Civilization - [CIV VI] Built Chichen Itza in Chichen Itza at TSL Chichen Itza, while at Chichen Itza |
- [CIV VI] Built Chichen Itza in Chichen Itza at TSL Chichen Itza, while at Chichen Itza
- Calling it now, people will declare Civ 6 a perfect untouchable classic as soon as Civ 7 comes out
- Harald manages to cram an Entertainment District in an Islands map
- "Reality": a Civ 6 AI-only Game
- These four rivers all lead to one single lake tile!
- If each Civ 6 civ had a second unique unit, what would those be?
- Liberating city moves my fleet into a lake.
- Mortar team instead of machine gunners?
- Creating your own 'challenges' can greatly enhance your experience
- Make a civ obscenely OP with just one change to civ/leader ability
- Those Hunnic city names are getting kind of scary
- Made a map of a multiplayer game in civ 5 between me and some friends. Turn 85. Might upload more if people wants too see things like this.
- I see your Polders and your Petra and raise you The Outback Station.
- Is Cyrus hitting on me?
- Rate My Petra City
- So I had a little bit of extra cash
- Genderbent Rise and Fall...
- Immortal Religious Victory as Georgia [LONG]
- Russia having a very bad day.
- That Norwegian archer has been stuck there for about 3000 years...
- The next iteration of the CBR, CBRX Season 1, will be starting voting soon!
- I guess we went and named the continent after Antananarivo
- Roommate got a Merchant of Venice from a city state as Poland. Is that possible?
[CIV VI] Built Chichen Itza in Chichen Itza at TSL Chichen Itza, while at Chichen Itza Posted: 25 Feb 2018 06:34 AM PST
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Calling it now, people will declare Civ 6 a perfect untouchable classic as soon as Civ 7 comes out Posted: 25 Feb 2018 12:51 PM PST I mean, flicking through the Civ 6 steam reviews right now with people glorifying Civ 5 just reminds me of when I first got into Civ 5 and people were holding 4 up to that same golden standard. I hate Steam reviews sometimes. It kinda annoys me that every Steam store page is just full of angry fanboys basically yelling at the devs for stuff you'd only care about if you already own the game and that is the first thing you see when you're looking at buying a game. I love Civ 5, but if we're being honest with ourselves, no Civ game has been perfect and the differences between 5 and 6 are mostly down to personal preference. It doesn't seem cut and dry for me. [link] [comments] | ||
Harald manages to cram an Entertainment District in an Islands map Posted: 25 Feb 2018 08:45 AM PST
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"Reality": a Civ 6 AI-only Game Posted: 25 Feb 2018 01:26 PM PST Recently, the Civ 6 devs revealed that they based the game off of an AI only match called "Reality". The game appears to be ongoing, currently at the year 2018 AD. After looking at it, I thought that I could post my thoughts here. "Reality" surprised me by showing that only five civilizations were founded in 4000 BCE: Sumer, Egypt, Greece (Minoans), China (Yangshao culture), Scythia (Kurgan culture). The only city-state was Mohenjo-Daro (Indus Valley Civilization). The rest of them appear to be periodically founded throughout millenia. I wonder why the devs didn't implement the feature of late-game civilization founding. On the other side, there seem to be plenty of unclaimed lands and barbarians in "Reality", very similar to a normal game of Civ 6. "Reality" also surprised me with its lack of expansion and claimed territory. I expected the 5 civilizations that started so early to have a massive headstart on everyone else - especially Sumer because its warcarts should've been able to destroy Egypt and Scythia. By 2018 CE, Russia has conquered Scythia, Sumer is facing terrible loyalty problems, Greece and Egypt are both small civilizations and only China seems to be a major country (more about this later). Perhaps these civilizations struggled to defeat barbarians in their home continents? Then there's the issue of technological progress in "Reality", which seems much slower than a normal game of civ 6. Even the most advanced civs only reached the medieval era in 500 AD, the Renaissance by 1500, and the Industrial Era by 1800. By 2018, "Reality" is firmly in the Information Era. I hope to see someone's scientific victory soon - even if it's a couple centuries later than a normal game. The geography of "Reality" seems remarkably consistent with civ 6, as civs in "Reality" were often located by rivers and coasts. However, tundra in "Reality" seems heavily nerfed, while some cities were settled on mountains (Geneva, Kabul, Yerevan). Few water tiles are claimed in "Reality" - this seems to be a serious nerf to Indonesia, which doesn't have several Kampungs in the deep ocean. Wars in "Reality" are much more common than in Civ 6. There seems to be this strange feature called a "civil war", which several countries have apparently had. It seems highly complicated, especially