PUBG IEM Katowice Coverage Thread |
- IEM Katowice Coverage Thread
- i just wanted to drive the car...
- Increase BP from Squads
- Full Auto S686?
- Why can't we have same circle settings too?
- I just bought these foot pedals for leaning/peeking
- My squad bought my first baby a special onesie.
- Some days, you just die each game you play. Then, there’s days like this and this happens.
- It was all down to James Bond.
- I also wanted foot pedals for PUBG, so I built some! (Details inside)
- Right now Blue Zone is accomplishing the opposite of the intended effect on Miramar.
- Is it a spawn? - Real life Pubg Vehicle
- I don't even know how to explain this... So I made it into a meme
- I'm new to this game on PC. People say to drop in hot places to practice but I'm dying to fast to practice at all. How did you guys get better when you started out?
- When you try to slide into bae's DM's
- ESL Saturday Feedback
- We should be able to decide which map we want to play by now
- When you REALLY want the first box
- Love new retro outfits, so made a drawing with one of them. Now everyone will notice you
- Please fix smoke not rendering for some players
- Almost Perfect Game
- Can we get increased support for custom key binds?
- I'd love a map-making tool.
Posted: 23 Feb 2018 11:23 AM PST The PUBG Invitational at IEM Katowice will take place on February 24-25 at IEM EXPO with 16 teams from regions around the world competing for a share of a US$50,000 prize pool. TalentDesk Host Interviewer Analysts Commentators
Attending Teams
Non-EU/NA team origins
ScheduleDay 1 - Saturday February 24th
Day 2 - Sunday February 25th
If your time zone isn't listed above, the schedule can be found for your time zone on PUBG Radar
Prize Pool
Points System
Every kill is worth 10 points.
Standings
Links
Streams[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
i just wanted to drive the car... Posted: 24 Feb 2018 08:37 AM PST
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Posted: 24 Feb 2018 01:34 AM PST The Battle Points received from squad games are way too low. As a person who practically only plays squads, it takes an incredibly long time to stack up points. After a 2nd place squad game, with 6 kills in my name, I received 267 points. That, in my opinion, is far too low for the time and effort put into that game. At that rate it would take 1.5 hours just to be able to afford the first weekly crate which is 700 BP. Whereas I could do 1 solo game and most likely be guaranteed more than 267 points for not even making top 10. For people that play squads, there is very little reward based on time spent playing this game except for the occasional "Chicken Dinner". Edit: I understand that I could just go play solos for points, but I have many irl friends that I squad with when I'm able to play which means I have very little reason to play solo games. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Feb 2018 03:12 AM PST
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Why can't we have same circle settings too? Posted: 24 Feb 2018 08:27 AM PST
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I just bought these foot pedals for leaning/peeking Posted: 23 Feb 2018 11:17 PM PST
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My squad bought my first baby a special onesie. Posted: 24 Feb 2018 09:35 AM PST
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Some days, you just die each game you play. Then, there’s days like this and this happens. Posted: 24 Feb 2018 03:40 AM PST
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It was all down to James Bond. Posted: 24 Feb 2018 05:19 AM PST
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I also wanted foot pedals for PUBG, so I built some! (Details inside) Posted: 24 Feb 2018 07:33 AM PST
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Right now Blue Zone is accomplishing the opposite of the intended effect on Miramar. Posted: 24 Feb 2018 08:56 AM PST Proposal: Damage from circle should significantly differ between fast side vs. slow side. The Blue Zone is supposed to create a better gaming experience by forcing players into a zone in which to have engagements. I understand the logic behind the recent changes: To add more incentive to get in the zone in a timely fashion. Makes sense. But instead, people on fast side are just left to play running simulator and in games with extreme edge circles often people across the map are just screwed no matter what. (On both maps, but especially on Miramar) If I land Valle de Mar and first circle is over El Azahar then I only have a few moments to loot before I need to start running. So I rush into the zone with shit loot, show up half health. And then what? How does that make the experience better? People stuck on fast side of the circle should take much less damage than the people blessed with slow side. Slow siders don't have an excuse. They are right there, and can even outrun the wall. Fast side people not only can't outrun the wall but have a long way to go. This needs to be accounted for. RNG is part of this game, but being screwed 3 minutes into a game is lame. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Is it a spawn? - Real life Pubg Vehicle Posted: 24 Feb 2018 10:15 AM PST
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I don't even know how to explain this... So I made it into a meme Posted: 24 Feb 2018 02:04 AM PST
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Posted: 24 Feb 2018 01:56 AM PST As of right now I have 37 solo matches played and only 6 kills. I'm not doing something right. (I do have 1 top 10 though so that's something I guess) Edit: thanks for all the responses! I'll definietly take different approaches to getting better now. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you try to slide into bae's DM's Posted: 24 Feb 2018 02:10 AM PST
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Posted: 24 Feb 2018 05:43 AM PST Hey PUBG-fans, the competition here in Katowice, Poland is about to go live. The stage looks really cool and it should make for some interesting matches. Watch here. We would love to get your feedback and thoughts on how this is going and what to work on and improve going forward! Best regards, Jonas "bsl" Vikan, ESL Tournament Director [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
We should be able to decide which map we want to play by now Posted: 24 Feb 2018 10:59 AM PST Are there any of you who don't want this feature? I mean, what's the benefit of not having it? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you REALLY want the first box Posted: 24 Feb 2018 10:30 AM PST
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Love new retro outfits, so made a drawing with one of them. Now everyone will notice you Posted: 24 Feb 2018 06:40 AM PST
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Please fix smoke not rendering for some players Posted: 24 Feb 2018 04:55 AM PST
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Posted: 24 Feb 2018 08:45 AM PST
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Can we get increased support for custom key binds? Posted: 24 Feb 2018 07:13 AM PST The default keybinds have some properties that doesn't translate well when you customize your keybinds. The issue is when one bind has multiple purposes in different situations. For example: For example, the scroll wheel is by default used for:
All these works independently, but if you change a scroll wheel keybinding that won't be the case.
Basically, it seems like how keybindings are prioritized is sort of hard-coded to work with the default keybindings, in a way that breaks apart when using customized bindnings. It would be nice to have better support for custom key bindings. Feel free to add your own examples of custom keybind combinations that don't work properly. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 24 Feb 2018 06:43 AM PST I don't see the maps in PUBG as anything special, and think a user-centered approach could be both beneficial and fun. Thoughts? [link] [comments] |
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