Prey Prey - Free Trial Available Today


Prey - Free Trial Available Today

Posted: 16 Aug 2017 08:29 AM PDT


Don't miss the mind-bending sci-fi adventure that some critics are already calling the "one of the best games of 2017."
https://www.youtube.com/watch?v=d_JmSrh8mqs
Starting today, the critically acclaimed game from the masterminds at Arkane Studios will be available as a PC trial for the first-time ever.

Try the Prey Trial FREE on PC.

Prey - New Update v. 1.05 - Patch Notes

Posted: 02 Aug 2017 12:26 PM PDT

EDIT: This is now live!

We're happy to announce that the latest update for Prey -- update 1.05 - is arriving soon. We will update once it's confirmed live.

The patch includes 30+ fixes to a variety of bugs and crashes.

From all of us at Arkane and Bethesda, thank you for the support and continued feedback.

Patch Notes for Version 1.05:
  • Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.
  • Fixed crash when mimicking bass guitar in the Yellow Tulip.
  • Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.
  • Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.
  • Fix for some AI-related crashes.
  • Various combat tweaks/fixes for mimics.
  • Opening the TranScribe will no longer disrupt FoV settings.
  • The light on top of a turret will no longer become detached when the player jumps and glides while holding it.
  • Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.
  • Operator corpses from saves made on previous builds will no longer cause performance issues.
  • Repair II and III increase efficiency with suit patch kits. Reduced suit damage from enemies on easy and normal difficulty.
  • Increased wrench range and strength of melee aim assist. Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much.
  • Stun Gun now tells the player when a target is out of its effective range. Weapons will display a "Weapon Offline" when disabled by EMP.
  • Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff
  • Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.
  • Fixed rare crash when level transitioning to Life Support.
  • Reployers no longer lose collision when recycling them, and then loading a save where they were present.
  • Player can no longer bypass ceiling collision by mantling GLOO.
  • Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.
  • The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed
  • Fix for rare freeze/crash when in combat with Phantoms.
  • The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.
  • Lights are no longer sometimes incorrectly 'on' when the player enters the Cargo Bay for the first time
  • Igwe will no longer be found in Cargo Bay when the 'meet January' call is triggered.
  • Mimic's wall jump attack animation is cancelled if they are stunned.
  • Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.
  • The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.
  • Turrets can now be hacked properly if they've been previously controlled by the Technopath.
  • If the player manages to fully GLOO the greater mimic while it is in mid-lunge toward the player's face, the facegrab animation will no longer play and trap the player.
  • Hitting a stunned Phantom with the wrench no longer breaks their animations
  • Raised phantoms and operators will no longer become hostile to the player
  • Various crash fixes
  • Various text fixes.

Prey - Steam Update v1.04 - Patch Notes

Posted: 31 May 2017 11:52 AM PDT

A new update for Prey v1.04 is now available via Steam – see below for instructions.

Update v1.04 includes:
  • Glooing Cook between objectives no longer breaks mission
  • 'Nightmare is Hunting You' no longer plays after completing 'Copy Protection' without Typhon Neuromods installed
  • Disgruntled Employee mission now properly completes if player finds Grant Lockwood prior to getting mission.
  • Sarah Elazar will now give the code for Cargo Bay B if player has hostility from Phantoms
  • Aaron Ingram will no longer flee and cower when released in Psychotronics
  • Player can no longer lock themselves in the security pharmaceuticals office in Trauma
  • Superfruit no longer appears shrunken and flat when fully grown.
  • Adjusted timing on several cutscenes.
  • Blank objective markers no longer persist above reticle
  • Using key actions while controller prompts are shown will no longer cause a freeze.
  • Tracking bracelets are now sent to Recycler with "Transfer all Junk"
  • Mouse sensitivity no longer affected by extreme FOV settings
  • Several cutscenes adjusted to play properly with modified FOV settings
  • WASD no longer incorrectly functions in menus and TranScribe if directional keys are rebound.
  • Aim Assist will now work as intended if controller is using mouse input instead of stick input.
  • Looting a new weapon without space for its ammo will no longer decrease the amount of ammo
  • Dropping all ammo from an equipped weapon no longer causes invalid ammo UI message
  • Consume Food hotkey now consumes food based on stack size, not inventory order.

Notes - If a Save file has been previously edited manually, it may not function properly.
Deletion of level.dat files may cause game progression to not function properly.

If you run into issues or have questions please let us know in the Bethesda.net forums.

Thanks for your support!

Prey - Steam Update v1.03 - Patch Notes

Posted: 18 May 2017 02:52 PM PDT

A new update for Prey v1.03 is now available via Steam – see below for instructions.

The Steam update v1.03 includes:
  • ​Further fixes to prevent save games from becoming corrupted. Fix also returns corrupted save games to uncorrupted state.
  • Items should no longer be incorrectly deleted from inventory or world when changing levels.
  • Fix for stamina not recovering.
  • Fix for being unable to repair items.
  • Player should no longer spawn out of level.
  • Fabricated weapons are now empty.
  • Fix for humans incorrectly turning hostile. Hostile humans in lobby will be returned to friendly.
  • End game credits now always skippable.
  • Aaron Ingram no longer cowers if spooked by a typhon.
  • Fix for various problems making changes in the settings.
  • FOV slider is available in the advanced options menu.

