Where is the best places to look for the magnum .44 cal? 7 Days To Die |
- Where is the best places to look for the magnum .44 cal?
- Will this type of base work?
- Dishong is almost impossible to destroy
- Any advice for late game?
- looking for fellow survivors!
- Editing an Existing World
- Need help with a seed for random gen (need prison)
- [War of the Walkers] Recipe just doesn't exist, or isn't helping me figure it out
- Recruiting for PS4 Server - Fort Leviathan - Co-op/non-PVP
- PS4 looking to play with someone.
- understanding construction - hierarchy
- i need some help on finishing my horde base
- Disappearing inventory - War of the Walkers
- Changing the difficulty of the zombies without making the more durable ?
- Running a MP server on an Ubuntu headless server?
Where is the best places to look for the magnum .44 cal? Posted: 11 Feb 2018 07:18 PM PST This is the only gun I haven't found either a complete one or all the parts. I've looked everywhere with no luck. All I need is the handle. Is it like level gated or something? [link] [comments] | ||
Posted: 11 Feb 2018 06:45 AM PST
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Dishong is almost impossible to destroy Posted: 11 Feb 2018 12:59 PM PST So you know how you see stuff...and just think, what if I blew this thing up? Dishong is the pinnacle of all buildings to try and blow up...and it's nearly impossible. Using over 2000 sticks I've only barely managed to destroy it.... and the game can't handle it. The textures are covered by some generic one that helps the game deal with all the loading. Kind of like the Diersvil Hospital. Where you see blocks are there.. But they're just phantoms. I've taken out all the pillars in the middle and I've worked on taking out the outside..and while it tries to crumble so much of it still holds on. So in case that was on you're to do list... Be wary. [link] [comments] | ||
Posted: 11 Feb 2018 10:50 PM PST I'm almost level 100, day 60, and I'm running out of things to do, besides exploring. Any tips? What keeps you guys playing? I really don't want to restart because I've put a lot of time into this base, but I'm getting bored. [link] [comments] | ||
Posted: 11 Feb 2018 07:22 PM PST hey guys, im 21 years old and from germany. i would like to play with some fellow laidback gamers, who like a good group experience and are not tryhard hardcore players. you should have some kind of experience, altough i would prefer if you didnt already had endgame experience, since i would like to discover alot of what the game has to offer with you. im looking for a maximum of 2-3 guys, where we just hang out on evenings and fortifiy, loot craft and just have fun enjoying the game.i have currently only around 66 hrs on the game, so i know the very basics. please write your steamname/steam ID below and abit about yourself if you are interested, so i can add you. we can play on some freshly wiped servers, or peer2peer, i dont really care. see you around! [link] [comments] | ||
Posted: 11 Feb 2018 06:49 PM PST So thanks to y'all I was able to successfully remove all that annoying grass that grows on normal dirt and my fps improved grammatically in those areas! There's one issue, however. The grass is gone only from worlds created after editing the biomes xml file, but not from existing worlds. Does anyone know if it's possible to mess with whatever has already spawned/been generated? [link] [comments] | ||
Need help with a seed for random gen (need prison) Posted: 11 Feb 2018 06:47 PM PST Hey, I have been having a really hard time with finding a Prison POI on any random gen world and was wondering and hoping if anyone knows of one. I can't even find one on the entire map for the seeds I've tried any help would be awesome! Thanks for read edit: This is for the PC version [link] [comments] | ||
[War of the Walkers] Recipe just doesn't exist, or isn't helping me figure it out Posted: 11 Feb 2018 02:52 PM PST Generic Storage Crate. The crates you can paint the side of to mark their contents for convenient storages. Where do you craft them, how do you get the recipe, what's goin' on? I cannot for the life of me figure it out, and want to graduate from my scattering of Secure Storage Chests outside. [link] [comments] | ||
Recruiting for PS4 Server - Fort Leviathan - Co-op/non-PVP Posted: 11 Feb 2018 02:32 PM PST
I should also note that, although I'm a 7 Days veteran, this is my first real map since the most recent updates. So a lot of the newer features are still...well, new, to me. I welcome any input on how to best utilize new features.
