Factorio Concrete transition porn anyone?


Concrete transition porn anyone?

Posted: 28 Mar 2018 07:40 AM PDT

Oooh dear

Posted: 28 Mar 2018 01:51 PM PDT

The nice glow of alien scientists drinking wierd science juice...

Posted: 28 Mar 2018 04:36 AM PDT

These biters have researched pollution shield

Posted: 28 Mar 2018 09:33 AM PDT

1 million pulls on Factorio server Docker image

Posted: 28 Mar 2018 09:49 AM PDT

The Factorio image I work on has been downloaded 1 million times. Special thanks for Fank for the auto updater! And thank you to the other contributors! And I suppose we should thank the Factorio team for allowing users to self-host provide live services on Linux. Something that not a lot of companies do anymore.

Happy Dockering!

submitted by /u/onebit
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Version 0.16.36

Posted: 28 Mar 2018 05:51 AM PDT

Bugfixes

  • Fixed a crash when opening the graphics settings GUI on a single core CPU. more
  • Fixed that building a blueprint on top of existing assembling machines did not copy the rotation correctly. more
  • Fixed that entering rectangular vehicles didn't work correctly. more
  • Fixed that totals in production statistics were 0.33% off. more
  • Fixed a crash when loading blueprint storage data.
  • Fixed that LuaGameScript::check_prototype_translations() would report custom-inputs as having no translation.

Scripting

  • Fixed a crash by changing LuaGameScript::merge_forces() so the force is merged at the end of the tick.
  • Added on_forces_merged event.
  • Added LuaEntity::armed read.
  • Added LuaEntityPrototype::timeout read.
  • Added on_land_mine_armed event.
  • Added LuaPlayer::spectator read/write.
  • Added LuaGameScript::enemy_has_vision_on_land_mines read/write.

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

submitted by /u/FactorioTeam
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Running Speed Synced Up With the Items on the Belts

Posted: 28 Mar 2018 12:26 PM PDT

Mods can we get an artillery flair?

Posted: 28 Mar 2018 06:40 AM PDT

the wagon pls

k thx.

 

x x x

submitted by /u/lewisj489
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After 40 hours, I finally figured out how to make things feed into other things!

Posted: 28 Mar 2018 02:36 PM PDT

What other games hooked you like Factorio has?

Posted: 28 Mar 2018 01:37 PM PDT

Games that has given you that "5 more minutes" feeling and that isn't necessarily similar to Factorio.

I'm looking for a new game to obsess over.

submitted by /u/imfranksome
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Steel Furnaces Don't Deserve the Hate (Blueprint in comments)

Posted: 27 Mar 2018 08:52 PM PDT

Tips for an absolute noob with >3 hours of playtime?

Posted: 28 Mar 2018 05:18 PM PDT

Not asking for a step by step beginners guide, just want general tips and things that would be handy to know :)

submitted by /u/BenChowMein
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A look at my 4K SPM train/cargo wagon "bus" Megabase

Posted: 28 Mar 2018 08:05 AM PDT

Hi, let's start with some background info. I started planning this map about a year ago just before 0.15 came out. 3-4 months later I had a somewhat functional Megabase with a lot of problems.

After spending over 200 hours of in game time fixing small problems and finding bottlenecks it was finally running without any issues. After that I ran it on and off for couple months achieving lvl 1000 mining productivity and 21 bot speed.

Couple months later 0.16 came out which introduced a bunch of small problems, but thankfully a small increase in my UPS. Now with lvl 22 bot speed completed I probably won't afk anymore.

Some details about this map:

  • 99% vanilla, only a couple QOL mods used

  • 595 trains used, mainly 3-8 ore trains and 10-40 mat transfer trains

  • Most of the production steps use cargo wagon buses

  • 5 traffic light controlled intersections

  • Almost 1000 in game hours played (or afked)

  • Logic circuits everywhere

  • Mostly loop based rail networks.

PC Specs

  • i7 7700k 4.9 Ghz

  • 3800 Mhz ram

  • 1080 ti

Conclusions

This is not meant to be the most optimised megabase. I have had this Idea of using cargo wagons this way for over 2 years and with this it finally became an actual thing. With my computer I get about 40 Ups which is pretty good considering the amount of inserters and everything. If you have read this long, thank you and have a good day!

Imgur

Map & mods download

submitted by /u/Skokkeli
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Ok so I always start out get like an hour into the game with a 100% self sufficient coal mine and everything and some electricity but I have no idea what to do from there

Posted: 28 Mar 2018 08:13 AM PDT

Like, I get to the point of basic automated gathering with a small system of near infinite coal but I just don't know what to do when I'm done. What do you guys do?

submitted by /u/-theLunarMartian-
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Somehow, my outpost became larger than my bus.

Posted: 28 Mar 2018 10:31 AM PDT

This gnome-looking copper ore patch

Posted: 28 Mar 2018 07:37 PM PDT

A Mod question. I want to start with Bobs and angels

Posted: 28 Mar 2018 04:57 PM PDT

So the question is... what is the. MINIMUM Mods do I need to load?

There are so many packages I could load... I'm confused (to say the least)

Help?

submitted by /u/Darkumbra
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Not a bug but weird tech tree? Vanilla

Posted: 28 Mar 2018 07:04 PM PDT

I have researched modular armor witch unlocks portable solar panel research. With out solar panels being a prerequisite research for portable panels. Just thought I would post it to bring attention to it, thinking that solar panel should be researched befor portable. That is all ty for your time

submitted by /u/kirbysparkle
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My base can launch a rocket in < 40s

Posted: 28 Mar 2018 01:03 PM PDT

My iron plate smelting is insufficient and i have tried re-outlaying the smelting area but frankly i have no idea what i am doing. Can this noob here how to fix this or if i need to rebuild the entire area.

Posted: 28 Mar 2018 01:04 PM PDT

Problem with headless server on windows

Posted: 28 Mar 2018 04:51 PM PDT

i got 2 errors both on different days but they seem related

1017.711 Info UDPSocket.cpp:478: Recvfrom failed (but can be probably ignored): Error code 10054, An existing connection was forcibly closed by the remote host.

and

3295.714 Info TransferSource.cpp:163: Block request by a peer we're not serving for (3)

any help on how to fix the problem and what causes it would be appreciated

submitted by /u/christheboss894
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Wanting a Mod for turning bots into worker bees and the ports into hives.

Posted: 28 Mar 2018 04:29 PM PDT

There is an extremely outdated mod, factorio robees, but this doesnt make the roboports hives. Wondering if there is some mod hidden somewhere that does. I don't want NPBees, as it adds them as a separate entity. Anyone thought of putting a fresh spin on the old mod?

submitted by /u/Zelborg
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Train Station Builder - Dynamically pick sections for a train station

Posted: 28 Mar 2018 07:56 PM PDT

What's your power armor mk2 loadouts?

Posted: 28 Mar 2018 07:12 AM PDT

so i finally got the power armor mk2 and started loading it up. I have 2 personal fusion reactors, 6 exoskeletons (gotta go fast), night vision, 2 battery mk2, 1 energy armor, 1 laser defense and 1 roboport. (i think all that is correct.)

I have no idea if this is actually an efficient loadout. My batteries never seem to drain, so maybe they're not actually necessary.

Also, i suppose it makes sense to have 2 different sets of armor, one for moving around the base and another for exploring in the tank and taking out biters.

How do all you pros set yours up?

submitted by /u/PedroTheLyon
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The spaghetti cant be fixed in certain places

Posted: 28 Mar 2018 12:31 AM PDT

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