Heroes of the Storm - Heroes of the Dorm 2018 - Round of 64 Survival Guide |
- Heroes of the Dorm 2018 - Round of 64 Survival Guide
- Chromie is kind of oppressive I think
- How HotS Developers turn StarCraft Units Into Full Fledged Heroes
- [GIF] Filling in Silver
- Heroes of the Storm - Hanzo Main
- Tie on BoE Race
- If Zagara's infestation is endlessly empowering ranged minions...
- Maiev's Success Thus Far in HGC 2018
- At Level 30 all heroes get their kits supercharged. These enhancements are guaranteed to end the game swiftly one way or the other. Who gets what enhancement?
- The Snowman's head on Nazeebo's Gingerbread skin has a tobacco pipe...
- Voice chat, and the humanizing of players
- Season 2, 2018 - complitely flawed at masters?
- now that we have fenix, makes me feel weird that we have every protoss announcer but the big boss boy artanis
- Owlbuddy's Grandmaster Guide on Rexxar
- why no hanzo nerfs?
- HotS 1st World Problems
- What if Blizzard offered mixed-hero gem-only bundles, or alternatively, lets us "Build-A-Bundle"
- I think blizzard needs to do what they did with Garrosh to Maeiv.
- When you're waiting for your friend to get on but he says he'll be a while
- Since we will get more frequent reworks than hero releases, which would you like the devs to focus on first?
- TL ranks should be team-bound not player-bound
- Samuro: Kawarimi idea
- I guess we got The Reset! by Cris
- Heroes of the Storm | Epic Moments #108
- How many skin-related alternate universes do we have by now?
- When Medivh uses his 1 to create first portal point, can enemy team see it?
| Heroes of the Dorm 2018 - Round of 64 Survival Guide Posted: 26 Mar 2018 01:07 PM PDT Heroes of the Dorm 2018 Bracket ChallengeSubmissions close tomorrow, 3/27/2018 at 11:59 PM PST, so be sure to submit your bracket today! This year's Round of 64 sees the return of the Heroes of the Dorm Bracket Challenge. Try your hand at predicting the outcome of every match! For those clever enough to guess the most unbelievable outcomes, and find themselves with a perfect bracket, awaits a prize fit for a king. For 2018, the Bracket Challenge will not only award $10,000 for the entry that predicts the most the winners, but a perfect bracket entry winner will receive $1 million for correctly picking all 63 matches. While everybody will be chasing the top prize, all participants in the Bracket Challenge will receive a Heroes of the Storm in-game spray from Tespa just for submitting an entry. The top 500 best performing entries in the Bracket Challenge will also receive a special Heroes of the Dorm in-game mount customized to match the colors of the 2018 National Champions. The $10,000 top prize for the Bracket Challenge will go to the best performing entry, but it'll take something special to correctly pick every match in pursuit of that $1 million bonus. Predicting all those winners won't be easy, but a full suite of tools to help fans gain the upper hand, including match replays and team statistics, is now available at heroesofthedorm.com/stats. Bracket InformationFor more info on this year's teams, head over to the Heroes of the Dorm Website or check out the results of the Regular Season Regional Groups and the Regular Season National Matches. Heroes of the Dorm Live FinalsThe Heroic Four for Heroes of the Dorm 2018 will be broadcasted LIVE from the Blizzard Arena in Burbank, California on May 12th. Tickets are on sale now, so be sure to grab yours before they sell out!
Where To WatchRound of 64 Caster UpdateWe are thrilled to bring Jaycie 'Gillyweed' Gluck back to the casting desk for this year's elimination phase. Gilly has been one of the faces of Heroes Esports since the technical alpha. The Kansas native got her start in StarCraft after attending the second Lone Star Clash LAN event at the University of Texas in Austin—a city Gillyweed has called home for most of her adult life. While it was tough to break through in a scene as established as competitive StarCraft, Gillyweed found her true calling in Heroes of the Storm, where she began a podcast called "Eye on the Storm" with her cohost Anna Prosser Robinson. She began her casting career providing commentary for the Heroes Hype Amateur Series in 2015. Since then, she's cast a multitude of Heroes events, and is thrilled to be coming back to Heroes of the Dorm!