since it doesn't necessarily happen because of loyalty. Why would a civilization try to tear itself apart by declaring war on itself? It makes so little sense. Governments in "Reality" seem much more complicated in Civ 6. By 2018, there are no fascist countries and only few communist ones, as most seem to follow democracy. There was apparently a war from 1939-1945 which nearly eradicated fascism (why would a war ever end in only 6 years?) and Russia (the main communist country) abruptly switched from communism to democracy in 1991, causing many city-states and civilizations in central Europe to do the same. Finally, the powerful nations of "Reality" have hardly any bonuses in Civ 6. America and China are the richest ones, despite being really bad in Civ 6; Russia has a lot of land but curiously not much faith; European countries have much more gold, production and science production, even though they hardly have any land. In conclusion, "Reality" seems to be a very strange game of Civ 6, and this post is a mere overview of how they're so different. Let me know if I should analyze "Reality" some more! [link] [comments] | ||
These four rivers all lead to one single lake tile! Posted: 25 Feb 2018 08:17 AM PST
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If each Civ 6 civ had a second unique unit, what would those be? Posted: 25 Feb 2018 05:48 PM PST Note: Leader UUs like Victoria's Redcoat or Alexander's Hetairoi don't count for this scenario. Here are the current UUs for each civ: America: P-51 Mustang Arabia: Mamluk Australia: Digger Aztec: Eagle Warriod Brazil: Minas Geraes China: Crouching Tiger Cree: Okihtcitaw Egypt: Maryannu Chariot Archer England: Sea Dog France: Garde Imperiale Georgia: Khevsur Germany: U-Boat Greece: Hoplite India: Varu Indonesia: Jong Japan: Samurai Khmer: Domrey Kongo: Ngao Mbeba Korea: Hwach'a Macedon: Hypaspist Mapuche: Malón Raider Mongolia: Keshig Netherlands: De Zeven Provincien Norway: Berserker Nubia: Pítati Archer Persia: Immortal Poland: Winged Hussar Rome: Legion Russia: Cossack Scotland: Highlander Scythia: Saka Horse Archer Spain: Conquistador Sumer: War Cart Zulu: Impi I'd start with the Longbowman for England (Crossbowman replacement, increased Ranged Strength, defensive combat bonus vs cavalry, increased cost), the Ballista for Rome (Catapult replacement, decreased Strength vs Cities but increased Strength vs units), and the Turtle Ship for Korea (Ironclad replacement, available at Square Rigging instead of Steam Power, slightly lower Strength). Thoughts and suggestions? [link] [comments] | ||
Liberating city moves my fleet into a lake. Posted: 25 Feb 2018 06:56 AM PST
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Mortar team instead of machine gunners? Posted: 25 Feb 2018 08:20 AM PST So I had a thought recently, I don't suspect Firaxis will change this, but shouldn't the modern era ranged unit be mortar teams instead of machine gunners? Mortars seems much more the modern equivalent to archers, crossbowmen, and field cannons in their primary role being providing medium ranged fire support for ground troops. While mortars can (and have) been used in sieges, they aren't as well suited for the role as more traditional artillery (or rocket artillery). Further machine gunners in modern militaries are assigned at the squad or even fireteam level. Even if you went back to US WWII doctrine on machine gunners, they were proportioned at the platoon or company level. I bring this up as the units we move around on the map are meant to represent something between battalion and division in size. Which is relevant as mortar teams I believe are assigned at the company/battalion or higher level (correct me if this is inaccurate), so it would make much more sense to move around a mortar team on the world map than it would a machine gunner. A final reason why mortar teams would be more appropriate is it would make sense to give them an attack range of 2 instead of 1, that way you don't have this weird trade off where in the modern era upgrading to machine gunners from field cannons comes with a real trade off (losing one hex of attack range). Just a shower thought on this... [link] [comments] | ||
Creating your own 'challenges' can greatly enhance your experience Posted: 25 Feb 2018 06:42 PM PST I read a lot of (understandable)complaints about terrible AI, how religion is almost almost impossible on deity, how domination is too easy, etc. Just make your own rules! As a general rule of thumb, you will almost always find more enjoyment by taking the hardest difficulty you can beat, Drop the difficulty level by one, and then adding your own rules to make up for the lower difficulty. If you're cranking it up to deity and then conquering your nearest neighbor no matter what civ you're playing as, you're just playing it wrong. Tldr; This is a single player game with nothing to prove, so find your own way to enjoy the game to its fullest. [link] [comments] | ||