Note - If a Save file has been previously edited manually, it may not function properly.
Deletion of level.dat files may cause game progression to not function properly.

If you run into issues or have questions please let us know.

Thanks for your support!

Prey - Steam Update v1.02 - Patch Notes

Posted: 10 May 2017 02:27 PM PDT

EDIT: This is now live on Steam. Thanks!

A new update for Prey v1.02 (previously v0.5 beta update) is now available via Steam – see below for instructions.

The Steam update v1.02 includes:
  • ​Fix to prevent Save games from becoming corrupted. Fix also returns corrupted Save games to uncorrupted state.
    ----->Also addresses some additional crashes on map loads.
  • Hacking during the Power Plant reboot no longer causes the reboot to fail to complete.
  • Fix to prevent the Player from becoming stuck in certain circumstances.
  • Nightmares will now always search for the player once spawned.
  • Saving and Loading PC settings will now save correctly for users with special characters in their Windows usernames.
  • Numerous fixes to GLOO to prevent breaking and bypassing collision, prevent corpses from passing through walls and floors.
  • Updated Recycling to prevent infinite material creation.
  • Fix for occasional combat freeze when attacking Phantoms
  • Kaspar's objective indicator should no longer disappear.
  • Updates to audio mix to adjust volume of music, audio logs, cutscenes.
Note - If a Save file has been previously edited manually, it may not function properly.
Deletion of level.dat files may cause game progression to not function properly.

If you run into issues or have questions please let us know.

Thanks for your support!

Prey - Updating FOV via Config File

Posted: 04 May 2017 12:31 PM PDT


Prey will support CrossFire and SLI, as well as offer ultra-widescreen support at 21:9 at launch for PC players. Updated drivers will be available from AMD and NVIDIA and we'll be sharing more on those as they release. FOV can be adjusted via a config file and will be accessible via the Options menu in a coming update. During the final phases of testing, we found some bugs we would like to address before officially supporting it, but we wanted you to be able to play with it now! See below for info.
  • To enable FOV, edit the game.cfg file in notepad. The file is located in the root Prey folder in your Save Games folder (likely c:\users\\Saved Games\Arkane Studios\Prey )
  • Look for cl_hfov = 85.5656
  • 85 is the default horizontal FOV setting, but it can be replaced with values up to 120. (Note – some of the issues we are working on are more noticeable with higher FOV.)

Prey Arrives 5/5 - Watch the Official Trailer!

Posted: 03 May 2017 06:59 AM PDT



Step into your TranStar uniform and prepare to fight the invasion: https://beth.games/2pD6png

https://www.youtube.com/watch?v=1hKTZGflqrc
When you awaken aboard the Talos I space station, you that find you are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. Talos I has been overrun by an alien force, and you must stop the Typhon threat from destroying humanity. As Morgan Yu, and mankind's last hope, fend off the alien infestation armed with the tools found on the station, your wits, weapons, and mind-bending abilities. It's up to you to uncover the mysteries of Talos I and safeguard the world from the Typhon threat.

Prey - A Guided Tour of Talos I

Posted: 19 Apr 2017 08:35 AM PDT


The aliens have escaped containment and taken over Talos I. But Prey isn't only about fighting an invasion. And it's not just an epic journey to figure out who you are, what you're doing aboard this space station, and how you'll save humanity from the Typhon threat.
https://www.youtube.com/watch?v=pjTN0iD8KB8
Prey is also about the space station itself. A shining testament to mankind's unbridled ambitions, Talos I is more than the setting for Prey. It's also full of secrets to discover and hidden layers to uncover. But, most of all, Talos I poses a unique threat to the player all by itself.

Prey - Neuromod Research Division

Posted: 30 Mar 2017 07:32 AM PDT


Never mind the improvements to the Neural Modifier (or "Neuromod" for short) – including "smaller insertion points" on the rapid release needles that you literally jab into your eye. The real innovation is what this device can actually do: alter your neural circuitry in very potent ways.
https://www.youtube.com/watch?v=d54WQ6Ccwag
The real innovation is what this device can actually do: alter your neural circuitry in very potent ways. This isn't just about enhancing your human abilities – like boosting you strength, speed, hacking skills and more – but also acquiring unique abilities that have been learned from the hostile Typhon aliens aboard Talos I.

Prey - Playing with Powers

Posted: 29 Mar 2017 08:08 AM PDT


You'll need more than just your wits to take on the Typhon aliens that are threatening to destroy mankind.
https://www.youtube.com/watch?v=PHtBYqFqZKo
But why stop with the weapons and gadgets you'll find aboard Talos I? In Prey, Morgan Yu also has the option of "installing" a wide range of human and alien abilities. Get a look at some of the powers you can use against the deadly Typhon – along with exclusive insights from the team at Arkane Studios.

Post a Comment

Powered by Blogger.