Wednesday, March 28th: Round of 64 Day 1
Thursday, March 29th: Round of 64 Day 2
CastersHelpful Links
Dates
VideosCarbot Top 5 plays Atlantic Coast Episodes Episode 1: Florida State vs Pittsburgh Episode 2: Clemson vs Virginia Tech Episode 3: North Carolina vs UNCC [link] [comments] | ||||||||||||||||||||||||||||||
| Chromie is kind of oppressive I think Posted: 26 Mar 2018 03:39 PM PDT Every game with Chromie is like playing dodgeball and she does so much damage on such a short cool down. If you don't draft Anub or some dive assassin, it's gg. Even if you draft Anub, if she's behind 2 warriors it's just an uphill struggle and it feels like you are doing WAY too much work. She has a tonne of CC, a tonne of escape and extremely low cooldowns with that stupid Bronze Talons talent. I really feel that there something off about her design. I remember reading a dev comment that she was given so much damage and so much range due to blowup/dive comps being prevalent or something? Does that still stand? I don't think it's right that she be allowed to keep firing shots off like that off screen.. Thoughts? [link] [comments] | ||||||||||||||||||||||||||||||
| How HotS Developers turn StarCraft Units Into Full Fledged Heroes Posted: 26 Mar 2018 05:51 PM PDT
| ||||||||||||||||||||||||||||||
| Posted: 26 Mar 2018 08:06 AM PDT | ||||||||||||||||||||||||||||||
| Heroes of the Storm - Hanzo Main Posted: 26 Mar 2018 08:16 AM PDT
| ||||||||||||||||||||||||||||||
| Posted: 26 Mar 2018 06:09 PM PDT
| ||||||||||||||||||||||||||||||
| If Zagara's infestation is endlessly empowering ranged minions... Posted: 26 Mar 2018 02:35 AM PDT Is there an ammount of siege damage Zagara can deal, after which they just turn into Raynors? [link] [comments] | ||||||||||||||||||||||||||||||
| Maiev's Success Thus Far in HGC 2018 Posted: 26 Mar 2018 01:16 PM PDT
| ||||||||||||||||||||||||||||||
| Posted: 26 Mar 2018 12:34 PM PDT Tracer: Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero's maximum Health. Azmo: If Globe of Annihilation hits an enemy target, refresh its cooldown. Your next Globe of Annihilation costs 0 mana. Mura: Second Wind is always active What would yours be? [link] [comments] | ||||||||||||||||||||||||||||||
| The Snowman's head on Nazeebo's Gingerbread skin has a tobacco pipe... Posted: 26 Mar 2018 04:19 PM PDT | ||||||||||||||||||||||||||||||
| Voice chat, and the humanizing of players Posted: 26 Mar 2018 02:16 PM PDT Somewhat of a confession thread, but also an interesting observation thread. TL;DR: use voice chat if you're tired of shitty people, talking is more humanizing than typing. I had a game last night, it went poorly and we got crushed. Nobody was in voice chat, and at one point someone types "well, we kind of need to be dying less." Another person chimed in with "yeah no kidding" and to that person I said "you have 8 deaths, I'm pretty sure he's talking to you my friend." The immediate reply was "we're not friends" to which I replied "then I'm cancelling the fruit basket." This guy and I proceeded to troll each other for the rest of the match. We lost, and both left generally thinking the other was an asshat. Next game starts, I don't even remember the guys name. I jump into voice comms and about halfway through the draft I hear "hey... I want my fruit basket." "Oh man, was that you?" "Yeah" I apologize, tell him I had a long day at work. He apologizes, said he had a bad game and reached poorly to the initial comment. We have a great game, whole team plays well, we win. 10/10, would group again. This was an interesting lesson on talking to people vs typing to them, and the realization that everyone else on your team really is another person. [link] [comments] | ||||||||||||||||||||||||||||||
| Season 2, 2018 - complitely flawed at masters? Posted: 26 Mar 2018 02:31 PM PDT I have played HotS since preseason and achieved grandmaster rank every season on EU. And from what I've experienced, I think that this season, master rank has by far the lowest quality games. I know it is a bit too early to say this, but there are a few points that I would like to discuss here that were not happening before:
I love this game and I really want it to get better, but the direction at which ranked is heading is definitely not correct. Here are a few changes that this game needs desperately in my opinion:
