Update 1.2.11 -- Guardians & the Galaxy Posted: 19 Feb 2018 03:31 AM PST Update 1.2.11 -- Guardians & the Galaxy [ADDITIONS & IMPROVEMENTS] - Added Unfallen population quest: Guardians & The Galaxy, created by community member StormAngel!
- Added Make War Not Love Hero Reward, Karv Jezet, from the upcoming Unfallen comic!
- Added side panel in the Diplomacy Screen that lists all ongoing contextual effects on your empire
- Guardian Guides Traits have been added
- Polished Event Notification visuals and animations
- Added link to the Economy Screen when clicking the System Level in the System Management View
- Added the option to click anywhere in the notification during the animation of the Curiosity Discovered and Empire Introduction Notifications to skip it
- Added feedback for shield and weapon deactivation on ships affected by enemy EMP in the Battle Scan View
- Reworked Happiness from System level for Vodyani into a trait, "Utopian Infrastructure" (also available in custom factions)
- Added the battle tactics mini-cards in side panel of the military screen + polished and refined play cards
- Added descriptions for the Empire improvements unlocked by the Victory technologies
- Clarified effect of Zelevas Incarnate
[QUESTS] - The Stars Their Destination part 1 and 2 now both have the right Political Event feedback
- Vodyani are now able to complete the Vaulters Chapter 4 Science Version
- Fixed errors related to "Slingshot" quest
[PERFORMANCE] - Improved game loading time. Empire Chronicles will now be loaded over time when opening the Empire chronicles window, instead of during startup loading
[MODDING] - Horatio gameplay gene splicing no longer depends on the name of the AffinityGameplay, it checks instead if Empire property HasAffinityGeneHunter
- Fixed custom (modded) planets not having a Scanview map
- Fixed issues with custom (modded) unique planets not overriding their types visual
[FIXES] - Fixed error in "Suggested Technology" algorithm
- "Halt Attacks" diplomatic term is no longer unavailable when there is one turn left to use it
- Fixed errors related to "Scienceganza" Unique Improvement and Population Events
- Fixed quest notification causing errors if there are several hidden choices
- "Attack fleet" button tooltip now properly explains why Privateers cannot attack empires that are allied with the Pirates
- The Entwined Celestial Vine progress now also appears on Special Nodes tooltips
- Fixed an issue blocking access to DLC-specific notification pop up options when playing a game with shared access to the DLC
- Fixed some anomalies appearing greyed out for no reason in the System Management View
- Fixed Hero being shown as resurrected in space battle despite the entire fleet being destroyed/captured via boarding pod
- "Crew killed per hit" effect is no longer displayed in the combat scan view when attacked ships have no manpower left
- Fixed system blockade with privateers not working as intended
- Fixed game failing to restart when it failed to start once (due to mods or other issues)
- Fixed error caused by AI accepting to join an alliance and creating a new one at the same time
- Fixed rare critical error on trading companies
- Fixed saves getting stuck because of AI alliance issues
- Becoming ally (peace/alliance) with an Empire whos blockading a players systems now un-blockades them without needing them to disable/re-enable the action
- Unfallen ships no longer receive movement speed bonus on lanes which are covered by a partially finished vine (no change when the vine is fully finished)
- Fixed error caused by fleets being attack-able while colonizing a system
- Fixed Vaulters not receiving the law effect "+X happiness on systems for Y turns after colonizing a system"
- Fixed Argosy "Create Portal" action not interrupting "Auto Explore" action
- Fixed rare error occuring when a planet is destroyed, the system lost, and then recolonized
- Fixed camera not reaching the farthest systems in the corners when playing on an exceptional twin elliptic galaxy
- Fixed Pirate not always talking when the button "support" is clicked
- Fixed Argosy colonization cost being improperly rounded in colonization tooltip
- Fixed "Boarding pods extreme" module not being received upon completion of the Deed which rewards it
- Fixed rare cases of game saves not being loadable
- Fixed Manpower refund value not being shown in the tooltip of the "Scrap Ship" button
- Fixed tooltip of the golden age icon in the Star system label displaying false information regarding its effects
- "Peace and Prayer Act" now correctly prevents Arks from being peacefully converted
- "Peace and Prayer Act" effect increased from +25 to +50 Essence per System under influence zone
- Fixed custom factions with Vaulters gameplay not unlocking boarding pods properly
- Fighters and bombers now appear in the modules list in the ship design view only when designing a compatible ship (large or carrier)
- Adamantian Bombers icon is now properly colored
- Fixed "Obelisk of All Space-Time" FIDSI effect not working properly
- Fixed some minor faction actions not resulting in political effects on populations
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