Factorio Concrete transition porn anyone? |
- Concrete transition porn anyone?
- Oooh dear
- The nice glow of alien scientists drinking wierd science juice...
- These biters have researched pollution shield
- 1 million pulls on Factorio server Docker image
- Version 0.16.36
- Running Speed Synced Up With the Items on the Belts
- Mods can we get an artillery flair?
- After 40 hours, I finally figured out how to make things feed into other things!
- What other games hooked you like Factorio has?
- Steel Furnaces Don't Deserve the Hate (Blueprint in comments)
- Tips for an absolute noob with >3 hours of playtime?
- A look at my 4K SPM train/cargo wagon "bus" Megabase
- Ok so I always start out get like an hour into the game with a 100% self sufficient coal mine and everything and some electricity but I have no idea what to do from there
- Somehow, my outpost became larger than my bus.
- This gnome-looking copper ore patch
- A Mod question. I want to start with Bobs and angels
- Not a bug but weird tech tree? Vanilla
- My base can launch a rocket in < 40s
- My iron plate smelting is insufficient and i have tried re-outlaying the smelting area but frankly i have no idea what i am doing. Can this noob here how to fix this or if i need to rebuild the entire area.
- Problem with headless server on windows
- Wanting a Mod for turning bots into worker bees and the ports into hives.
- Train Station Builder - Dynamically pick sections for a train station
- What's your power armor mk2 loadouts?
- The spaghetti cant be fixed in certain places
| Concrete transition porn anyone? Posted: 28 Mar 2018 07:40 AM PDT
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| Posted: 28 Mar 2018 01:51 PM PDT
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| The nice glow of alien scientists drinking wierd science juice... Posted: 28 Mar 2018 04:36 AM PDT
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| These biters have researched pollution shield Posted: 28 Mar 2018 09:33 AM PDT
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| 1 million pulls on Factorio server Docker image Posted: 28 Mar 2018 09:49 AM PDT The Factorio image I work on has been downloaded 1 million times. Special thanks for Fank for the auto updater! And thank you to the other contributors! And I suppose we should thank the Factorio team for allowing users to Happy Dockering! [link] [comments] | ||
| Posted: 28 Mar 2018 05:51 AM PDT Bugfixes
Scripting
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental. [link] [comments] | ||
| Running Speed Synced Up With the Items on the Belts Posted: 28 Mar 2018 12:26 PM PDT
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| Mods can we get an artillery flair? Posted: 28 Mar 2018 06:40 AM PDT | ||
| After 40 hours, I finally figured out how to make things feed into other things! Posted: 28 Mar 2018 02:36 PM PDT
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| What other games hooked you like Factorio has? Posted: 28 Mar 2018 01:37 PM PDT Games that has given you that "5 more minutes" feeling and that isn't necessarily similar to Factorio. I'm looking for a new game to obsess over. [link] [comments] | ||
| Steel Furnaces Don't Deserve the Hate (Blueprint in comments) Posted: 27 Mar 2018 08:52 PM PDT
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| Tips for an absolute noob with >3 hours of playtime? Posted: 28 Mar 2018 05:18 PM PDT Not asking for a step by step beginners guide, just want general tips and things that would be handy to know :) [link] [comments] | ||
| A look at my 4K SPM train/cargo wagon "bus" Megabase Posted: 28 Mar 2018 08:05 AM PDT Hi, let's start with some background info. I started planning this map about a year ago just before 0.15 came out. 3-4 months later I had a somewhat functional Megabase with a lot of problems. After spending over 200 hours of in game time fixing small problems and finding bottlenecks it was finally running without any issues. After that I ran it on and off for couple months achieving lvl 1000 mining productivity and 21 bot speed. Couple months later 0.16 came out which introduced a bunch of small problems, but thankfully a small increase in my UPS. Now with lvl 22 bot speed completed I probably won't afk anymore. Some details about this map:
PC Specs
Conclusions This is not meant to be the most optimised megabase. I have had this Idea of using cargo wagons this way for over 2 years and with this it finally became an actual thing. With my computer I get about 40 Ups which is pretty good considering the amount of inserters and everything. If you have read this long, thank you and have a good day! [link] [comments] | ||
| Posted: 28 Mar 2018 08:13 AM PDT Like, I get to the point of basic automated gathering with a small system of near infinite coal but I just don't know what to do when I'm done. What do you guys do? [link] [comments] | ||
| Somehow, my outpost became larger than my bus. Posted: 28 Mar 2018 10:31 AM PDT
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| This gnome-looking copper ore patch Posted: 28 Mar 2018 07:37 PM PDT
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| A Mod question. I want to start with Bobs and angels Posted: 28 Mar 2018 04:57 PM PDT So the question is... what is the. MINIMUM Mods do I need to load? There are so many packages I could load... I'm confused (to say the least) Help? [link] [comments] | ||
| Not a bug but weird tech tree? Vanilla Posted: 28 Mar 2018 07:04 PM PDT I have researched modular armor witch unlocks portable solar panel research. With out solar panels being a prerequisite research for portable panels. Just thought I would post it to bring attention to it, thinking that solar panel should be researched befor portable. That is all ty for your time [link] [comments] | ||
| My base can launch a rocket in < 40s Posted: 28 Mar 2018 01:03 PM PDT
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| Posted: 28 Mar 2018 01:04 PM PDT
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| Problem with headless server on windows Posted: 28 Mar 2018 04:51 PM PDT i got 2 errors both on different days but they seem related 1017.711 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host. and 3295.714 Info TransferSource.cpp:163: Block request by a peer we're not serving for (3) any help on how to fix the problem and what causes it would be appreciated [link] [comments] | ||
| Wanting a Mod for turning bots into worker bees and the ports into hives. Posted: 28 Mar 2018 04:29 PM PDT There is an extremely outdated mod, factorio robees, but this doesnt make the roboports hives. Wondering if there is some mod hidden somewhere that does. I don't want NPBees, as it adds them as a separate entity. Anyone thought of putting a fresh spin on the old mod? [link] [comments] | ||
| Train Station Builder - Dynamically pick sections for a train station Posted: 28 Mar 2018 07:56 PM PDT | ||
| What's your power armor mk2 loadouts? Posted: 28 Mar 2018 07:12 AM PDT so i finally got the power armor mk2 and started loading it up. I have 2 personal fusion reactors, 6 exoskeletons (gotta go fast), night vision, 2 battery mk2, 1 energy armor, 1 laser defense and 1 roboport. (i think all that is correct.) I have no idea if this is actually an efficient loadout. My batteries never seem to drain, so maybe they're not actually necessary. Also, i suppose it makes sense to have 2 different sets of armor, one for moving around the base and another for exploring in the tank and taking out biters. How do all you pros set yours up? [link] [comments] | ||
| The spaghetti cant be fixed in certain places Posted: 28 Mar 2018 12:31 AM PDT
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