top of Varrock, Rogues Den, Zemouregal's fort. Mod Shogun said it was 16 in January).
- Safes also carry legendary items - things so precious to the thieves guild, they want to display them for every up-and-coming rascal to see.
- XP and Hanky points.
- Each legendary item acts as a perk to thieving much like prawn perks (fishing) and memorial of guthix (divination).
- Brand new tier of Hanky points and reward shop items available
- Optimise your thieving training further with additional loot bags and better safecracking techniques.
- Thieves kit: Lockpick and Stethoscope on the toolbelt.
- Stun protection (consumable): Stun immunity for X seconds (currently at 30s; only works with thieving).
- Item (consumable) that allows you to reset elf clan suspicion.
- Those with 99 will get an immediate boost.
- Obtain a looting bag from the guild to store your safecracking loot.
- Cracking a safe is pretty AFK.
- There are mechanics to make it optional lean forward - e.g. as you're cracking a safe an indicator will tell you when you're on the right combination. Clicking the safe again will guarantee opening it but if you carry on AFKing there's a chance it'll open (if not it loops back around until you're on the right combination again).
- Once looted you can't loot that same safe for X amount of time (~5 minutes)
- Expect players to be making routes going from safe to safe (like Elf thieving, rotating through the clans but with the wider world)
- Every safe has a number of clicks to open, expect players to be optimising routes.
- No hero item
- We aren't planning on throwing them out with every update. Deep Sea Fishing and Treasure Trails happened to be released together, so two hero items almost back to back was coincidental. The teams weren't aware that the other was going to put a hero item in.
- Hero items also need not be tradeable or rare RNG drops. An idea can be to follow a path to earn it.
- Safecracking is not the first update of the month and we're still talking about potentially including D&Ds to the content (similar to Deep Sea Fishing).
- Soul-in-a-box will have no effect.
- Has a chance to give Thieving pet.
- We want to add more skilling achievements.
- Currently in the skills tab there's only Fishing and Divination.
- Probably will add 'crack all safes' or 'crack all elusive safes'
Line Firemaking - Char's training is no longer a weekly
- Made permanent do-whenever content
- Reduced the time to 5 minutes from 10.
- Adjusted XP rates
- Made the content feel smoother. Lighting fires was really slow, you had to always position yourself weirdly. Removed all of that. Can now surge.
- Reduce 'dailyscape'
- Now a viable training method that costs no money. High intensity.
- Requires 91 Firemaking and Firemaker's curse.
- Not as good XP as Jadinko lair.
- Comparable to Pyramid Plunder - 5 minutes of doing the activity with a chance to receive the scepter. In this case, it's 5 minutes of making symbols and the more symbols you make the better chance of receiving a pitch can.
- Gives the option to train to 99 firemaking and make a bit of money 'which isn't really an option in firemaking'.
- Spiral gives best XP/run but you can't make as many per run as say Crosses which give less XP. So if you're going for most symbols/run for the best chance at a pitch can you'll be sacrificing a bit of XP.
- Individual fires at the cave which give token xp will give pet chance and strange rocks etc. But the XP received on completion of a symbol won't (regular boosts will still apply to the symbol completion XP though)
- No change to obtaining the flaming pets.
- Pitch can
- Has a certain number of charges. Uses 1 charge per log lit with it in invent.
- Has a use in not just line firemaking but also bonfires. Pitch can lets you throw logs on bonfire slightly faster.
- Sits in invent so can't be augmented.
- Tradeable when empty or full but not in between. Has option to empty it if you want to make it tradeable.
- Refill the can by making symbols in Char's cave. If you wanted to earn more money while training at char's, take an invent full of empty cans and fill them up passively and sell the full ones on for profit.
- Line Firemaking
5 year Skilling Plan - To read more on the skilling plan, see below
- Deep Sea Fishing was testing the various aspects of the skilling plan - seeing what people enjoyed.
- People really liked the in-skill events. The fact that it came #1 is the best thing because mini-distractions and events is definitely something we want to do more with.
- Why did we pick Fishing first - relatively well filled out and a lot of people have 99? Because we felt like Fishing never changes in terms of core mechanics, it has the 'same' vibe to it. So we wanted to add variety to it. Fishing is also popular past 99 so it makes sense to test with a skill with high participation.
- Between high intensity and low intensity, there is so much room for what we can do. Number of clicks; puzzles; optimisations etc.
- Although safecracking's 'cracking indicator' is only one click, the intensity stems from having to pay attention for when to click.
- We know what diversity means for gathering skills but what does it mean for skills like Agility, DG, Slayer?
- We haven't changed the core of DG since it's release.
