True Gaming What is a game mechanism that you’re sick of seeing everywhere?


What is a game mechanism that you’re sick of seeing everywhere?

Posted: 16 Feb 2018 07:23 AM PST

For me, it's the "loot everything" system. I don't mind going through the possessions of someone you just murdered. Who doesn't? But in every game you have to look in every nook and cranny to find useless junk that you can sell back to any merchant that will take it from your hands, no questions asked. Seriously, who act like that? Yes, I'll save the world because I'm a big damn hero but first let me ransack your house before your eyes without you saying anything. After that I'll search every garbage bin and every gutter drain. It always break my immersion.

What other mechanism do you see everywhere that you dislike?

submitted by /u/inckorrect
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Will the current trend of consoles having "updated" releases actually harm their long term future?

Posted: 16 Feb 2018 06:37 AM PST

An update just posted about the Xbox One S and X getting 1440p scaling support has made me begin to resent owning the original Xbox One, and with the PS4 Pro out, and also now regret having an original PS4 as well.

Which has made me sit there and basically say to myself "I'm just not going to bother getting a PS5 and the next Xbox for at least 4/5 years after release".

Question there being; how many other people maybe also feel burned by investing too early into what is supposed to be a console that has longevity, but is now vastly outdated in features by iterations? The PS2 Slim had basic improvements, but never saw much in the way of performance option changes. Same with the Xbox 360 Slim, the PS3 Slim (which was actually worse for features to it's launch day variant), and Wii Slim as well.

I'd be curious to see if there's any early suggestions that people are actually frustrated with model, and if it could wind up back-firing for the next console releases by Sony and MS.

submitted by /u/spoofex
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How does this sub feel about Mark Brown?

Posted: 16 Feb 2018 01:34 AM PST

In case you're unfamiliar with his work, he's a YouTube content creator with a focus primarily on analysing game design and its principles. You can check out his channel, Game Maker's Toolkit, here

Something I've noticed about a lot of his videos as I watch them is, whilst well produced with high production values, easily consumable, and generally entertaining throughout, they tend to be very shallow, and I often come away feeling as though either I hadn't learnt anything because of how obvious or apparent the lesson is, or that I've already known about and experienced the concepts discussed for a very long time through conversations with like minded friends and an extensive gaming "career" (I mean this as a player of games, not someone who's part of the industry).

What bothers me the most about his content is not the content in and of itself, it's how his audience seems to think his videos are really, really, good. Personally, I feel as though his content never really digs too deep into the subject matter, usually only barely scratching the surface of a much larger iceberg, and never doing any real analysis, keeping his scope limited to primarily observations which are mostly very obvious (sometimes providing a single alternative perspective which has its benefits), but regardless, his audience tend to really elevate the things he says to a whole new level, as though he is a real authority in game design.

Don't get me wrong, he does make videos where he's more or less 'reporting' on what other professionals in the business say, (such as his AI video), where it's mostly other peoples input and Mark Brown is serving as a convenient collection and presenter of all this information, all in the one place. My issue lies with the videos where he makes his own analysis. Whenever he does, the analysis comes off as very lacklustre. They hardly critically evaluate any single point to completion, they don't approach arguments from multiple angles or perspectives, nor does he consider counter arguments or opposition to his perspecitve. (In truth, most game analysis channels tend to suffer the same issues, Mark Brown's just seems to suffer the worst). Instead his analyses are constructed by comparing the subject matter to a very subjective idealisation of how the subject should be, again without accounting for potential arguments against it, rather than beginning from what the subject is then building up from there. Yet, despite all this, I've seen more than one comment treating the things he's said as gospel.

