Civilization - When you build every single wonder in one city |
- When you build every single wonder in one city
- If you tell a Civ to stop doing something, and they proceed to do it anyways, and you go to war and destroy them, THEY SHOULD STOP DOING THAT THING
- Question at trivia last night asked for the capital of Ethiopia
- R5; Barely scraped a Normal Age by 1 point while the rest now have eternal Dark Ages! Close call!
- Unit Costs Don’t Make Sense
- AI is such a joke (civ 6)
- Mont St Michel, the famous Indonesian city
- Fun times today with Great Scientists Points
- What is the point of demands?
- What Leaders Do You Find The Hardest to Please?
- So, what's this odd, billowing, flower-shaped pink cloud hovering over the Netherlands?
- Weapons of Mass Destruction don't count as weapons, I suppose
- Kamikaze scout has been spotted near my city...
- [CIV VI] How do you use espionage?
- When do you allocate citizens to work in your districts? (Civ 6)
- Civilization VI - Digital Deluxe is £25.14
- Civ 6 DLC on sale when?
- Challenge: Catherine's European Adventure
- The production gain from the lumber mill at a river is not displayed correctly
- Bablyon suzerain bonus not working?
- What do you prefer, a unique building or unique improvement and why?
| When you build every single wonder in one city Posted: 28 Mar 2018 03:44 PM PDT
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| Posted: 27 Mar 2018 11:24 PM PDT Tell China to stop spying. They say they will. Few turns later I kill another one of their spies, so I wreck their shit. We make peace. Then they sabotage an industrial complex. why the fuck do they want me to ruin them again?? WHY DON'T THEY EVER LEARN [link] [comments] | ||
| Question at trivia last night asked for the capital of Ethiopia Posted: 28 Mar 2018 07:13 AM PDT Sure enough, I was the only one in the room to know Addis Ababa. Bless you, Haile Selassie. Edit: *Capitol, sorry Edit: **Capital, glad they didn't make me spell it [link] [comments] | ||
| R5; Barely scraped a Normal Age by 1 point while the rest now have eternal Dark Ages! Close call! Posted: 28 Mar 2018 06:47 AM PDT
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| Posted: 28 Mar 2018 06:33 AM PDT As most everyone has noticed by now, there is no reason to build spearmen or pikemen unless you don't have iron and are being attacked by knights, and even then it is hardly an ideal choice. I don't really think that these units need to be made stronger, so much as they should be made significantly cheaper. Knights were the undisputed kings of the medieval battlefield, and they should beat pikes one on one. Thing is that knights were also horrifically expensive to train and equip, while pikemen were basically marginally trained peasants with sharp sticks that could stop them in numbers. It makes no sense, either balance-wise or historically/logically speaking, for pikemen, which are slower and weaker than knights, to cost MORE production and equal maintenance. Similarly, swordsmen, a classical era unit, will, with their bonus against anti-cav, narrowly beat pikemen one on one, but cost LESS THAN HALF the production and half the maintenance. Production cost on pikemen should be reduced from 200 production to around 120 and maintenance slashed to 1 to make them viable. Three pikemen will generally beat two knights, and will cost the same production and less maintenance, and they are still vulnerable to cheaper swordsmen. Spearmen are also obscenely expensive for what you get. They are slower and weaker than chariots, with a vulnerability to warriors, which you start with, are cheaper, and have no tech requirement, for the same price. As you move into the classical era, horsemen arrive, which beat spearmen one on one. In this era at least spearmen aren't more expensive than horsemen, but they are still roughly 80% of the cost for 90% of the strength against cavalry, and 50% of the strength against warriors and swordsmen. It would make more sense for them to cost 50-55 production, down from 65. I also think crossbowmen are a bit too meaty, they shouldn't be able to stand toe to toe with horsemen with no melee support, but this is less pressing than the outrageous cost of anti-cav. They could use a strength nerf, maybe coupled with an innate ranged defense that is both good for balance and reflects a factual ability to better use cover, including the historical pavise, with a crossbow vs a bow. EDIT: Paragraphs [link] [comments] | ||
| Posted: 28 Mar 2018 05:39 PM PDT This has probably been discussed to death but holy shit the AI in this game is next levels of bad. France denouncing me because my espionage level is too low on turn 20, Vikings denouncing me because "my seas are unprotected" on turn 30 when I have no coastal cities, etc. Getting declared war on literally ALL GAME, then declare war on someone and get denounced by all players for being a war monger. Check relationship levels --- whoop-de-fucking-do, dude who's declared war on me 3+ times is friendly with guy who just denounced me for being a war monger. I feel like there's no diplomatic strategy in civ 6, and your game experience is 100% predetermined by which civs are in your game, opposed to the player's choices in said game. [link] [comments] | ||