- Agility so far has only added new courses. We could do things outside of courses to diversify the skill.
- WOW moments.
- Deep sea fishing boosts is one tier higher than birds nests.
- Red map is a wow moment.
- We want to fill in the gaps between 0 and WOW moment.
- Skills making GP
- Right now the focus is to make skills earns GP.
- Not concerned with making it compete with bossing GP right now. But if we can find something for skilling to make a lot of money for a lot of effort and preparation then we will.
- What's next?
- Make a lot of skills more diverse. Give players more choice.
- Key Milestones is another big one.
- They need not be untradeable.
- Need not be end game or big. Ivy at 68 for example.
- Summoning has tradeable and level lock behind it's pouches for example.
- Construction could do with another 'track/path' outside of the build/destroy routine.
The Next 5 Years in Skilling (2023) [From Runefest] - We want to make skilling more exciting, worthwhile, interesting.
- We want to make skilling on a level with combat.
- We will achieve this through:
- These aren't separate. If players want a full rework combined with a 120, for example, we will take that into account.
Diversification of Skilling - You shouldn't just choose which skill to train, but how to train it.
- There should be different ways to train a skill based on your needs - whether you want XP, GP, AFK etc.
- Relatively Okay XP, High GP, High Intensity
- High XP, Low GP, High Intensity
- Decent XP, Decent GP, Low Intensity/AFK
- The survey results show us that diversification of skilling is important to the players.
- We made a mistake with Waterfall fishing by making it both high XP and low intensity
- Runecrafting had this but we feel we've done a lot to fix it and make it more diverse. We made rune running a viable option again.
- Stop segregating players
- 1-50 players go here; high levels go there etc.
- Don't like instanced skilling like arc.
- We want players, high and low, to be together and interacting.
Skilling Endgame Content - Lots of endgame for combat but none of that for skilling.
- Current skilling endgame
- Jack of all Trades
- Master Capes
- Max Cape
- Almost all of it is XP based goals.
- We want to make XP beneficial to you.
- Whether that's in a skilling boss or something else (skilling boss is a controversial topic because what would you do for a skilling boss).
- Potentially the idea of more collection systems. We have pets but they're RNG. We want to add more rewards based on skill.
- Skilling endgame is upto the players to help mould. Help us build what a skilling endgame is.
- Isn't an easy thing to tackle.
Skilling Reworks & A New Skill - We want a number of skill reworks in the next five years.
- Release a brand new skill in the next five years (but reworks are a priority)
- Endless possibilities.
- We have to really see if what we want from a new skill is not too close to existing content (if Necromancy too close to Summoning; Is Sailing too close to Ports/Arc etc)
- Not something we rush; has to be thought about in detail.
- Archeology - Uncovering new content; uncovering a long lost agility course. Finding ancient relics that give you new prayers. The Temple at Senntisten for example.
- Will follow the rules of diversity.
- Ideally within the next couple of years.
- Players want the new skill to be 'something completely new like Dungeoneering'
- We want to include the choice aspect (Divination you go from level 1-10 and move on to the next colony. Whereas in Woodcutting there's Willows at 30. Maples at 45. But it's not always best to go to Maples at 45. Some players did Willows until 60 and made some GP at Yews etc).
- Cross-skilling and how it interacts with other skills. We want cross-skilling to feel natural rather than forced.
- We know based on the survey that you want old skills to be reworked.
- Players mostly want 1-2 reworks before a new skill.
- Construction Rework
- Something that comes up a lot.
- Want to have a rework finished and released by 2023.
- Could be like Mod Doctor's prototype or something like the Aquarium where you have complete freedom over what goes where in your POH.
- Give players reasons to go to the POH.
- Make teleports relevant again.
- Other skilling within POH much like the Gilded Altar.
- Lots of skills that aren't very useful:
- Agility
- Crafting
- Firemaking
- Old and outdated.
- Don't have much of a point to them.
- Tell us which skills you want to see reworked.
- Very important that we listen to you
Key Milestones - Things like overloads, pack yaks, steel titans.
- Lots of skills do not have those key milestones and we want to add them.
- Every skill by 2023 will have a key milestone like overloads ('this is an absolute promise.')
- Some ideas
- Firemaking - burn incense for skilling and combat buffs
- Cooking - untradeable food
- Hunter - skill support items
- Firemaking will receive a key milestone in 2018.
Bringing Back Achievement To Skills Adding More 120 Skills - 120 Slayer didn't go down very well.
- It wasn't populated on the top.
- But we want to talk to you, we want to understand why it went wrong, what players want from 120s and how we can proceed properly with making more 120 skills in the next five years.
- Majority of people want 120 skills
- They might not like it because they lose their capes but they are interested in them.