Make a civ obscenely OP with just one change to civ/leader ability Posted: 25 Feb 2018 04:57 PM PST I'll start: Cyrus: gets no warmonger penalties for surprise wars [link] [comments] | ||
Those Hunnic city names are getting kind of scary Posted: 25 Feb 2018 01:56 PM PST
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Posted: 25 Feb 2018 04:40 PM PST
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I see your Polders and your Petra and raise you The Outback Station. Posted: 25 Feb 2018 05:19 PM PST
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Posted: 25 Feb 2018 06:34 PM PST
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Posted: 25 Feb 2018 08:25 AM PST
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So I had a little bit of extra cash Posted: 25 Feb 2018 02:04 PM PST
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Posted: 25 Feb 2018 04:50 AM PST
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Immortal Religious Victory as Georgia [LONG] Posted: 25 Feb 2018 04:11 PM PST So, I decided to try a game as Georgia since it seems to be one of the lackluster civs from rise and fall. I set up the game on TSL Europe and only female leaders plus Alexander since I had an extra spot. I set the difficulty to immortal but the left the rest of the settings the same. The game begins and Georgia's starting position is terrible for food. There are only hills and no flatland within about 6 tiles (My capital never made it over 9 population). However, there are a lot of mountains, so I was able to build a +4 Holy site and a +3 Campus first. This help me hit a first era golden age. Then, thanks to Georgia's UA, I never left golden ages, but I get ahead of myself. Right to my southwest was Yerevan, a religious CS, so I got an early pantheon. I chose divine spark since it gave +1 great person points to my districts. This allowed me to get the first Great Prophet and found the glorious Danger Noodle religion. I even beat Stonehenge to the prophet. Right after I founded my religion, Tomyris swept in with her angry hordes. Luckily, I had foreseen this, and I had chosen Defender of the Faith as one of my religion's beliefs and easily repelled her double cavalry units. I took the offensive and got three free cities from here. Unfortunately, these cities are in the great plains that are so annoying in the TSL Europe map. Anyways, the ages past and I steered clear of the internal wars that consumed mainland Europe. Alexander defeated Gorgo (the rest of the civs survived the entire game). He then attacked my city states, so I had an opportunity to get my sweet double faith from declaring a protectorate war. The unlooked-for buff to my religious wars came from Yerevan. Their suzerain bonus allows me to choose any promotion for my apostles. On top of this, I had a fully promoted bishop governor allowing me to choose any two promotions for all my apostles. This was very powerful. I never built a single unit after this (except to get the era points for building my UU). I just kept a couple barbarian camps alive and would convert them with my Apostles. Once I was secure in my territory, I built up an army of apostles and gurus and went on the offensive. I had two types of apostles. A couple would have the +20 to theological combat promotion; the others would have the extra spreads one. All of them had triple strength to spreads in foreign cities. This coupled with the fact that I had mosques and the Hagia Sophia meant I was producing Apostles with 9 spreads and all of them were triple strength. One apostle could convert a 13+ population city. One other thing that helped was making a religious alliance with Jadwiga (Catholic of course) so her religion did not apply pressure to mine. This allowed me to convert her cities without fear of them flipping back. To wrap this up, all of these bonuses and buffs was the perfect storm and the great beliefs of Danger Noodle swept across Europe and allowed me to win the game in 222 turns during the Renaissance Era. Definitely my fastest win on Immortal. This was possible due to my isolation and religious belief that allowed me to defend effectively with obsolete units. Also, Georgia's Tsikhes incentivized me to build walls which made my cities impregnable. [link] [comments] | ||
Posted: 25 Feb 2018 08:10 AM PST
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That Norwegian archer has been stuck there for about 3000 years... Posted: 25 Feb 2018 05:05 AM PST
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The next iteration of the CBR, CBRX Season 1, will be starting voting soon! Posted: 25 Feb 2018 06:36 PM PST
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I guess we went and named the continent after Antananarivo Posted: 25 Feb 2018 10:52 AM PST
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Roommate got a Merchant of Venice from a city state as Poland. Is that possible? Posted: 25 Feb 2018 12:21 PM PST
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