| Mont St Michel, the famous Indonesian city Posted: 28 Mar 2018 07:02 PM PDT
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| Fun times today with Great Scientists Points Posted: 28 Mar 2018 11:51 AM PDT Today I was playing glorious Korea as I usually do. Lately I've been prioritizing Oracle as my first wonder as well as ignoring religion. Today I decided to pass on Hildegard of Bingen (in the past I've recruited her, but she usually sits qround because I don't build Holy Districts much anymore). I knew that I would get a "discount" on the next Great Scientist, per the ingame text (whatever that means). What I didn't know was that passing on her meant that I kept accumulating GSP until someone recruited her. Once that happened, I had such a large overflow of GSP that I recruited 4 GS in one turn (Omar, Emile, Galileo, and Isaac). Pretty sure I know what I'll be doing for a fun early-mid game strategy from now on. [link] [comments] | ||
| Posted: 28 Mar 2018 02:15 PM PDT
Honestly what is the point of this interaction? Shouldn't there be some kind of threat associated with a demand? Such as, I will declare war on you unless you give me shit? Demands just seem like such a wasted mechanic right now. [link] [comments] | ||
| What Leaders Do You Find The Hardest to Please? Posted: 28 Mar 2018 02:46 PM PDT What leaders do you find the hardest to please, be it because of their agenda or just their AI? I swear pleasing Pedro or Frederick is genuinely impossible unless you're loosing the game. They both just hate you for things you do passively over time with no effort, and whenever I see either in a game I try to cripple or destroy them as soon as possible. Pedro acts like a caveman when he's angry with you and Frederick moves like a robot just to make them seem less human, luckily, so I don't feel bad in the slightest. I also have never seemed to be able to make Jayavarman happy, either, so I can't say I'm a fan of him though I think that's moreso my playstyle if anything. I think pretty much every other leader I've been able to please, or at least keep neutral besides these three. And of course they always seem to spawn for me. [link] [comments] | ||
| So, what's this odd, billowing, flower-shaped pink cloud hovering over the Netherlands? Posted: 28 Mar 2018 10:54 AM PDT
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| Weapons of Mass Destruction don't count as weapons, I suppose Posted: 28 Mar 2018 03:15 PM PDT
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| Kamikaze scout has been spotted near my city... Posted: 28 Mar 2018 02:51 PM PDT
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| [CIV VI] How do you use espionage? Posted: 28 Mar 2018 07:21 AM PDT I like to siphon funds, probably do this 90% of the time. The other 10% is creating an elaborate James Bond like story as to why I'm choosing to sabotage a district. [link] [comments] | ||
| When do you allocate citizens to work in your districts? (Civ 6) Posted: 28 Mar 2018 06:07 PM PDT I'm slowly getting more and more into Civilization 6, and working my way up the difficulty ladder, but have noticed that the automatic allocation of citizens does not prioritize districts. What is the meta on this? Is the timing of allocating citizens to the districts manually key to thriving in the higher difficulties? [link] [comments] | ||
| Civilization VI - Digital Deluxe is £25.14 Posted: 28 Mar 2018 02:12 PM PDT
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| Posted: 28 Mar 2018 05:09 PM PDT I want Poland, Australia, and others, but as of now they're too much for me. When are they going to go on sale? [link] [comments] | ||
| Challenge: Catherine's European Adventure Posted: 28 Mar 2018 01:16 PM PDT Rules: -Play as Catherine de Medici on the True Start Earth map. -Your opponents must be: Frederick Barbarossa, Phillip II, Harald Hardrada, Tomyris, Pericles, Trajan, and Victoria. This means you will have no where to expand until you get ship building or are able to settle on Africa. -You can play on any difficulty above prince. Your goal: win with a culture victory. Achievements: All the difficulty ones (depending on what difficulty you play on), any of the era ones (depending on what age you win in), Buying Your Blue Jeans and Listening to Your Pop Music, Valois Dynasty, and Eight is Enough. [link] [comments] | ||
| The production gain from the lumber mill at a river is not displayed correctly Posted: 28 Mar 2018 03:23 AM PDT
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| Bablyon suzerain bonus not working? Posted: 28 Mar 2018 04:14 PM PDT
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| What do you prefer, a unique building or unique improvement and why? Posted: 28 Mar 2018 07:34 AM PDT I was curious to see the community's thoughts on this and couldn't find a thread asking the question so k thought I'd do be it myself. Unique districts can also be compared. [link] [comments] |
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