- Most of you are only interested if we do it right and on the right skills.
- Let us know what you want to go to 120; how; and what content 99-120 will entail.
- 120s should be full on launch with no gaps in the skill.
- Skill diversity for 99-120.
- Not saying we'll definitely do it. And by no means are we going to do all skills in five years.
- Needs to be the right skill.
- If we were to add a new familiar that was better than the steel titan. It'd have to be at 99. The same requirement as the steel titan.
- We want to make it feel like the skill changes for 99-120. At 99 you mastered the skill. You shouldn't feel like you're doing the same menial tasks over and over.
- New ways to train.
- New benefits from the skill.
submitted by /u/imsuity [link] [comments] |
Literally Dead Content Posted: 04 Apr 2018 01:19 AM PDT |
Thank you for implementing the HP bar to more bosses, but it would be way more useful if it didn't take 15 seconds after the boss spawns to actually track HP Posted: 04 Apr 2018 06:02 AM PDT |
Add the title 'Master Chef' - This guy says it's a thing Posted: 04 Apr 2018 05:55 AM PDT |
Unsure if it's just me, but the bank chest in Ithell has been periodically disappearing for the past 3 days? Posted: 04 Apr 2018 02:32 AM PDT |
10M Tokkul - From collecting the daily 8k tokkul from the karamja elite tasks for years Posted: 03 Apr 2018 02:39 PM PDT |
[Suggestion] Allow us to get all 200 daily points in one cache. Posted: 03 Apr 2018 06:08 PM PDT Since stuff like mobile perk and bladed dive its entirely possible to complete a cache in under 5 minutes, this would mean its possible to get 200 in nearly the full 10. Also helps reduce dailyscape because you only have to do 1 cache a day instead of 2 you just have to put slightly more effort into 1. submitted by /u/Allycian [link] [comments] |
PSA: Currently Elite Robin Hood Gear is Better Than Pernix For Less Money Posted: 04 Apr 2018 04:13 AM PDT I saw very little info on this item online, and the community seemed to just blow it off and I saw some misinformation about it being degrade to dust too. Here is proof the item does not degrade to dust (uses divine charges when augmented not golden thread): https://i.imgur.com/6Is9HJi.png I finally decided to test it myself after about a month of no new info being online. Elite Robin: T82 Power Armor Once made it becomes untradeable. 30k charges - repairable Augmentable Benefits over pernix: The Boots are the BIS boots that don't degrade to dust. Boots + Top + Bottom offers +3 range bonus over Pernix. Top Armor bonus: 410 (Pernix is 389) Bottom Armor bonus: 392 (Pernix is 372) Boot Armor bonus: 89 (Pernix is 84) Tunic and tights: 700k Ranger Boots: 5.5m Golden thread: 16m Current total for top, boots and tights: ~55,600,000 GP I did not make a Elite robin hat as I will be using this for slayer and it has the same range bonus as a pernix hat according to the wiki. Pernix: T80 Power Armor Can be traded if repaired. 30k charges - repairable Augmentable Benefits over Elite Ranger: HP Boost bonus: 385 if using top and bottom, 495 with helm. Prayer Bonus: +7 total from top, bottom and boots Slightly cheaper to repair. Top: ~29m Chaps: ~20m boots: ~15m total: ~64m Stat comparison ingame with pernix: Elite Robin: https://i.imgur.com/wDovDX4.png Pernix: https://i.imgur.com/73fM9oR.png submitted by /u/Astralic_ [link] [comments] |
2006 was a strange time. Posted: 03 Apr 2018 04:05 PM PDT |
̶L̶o̶g̶s̶ ̶c̶u̶t̶ ̶f̶r̶o̶m̶ ̶a̶ ̶m̶̶a̶g̶i̶c tree Posted: 04 Apr 2018 06:00 AM PDT |
Spin Flax spell should award Crafting XP like OSRS did. Posted: 04 Apr 2018 03:09 AM PDT Presently, it doesn't award Crafting experience, only 83 Magic XP. In OSRS, it gives you 75 Crafting XP on top of usual Magic experience. By having it award Crafting XP, it'd make a viable dual-training method and allowing you to get 150k base Crafting XP/h that way, assuming maximum efficiency. submitted by /u/Kitteh6660 [link] [comments] |