While my previous fortress (Fort Fuck) was an adapted & reinforced hospital, Fort Leviathan is my own design from the ground up. Fort Leviathan's ground level is designed with two primary philosophies: the walls should defend themselves as much as possible and, in case of a breach, there should be repeated "fall-back stages". Ie, if the main walls are breached, there's the "concrete cage" to defend from within. If the concrete cage's bars are broken, we can fall back to the interior and shoot down from above, to the inside of the concrete cage. (Think "murder holes" in a castle.) All "day-to-day" player activities which don't include killing zombies, such as cooking, storing materials, using a forge, or even farming, will take place underground. The underground, non-combative portion of Fort Leviathan is known as "Vault 7." All players will be given their own rooms in Vault 7. Players must dig out their own rooms, but will be given the best tools possible, and will often get help anyway (not much else to do at night). If you prefer not to live in Fort Leviathan / Vault 7, that's fine, but as 7 Days on PS4 only allows 4 people per lobby, you may be asked to leave so Vault citizens can join if the server fills up. Location
Ground Floor & Upper Levels - Main Fortress
(Underground) Floor 1 - Vault 7Floor 1, the floor closest to ground level, is the community space. Everything on this floor is meant to be shared by all residents of the Vault. Unlike the ground & upper levels, construction on the lower levels has not yet begun.
(Underground) Floor 2 - Vault 7Floor 2 is the residential floor.
(Underground) Floor 3 & LowerMore floors can be added below Floor 2 all the way down to bedrock, as necessary. Not sure what we'd need besides what's already been covered, but the space is there. MinibikesWe would need to work out a minibike garage. It would probably just be separate from the main Fort Leviathan structure, maybe connected by a bridge.
No promises on any specific activity schedule; I'm a college student and also hopefully employed by next week. However, I only play 7 Days, No Man's Sky, Assassin's Creed, and Planetside 2. Mostly the first 3, and my last map went to something like Day 160. So while it may not be 24/7, the server will be around for a long time. RolesNeed players to fill any of the following roles. Most players will fill all of these roles to some degree, but I'm hoping some people will want specific focuses:
I have most construction-related perks, so other people won't need to invest in those, although you can if you'd like. Add PSN Syn1334 if interested, and MENTION 7 DAYS IN THE INVITE or I will decline (many random adds). [link] [comments] | ||
PS4 looking to play with someone. Posted: 11 Feb 2018 01:12 PM PST I'm on PS4 and looking for someone or some people to play with on a new game. "I'd be creating the game" PSN: (CarterC79) [link] [comments] | ||
understanding construction - hierarchy Posted: 11 Feb 2018 08:24 AM PST So I want to make a nice secure base. Let's assume I don't want to do a hole in the ground. Start with wood, reinforced with wood, then reinforce with iron? Or does cobblestone go first? Then...forget the whole thing, start over with rebarb so you can do cement? Then magic cement ... stuff from the vendor (tube of reinforcing stuff?) [link] [comments] | ||
i need some help on finishing my horde base Posted: 11 Feb 2018 03:01 PM PST
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Disappearing inventory - War of the Walkers Posted: 11 Feb 2018 09:21 AM PST Anyone else dealing with this? Two of my friends and I are running the latest War of the Walkers mod. When we log, half of our backpack/inventory just gets deleted or disappears. Is there a fix? [link] [comments] | ||
Changing the difficulty of the zombies without making the more durable ? Posted: 11 Feb 2018 04:50 AM PST Hey guys, so I've been playing quite a lot of SDTD with a friend lately and we've started plenty runs with different difficulty settings. The recent one being Insane. We've quickly noticed the zombies react more towards the player and sounds but are also more durable... Shooting 14-18 arrows to kill a biker zombie or a boomer isn't that fun... but we liked the insanity of the zombies following the player from a further distance or reacting to gunshots ! On previous difficulties the zombies didn't really react to guns so we could shoot as much as we wanted in cities without being flooded by zombies, on Insane difficulty this was different. So I'm wondering. Is it possible to change that without making the zombies more durable ? I would still like to put 2-3 arrows to kill a zombie but I'd also like them to be a bit more smart rather than not reacting to anything. We've had hordes run straight through us on Warrior difficulty during night time... which really takes away a lot from the horror climate :( [link] [comments] | ||
Running a MP server on an Ubuntu headless server? Posted: 11 Feb 2018 03:02 AM PST I want to run a MP server on my Ubuntu VPS. It is headless (meaning it has no display). Is this possible? i read here that A10.4 B10 does not run properly in -no-graphics mode, but i'm running A16.4 B8, so would this work? Thanks in advance. [link] [comments] |
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