TL;DR: ranked is very inaccurate as there are too many seasons; ranked has become a grinding place; huge discrepancy in MMR-rank; possible solutions: less seasons, show MMR at master/GM, which now becomes the new "ranked points" for master/GM. [link] [comments] | ||||||||||||||||||||||||||||||
| Posted: 26 Mar 2018 05:02 AM PDT with the release of fenix we will have 5 protoss ( 6 if we count probius), everyone of them has its own announcer with their particolar personallity, expect artanis, wich don't have his own announcer. as leader of the protoss i'd love to have his voice over when i play other protoss too, like we're in a mission and trough the khala he can contact us [link] [comments] | ||||||||||||||||||||||||||||||
| Owlbuddy's Grandmaster Guide on Rexxar Posted: 26 Mar 2018 08:47 PM PDT Hey everyone, I'm back with another guide! This time I've decided to do one of my favorite and most played heroes, Rexxar. I think he has a ton of potential and with his latest appearance in HGC (albeit a loss), I figured now was as good a time as any to give my thoughts on being a successful Rexxar player. [link] [comments] | ||||||||||||||||||||||||||||||
| Posted: 26 Mar 2018 02:27 AM PDT He does everything a bit too well, long range,great mobility,great damage. I feel he really needs to be toned down. Why pick valla ,zul gin,raynor or any other AA over hanzo? [link] [comments] | ||||||||||||||||||||||||||||||
| Posted: 26 Mar 2018 07:31 AM PDT I've been meaning to post this in a while but I never seemed to do so. Thought we would have some fun. Here are mine:
What are yours? EDIT: - Having an awesome spray that matches your skin, but it's the wrong tint.
[link] [comments] | ||||||||||||||||||||||||||||||
| What if Blizzard offered mixed-hero gem-only bundles, or alternatively, lets us "Build-A-Bundle" Posted: 26 Mar 2018 08:59 AM PDT I've seen lots of comments from people on this sub in regards to how they want to purchase one or two of the gem-only tints for a given hero, but don't want to pay the full amount for the bundle because they will never use all the tints. I'm one of those players that disagrees with Blizzard's mentality when it comes to gem only skins, and paying for model vs. paying for the tint. I think the argument can be made that a digital landscape and micro-transactions provide a platform to offer things like individual tints for $X.00, and that is where the value comes from. Once the product is made, you can sell as many copies as you want without incurring more development costs. They've invested in creating the model and the tints, and not offering the tints individually is, imho, only taking away from potentially sales, not herding the fence-riders into buying a full bundle. Mixed-hero BundlesI think it would be great if Blizzard offered a mix-hero bundle along-side the featured weekly bundles for the gem-only skins. They could randomly select a tint from each of the gem-only skins, or package them based on color themes (red/black, purple, etc.) Build-A-BundleAlternatively, I think it would be awesome if we could create our own bundles of 3 or 5 tints, selecting whichever ones we want. We would still pay aprooximately the same amount of gems for the existing bundles, but as a player, I feel like I would get a lot more value for my money being able to get a tint for Hanzo, a tint for Maiev, Alex, etc. and I'd be more likely to purchase a "full" bundle as opposed to holding out until they offer tints individually. What do you guys think? Is this something you would like to see? [link] [comments] | ||||||||||||||||||||||||||||||
| I think blizzard needs to do what they did with Garrosh to Maeiv. Posted: 26 Mar 2018 08:36 AM PDT Her numbers will have to be so undertuned she's borderline useless with her current kit. Even with this last round of nerfs she still feels oppressive to play against with a competent maeiv. The reset just needs to be gone. /endrant edit: I think the reset on FoK is the easiest thing to change for Maeiv outside of sweeping changes and is why i suggested it. I will say I think a better solution would be for when Maeiv uses her passive it breaks the binding. This way you opens up real avenues of counter play gives her risk of going in etc. This could potentially let her have her armor and or her health back she lost in earlier rounds of nerfs. [link] [comments] | ||||||||||||||||||||||||||||||
| When you're waiting for your friend to get on but he says he'll be a while Posted: 26 Mar 2018 05:39 PM PDT I was really bored and didn't feel like playing alone so I just went in the try mode and farmed the minigun quest This probably took an hour idk, I did it last night [link] [comments] | ||||||||||||||||||||||||||||||