{Suggestion} Ashdale Amiss Posted: 04 Apr 2018 06:30 AM PDT As a knee jerk reaction to the recent Jagex livestream showing Tutorial Island was better at retaining players, here is a suggestion to make the Ashdale Tutorial a quest. Starting Point: The pub in Taverly. Requirements: 50 gp. No skill or quest reqs. In the pub, you get introduced to a drinking competition. For only a 50 gp entry fee, you figure it would make an interesting adventure. [Fade to black] You awaken on Ashdale, half drunk/half hung over. All of your stats are level 1. You find yourself with only a rusty sword. [Over the next part of the test, all player chat heads use a drunken. The player runs around using a drunken run animation.] The quest plays out like the tutorial, just minus the guides and some minor dialogue changes with Gudrik asking you to investigate things to make sure there isn't anything wrong (ie making sure the bromze rocks aren't corrupt, the fish aren't poisoned). When the quest completes, you find yourself back in Taverly, with a massive hangover. After you tied for first place in the drinking contest, there was a need for a tie breaker. Luckily Gudrik came in with a way to break the tie. With a 100 to 1 bet, the other people in the bar bet you couldn't do Gudrik's quest in your current state (being piss drunk) with a rusted out sword provided by a random person in the bar, and succeed. .... And seems you did. Congratulations! Quest complete! Rewards Morwenna's mask 5050 gp (based on the bet) and first prize in the drinking contest rusted bronze sword cosmetic override xp lamp(s) awarding 200-500 xp in skill(s) of choice submitted by /u/deltaslug [link] [comments] |
When you're trying to get a nice view of Priff but RS3's obtrusive interface gets in the way Posted: 03 Apr 2018 03:32 PM PDT |
Does Jagex even know how to fix the Wildy's spaghetti code? They've tried to Patch a specific movement stall lure at least 7 times in the past 15 months, but every time they try to, they fail. Posted: 04 Apr 2018 05:32 AM PDT |
PSA: New Wilderness Wall Lure Uses Emotes and Spells To Drag Players Into Dangerous Areas - Biggest Luring Bug In-game Posted: 03 Apr 2018 03:38 PM PDT |
Spin flax spell Posted: 04 Apr 2018 04:02 AM PDT |
It might not be much, but I just got 99 Constitution today; trimming my Strength cape! Posted: 03 Apr 2018 05:17 PM PDT |
Shadow dye disappeared through the G.E. out of my account. Posted: 03 Apr 2018 12:05 PM PDT RSN: Kornel So I've had 5 shadow dyes and an ice dye in my bank for a while and I've got impatient so i decided it's time to sell them. I used 4 G.E slots for this. Slot 1: 2x shadows Slot 2: 2x shadows Slot 3: 1x shadow Slot 4: 1x ice So after a while I got impatient again and cancelled the offers, at this moment I had 2 free inventory spaces so I could collect 5x shadow dyes, and the ice dye. I opened up the 'collect' screen from a banker and clicked that I want to collect them to the 'inventory'. Upon doing this, I received 4x shadow dyes and the 1 ice dye, with 1 of the shadows disappearing. I re-logged to see if that helped but no, I also checked my wealth evaluator after and saw that it dropped around 750m~ (current G.E value of shadow dye). I'm not sure if this has something to do with today's update, or I'm just a victim of a stupid bug. Reported the bug in game, but I think this is the better place to resolve things of this nature. Edit: Yeah so I'm certain it got dropped since 'voltsigo' is a genius and worked it out, so hopefully at least it can get fixed (but I'm still 99% sure I checked the floor like any normal person would, but it is what it is) - Don't worry about me though: https://gyazo.com/3f5cd483f3d157b2b0a216f716e5f528 submitted by /u/KingKornel [link] [comments] |
Never had a lot of friends on rs but I'm maxing! Posted: 03 Apr 2018 03:25 PM PDT Hey everyone, I have always been a solo player and haven't made a lot of friends on rs. This is a huge achievement for me and I really just wanted to share it with someone. I'm going to disassemble my final crystal halberd to get 99 invention. I would really like you all to join me!! I'll be on world 45 at 00:00 in game time at good ole Lumbridge where I completed my first tutorial. Hope to see you there and thanks for being such an awesome helpful community. Send me a PM I'd really like to talk In game name: K I L L O P EDIT: I'll be right at the lumby loadstone so you don't have to go far just a quick tele submitted by /u/lwilcox [link] [comments] |
When you just want to do some Telos Posted: 03 Apr 2018 08:52 AM PDT |
NEEDS FIX: Female Elegant Outfits (Skirt/Blouse) Cannot be redeposited from bank POH tab or w/Deposit Button @Chest in POH. Posted: 04 Apr 2018 02:15 AM PDT |
Mod Shauny's Baby Posted: 03 Apr 2018 09:05 AM PDT |
Can rots pets show kc? Posted: 03 Apr 2018 02:08 PM PDT |
When you go on a F2P world with a female avatar Posted: 04 Apr 2018 08:07 AM PDT |
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