PUBG Don’t add clothes to savage


Don’t add clothes to savage

Posted: 05 Apr 2018 04:51 AM PDT

Savage was so much fun and it'll have me playing a lot more but please don't add clothes as a drop, the experimental server was a blast because there were guns everywhere and no clothes/ cosmetics. Please take this into consideration

submitted by /u/_______gey____
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found a bug in the latest patch

Posted: 05 Apr 2018 01:15 AM PDT

The Experimental Test Server is now closed. Thank you all so much for participating in the closed test of Codename: Savage!

Posted: 05 Apr 2018 04:34 AM PDT

Already miss Savage.

Posted: 05 Apr 2018 04:57 AM PDT

The map is good, the loot is good, circle settings are very very good, the flow of the game is enjoyable, dynamic weather is a very nice addition.. aaaand no clothing spawns!!!

im in love, see you soon Savage. <3

submitted by /u/dmLtRRR
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War Mode should be permanent

Posted: 05 Apr 2018 05:43 AM PDT

A new game mode is being tested on Custom Servers - it is called "War". It is a basic deathmatch game mode; players battle as a team in a small area, which does not change size, and must reach a certain amount of kills to win. I believe the default is 32 players, in 8 teams of 4, battling to get 80 kills as a team before any of the other teams. Furthermore, players start with specific weapons, ammo and meds - they can loot other people, and I believe some buildings contain loot, if needed. Once a player dies, they respawn after a certain interval - players will be knocked down, and the reviving process is a lot quicker than usual.

This is an awesome game mode and will be amazing to see for everyone to play. However I fear that it will be done only once on an Event Mode and then never seen again - please don't let this be the case..

submitted by /u/LouieE15
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New 4x4 showed that bluehole is really trying to cater to us.

Posted: 05 Apr 2018 06:05 AM PDT

The jungle map as we call it brought a quick intensity to pubg that you mainly only achieve after landing in military or pecado. I've had lots of fun on this new map. Being able to outrun the zone. Plenty of loot, lots of cover and gun fights. It really is a nice break from more long drawn matches on miramar.

Now obviously there are a few small issues like outside sounding like you are running on wood or not having any textures but it's a closed experimental server.... If you expected it be fully ready to go then that's your own problem. One opinion of mine and I'm sure others have it as well is to increase quality drops on larger maps like erangel or Miramar. These maps need it more as there is so much ground to cover and plenty of times I feel I must run for zone and all I have is level 1 gear with a shotgun and maybe an m16a4 with iron sights.

Keep up the work bluehole. Pubg has come a long ways and I'm still having loads of fun!

submitted by /u/wikkahammdogg1
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A syringe to the arm should help that hole in your face....

Posted: 05 Apr 2018 06:01 AM PDT

Event Mode - Tequila Sunrise

Posted: 04 Apr 2018 11:06 PM PDT

PLEASE Bluehole... start a 10 second countdown if 90+ people have joined the match...

Posted: 05 Apr 2018 08:15 AM PDT

Title. I'm sure this has been suggested a million times but it would seriously make dying/queuing so much less annoying.

Edit: I should have said "start a 10 second countdown if 90+ people have CONNECTED/LOADED into the lobby." Exact same procedure as FN. As soon as 90 people can see the map, start a countdown.

Edit 2: "waaaahhh, we don't have SSDs like you!!!1" I played this game for a very long time on a 5400 RPM hard drive from 2013 and ALWAYS got in at maybe 50 seconds remaining in the lobby. Yes, this game is unoptimized as shit but how much if it is real unoptimization vs lack of non-ancient hardware?

Edit 3: If I were to do it, I'd try the theory on the next test of Savage. It's a smaller map for faster-paced games, if it works there without any major backlash then try on the test server for the normal 8km x 8km maps.

submitted by /u/radwic
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Battlefeels Episode 31: Using Cover

Posted: 04 Apr 2018 12:05 PM PDT

Armor and Damage and When to Swap

Posted: 05 Apr 2018 11:23 AM PDT

PUBG Communications lead confirms custom games for everyone in the coming months.

Posted: 05 Apr 2018 07:38 AM PDT

Incredible awareness, not at all suspicious

Posted: 05 Apr 2018 03:13 AM PDT

So, savage is f-awesome! , communication with the community is spot on, and i don’t know if this been posted already, BUT, can we make this towers accessible? Thanks fam

Posted: 04 Apr 2018 11:52 PM PDT

I'm proud of my trigger discipline

Posted: 05 Apr 2018 06:46 AM PDT

Mods, can there be a flair for the posts that Bluehole employees comments on?

Posted: 05 Apr 2018 11:22 AM PDT

With the recent activity of the community managers on this subreddit, it would be nice to have a flair for posts that the devs comment on.

For example, a flair in the Fortnite subreddit seen here: https://imgur.com/a/eDZei

This would be helpful to avoid posts like this: https://imgur.com/a/F9iRz

submitted by /u/CHess217
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After winning my first solo

Posted: 05 Apr 2018 08:11 AM PDT

perfect parking

Posted: 05 Apr 2018 04:23 AM PDT

Imagine if the red zone was one big bomb that dropped down

Posted: 05 Apr 2018 09:20 AM PDT

No more RNG, if you're in the red zone, you're going to die. You can survive by taking cover in a building or getting the hell out of there. The red zone as of right now doesn't really scare me that much, but if I knew a huge blast was coming it would increase my heart rate a fair amount.

submitted by /u/JeffersonHi
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Devs, can you throw us a tiny bone and give an estimate when Savage might open up again?

Posted: 05 Apr 2018 07:21 AM PDT

(づ。 ◕‿‿◕。) づ

submitted by /u/Max-Born
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MOBILE map selection v0.5

Posted: 05 Apr 2018 05:23 AM PDT

My friend dared me to ride off this cliff

Posted: 04 Apr 2018 07:17 PM PDT

As if bikes flipping over by themselves and often exploding for no reason wasn't bad enough now this?

Posted: 04 Apr 2018 07:43 PM PDT

Possible Hunger Games game mode?

Posted: 04 Apr 2018 01:02 PM PDT

Savage: Gun spawns and player density were amazing, but the best part about the new map was the circles

Posted: 05 Apr 2018 11:17 AM PDT

The design team really got circles right with this map. They managed to accomplish two things you would think were opposed to one another. Not only do I feel like I have to constantly be on the move, I also feel like I have plenty of time to get there.

There's no more panicking because the blue zone is coming and my circle is 2 km away and I have a five-minute walk ahead. Circles arrive fast, but they contract slowly. I feel like I don't have to pay so much attention to when I need to leave in order to not catch blue zone.

Amazing game design, and I hope in some way this will be transferable to the larger maps.

submitted by /u/anthson
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