| Posted: 26 Mar 2018 06:22 PM PDT Now that the HotS team has let us know that their priorities are shifting a bit from hero releases every 3-4 weeks to a bit longer (seems to be in the 4-7 week range) to reworks and ensuring that the (majority) of the cast is viable and balanced, which heroes do you hope they get to sooner rather than later? I thought it would be fun for us to list our top reworks we would like to see and to classify them in a couple different ways - Extreme Rework: The hero needs to be completely overhauled, almost to the point that they don't work at all any longer and need some substantial changes. We haven't seen Blizzard ever do this but i know other MOBA's have done this before. This would involve giving the hero completely different abilities/trait. reworks most if not all of the talents. Seems unlikely that the HotS team would ever do this for this game but I would like to see some people's suggestions and ideas. - Major Rework: This would substantial updates to talents and possibly even a new ability or a rework of an ability or two to function differently and better synergize with the heroes current kit. Could also include completely overhauling a trait as well as talent tree. Some examples we have seen are Sylvanas getting a new heroic, Garrosh Q ability functioning differently, abilities having built in questing challenges, etc. - Minor Rework: These are what we more commonly see, it can involved reworking a talent tree, tweaking numbers, adding questing challenges to talents/abilities. Also, perhaps you could list reasonings as well such as: This hero doesn't work anymore with the current power creep; I would like to see this hero be viable in high level HotS (HGC/Amatuer scene); this hero doesn't live up to their fantasy/lore. I'll add my own but wanted to post this and start seeing some of your ideas. Who knows, maybe the devs can find some good ideas in here. [link] [comments] | ||||||||||||||||||||||||||||||
| TL ranks should be team-bound not player-bound Posted: 26 Mar 2018 12:54 AM PDT I only play TL with the same team of 5 friends. The problem is: The way the ranking system works, we 5 players are all kept in the same distance to each other rank-wise. For all 5 players a single match is weighted the same, though for our diamond player the opoonents were lower than his rank, while for our gold player the oponents were higher than his rank. So imho ranks should be team-bound, maybe coming along with something like a clan system! [link] [comments] | ||||||||||||||||||||||||||||||
| Posted: 26 Mar 2018 11:35 AM PDT Hi HotSers! TL;DR I used to love [[Kawarimi]] before Samuro's rework, now I rarely take it. Would it compete in value if the clone it created was had Windwalk on spawn? Background Before the stealth changes, Samuro used to get 1 second of complete invisibility when using Windwalk. This was expandable to 2.5 seconds with the Way of the Wind quest reward. When stealth and Samuro were both reworked he lost any true invisibility. Kawarimi used to create an undetectable clone that would do whatever Samuro was doing, allowing him to reposition. With the stealth being rather discernible, Kawarimi creates a visible clone and a stealthed Samuro that has none of the slyness of the original talent. If the clone that was created also had stealth from Windwalk then it would actually be a misdirection and be consistent with the goal of his "three card gambit" design. [link] [comments] | ||||||||||||||||||||||||||||||
| I guess we got The Reset! by Cris Posted: 26 Mar 2018 09:53 AM PDT
| ||||||||||||||||||||||||||||||
| Heroes of the Storm | Epic Moments #108 Posted: 26 Mar 2018 12:27 PM PDT
| ||||||||||||||||||||||||||||||
| How many skin-related alternate universes do we have by now? Posted: 26 Mar 2018 02:00 PM PDT Apart from parallel ones, that justify skins like high templar Zeratul and archangel Diablo. Some I found by looking through some skin descriptions.
Is there any more of them? [link] [comments] | ||||||||||||||||||||||||||||||
| When Medivh uses his 1 to create first portal point, can enemy team see it? Posted: 26 Mar 2018 09:38 AM PDT |
| You are subscribed to email updates from Heroes of the Storm. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
| Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States | |
Post a Comment