Now don't get me wrong, I am a fan of his and I have been watching since his earlier videos. He can sometimes convey very nuanced points in a very simple and straight forward manner than can help really crystallise a game design concept in my mind (e.g. Puzzle vs Problem solving). His content serves very well as an introduction to subjects which you may not know about or know very little of (e.g. Ico's Subtractive game design, at least in my case), and maybe that is the whole extent of the purpose of his videos (I'd argue it goes beyond that, in my opinion). At the very least, to practice what I preach and provide some counter arguments of my own, it seems only natural that his audience, who are probably fans of his content, would praise said content as being very high quality - that's just what fans do. So this observation on my part may be as a result of some survivorship bias at play. Perhaps the purpose his videos serve are at odds with what I'm looking for, and as such my criticisms are rendered invalid since I'm arguing for one thing whilst the videos deliver on something completely different. Maybe this write up is a result of any insecurity I have, seeing as Mark Brown is getting hundreds of thousands of views for something I apparently think is very easy, and I'm just seeking some validation (though seriously, I'm open to dissenting opinions, so fire away and tell me why I might be wrong).

In truth, I'm posting here since Game Maker's Toolkit would appear to be something of a haven for this type of subreddit and a source of endless discussion, but I rarely see any mention of his content here (disregarding the post made a yesterday about his most recent video). So what do you think, r/truegaming? How do you feel about Mark Brown and Game Maker's Toolkit?

submitted by /u/hoopwoopthrowaway
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Systems Are Everywhere - Aleissia Laidacker

Posted: 16 Feb 2018 11:06 AM PST

A few Days ago I posted a video about systemic design, but a lot of people thought the video was too shalow to be of any use, so I am posting a more complete presentation on Systemic Design

Hope you guys enjoy it.

https://www.youtube.com/watch?v=Gelpn4mksXQ&list=PLDA_kTQDocZKLK0dUYqp--36tsaNNeLj7&index=20&t=2s

submitted by /u/CJGeringer
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Is it really bad for a gamer who is just casual??

Posted: 16 Feb 2018 08:34 AM PST

See I use to be hardcore gamer where I use to play till I get 100% achievement but as I grew up and had a job and responsibilities, I just played games for fun, I was just a reckless gamer where I would game with cheats all in and use trainer in every game. Because I didn't have time and I don't need more frustration which my life already gives me. I just wanted to play game with breeze now. But I still had that gamer inside me to try every game that looked good. But...

I don't how to say this but it all started with a thread about dark souls game where I recommended to use a trainer cheat, I got so much dislikes and humiliating comments I felt like I should leave gaming community.

I know it was wrong but I tried to help this guys who frustrated with certain boss so I told him just enjoy and use trainer, I never knew that I would be hated for that comment it's like I killed someone's puppy.

But I thought it was just internet but than again it striked with Monster Hunter world where I commented that hope this game would be easy to play for me because I play multiplayer games less than before. I got so much hate for that comment, one of the comments said me that "because of me gaming industry is dying". I was shocked, I didn't know how to respond.

Am I doing something wrong, if so I am sorry, I just wanted to enjoy this games, but sometimes I just don't understand gaming community.

submitted by /u/piyushr21
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Are there any new (video) gaming comedy channels worth checking out?

Posted: 15 Feb 2018 07:39 PM PST

I guess I'm as interested in hearing any recommendations people have as I am in what the amount available says about the YouTube gaming community today. There's plenty of classics like AVGN or Mega64 that are still around, but I'm having trouble finding some good new channels that aren't mainly somebody playing games and commenting on it (not that it doesn't have it's place, there are still some great ones). Does anyone have any recommendations for channels that have popped up in the last couple years, or (given the fact that even older channels have jumped on the game-playing bandwagon) has the Let's Play over-saturation largely killed interest in this stuff?

submitted by /u/Gary_M_Hobbesworth
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Mining and GPU pricing.

Posted: 16 Feb 2018 12:56 AM PST

I have put together a video explaining what people can hopefully do to avoid the high GPU prices.

https://www.youtube.com/watch?v=c26C5jBFljI

Mods, I have included this video as it discusses the issues around Cryptocurrency Mining and its affect on the GPU market. I have discussed positive methods PC gamer's can take to hopefully help them acquire a GPU for a reasonable price. I have included the video as I feel it will help people and also because of the hot topic in PC Gaming, GPU pricing has become. If you feel this violates the sub reddit, I understand your actions in removing it.

submitted by /u/Single-Player-Gaming
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